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NDA Help Center

Filter Cart

Viewable at the top right of NDA pages, the Filter Cart is a temporary holder for filters and data they select. Filters are added to the Workspace first, before being submitted to The Filter Cart. Data selected by filters in the Filter Cart can be added to a Data Package or an NDA Study from the Data Packaging Page, by clicking the 'Create Data Package / Add Data to Study' button.

The filter cart supports combining multiple filters together, and depending on filter type will use "AND" or "OR" when combining filters.

Multiple selections from the same filter type will result in those selections being applied with an ‘OR’ condition. For example, if you add an NDA Collection Filter with selections for both collections 2112 and 2563 to an empty Workspace, the subjects from NDA Collection 2112 ‘OR’ NDA Collection 2563 will be added to your Workspace even if a subject is in both NDA Collections. You can then add other NDA Collections to your Workspace which further extends the ‘OR’ condition.

If a different filter type is added to your Workspace, or a filter has already been submitted to the Filter Cart, the operation then performs a logical ‘AND’ operation. This means that given the subjects returned from the first filter, only those subjects that matched the first filter are returned by the second filter (i.e., subjects that satisfied both filters).

When combining other filters with the GUID filter, please note the GUID filter should be added last. Otherwise, preselected data may be lost. For example, a predefined filter from Featured Datasets may select a subset of data available for a subject. When combined with a GUID filter for the same subject, the filter cart will contain all data available from that subject, data structure, and dataset; this may be more data than was selected in the predefined filter for that subject. Again, you should add the GUID Filter as the last filter to your cart. This ensures 'AND' logic between filters and will limit results to the subjects, data structures, and datasets already included in your filter cart.

Note that only the subjects specific to your filter will be added to your Filter Cart and only on data shared with the research community. Other data for those same subjects may exist (i.e., within another NDA Collection, associated with a data structure that was not requested in the query, etc.). So, users should select ‘Find all Subjects Data’ to identify all data for those specific subjects.

Additional Tips:

  • You may query the data without an account, but to gain access you will need to create an NDA user account and apply for access. Most data access requires that you or your lab are sponsored by an NIH recognized institution with Federal Wide Assurance (FWA). Without access, you will not be able to obtain individual-level data.

Once you have selected data of interest you can:

  • Create a data package - This allows you to specify format for access/download
  • Assign to Study Cohort - Associate the data to an NDA Study allowing for a DOI to be generated and the data to be linked directly to a finding, publication, or data release.
  • Find All Subject Data - Depending on filter types being used, not all data associated with a subject will be selected. Data may be restricted by data structure, NDA Collection, or outcome variables (e.g., NDA Study). ‘Find All Data’ expands the filter criteria by replacing all filters in your Filter Cart with a single Query by GUID filter for all subjects selected by those filters.

Please Note:

  • When running a query, it may take a moment to populate the Filter Cart. Queries happen in the background so you can define other queries during this time.
  • When you add your first filter, all data associated with your query will be added to the Filter Cart (e.g., a Concept, an NDA Collection, a Data Structure/Element, etc.). As you add additional filters, they will also display in the Filter Cart. Only the name of filter will be shown in the Filter Cart, not the underlying structures.
  • Information about the contents of the Filter Cart can be seen by clicking "Edit”.
  • Once your results appear in the Filter Cart, you can create a data package or assign subjects to a study by selecting the 'Package/Assign to Study' option. You can also 'Edit' or 'Clear' filters.

Frequently Asked Questions

  • What is a Filter Cart?
    Viewable at the top right of NDA pages, the Filter Cart is a temporary holder of data identified by the user, through querying or browsing, as being of some potential interest. The Filter Cart is where you send the data from your Workspace after it has been filtered.
  • What do I do after filters are added to the Filter Cart?
    After filters are added to the Filter Cart, users have options to ‘Create a Package’ for download, ‘Associate to Study Cohort’, or ‘Find All Subject Data’. Selecting ‘Find All Subject Data’ identifies and pulls all data for the subjects into the Filter Cart. Choosing ‘Create a Package’ allows users to package and name their query information for download. Choosing ‘Associate to Study Cohort’ gives users the opportunity to choose the Study Cohort they wish to associate this data.
  • Are there limitations on the amount of data a user can download?

