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The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

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Conners 3

conners3_ps

01

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Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*guid
src_subject_idString20RequiredSubject ID how it's defined in lab/projectasd_mergeid, id, record_id
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYYRequired fieldC3PSDate, complete_date, pp_date
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.C3PSagemo, age_a, ageyears
sexString20RequiredSex of the subject
M;F
M = Male; F = Femalechild_sex, gender, sex_a
c3ps1IntegerRecommended1. Forgets to turn in complicated work.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valueconner_1, p_c_con3_1
c3ps2IntegerRecommended2. Is perfect in every way.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_28, con3p_105, con3s_75, conner_2, p_c_con3_2
c3ps3IntegerRecommended3. Fidgets or squirms in seat.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s23, con3_t1_4, con3p_98, conner_3, p_c_con3_3
c3ps4IntegerRecommended4. Is one of the last to be picked for teams or games.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_104, con3p_62, conner_4, p_c_con3_4
c3ps5IntegerRecommended5. Restless or overactive.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s11, con3_t1_7, con3p_99, con3s_7, conner_5, p_c_con3_5
c3ps6IntegerRecommended6. Does not know how to make friends.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_89, con3p_92, conner_6, p_c_con3_6
c3ps7IntegerRecommended7. Runs or climbs when he/she is not supposed to.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_24, con3p_69, con3s_20, conner_7, p_c_con3_7
c3ps8IntegerRecommended8. Cannot grasp arithmetic.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3p_87, conner_8, p_c_con3_8
c3ps9IntegerRecommended9. Is difficult to please or amuse.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_93, con3p_32, conner_9, p_c_con3_9
c3ps10IntegerRecommended10. Needs extra explanation of instructions.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_94, con3p_51, conner_10, p_c_con3_10
c3ps11IntegerRecommended11. Is hard to motivate (even with rewards like candy or money).0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_110, con3p_42, conner_11, p_c_con3_11
c3ps12IntegerRecommended12. Makes mistakes.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_36, con3p_31, con3s_93, conner_12, p_c_con3_12
c3ps13IntegerRecommended13. Acts as if driven by a motor.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s2, con3_t1_17, con3p_54, con3s_66, conner_13, p_c_con3_13
c3ps14IntegerRecommended14. Starts fights with others on purpose.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_105, con3p_30, con3s_38, conner_14, p_c_con3_14
c3ps15IntegerRecommended15. Has trouble getting started on tasks or projects.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s18, con3p_37, con3s_71, conner_15, p_c_con3_15
c3ps16IntegerRecommended16. Is happy, cheerful, and has a positive attitude.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_81, con3p_1, con3s_40, conner_16, p_c_con3_16
c3ps17IntegerRecommended17. Does not pay attention to details; makes careless mistakes.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_37, con3p_47, con3s_31, conner_17, p_c_con3_17
c3ps18IntegerRecommended18. Has trouble keeping friends.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_19, con3p_24, conner_18, p_c_con3_18
c3ps19IntegerRecommended19. Bullies, threatens, or scares others.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_98, con3p_16, con3s_25, conner_19, p_c_con3_19
c3ps20IntegerRecommended20. Loses things (for example, schoolwork, pencils, books, tools, or toys).0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_92, con3p_97, con3s_5, conner_20, p_c_con3_20
c3ps21IntegerRecommended21. Tells lies to hurt other people.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3p_46, conner_21, p_c_con3_21
c3ps22IntegerRecommended22. I cannot figure out what makes him/her happy.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_101, con3p_18, conner_22, p_c_con3_22
c3ps23IntegerRecommended23. Threatens to hurt others.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_8, con3p_83, conner_23, p_c_con3_23
c3ps24IntegerRecommended24. Is constantly moving.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_78, con3p_45, conner_24, p_c_con3_24
c3ps25IntegerRecommended25. Has trouble with reading.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_52, con3p_36, con3s_56, conner_25, p_c_con3_25
c3ps26IntegerRecommended26. Is angry and resentful.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_38, con3p_48, conner_26, p_c_con3_26
c3ps27IntegerRecommended27. Has a short attention span.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_3, con3p_23, conner_27, p_c_con3_27
c3ps28IntegerRecommended28. Excitable, impulsive.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s13, con3_t1_13, con3p_50, conner_28, p_c_con3_28
