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Filter Cart
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Data Structures with shared data
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helpcenter.filter-cart

NDA Help Center

Filter Cart

Viewable at the top right of NDA pages, the Filter Cart is a temporary holder for filters and data they select. Filters are added to the Workspace first, before being submitted to The Filter Cart. Data selected by filters in the Filter Cart can be added to a Data Package or an NDA Study from the Data Packaging Page, by clicking the 'Create Data Package / Add Data to Study' button.

The filter cart supports combining multiple filters together, and depending on filter type will use "AND" or "OR" when combining filters.

Multiple selections from the same filter type will result in those selections being applied with an ‘OR’ condition. For example, if you add an NDA Collection Filter with selections for both collections 2112 and 2563 to an empty Workspace, the subjects from NDA Collection 2112 ‘OR’ NDA Collection 2563 will be added to your Workspace even if a subject is in both NDA Collections. You can then add other NDA Collections to your Workspace which further extends the ‘OR’ condition.

If a different filter type is added to your Workspace, or a filter has already been submitted to the Filter Cart, the operation then performs a logical ‘AND’ operation. This means that given the subjects returned from the first filter, only those subjects that matched the first filter are returned by the second filter (i.e., subjects that satisfied both filters).

When combining other filters with the GUID filter, please note the GUID filter should be added last. Otherwise, preselected data may be lost. For example, a predefined filter from Featured Datasets may select a subset of data available for a subject. When combined with a GUID filter for the same subject, the filter cart will contain all data available from that subject, data structure, and dataset; this may be more data than was selected in the predefined filter for that subject. Again, you should add the GUID Filter as the last filter to your cart. This ensures 'AND' logic between filters and will limit results to the subjects, data structures, and datasets already included in your filter cart.

Note that only the subjects specific to your filter will be added to your Filter Cart and only on data shared with the research community. Other data for those same subjects may exist (i.e., within another NDA Collection, associated with a data structure that was not requested in the query, etc.). So, users should select ‘Find all Subjects Data’ to identify all data for those specific subjects.

Additional Tips:

  • You may query the data without an account, but to gain access you will need to create an NDA user account and apply for access. Most data access requires that you or your lab are sponsored by an NIH recognized institution with Federal Wide Assurance (FWA). Without access, you will not be able to obtain individual-level data.

Once you have selected data of interest you can:

  • Create a data package - This allows you to specify format for access/download
  • Assign to Study Cohort - Associate the data to an NDA Study allowing for a DOI to be generated and the data to be linked directly to a finding, publication, or data release.
  • Find All Subject Data - Depending on filter types being used, not all data associated with a subject will be selected. Data may be restricted by data structure, NDA Collection, or outcome variables (e.g., NDA Study). ‘Find All Data’ expands the filter criteria by replacing all filters in your Filter Cart with a single Query by GUID filter for all subjects selected by those filters.

Please Note:

  • When running a query, it may take a moment to populate the Filter Cart. Queries happen in the background so you can define other queries during this time.
  • When you add your first filter, all data associated with your query will be added to the Filter Cart (e.g., a Concept, an NDA Collection, a Data Structure/Element, etc.). As you add additional filters, they will also display in the Filter Cart. Only the name of filter will be shown in the Filter Cart, not the underlying structures.
  • Information about the contents of the Filter Cart can be seen by clicking "Edit”.
  • Once your results appear in the Filter Cart, you can create a data package or assign subjects to a study by selecting the 'Package/Assign to Study' option. You can also 'Edit' or 'Clear' filters.

Frequently Asked Questions

  • What is a Filter Cart?
    Viewable at the top right of NDA pages, the Filter Cart is a temporary holder of data identified by the user, through querying or browsing, as being of some potential interest. The Filter Cart is where you send the data from your Workspace after it has been filtered.
  • What do I do after filters are added to the Filter Cart?
    After filters are added to the Filter Cart, users have options to ‘Create a Package’ for download, ‘Associate to Study Cohort’, or ‘Find All Subject Data’. Selecting ‘Find All Subject Data’ identifies and pulls all data for the subjects into the Filter Cart. Choosing ‘Create a Package’ allows users to package and name their query information for download. Choosing ‘Associate to Study Cohort’ gives users the opportunity to choose the Study Cohort they wish to associate this data.
  • Are there limitations on the amount of data a user can download?

    NDA limits the rate at which individual users can transfer data out of Amazon Web Services (AWS) S3 Object storage to non-AWS internet addresses. All users have a download limit of 20 Terabytes. This limit applies to the volume of data an individual user can transfer within a 30-day window. Only downloads to non-AWS internet addresses will be counted against the limit.