    NDA limits the rate at which individual users can transfer data out of Amazon Web Services (AWS) S3 Object storage to non-AWS internet addresses. All users have a download limit of 20 Terabytes. This limit applies to the volume of data an individual user can transfer within a 30-day window. Only downloads to non-AWS internet addresses will be counted against the limit.

  • How does Filter Cart Boolean logic work?

    The Filter Cart currently employs basic AND/OR Boolean logic. A single filter may contain multiple selections for that filter type, e.g., a single NDA Study filter might contain NDA Study 1 and NDA Study 2. A subject that is in EITHER 1 OR 2 will be returned. Adding multiple filters to the cart, regardless of type, will AND the result of each filter. If NDA Study 1 and NDA Study 2 are added as individual filters, data for a subject will only be selected if the subject is included in BOTH 1 AND 2.

    When combining other filters with the GUID filter, please note the GUID filter should be added last. Otherwise, preselected data may be lost. For example, a predefined filter from Featured Datasets may select a subset of data available for a subject. When combined with a GUID filter for the same subject, the filter cart will contain all data available from that subject, data structure, and dataset; this may be more data than was selected in the predefined filter for that subject. Again, you should add the GUID Filter as the last filter to your cart. This ensures 'AND' logic between filters and will limit results to the subjects, data structures, and datasets already included in your filter cart.

Glossary

  • Workspace
    The Workspace within the General Query Tool is a holding area where you can review your pending filters prior to adding them to Filter Cart. Therefore, the first step in accessing data is to select one or more items and move it into the Workspace.
  • Filter Cart
    Viewable at the top right of NDA pages, the Filter Cart is a temporary holder of data identified by the user through querying or browsing as being of some potential interest. The Filter Cart adds data using an AND condition. The opportunity to further refine data to determine what will be downloaded or sent to a miNDAR is available on the Data Packaging Page, the next step after the Filter Cart. Subsequent access to data is restricted by User Permission or Privilege; however Filter Cart use is not.
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Developmental Indicators for Assessment of Learning, Fourth Edition