c3ps29IntegerRecommended29. Cannot do things right.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_5, con3p_26, con3s_28, conner_29, p_c_con3_29
c3ps30IntegerRecommended30. Has trouble concentrating.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_97, con3p_44, con3s_81, conner_30, p_c_con3_30
c3ps31IntegerRecommended31. Tells the truth; does not even tell little white lies.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_55, con3p_33, con3s_37, conner_31, p_c_con3_31
c3ps32IntegerRecommended32. Has trouble organizing tasks or activities.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s5, con3_t1_103, con3p_84, conner_32, p_c_con3_32
c3ps33IntegerRecommended33. Is fun to be around.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_107, con3p_8, conner_33, p_c_con3_33
c3ps34IntegerRecommended34. Inattentive, easily distracted.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s12, con3_t1_100, con3p_67, conner_34, p_c_con3_34
c3ps35IntegerRecommended35. Is messy or disorganized.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s3, con3p_90, con3s_21, conner_35, p_c_con3_35
c3ps36IntegerRecommended36. Spelling is poor.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_45, con3p_5, con3s_65, conner_36, p_c_con3_36
c3ps37IntegerRecommended37. Is patient and content, even when waiting in a long line.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_15, con3p_80, con3s_54, conner_37, p_c_con3_37
c3ps38IntegerRecommended38. Has no friends.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_34, con3p_13, conner_38, p_c_con3_38
c3ps39IntegerRecommended39. Does not understands what he/she reads.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_63, con3p_7, con3s_70, conner_39, p_c_con3_39
c3ps40IntegerRecommended40. Behaves like an angel.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_109, con3p_74, con3s_48, conner_40, p_c_con3_40
c3ps41IntegerRecommended41. Has trouble keeping his/her mind on work or play for long.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuec26s24, con3p_95, con3s_63, conner_41, p_c_con3_41
c3ps42IntegerRecommended42. Has to struggle to complete hard tasks.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_30, con3p_38, con3s_12, conner_42, p_c_con3_42
c3ps43IntegerRecommended43. Does not get invited to play or go out with others.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3p_10, conner_43, p_c_con3_43
c3ps44String1,000Recommended44. Do you have any other concerns about your child?p_c_con3_44
c3ps45String1,000Recommended45. What strengths or skills does your child have?con3_t1_115, con3p_110, con3s_99, p_c_con3_45
c3ps_inrawIntegerRequiredCON3_ParSh: Inattention raw-999 = Missing valuec26sax, con3p_in_r, p_c_con3_int_rs
c3ps_hyrawIntegerRequiredCON3_ParSh: Hyperactivity raw-999 = Missing valuec26sbx, con3p_hyim_r, p_c_con3_hyp_rs
c3ps_lprawIntegerRequiredCON3_ParSh: Learning Problems raw-999 = Missing valuecon3p_lp_r, p_c_con3_lp_rs
c3ps_efrawIntegerRequiredCON3_ParSh: Executive Functioning raw-999 = Missing valuecon3p_ef_r, p_c_con3_ef_rs
c3ps_agrawIntegerRequiredCON3_ParSh: Aggression raw-999 = Missing valuecon3p_ag_r, p_c_con3_ag_rs
c3ps_prrawIntegerRequiredCON3_ParSh: Peer Relations raw-999 = Missing valuecon3p_pr_r, p_c_con3_pr_rs
c3ps_intIntegerRequiredCON3_ParSh: Inattention T-score-999 = Missing valuec26sat, con3p_in_t, conner3_inatt_ts, p_c_con3_int_ts
c3ps_hytIntegerRequiredCON3_ParSh: Hyperactivity T-score-999 = Missing valuec26sbt, con3p_hyim_t, conner3_hyp_ts, p_c_con3_hyp_ts
c3ps_lptIntegerRequiredCON3_ParSh: Learning Problems T-score-999 = Missing valuecon3p_lp_t, conner3_lp_ts, p_c_con3_lp_ts
c3ps_eftIntegerRequiredCON3_ParSh: Executive Functioning T-score-999 = Missing valuecon3p_ef_t, conner3_ef_ts, p_c_con3_ef_ts
c3ps_agtIntegerRequiredCON3_ParSh: Aggression T-score-999 = Missing valuecon3p_ag_t, conner3_def_ts, p_c_con3_ag_ts
c3ps_prtIntegerRequiredCON3_ParSh: Peer Relations T-score-999 = Missing valuecon3p_pr_t, conner3_pr_ts, p_c_con3_pr_ts
c3ps_pirawIntegerRequiredCON3_ParSh: Positive Impression raw-999 = Missing valuep_c_con3_pi_rs
c3ps_nirawIntegerRequiredCON3_ParSh: Negative Impression raw-999 = Missing valuep_c_con3_ni_rs
c3ps_pivldIntegerRecommendedCON3_ParSh: Positive Impression Validity1::31 = Probably valid; 2 = Possibly invalid; 3 = Probably invalidp_c_con3_pi_vs
c3ps_nivldIntegerRecommendedCON3_ParSh: Negative Impression Validity1::31 = Probably valid; 2 = Possibly invalid; 3 = Probably invalidp_c_con3_ni_vs
c3ps_pivldtxtString16RecommendedCON3_ParSh: Positive Impression Validity (text)
c3ps_nivldtxtString16RecommendedCON3_ParSh: Negative Impression Validity (text)
comments_miscString4,000RecommendedMiscellaneous comments on study, interview, methodology relevant to this form dataC3PS_scrmsg, con3_t1_114, con3p_109, con3s_98
days_baselineIntegerRecommendedDays since baselinedayc26s