  • How does Filter Cart Boolean logic work?

    The Filter Cart currently employs basic AND/OR Boolean logic. A single filter may contain multiple selections for that filter type, e.g., a single NDA Study filter might contain NDA Study 1 and NDA Study 2. A subject that is in EITHER 1 OR 2 will be returned. Adding multiple filters to the cart, regardless of type, will AND the result of each filter. If NDA Study 1 and NDA Study 2 are added as individual filters, data for a subject will only be selected if the subject is included in BOTH 1 AND 2.

    When combining other filters with the GUID filter, please note the GUID filter should be added last. Otherwise, preselected data may be lost. For example, a predefined filter from Featured Datasets may select a subset of data available for a subject. When combined with a GUID filter for the same subject, the filter cart will contain all data available from that subject, data structure, and dataset; this may be more data than was selected in the predefined filter for that subject. Again, you should add the GUID Filter as the last filter to your cart. This ensures 'AND' logic between filters and will limit results to the subjects, data structures, and datasets already included in your filter cart.

Glossary

  • Workspace
    The Workspace within the General Query Tool is a holding area where you can review your pending filters prior to adding them to Filter Cart. Therefore, the first step in accessing data is to select one or more items and move it into the Workspace.
  • Filter Cart
    Viewable at the top right of NDA pages, the Filter Cart is a temporary holder of data identified by the user through querying or browsing as being of some potential interest. The Filter Cart adds data using an AND condition. The opportunity to further refine data to determine what will be downloaded or sent to a miNDAR is available on the Data Packaging Page, the next step after the Filter Cart. Subsequent access to data is restricted by User Permission or Privilege; however Filter Cart use is not.
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Child Guilt Questionnaire (CGQ)