0 Shared Subjects

Developmental Indicators for the Assessment of Learning™ Fourth Edition (DIAL™-4) is a global screener for assessing large groups of children quickly and efficiently. https://www.pearsonclinical.ca/content/dam/school/global/clinical/us/assets/dial-4/DIAL-4-Overview-Brochure.pdf
Clinical Assessments
Development
02/22/2022
dial_4ed01
06/06/2022
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported
dial4_mot1_throw1 Integer Recommended Motor item 1. throw trial 1 0::3;999 0 = Poor; 1 = Doesn't hit wall; 2 = Hits wall not card; 3 = Hits card; 999 = Missing/NA
dial4_mot1_throw2 Integer Recommended Motor item 2. throw trial 2 0::3;999 0 = Poor; 1 = Doesn't hit wall; 2 = Hits wall not card; 3 = Hits card; 999 = Missing/NA
dial4_mot1_throw3 Integer Recommended Motor item 3. throw trial 3 0::3;999 0 = Poor; 1 = Doesn't hit wall; 2 = Hits wall not card; 3 = Hits card; 999 = Missing/NA
dial4_mot1_raw Integer Recommended Motor item 1 raw score 0::9;999 999 = Missing/NA
dial4_mot1_weight Integer Recommended Motor item 1 weighted score 0::5;999 999 = Missing/NA
dial4_mot2a_stand_leg1 Integer Recommended Motor item 2A. stand 1st leg 0;1;999 0 = Right; 1 = Left; 999 = Missing/NA
dial4_mot2a_stand_leg1_score Integer Recommended Motor item 2A. stand 1st leg score 0;1;999 0 = 0-4 seconds; 1 = 5-10 seconds; 999 = Missing/NA
dial4_mot2a_stand_leg2 Integer Recommended Motor item 2A. stand 2nd leg 0;1;999 0 = Right; 1 = Left; 999 = Missing/NA
dial4_mot2a_stand_leg2score Integer Recommended Motor item 2A. stand 2nd leg score 0;1;999 0 = 0-4 seconds; 1 = 5-10 seconds; 999 = Missing/NA
dial4_mot2b_hop_leg1 Integer Recommended Motor item 2B. hop 1st leg 0;1;999 0 = Right; 1 = Left; 999 = Missing/NA
dial4_mot2b_hop_leg1_score Integer Recommended Motor item 2B. hop 1st leg score 0::3;999 0 = 0 hops; 1 = 1-2 hops; 2 = 3-5 hops; 3=6 hops
dial4_mot2b_hop_leg2 Integer Recommended Motor item 2B. hop 2nd leg 0;1;999 0 = Right; 1 = Left; 999 = Missing/NA
dial4_mot2b_hop_leg2_score Integer Recommended Motor item 2B. hop 2nd leg score 0::3;999 0 = 0 hops; 1 = 1-2 hops; 2 = 3-5 hops; 3=6 hops
dial4_mot2c_skip Integer Recommended Motor item 2C. Skip 0::2;999 0 = Poor; 1 = gallops (no skips); 2 = 1 or more skips; 999 = Missing/NA
dial4_mot2_raw Integer Recommended Motor item 2 raw score 0::10;999 999 = Missing/NA
dial4_mot2_weight Integer Recommended Motor item 2 weighted score 0::5;999 999 = Missing/NA
dial4_mot3a_numblock Integer Recommended Motor item 3A. Number blocks stacked 0::12;999 number indicates number of blocks stacked; 999 = Missing/NA
dial4_mot3a_score Integer Recommended Motor item 3A. Tower score 0::4;999 0 = 0-5 blocks; 1 = 6-7 blocks; 2 = 8-9 blocks; 3=10-11 blocks; 4=12 blocks; 999 = Missing/NA
dial4_mot3b_score Integer Recommended Motor item 3B. Bridge score 0;1;999 0 = Poor; 1 = correct construction; 999 = Missing/NA
dial4_mot3c_score Integer Recommended Motor item 3C. Pyramid score 0::2;999 0 = Poor; 1 = correct construction without spaces; 2 = correct construction with spaces; 999 = Missing/NA
dial4_mot3_raw Integer Recommended Motor item 3 raw score 0::7;999 999 = Missing/NA
dial4_mot3_weight Integer Recommended Motor item 3 weighted score 0::5;999 999 = Missing/NA
dial4_mot4a_hand1 Integer Recommended Motor item 4A. Hand 1 0;1;999 0 = Poor; 1 = successful; 999 = Missing/NA
dial4_mot4a_hand2 Integer Recommended Motor item 4A. Hand 2 0;1;999 0 = Poor; 1 = successful; 999 = Missing/NA
dial4_mot4b_twid Integer Recommended Motor item 4B. Twiddling 0;1;999 0 = Poor; 1 = successful; 999 = Missing/NA
dial4_mot4c_hand1 Integer Recommended Motor item 4C. Hand 1 0;1;999 0 = Poor; 1 = 4 touches in order; 999 = Missing/NA
dial4_mot4c_hand2 Integer Recommended Motor item 4C. Hand 2 0;1;999 0 = Poor; 1 = 4 touches in order; 999 = Missing/NA
dial4_mot4c_both Integer Recommended Motor item 4C. Hand Both 0;1;999 0 = Poor; 1 = 4 touches in order; 999 = Missing/NA
dial4_mot4_raw Integer Recommended Motor item 4 raw score 0::6;999 999 = Missing/NA
dial4_mot4_weight Integer Recommended Motor item 4 weighted score 0::5;999 999 = Missing/NA
dial4_mot5a_pt1 Integer Recommended Motor item 5A. Part 1 0;1;999 0 = No cut; 1 = partial cut; 999 = Missing/NA
dial4_mot5a_pt2 Integer Recommended Motor item 5A. Part 2 0;1;999 0 = Does not cut in 2 pieces; 1 = cuts card; 999 = Missing/NA
dial4_mot5b Integer Recommended Motor item 5B. Curved Line 0::2;999 0 = Does not cut correctly; 1 = cuts in two pieces; 2 = cuts in two pieces on curved line; 999 = Missing/NA
dial4_mot5c Integer Recommended Motor item 5C. Dinosuar 0::4;999 0 = 0-1; 1 = 2-3; 3=7-8; 4= 9; 999 = Missing/NA
dial4_mot5_raw Integer Recommended Motor item 5 raw score 0::8;999 999 = Missing/NA
dial4_mot5_weight Integer Recommended Motor item 5 weighted score 0::5;999 999 = Missing/NA