assbdicString5RecommendedAssessment PointD;14;E;24;LB;36;72;96;120; 9; B; 3; 7; 144; 168;192; CD=MTA baseline assessment; 14=MTA 14 month assessment; E=MTA early termination assessment; B = MTA Pre-Baseline Screening Assessment (579/579); 09 = MTA 9 Month Assessment (530/530); 24=MTA 24 month assessment; LB=LNCG baseline assessment; 36=MTA and LNCG 3 year assessment; 72=MTA and LNCG 6 year assessment; 96=MTA and LNCG 8 year assessment; 03 = MTA 3 Month Assessment (438/687);120=MTA and LNCG 10 year assessment; 7= 7th Grade Assessment (221/276); 144 = MTA & LNCG 12 Month Assessment (578/578); 168 = MTA & LNCG 14 Month Assessment (585/585); 192 = MTA & LNCG 16 Month Assessment (505/505); C = MTA Pre-Baseline Screening Assessment (78/78)assc26s
relationshipIntegerRecommendedRelationship of respondent to individual
1::93;-999
1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 13 = Other; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 27=Missing Data; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); 90=Other; -999=Missing; 89 = Biological parent; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parentasd_respnum, relc26s
actbdicIntegerRecommendedActive status0::50=Inactive-Data collected after the 14 month treatment phase/after early termination from treatment phase/prior to treatment phase; 1=Active-Data collected during the 14 month treatment phase while subject received originally assigned treatment regardless of degree of compliance; 2=Active-This is the last active assessment for subjects who were about to violate treatment arm by receiving alternate treatment; 3=Active-This is the last active assessment for subjects who were about to leave the study by moving away;4=Yes, Active; 5=No, Not Activeactc26s
siteString101RecommendedSiteStudy Sitesitenum
sjtypIntegerRecommendedSubject type1;21=MTA randomized trial subject; 2=Local normative comparison group (LNCG) subject
c26siIntegerRecommendedInterrupts others when talking0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very oftencon3_t1_29, con3p_104, con3s_6
c26s4IntegerRecommendedHas a hard time staying in one place very long0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s6IntegerRecommendedBored easily0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very oftencon3_t1_86, con3p_77
c26s7IntegerRecommendedShort fuse/hot temper0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very oftencon3_t1_62, con3p_14, con3s_67
c26s8IntegerRecommendedThrows tantrums0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s9IntegerRecommendedAvoids new challenges because lacks faith in abilities0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s10IntegerRecommendedSeeks out fast-paced, exciting activities0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s14IntegerRecommendedUnderachiever0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s15IntegerRecommendedGets down on self0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s16IntegerRecommendedActs ok on the outside, but appears unsure of self0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s17IntegerRecommendedCant get things done unless there's an absolute deadline0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s19IntegerRecommendedIntrudes on other's activities0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s20IntegerRecommendedHas unpredictable moods0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very oftencon3_t1_46, con3p_29
c26s21IntegerRecommendedAbsent-minded in daily activities0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very oftencon3p_2
c26s22IntegerRecommendedSometimes over-focuses on details, other times is distracted by everything0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s25IntegerRecommendedExpresses lack of confidence in abilities0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26s26IntegerRecommendedExpresses lack of confidence in self because of past failures0::30 = Never; 1 = Sometimes; 2 = Often; 3 = Very often
c26scxFloatRecommendedImpulsivity/Emotional Lability (mean score)Includes Items 1,7,8,13,20
c26sctFloatRecommendedImpulsivity/Emotional Lability (total score)Includes Items 1,7,8,13,20
c26sdxFloatRecommendedProblems with self concept (mean score)Includes Items 9,15,16,25,26
c26sdtFloatRecommendedProblems with self concept (total score)Includes Items 9,15,16,25,26
c26sexFloatRecommendedADHD Index (mean score)Includes Items 2,7,8,9,11,12,14,17,19,22,24,26
c26setFloatRecommendedADHD Index (total score)Includes Items 2,7,8,9,11,12,14,17,19,22,24,26
c26stotxFloatRecommendedTotal score (mean score)Includes Items 1 through 26
c26stottFloatRecommendedTotal score (total score)Includes Items 1 through 26
c26sigIntegerRecommendedInconsistency Guide Is the Inconsistency Index TOTAL 8 or greater?1;21=Yes; 2=No; Sum of the absolute difference between Items 3 & 21, 17 & 18, 6 & 10, 4 & 11, 13 & 20, 7 & 8, 1 & 16, and 9 & 26. If the answer is “yes,” there may be some inconsistency to the responses. The results should be interpreted with caution.
visnumFloatRecommendedNumeric Visit Number-1.5 = Pre-Screening; -1 = Screening; 0 = Baseline; ## = Visit ## (from 1 to 10); Whole numbers = standard monthly visits; #.001 - #.009 = Unscheduled; #.1 = End of Phase 1; #.2 = End of Phase 2; #.3 = End of Phase 3; #.4 = End of Open Choice Phase; #.5 = End of Study; #.6 = Genetic Analysis; 1000=all visits