0 Shared Subjects

Questionnaire that measures a child’s tendency to display guilt and to take actions to repair the situation in the aftermath of the guilt. The questionnaire consists of 100 items that collapse to 10 scales.
Clinical Assessments
Emotions
01/24/2023
cgq01
01/25/2023
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported
timepoint_label String 50 Recommended Timepoint/visit label
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data
cgq001 Integer Recommended 1. Will try to comfort or reassure another in distress. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq002 Integer Recommended 2. Is likely to scold another child who violates a household rule. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq003 Integer Recommended 3. Not particularly concerned or worried when s/he has broken a valuable object. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq004 Integer Recommended 4. Likely to offer toys or candy to a distressed peer even without parental suggestion. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq005 Integer Recommended 5. Likely to try a prohibited, but attractive activity when alone. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq006 Integer Recommended 6. Will spontaneously clean up possessions even without being asked. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq007 Integer Recommended 7. May freeze in place when caught doing something bad. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq008 Integer Recommended 8. Will spontaneously say sorry after having done something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq009 Integer Recommended 9. May deny that s/he did something wrong even if confronted with the evidence. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq010 Integer Recommended 10. If asked to do something tedious (for example, clean up his/her toys), s/he is likely to complete the task without further supervision. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq011 Integer Recommended 11. May occasionally tease a pet if unsupervised. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq012 Integer Recommended 12. When s/he does something wrong, this subject of wrongdoing is likely to come up during his/her play or conversations with siblings/peers. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq013 Integer Recommended 13. Feels good when good things happen to movie characters. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq014 Integer Recommended 14. During pretend play with peers, may re-enact themes of wrongdoing or mischief. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq015 Integer Recommended 15. Remembers for a long time past mishaps or instances when s/he did something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq016 Integer Recommended 16. Unless specifically asked to do so, s/he is not likely to apologize on his/her own. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq017 Integer Recommended 17. Acts upset when s/he sees a hurt animal. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq018 Integer Recommended 18. Likely to feel responsible whenever anything goes wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq019 Integer Recommended 19. Likely to look remorseful or guilty when caught in the middle of a forbidden activity. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq020 Integer Recommended 20. After doing something wrong, may replay that situation with toys or interaction with a peer. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq021 Integer Recommended 21. Does not seem upset when s/he breaks a new toy or object. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq022 Integer Recommended 22. Has to be encouraged to say sorry when s/he has done something wrong. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq023 Integer Recommended 23. When s/he has hurt a peer, will try to make up for it by offering toys or prized possession to the other child. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq024 Integer Recommended 24. Likely to become quiet and subdued after doing something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq025 Integer Recommended 25. Feels bad when reminded about past mischief or wrongdoing. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq026 Integer Recommended 26. Shows concern or makes a comment when coming to a torn page in a book. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq027 Integer Recommended 27. May have trouble sleeping or poor appetite after having done something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq028 Integer Recommended 28. During peer interactions, will introduce themes of wrongdoing or rules (for example, scold a teddy bear for being naughty). 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq029 Integer Recommended 29. Rarely cries or looks upset when watching a sad TV show. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq030 Integer Recommended 30. It is easy to bring him/her to tears when discussing something that s/he has done wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq031 Integer Recommended 31. Even attractively wrapped presents can be left within his/her reach because s/he is not likely to tamper with them. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq032 Integer Recommended 32. Rarely repeats previously prohibited behavior even if adult is not present. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq033 Integer Recommended 33. Likely to show spontaneous nurturing and caregiving behavior towards an animal. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq034 Integer Recommended 34. Seems relieved when given an opportunity to repair a damage s/he has caused. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq035 Integer Recommended 35. It is enough to prohibit something once and s/he will probably not do it even when alone. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq036 Integer Recommended 36. May confess to doing something inappropriate even if unlikely to be found out. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq037 Integer Recommended 37. After having been disobedient, wants reassurance that parent is no longer angry with him/her. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq038 Integer Recommended 38. Is upset by criticism. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq039 Integer Recommended 39. Shows interest when TV or story characters act disobedient. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq040 Integer Recommended 40. His/her feelings are not easily hurt by criticism. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq041 Integer Recommended 41. Will try to stop another child from getting into trouble. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq042 Integer Recommended 42. Can tell at just a glance how others are feeling. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq043 Integer Recommended 43. Not likely to react when a visiting friend breaks a household rule. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq044 Integer Recommended 44. If left alone with another child, will not try to keep them both out of trouble. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq045 Integer Recommended 45. When watching TV or listening to a story, seems particularly interested in issues of responsibility, wrongdoing, etc. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq046 Integer Recommended 46. Shows concern when a toy or object is broken. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq047 Integer Recommended 47. May continue to feel bad even if forgiven for a mishap or blunder. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq048 Integer Recommended 48. Not particularly likely to offer to clean up if s/he has caused a mess (for example, a spill). 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq049 Integer Recommended 49. On his/her own, is likely to promise not to do it again after doing something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq050 Integer Recommended 50. After having done something disobedient, asks to be forgiven. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq051 Integer Recommended 51. Does not need to be reminded to say sorry when s/he does something bad. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq052 Integer Recommended 52. If out of parents sight, may ignore a household rule. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq053 Integer Recommended 53. If asked to do a chore (for example, set the table), s/he does not need to be reminded about it. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq054 Integer Recommended 54. Can stop him/herself in the middle of doing something forbidden without any intervention from an adult. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq055 Integer Recommended 55. Gets upset when a guest breaks a household rule. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq056 Integer Recommended 56. After being scolded for some mischief, seems particularly happy when parent praises him/her for some accomplishment. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq057 Integer Recommended 57. Is not overly concerned about being forgiven after having been disobedient. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq058 Integer Recommended 58. Likely to ask whats wrong? when seeing someone in distress. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq059 Integer Recommended 59. Will spontaneously say sorry to a peer or sibling when necessary. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq060 Integer Recommended 60. If not supervised, may get sloppy about his/her chores. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq061 Integer Recommended 61. It is not easy to make him/her feel bad after s/he has done something wrong. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq062 Integer Recommended 62. On his/her own, will rarely pick up things that are out of place. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq063 Integer Recommended 63. Seems happy after doing a good job with a task or chore, even before others comment. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq064 Integer Recommended 64. When s/he does something wrong, seems to feel relieved when forgiven. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq065 Integer Recommended 65. Gets angry at aggressor, bad guy who hurts a TV character. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq066 Integer Recommended 66. Not likely to pay attention to or comment on dirty or torn clothing. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq067 Integer Recommended 67. Will spontaneously admit fault or wrongdoing, either verbally or nonverbally. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq068 Integer Recommended 68. Tries his/her best when doing chores. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq069 Integer Recommended 69. If asked to do something, may not finish if not reminded. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq070 Integer Recommended 70. Not too upset by mishaps or accidents s/he has caused (for example, spilling/breaking object) 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq071 Integer Recommended 71. Eager to make amends for doing something disobedient. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq072 Integer Recommended 72. May draw parents attention to mishap or damage s/he has caused. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq073 Integer Recommended 73. On his/her own, will share household rules with a peer at our home. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq074 Integer Recommended 74. After breaking something, doesnt seem particularly concerned about fixing the damage. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq075 Integer Recommended 75. Is upset by stories in which characters are hurt or die. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq076 Integer Recommended 76. Presents have to be well hidden because s/he will tamper with them if left alone. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq077 Integer Recommended 77. Clearly hesitates before doing something forbidden, even when alone. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq078 Integer Recommended 78. Seems relieved after s/he has confessed to a wrongdoing. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq079 Integer Recommended 79. After doing something s/he is not suppose to do, may later check with parent to see if s/he is good now. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq080 Integer Recommended 80. May become extra nice toward the parent after being caught doing something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq081 Integer Recommended 81. When s/he has caused some damage (for example, dropped or broken an object) will try to put the pieces together, clean up, etc. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq082 Integer Recommended 82. When s/he breaks an object during play, simply moves to another activity or other toys. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq083 Integer Recommended 83. Seems compelled to tell parents when s/he does something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq084 Integer Recommended 84. Shows interest when other peoples wrongdoing is discussed. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq085 Integer Recommended 85. In play, may scold a doll or stuffed toy for imaginary wrongdoing. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq086 Integer Recommended 86. May not tell parents when s/he has broken something. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq087 Integer Recommended 87. Likely to get into mischief when no adult is present. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq088 Integer Recommended 88. Will feel sorry for other people who are hurt, sick, or unhappy. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq089 Integer Recommended 89. Will not complete a tedious task (example., cleaning up room) unless reminded. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq090 Integer Recommended 90. When unsupervised, is likely to stop him/herself on his/her own when just about to do something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq091 Integer Recommended 91. Likely to blush when caught doing something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq092 Integer Recommended 92. Can be left alone even with his/her favorite dessert and will not touch it if asked to wait. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq093 Integer Recommended 93. When having a friend over, is not likely to enforce family rules on his/her own. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq094 Integer Recommended 94. Wants to stay physically closer to parent after being scolded for doing something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq095 Integer Recommended 95. Pays attention to objects that are broken, do not work, or are out of order (for example, missing buttons, stained clothes, broken toys). 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq096 Integer Recommended 96. Avoids eye contact if s/he has done something wrong. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq097 Integer Recommended 97. Is not likely to become upset if a peer is upset. 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq098 Integer Recommended 98. Is casual about spills or damages that s/he has caused (for example, may suggest that the spill will dry by itself). 1::7 1=Extremely True; 2=Quite True; 3=Slightly True; 4=Neither True Nor Untrue; 5=Slightly Untrue; 6=Quite Untrue; 7=Extremely Untrue
cgq099 Integer Recommended 99. May hang his/her head and look down after being disobedient. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
cgq100 Integer Recommended 100. Likely to get upset if s/he does something wrong in public. 1::7 1=Extremely Untrue; 2=Quite Untrue; 3=Slightly Untrue; 4=Neither True Nor Untrue; 5=Slightly True; 6=Quite True; 7=Extremely True
mcascale1guilt Integer Recommended My Child Scale 1: Guilt, Remorse/Other Emotional Reactions after Transgression, Mishap, Wrongdoing
mcascale2goodfeelings Integer Recommended My Child Scale 2: Concern Over Good Feelings with Parent after Wrongdoing
mcascale3confession Integer Recommended My Child Scale 3: Confession
mcascale4apology Integer Recommended My Child Scale 4: Apology and/or Promise Not to Do It Anymore
mcascale5reparation Integer Recommended My Child Scale 5: Reparation/Amends
mcascale6concern Integer Recommended My Child Scale 6: Concern/Corrections Occasioned by Other's Transgressions
mcascale7internalconduct Integer Recommended My Child Scale 7: Internalized Conduct (Spontaneous Self-Correction/Self-Regulation/Compliance without Surveillance)
mcascale8empathetic Integer Recommended My Child Scale 8: Empathic, Prosocial Response to Another's Distress
mcascale9symbolic Integer Recommended My Child Scale 9: Symbolic Reproduction of/dealing with Wrongdoing
mcascale10sensitivity Integer Recommended My Child Scale 10: Sensitivity to Flawed or Damaged Objects, Themes of Wrongdoing
mychild_guiltrep Integer Recommended My Child Guilt Reparation
mychild_guiltfeel Integer Recommended My Child Guilt Feelings
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

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