dial4_mot6a Integer Recommended Motor item 6A copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6b Integer Recommended Motor item 6B copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6c Integer Recommended Motor item 6C copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6d Integer Recommended Motor item 6D copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6e Integer Recommended Motor item 6E copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6f Integer Recommended Motor item 6F copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6g Integer Recommended Motor item 6G copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6h Integer Recommended Motor item 6H copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6i Integer Recommended Motor item 6I copy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_mot6_raw Integer Recommended Motor item 6 raw score 0::18;999 999 = Missing/NA
dial4_mot6_weight Integer Recommended Motor item 6 weighted score 0::5;999 999 = Missing/NA
dial4_mot7_writing Integer Recommended Motor item 7. writing 0::4;999 0 = No credit; 1 to 3 =partial credit; 4=full credit; 999 = Missing/NA
dial4_mot7_raw Integer Recommended Motor item 7 raw score 0::4;999 999 = Missing/NA
dial4_mot7_weight Integer Recommended Motor item 7 weighted score 0::5;999 999 = Missing/NA
dial4_mot_behav1 Integer Recommended Motor behavioral observation 1 - separation from adult 0::2;999 0 = Easy; 1 = hesitant; 2 = unable to separate; 999 = Missing/NA
dial4_mot_behav2 Integer Recommended Motor behavioral observation 2 - crying/whining 0::2;999 0 = None; 1 = a little; 2 = a lot; 999 = Missing/NA
dial4_mot_behav3 Integer Recommended Motor behavioral observation 3 - verbal response to questions 0::2;999 0 = Willing; 1 = reluctant; 2 = no response; 999 = Missing/NA
dial4_mot_behav4 Integer Recommended Motor behavioral observation 4 - persistence (nonverbal) 0::2;999 0 = Stays with task; 1 = attempts task; 2 = refuses task; 999 = Missing/NA
dial4_mot_behav5 Integer Recommended Motor behavioral observation 5 - attention 0::2;999 0 = Pays attention throughout task; 1 = pays attention some of the time; 2 = pays attention only briefly; 999 = Missing/NA
dial4_mot_behav6 Integer Recommended Motor behavioral observation 6 - activity level 0::2;999 0 = Sits quietly; 1 = some wiggling; 2 = excessive wiggling; 999 = Missing/NA
dial4_mot_behav7 Integer Recommended Motor behavioral observation 7 - participation 0::2;999 0 = Willingly participates; 1 = needs encouragement; 2 = unwilling to try tasks; 999 = Missing/NA
dial4_mot_behav8 Integer Recommended Motor behavioral observation 8 - impulsivity 0::2;999 0 = Waits for directions; 1 = begins before directions are finished on some tasks; 2 = begins before directions are finished on most/all tasks; 999 = Missing/NA
dial4_mot_behav9 Integer Recommended Motor behavioral observation 9 - understands directions 0::2;999 0 = Easily understands; 1 = needs some repetition; 2 = unable to understand; 999 = Missing/NA
dial4_mot_behav_total Integer Recommended Motor behavioral observations total score 0;18;999 999 = Missing/NA
dial4_mot_intellig Integer Recommended Motor behavioral observations 10. please rate the overall intelligibility of the child's speech in this area 0::4;999 0 = Good (you can understand everything the child says); 1 = Poor (you cannot understand what the child says); 3 = OK (you can understand the child about 50% of the time); 4 = No Speech (child did not say anything); 999 = Missing/NA
dial4_con1_1 Integer Recommended Concepts item 1.1 nose 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_2 Integer Recommended Concepts item 1.2 ear 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_3 Integer Recommended Concepts item 1.3 chin 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_4 Integer Recommended Concepts item 1.4 teeth 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_5 Integer Recommended Concepts item 1.5 tongue 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_6 Integer Recommended Concepts item 1.6 stomach 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_7 Integer Recommended Concepts item 1.7 shoulder 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_8 Integer Recommended Concepts item 1.8 ankle 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con1_raw Integer Recommended Concepts item 1 raw score 0::8;999 999 = Missing/NA
dial4_con1_weight Integer Recommended Concepts item 1 weighted score 0::5;999 999 = Missing/NA
dial4_con2_1 Integer Recommended Concepts item 2.1 orange 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_2 Integer Recommended Concepts item 2.2 yellow 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_3 Integer Recommended Concepts item 2.3 blue 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_4 Integer Recommended Concepts item 2.4 black 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_5 Integer Recommended Concepts item 2.5 green 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_6 Integer Recommended Concepts item 2.6 purple 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_7 Integer Recommended Concepts item 2.7 white 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_8 Integer Recommended Concepts item 2.8 pink 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_9 Integer Recommended Concepts item 2.9 gray 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_10 Integer Recommended Concepts item 2.10 brown 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con2_raw Integer Recommended Concepts item 2 raw score 0;10;999 999 = Missing/NA