c3ts1IntegerRecommendedActively refuses to do what adults tell him/her to do0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_71, con3p_94
c3ts2IntegerRecommendedTries to get even with people0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_51, con3p_57, con3s_94
c3ts3IntegerRecommendedActs in sneaky or manipulative ways0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_102
c3ts4IntegerRecommendedAppears to be unaccepted by group0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_42
c3ts5IntegerRecommendedHas poor social Skills0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_80
c3ts6IntegerRecommendedIs good at planning ahead0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_66, con3p_72
c3ts7IntegerRecommendedLeaves seat when he/she should stay seated0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_1, con3p_93, con3s_64
c3ts8IntegerRecommendedForgets things already learned0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_65, con3p_15, con3s_76
c3ts9IntegerRecommendedIs sidetracked easily0::30= Not true at all (Never, Seldom); 1= Just a little true (occassionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)con3_t1_44, con3s_43
version_formString100RecommendedForm used/assessment name
conners_1IntegerRecommendedForgets to turn in completed work.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_1
conners_2IntegerRecommendedIs perfect in every way.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_2
conners_3IntegerRecommendedFidgets or squirms in seat0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_3
conners_4IntegerRecommendedIs one of the last to be picked for teams or games?0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_4
conners_5IntegerRecommendedRestless or overactive.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_5
conners_6IntegerRecommendedDoes not know how to make friends.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_6
conners_7IntegerRecommendedRuns or climbs when he/she is not supposed to.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_7
conners_8IntegerRecommendedCannot grasp arithmetic.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_8
conners_9IntegerRecommendedIs difficult to please or amuse.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_9
conners_10IntegerRecommendedNeeds extra explanation of instructions.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_10
conners_11IntegerRecommendedIs hard to motivate (even with rewards like candy or money).0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_11
conners_12IntegerRecommendedMakes mistakes.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_12
conners_13IntegerRecommendedActs as if driven by a motor.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_13
conners_14IntegerRecommendedStarts fights with others on purpose.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_14
conners_15IntegerRecommendedHas trouble getting started on tasks and projects.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_15
conners_16IntegerRecommendedIs happy, cheerful, and has a positive attitude.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_16
conners_17IntegerRecommendedDoes not pay attention to details; makes careless mistakes.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_17
conners_18IntegerRecommendedHas trouble keeping friends0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_18
conners_19IntegerRecommendedBullies, threatens, or scares others.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_19
conners_20IntegerRecommendedLoses things (for example, schoolwork, pencils, books, tools, or toys).0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_20
conners_21IntegerRecommendedTells lies to hurt other people.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_21
conners_22IntegerRecommendedI cannot figure out what makes him/her happy.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_22
conners_23IntegerRecommendedThreatens to hurt others.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_23
conners_24IntegerRecommendedIs constantly moving.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_24
conners_25IntegerRecommendedHas trouble with reading.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_25
conners_26IntegerRecommendedIs angry and resentful.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_26
conners_27IntegerRecommendedHas a short attention span.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_27
conners_28IntegerRecommendedExcitable, impulsive.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_28
conners_29IntegerRecommendedCannot do things right.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_29
conners_30IntegerRecommendedHas trouble concentrating.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_30
conners_31IntegerRecommendedTell the truth, does not even tell "little white lies.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_31
conners_32IntegerRecommendedHas trouble organizing.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_32
conners_33IntegerRecommendedIs fun to be around.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_33
conners_34IntegerRecommendedInattentive, easily distracted.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_34
conners_35IntegerRecommendedIs messy or disorganized.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_35
conners_36IntegerRecommendedSpelling is poor.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_36
conners_37IntegerRecommendedIs patient and content, even when waiting in a long line.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_37
conners_38IntegerRecommendedHas no friends.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_38
conners_39IntegerRecommendedDoes not understand what he/she reads.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_39
conners_40IntegerRecommendedBehaves like an angel.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_40
conners_41IntegerRecommendedHas trouble keeping his/her mind on work or on play for long.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_41
conners_42IntegerRecommendedHas to struggle to complete hard tasks.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_42
conners_43IntegerRecommendedDoes not get invited to play or go out with others.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_43
conners_44IntegerRecommendedThinking about your answers so far: Your child's problems seriously affect schoolwork or grades0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_44
conners_45IntegerRecommendedThinking about your answers so far: Your child's problems seriously affect home life0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_45
conners_46IntegerRecommendedThinking about your answers so far: Your child's problems seriously affect friendships and relationships.0::30 = Not True at All ; 1 = Just a Little True ; 2 = Pretty Much True ; 3 = Very Much Trueconner_46
aescodeIntegerRecommendedStaff code number of person completing this formpi_staff
visitString50RecommendedVisit name
con3p_3IntegerRecommendedTalks too much.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_50, con3s_34
con3p_4IntegerRecommendedWorries about many things.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_79
con3p_6IntegerRecommendedSkips classes.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_54, con3s_33
con3p_9IntegerRecommendedIs good at memorizing facts.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
asib033IntegerRecommendedHas forced someone into sexual activity0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valuecon3_t1_33, con3p_11
con3p_12IntegerRecommendedHas trouble staying focused on one thing at a time.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
con3p_17IntegerRecommendedFeels worthless.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_95, con3s_36
con3p_19IntegerRecommendedFidgeting.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_77
con3p_20IntegerRecommendedHas trouble controlling his/her worries.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_82, con3s_46
asic043IntegerRecommendedBlames others for own misbehavior or mistakes0::3;9;-7;-8;-90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; 9 = Missing value. CPEA STAART CASI: 0-3 above, plus: -7 = Don't know; -8 = Refused to answer; -9 = Does not applycon3_t1_64, con3p_21, con3s_62
con3p_22IntegerRecommendedIs cold-hearted and cruel.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_43
cp88IntegerRecommendedCries often and easily0::30 = Not true at all 1 = Just a little true 2 = Pretty much true 3 = Very much truecon3_t1_75, con3p_25
dbd29IntegerRecommendedUsed a weapon that can cause serious physical harm to others (e.g. a bat, brick, broken bottle, knife, gun)0::30 = Not At All; 1 = Just A Little; 2 = Pretty Much; 3 = Very muchcon3_t1_14, con3p_27, con3s_59
con3p_28IntegerRecommendedAvoids or dislikes things that take a lot of effort and are not fun.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_60
con3p_34IntegerRecommendedFails to finish things he/she starts.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_25, con3s_30
silistenIntegerRecommendedDoes not seem to listen to what is being said to him or her0::30=Not at all; 1=Just a little; 2=Pretty much; 3=Very muchcon3_t1_69, con3p_35
con3p_39IntegerRecommendedPhysically hurts people.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_35
con3p_40IntegerRecommendedDemands must be met immediately - easily frustrated.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_84
con3p_41IntegerRecommendedIs cruel to animals.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_21, con3s_47
snap_adhd_17IntegerRecommended17. Often blurts out answers before questions have been completed0::3; 9990=not at all, 1=just a little, 2=quite a bit, 3=very muchcon3_t1_9, con3p_43, con3s_9
con3p_49IntegerRecommendedHas trouble changing from one activity to another.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
con3p_52IntegerRecommendedGets over-stimulated.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_39