dial4_con2_weight Integer Recommended Concepts item 2 weighted score 0::5;999 999 = Missing/NA
dial4_con3a_1 Integer Recommended Concepts item 3A.1 fish 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con3a_2 Integer Recommended Concepts item 3A.2 dog 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con3a_3 Integer Recommended Concepts item 3A.3 car 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con3a_4 Integer Recommended Concepts item 3A.4 bed 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con3a_5 Integer Recommended Concepts item 3A.5 chair 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con3b_total_named_score Integer Recommended Concepts item 3B total objects named score 0::5;999 0 = 0-4; 1 = 5-9; 2 = 10-15; 3=16-20; 4=21-24; 5=25; 999 = Missing/NA
dial4_con3_raw Integer Recommended Concepts item 3 raw score 0::10;999 999 = Missing/NA
dial4_con3_weight Integer Recommended Concepts item 3 weighted score 0::5;999 999 = Missing/NA
dial4_con4a_highnum Integer Recommended Concepts item 4A. Forward highest num 0::20;999 Value indicates highest number reached in sequence; 999 = Missing/NA
dial4_con4a_score Integer Recommended Concepts item 4A. Forward Score 0::4;999 0 = 1-3; 1 = 4-8; 2 = 9-12; 3=13-19; 4=20; 999 = Missing/NA
dial4_con4b_lownum Integer Recommended Concepts item 4B. Backward lowest num 0::10;999 Value indicates lowest number reached in sequence; 999 = Missing/NA
dial4_con4b_score Integer Recommended Concepts item 4B. Backward Score 0::2;999 0 = 10; 1 = 2-9; 2 = 0-1; 999 = Missing/NA
dial4_con4c_1_numid2 Integer Recommended Concepts item 4C.1 num ID 2 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con4c_2_numid3 Integer Recommended Concepts item 4C.2 num ID 3 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con4c_3_numid8 Integer Recommended Concepts item 4C.3 num ID 8 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con4c_4_numid5 Integer Recommended Concepts item 4C.4 num ID 5 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con4c_5_numid11 Integer Recommended Concepts item 4C.5 num ID 11 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con4_raw Integer Recommended Concepts item 4 raw score 0::11;999 999 = Missing/NA
dial4_con4_weight Integer Recommended Concepts item 4 weighted score 0::5;999 999 = Missing/NA
dial4_con5a_1_blocks1 Integer Recommended Concepts item 5A.1 blocks 1 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5a_2_blocks3 Integer Recommended Concepts item 5A.2 blocks 3 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5a_3_blocks7 Integer Recommended Concepts item 5A.3 blocks 7 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5a_4_blocks11 Integer Recommended Concepts item 5A.4 blocks 11 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5b_1_relat5 Integer Recommended Concepts item 5B.1 relat 5 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5b_2_relat16 Integer Recommended Concepts item 5B.2 relat 16 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5b_3_relat9 Integer Recommended Concepts item 5B.3 relat 9 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con5_raw Integer Recommended Concepts item 5 raw score 0::7;999 999 = Missing/NA
dial4_con5_weight Integer Recommended Concepts item 5 weighted score 0::5;999 999 = Missing/NA
dial4_con6_1 Integer Recommended Concepts item 6.1 open 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con6_2 Integer Recommended Concepts item 6.2 biggest 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con6_3 Integer Recommended Concepts item 6.3 shortest 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con6_4 Integer Recommended Concepts item 6.4 cold 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con6_5 Integer Recommended Concepts item 6.5 full 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con6_6 Integer Recommended Concepts item 6.6 sad 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con6_raw Integer Recommended Concepts item 6 raw score 0::6;999 999 = Missing/NA
dial4_con6_weight Integer Recommended Concepts item 6 weighted score 0::5;999 999 = Missing/NA
dial4_con7a_1 Integer Recommended Concepts item 7A.1 circle 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7a_2 Integer Recommended Concepts item 7A.2 square 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7a_3 Integer Recommended Concepts item 7A.3 triangle 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7b_1 Integer Recommended Concepts item 7B.1 circles 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7b_2 Integer Recommended Concepts item 7B.2 squares 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7b_3 Integer Recommended Concepts item 7B.3 triangles 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7c_1 Integer Recommended Concepts item 7C.1 large blue 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7c_2 Integer Recommended Concepts item 7C.2 small blue 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7c_3 Integer Recommended Concepts item 7C.3 large red 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7c_4 Integer Recommended Concepts item 7C.4 small red 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7c_5 Integer Recommended Concepts item 7C.5 large yellow 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7c_6 Integer Recommended Concepts item 7C.6 small yellow 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_con7_raw Integer Recommended Concepts item 7 raw score 0::9;999 999 = Missing/NA