con3p_53IntegerRecommendedLearns information as separate facts; does not "get the big picture.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
con3p_55IntegerRecommendedBlurts out the first thing that comes to mind.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3s_4
con3p_56IntegerRecommendedLikes to avoid having to do something or to get things.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_40, con3s_16
con3p_58IntegerRecommendedSteals secretly (for example, shoplifting or forgery).0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_31, con3s_52
con3p_59IntegerRecommendedAnnoys other people on purpose.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_59, con3s_3
con3p_60IntegerRecommendedReads slowly and with a lot of effort.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
ssis_p_prob_47_oftIntegerRecommendedHas difficulty waiting for turn - How often?0 :: 3; 999990 = Never; 1 = Seldom; 2 = Often; 3 = Almost alwayscon3_t1_76, con3p_61, con3s_27
con3p_63IntegerRecommendedCompletes projects at the last minute.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_20
ssis_p_soc_29_oftIntegerRecommendedInteracts well with other children - How often?0 :: 3; 999990 = Never; 1 = Seldom; 2 = Often; 3 = Almost alwayscon3_t1_74, con3p_64
con3p_65IntegerRecommendedIntentionally damages or destroys things that belong to others.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_10, con3s_82
con3p_66IntegerRecommendedSeems tired; has low energy.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_67, con3s_80
con3p_68IntegerRecommendedDoes not follow through on instructions (even when he/she understands and is trying to cooperate).0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_73
con3p_70IntegerRecommendedAppears "on edge," nervous, or jumpy.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_87, con3s_2
con3p_71IntegerRecommendedIs noisy and loud when playing or using free time.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_32
con3p_73IntegerRecommendedIs irritable and easily annoyed by others.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_56, con3s_74
con3p_76IntegerRecommendedRuns away from home for at least one night.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3s_8
con3p_78IntegerRecommendedHas intentionally set fires for the purpose of causing damage.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_61, con3s_72
con3p_79IntegerRecommendedFails to complete schoolwork, chores, or tasks (even when he/she understands and is trying to cooperate).0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_57
pkbs_problem7IntegerRecommendedHas temper outbursts or tantrums0::30 = Never; 1 = Rarely; 2 = Sometimes; 3 = Oftencon3_t1_22, con3p_81
con3p_82IntegerRecommendedHas lost interest or pleasure in activities.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_53
con3p_85IntegerRecommendedDisturbs other children.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_48
con3p_86IntegerRecommendedSwears or uses bad language.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
con3p_88IntegerRecommendedGives up easily on difficult tasks.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_41, con3s_49
con3p_89IntegerRecommendedHas broken into someone else's house, building, or car.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_90
con3p_91IntegerRecommendedGoes out at night even though it breaks the rules.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Response
con3p_96IntegerRecommendedSteals while confronting a person (for example, mugging, purse snatching, or armed robbery).0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_27, con3s_13
con3p_100IntegerRecommended0Becomes irritable when anxious.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_58
con3p_101IntegerRecommended0Is easily distracted by sights or sounds.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_23, con3s_77
con3p_102IntegerRecommended0Argues with adults.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_47, con3s_24
con3p_103IntegerRecommended0Is sad, gloomy, or irritable, for many days at a time.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_49, con3s_68
con3p_106IntegerRecommended0Your child's problems seriously affect schoolwork or grades.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_111, con3s_95
con3p_107IntegerRecommended0Your child's problems seriously affect friendships and relationships.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_112, con3s_96
con3p_108IntegerRecommended0Your child's problems seriously affect home life.0::30= Not true at all (Never, Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999= No Responsecon3_t1_113, con3s_97
con3p_dsmIntegerRecommendedDSM Criteria Used for Scoring
con3p_adi_rIntegerRecommendedDSM ADHD Inattentive Type Raw Score
con3p_adh_rIntegerRecommendedDSM ADHD Hyperactive-Impulsive Type Raw Score
con3p_cd_rIntegerRecommendedConduct Disorder Raw Score
con3p_odd_rIntegerRecommendedOppositional Defiant Disorder Raw Score
con3p_pi_rIntegerRecommendedPositive Impression Raw Score
con3p_ni_rIntegerRecommendedNegative Impression Raw Score
con3p_ii_rIntegerRecommendedInconsistency Index Raw Score
con3p_cgi_rIntegerRecommendedConners Global Index Raw Score
con3p_cgiel_rIntegerRecommendedConners GI: Emotional Liability Raw Score
con3p_cgiri_rIntegerRecommendedConners GI: Restless-Impulsive Raw Score
con3p_adi_tIntegerRecommendedDSM ADHD Inattentive Type T-Score
con3p_adh_tIntegerRecommendedDSM ADHD Hyperactive-Impulsive Type T-Score
con3p_cd_tIntegerRecommendedConduct Disorder T-Score
con3p_odd_tIntegerRecommendedOppositional Defiant Disorder T-Score
con3p_cgi_tIntegerRecommendedConners Global Index T-Score
con3p_cgiel_tIntegerRecommendedConners GI: Emotional Liability T-Score
con3p_cgiri_tIntegerRecommendedConners GI: Restless-Impulsive T-Score
con3p_in_pIntegerRecommendedInattention Percentile
con3p_hyim_pIntegerRecommendedHyperactivity/Impulsivity Percentile
con3p_lp_pIntegerRecommendedLearning Problems Percentile
con3p_ef_pIntegerRecommendedExecutive Functioning Percentile
con3p_ag_pIntegerRecommendedAggression Percentile
con3p_pr_pIntegerRecommendedPeer Relations Percentile
con3p_adi_pIntegerRecommendedDSM ADHD Inattentive Type Percentile
con3p_adh_pIntegerRecommendedDSM ADHD Hyperactive-Impulsive Type Percentile
con3p_cd_pIntegerRecommendedConduct Disorder Percentile
con3p_odd_pIntegerRecommendedOppositional Defiant Disorder Percentile
con3p_cgi_pIntegerRecommendedConners Global Index Percentile
con3p_cgiel_pIntegerRecommendedConners GI: Emotional Liability Percentile
con3p_cgiri_pIntegerRecommendedConners GI: Restless-Impulsive Percentile
con3p_met_sc_cdIntegerRecommendedDo parent ratings meet symtom counts for Conduct Disorder?1::31= DSM Symptom Count Requirements Met; 2= DSM Symptom Count Requirements Not Determined; 3= DSM Symptom Count Requirements NOT Met
con3p_met_sc_oddIntegerRecommendedDo parent ratings meet symtom counts for Oppositional Defiance Disorder?1::31= DSM Symptom Count Requirements Met; 2= DSM Symptom Count Requirements Not Determined; 3= DSM Symptom Count Requirements NOT Met
con3p_in_seIntegerRecommendedInattention Standard Error
con3p_hyim_seIntegerRecommendedHyperactivity/Impulsivity Standard Error
con3p_lp_seIntegerRecommendedLearning Problems Standard Error
con3p_ef_seIntegerRecommendedExecutive Functioning Standard Error
con3p_ag_seIntegerRecommendedAggression Standard Error
con3p_pr_seIntegerRecommendedPeer Relations Standard Error
con3p_adi_seIntegerRecommendedDSM ADHD Inattentive Type Standard Error
con3p_adh_seIntegerRecommendedDSM ADHD Hyperactive-Impulsive Type Standard Error
con3p_cd_seIntegerRecommendedConduct Disorder Standard Error
con3p_odd_seIntegerRecommendedOppositional Defiant Disorder Standard Error
con3p_cgi_seIntegerRecommendedConners Global Index Standard Error
con3p_cgiel_seIntegerRecommendedConners GI: Emotional Liability Standard Error
con3p_cgiri_seIntegerRecommendedConners GI: Restless-Impulsive Standard Error
con3p_prob_adhdIntegerRecommendedProbability of ADHD (%)
con3s_1IntegerRecommendedI do what my parents or other adults ask me to do.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_10IntegerRecommendedI like it when people say good things about me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_11IntegerRecommendedI enjoy myself when I do my favorite activities.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_14IntegerRecommendedMy parents notice only my bad behavior.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_15IntegerRecommendedI learn more slowly than other kids my age.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_17IntegerRecommendedI have trouble finishing things.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_18IntegerRecommendedI break things when I am angry or upset.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_19IntegerRecommendedI am good at some things.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_22IntegerRecommendedI get into trouble with the police.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Itemcon3_t1_68
con3s_23IntegerRecommendedMy parents are too harsh when they punish me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_26IntegerRecommendedMy parents yell at me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_29IntegerRecommendedWhen I feel nervous, things irritate me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_35IntegerRecommendedI am behind in my schoolwork.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_41IntegerRecommendedPeople like being around me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_42IntegerRecommendedI have trouble keeping my mind on what other people are saying to me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_44IntegerRecommendedI don't feel like doing things that I used to enjoy.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_45IntegerRecommendedCannot grasp math0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Itemcon3_t1_72