dial4_con7_weight Integer Recommended Concepts item 7 weighted score 0::5;999 999 = Missing/NA
dial4_con_behav1 Integer Recommended Concepts behavioral observation 1 - separation from adult 0::2;999 0 = Easy; 1 = hesitant; 2 = unable to separate; 999 = Missing/NA
dial4_con_behav2 Integer Recommended Concepts behavioral observation 2 - crying/whining 0::2;999 0 = None; 1 = a little; 2 = a lot; 999 = Missing/NA
dial4_con_behav3 Integer Recommended Concepts behavioral observation 3 - verbal response to questions 0::2;999 0 = Willing; 1 = reluctant; 2 = no response; 999 = Missing/NA
dial4_con_behav4 Integer Recommended Concepts behavioral observation 4 - persistence (nonverbal) 0::2;999 0 = Stays with task; 1 = attempts task; 2 = refuses task; 999 = Missing/NA
dial4_con_behav5 Integer Recommended Concepts behavioral observation 5 - attention 0::2;999 0 = Pays attention throughout task; 1 = pays attention some of the time; 2 = pays attention only briefly; 999 = Missing/NA
dial4_con_behav6 Integer Recommended Concepts behavioral observation 6 - activity level 0::2;999 0 = Sits quietly; 1 = some wiggling; 2 = excessive wiggling; 999 = Missing/NA
dial4_con_behav7 Integer Recommended Concepts behavioral observation 7 - participation 0::2;999 0 = Willingly participates; 1 = needs encouragement; 2 = unwilling to try tasks; 999 = Missing/NA
dial4_con_behav8 Integer Recommended Concepts behavioral observation 8 - impulsivity 0::2;999 0 = Waits for directions; 1 = begins before directions are finished on some tasks; 2 = begins before directions are finished on most/all tasks; 999 = Missing/NA
dial4_con_behav9 Integer Recommended Concepts behavioral observation 9 - understands directions 0::2;999 0 = Easily understands; 1 = needs some repetition; 2 = unable to understand; 999 = Missing/NA
dial4_con_behav_total Integer Recommended Concepts behavioral observations total score 0;18;999 999 = Missing/NA
dial4_con_intellig Integer Recommended Concepts behavioral observations10. please rate the overall intelligibility of the child's speech in this area 0::4;999 0 = Good (you can understand everything the child says); 1 = Poor (you cannot understand what the child says); 3 = OK (you can understand the child about 50% of the time); 4 = No Speech (child did not say anything); 999 = Missing/NA
dial4_lang1_1 Integer Recommended Language item 1.1 first name 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang1_2 Integer Recommended Language item 1.2 last name 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang1_3 Integer Recommended Language item 1.3 age 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang1_4 Integer Recommended Language item 1.4 sex 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang1_5 Integer Recommended Language item 1.5 month 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang1_6 Integer Recommended Language item 1.6 day 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang1_raw Integer Recommended Language item 1 raw score 0::6;999 999 = Missing/NA
dial4_lang1_weight Integer Recommended Language item 1 weighted score 0::5;999 999 = Missing/NA
dial4_lang2_1 Integer Recommended Language item 2.1 cup 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_2 Integer Recommended Language item 2.2 hat 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_3 Integer Recommended Language item 2.3 ring 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_4 Integer Recommended Language item 2.4 toast 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_5 Integer Recommended Language item 2.5 spoon 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_6 Integer Recommended Language item 2.6 cheese 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_7 Integer Recommended Language item 2.7 leaf 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_8 Integer Recommended Language item 2.8 zebra 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_9 Integer Recommended Language item 2.9 track 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_10 Integer Recommended Language item 2.1 dress 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_11 Integer Recommended Language item 2.11 thumb 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_12 Integer Recommended Language item 2.12 jar 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_13 Integer Recommended Language item 2.13 feather 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_14 Integer Recommended Language item 2.14 splash 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_15 Integer Recommended Language item 2.15 twig 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang2_raw Integer Recommended Language item 2 raw score 0::30;999 999 = Missing/NA
dial4_lang2_weight Integer Recommended Language item 2 weighted score 0::5;999 999 = Missing/NA
dial4_lang3_1_objexp Integer Recommended Language item 3.1 key object expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_1_actexp Integer Recommended Language item 3.1 key action expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_1_objrecep Integer Recommended Language item 3.1 key object receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_1_actrecep Integer Recommended Language item 3.1 key action receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_2_objexp Integer Recommended Language item 3.2 hanger object expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_2_actexp Integer Recommended Language item 3.2 hanger action expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_2_objrecep Integer Recommended Language item 3.2 hanger object receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_2_actrecep Integer Recommended Language item 3.2 hanger action receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_3_objexp Integer Recommended Language item 3.3 drum object expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_3_actexp Integer Recommended Language item 3.3 drum action expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_3_objrecep Integer Recommended Language item 3.3 drum object receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_3_actrecep Integer Recommended Language item 3.3 drum action receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_4_objexp Integer Recommended Language item 3.4 umbrella object expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_4_actexp Integer Recommended Language item 3.4 umbrella action expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_4_objrecep Integer Recommended Language item 3.4 umbrella object receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_4_actrecep Integer Recommended Language item 3.4 umbrella action receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_5_objexp Integer Recommended Language item 3.5 eggs object expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_5_actexp Integer Recommended Language item 3.5 eggs action expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_5_objrecep Integer Recommended Language item 3.5 eggs object receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_5_actrecep Integer Recommended Language item 3.5 eggs action receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_6_objexp Integer Recommended Language item 3.6 tweezers object expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_6_actexp Integer Recommended Language item 3.6 tweezers action expressive 0;2;999 0 = Incorrect; 2 = correct; 999 = Missing/NA
dial4_lang3_6_objrecep Integer Recommended Language item 3.6 tweezers object receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_6_actrecep Integer Recommended Language item 3.6 tweezers action receptive 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang3_obj_raw Integer Recommended Language item 3 objects raw score 0::12;999 999 = Missing/NA
dial4_lang3_obj_weight Integer Recommended Language item 3 objects weighted score 0::5;999 999 = Missing/NA
dial4_lang3_act_raw Integer Recommended Language item 3 actions raw score 0::12;999 999 = Missing/NA
dial4_lang3_act_weight Integer Recommended Language item 3 actions weighted score 0::5;999 999 = Missing/NA
dial4_lang4a_highest String 10 Recommended Language item 4A highest letter reached in sequence letter indicates highest letter reached in sequence
dial4_lang4a_score Integer Recommended Language item 4A highest letter score 0::3;999 0 = A-F; 1 = G-O; 2 = P-Y; 3=Z; 999 = Missing/NA
dial4_lang4b_s Integer Recommended Language item 4B S 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_t Integer Recommended Language item 4B T 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_f Integer Recommended Language item 4B f 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_p Integer Recommended Language item 4B P 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_n Integer Recommended Language item 4B n 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_l Integer Recommended Language item 4B L 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_m Integer Recommended Language item 4B M 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4b_d Integer Recommended Language item 4B d 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_s Integer Recommended Language item 4C /s/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_t Integer Recommended Language item 4C /t/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_f Integer Recommended Language item 4C /f/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_p Integer Recommended Language item 4C /p/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_n Integer Recommended Language item 4C /n/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_l Integer Recommended Language item 4C /l/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_m Integer Recommended Language item 4C /m/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4c_sound_d Integer Recommended Language item 4C /d/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang4_raw Integer Recommended Language item 4 raw score 0::19;999 999 = Missing/NA