con3s_50IntegerRecommendedI have too much energy to stay still.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_51IntegerRecommendedI don�t like doing things that make me think hard.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_53IntegerRecommendedI have trouble changing from one task to another.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Itemcon3_t1_108
con3s_55IntegerRecommendedI like being on the go rather than being in one place.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_57IntegerRecommendedI do things before I think about what could happen.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_58IntegerRecommendedI need help doing my homework.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_60IntegerRecommendedIt is hard for me to sit still.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_61IntegerRecommendedI have trouble following instructions.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_69IntegerRecommendedMy parents are too critical of me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_73IntegerRecommendedPunishment in my house is not fair.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_32IntegerRecommendedI forget stuff.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_78IntegerRecommendedI break into houses, buildings, or cars.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_79IntegerRecommendedI can�t pay attention for long.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_83IntegerRecommendedMy parents expect too much from me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_84IntegerRecommendedI have trouble playing or doing things quietly.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_85IntegerRecommendedMy parents are too strict with me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_86IntegerRecommendedI do things to hurt people.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_87IntegerRecommendedPeople make me angry.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_88IntegerRecommendedGets overly excited.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Itemcon3_t1_2
con3s_89IntegerRecommendedMy parents do not really care about me.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_90IntegerRecommendedI worry about lots of things.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_91IntegerRecommendedI go out at night even when I am supposed to be home.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_92IntegerRecommendedI make sounds without realizing it until someone tells me to be quiet.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3s_39IntegerRecommendedI make mistakes by accident.0::30= Not true at all (Never Seldom); 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently); -9999, 9 - Omitted Item
con3_t1_12IntegerRecommendedDoes not remember what he/she reads.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_16IntegerRecommendedCannot decide which things are the most important.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_18IntegerRecommendedForgets instructions quickly.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_26IntegerRecommendedTalks out of turn.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_6IntegerRecommendedBegins a task or project without making a plan.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_70IntegerRecommendedIs selfish and self-centered with others.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_83IntegerRecommendedTalks non-stop.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_85IntegerRecommendedDoes not seem sorry for misbehaving.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_88IntegerRecommendedIs forgetful in daily activities.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_91IntegerRecommendedGets up and moves around during lessons.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_96IntegerRecommendedGets into trouble with teachers or school principal.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
con3_t1_99IntegerRecommendedNeeds help to break a complex task into smaller, more manageable pieces.0::30= Not true at all (Never, Seldom) Or Not Observed; 1= Just a little true (Occasionally); 2= Pretty much true (Often, Quite a bit); 3= Very much true (Very often, Very frequently)
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.

Distribution for DataStructure: conners3_ps01 and Element:
Chart Help

Filters enable researchers to view the data shared in NDA before applying for access or for selecting specific data for download or NDA Study assignment. For those with access to NDA shared data, you may select specific values to be included by selecting an individual bar chart item or by selecting a range of values (e.g. interview_age) using the "Add Range" button. Note that not all elements have appropriately distinct values like comments and subjectkey and are not available for filtering. Additionally, item level detail is not always provided by the research community as indicated by the number of null values given.

Filters for multiple data elements within a structure are supported. Selections across multiple data structures will be supported in a future version of NDA.