dial4_lang4_weight Integer Recommended Language item 4 weighted score 0::5;999 999 = Missing/NA
dial4_lang5a_1 Integer Recommended Language item 5A.1 cat 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5a_2 Integer Recommended Language item 5A.2 bake 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5a_3 Integer Recommended Language item 5A.3 wag 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5a_4 Integer Recommended Language item 5A.4 ring 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5a_5 Integer Recommended Language item 5A.5 kite 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5b_1 Integer Recommended Language item 5B.1 /b/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5b_2 Integer Recommended Language item 5B.2 /sh/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5b_3 Integer Recommended Language item 5B.3 /fl/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5b_4 Integer Recommended Language item 5B.4 /l/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5b_5 Integer Recommended Language item 5B.5 /br/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5b_6 Integer Recommended Language item 5B.6 /w/ 0;1;999 0 = Incorrect; 1 = correct; 999 = Missing/NA
dial4_lang5_raw Integer Recommended Language item 5 raw score 0::11;999 999 = Missing/NA
dial4_lang5_weight Integer Recommended Language item 5 weighted score 0::5;999 999 = Missing/NA
dial4_lang6_1 Integer Recommended Language item 6.1 fly 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang6_2 Integer Recommended Language item 6.2 fork 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang6_3 Integer Recommended Language item 6.3 thirsty 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang6_4 Integer Recommended Language item 6.4 dark 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang6_5 Integer Recommended Language item 6.5 toy 0::2;999 0 = No credit; 1 = partial credit; 2 = full credit; 999 = Missing/NA
dial4_lang6_raw Integer Recommended Language item 6 raw score 0::10;999 999 = Missing/NA
dial4_lang6_weight Integer Recommended Language item 6 weighted score 0::5;999 999 = Missing/NA
dial4_lang_behav1 Integer Recommended Language behavioral observation 1 - separation from adult 0::2;999 0 = Easy; 1 = hesitant; 2 = unable to separate; 999 = Missing/NA
dial4_lang_behav2 Integer Recommended Language behavioral observation 2 - crying/whining 0::2;999 0 = None; 1 = a little; 2 = a lot; 999 = Missing/NA
dial4_lang_behav3 Integer Recommended Language behavioral observation 3 - verbal response to questions 0::2;999 0 = Willing; 1 = reluctant; 2 = no response; 999 = Missing/NA
dial4_lang_behav4 Integer Recommended Language behavioral observation 4 - persistence (nonverbal) 0::2;999 0 = Stays with task; 1 = attempts task; 2 = refuses task; 999 = Missing/NA
dial4_lang_behav5 Integer Recommended Language behavioral observation 5 - attention 0::2;999 0 = Pays attention throughout task; 1 = pays attention some of the time; 2 = pays attention only briefly; 999 = Missing/NA
dial4_lang_behav6 Integer Recommended Language behavioral observation 6 - activity level 0::2;999 0 = Sits quietly; 1 = some wiggling; 2 = excessive wiggling; 999 = Missing/NA
dial4_lang_behav7 Integer Recommended Language behavioral observation 7 - participation 0::2;999 0 = Willingly participates; 1 = needs encouragement; 2 = unwilling to try tasks; 999 = Missing/NA
dial4_lang_behav8 Integer Recommended Language behavioral observation 8 - impulsivity 0::2;999 0 = Waits for directions; 1 = begins before directions are finished on some tasks; 2 = begins before directions are finished on most/all tasks; 999 = Missing/NA
dial4_lang_behav9 Integer Recommended Language behavioral observation 9 - understands directions 0::2;999 0 = Easily understands; 1 = needs some repetition; 2 = unable to understand; 999 = Missing/NA
dial4_lang_behav_total Integer Recommended Language behavioral observations total score 0;18;999 999 = Missing/NA
dial4_lang_intellig Integer Recommended Language behavioral observations 10. please rate the overall intelligibility of the child's speech in this area 0::4;999 0 = Good (you can understand everything the child says); 1 = Poor (you cannot understand what the child says); 3 = OK (you can understand the child about 50% of the time); 4 = No Speech (child did not say anything); 999 = Missing/NA
dial4_pq_relationship Integer Recommended Respondent for DIAL-4 Parent Questionnaire 0::2;999 0 = Mother; 1 = Father; 2 = Other; 999 = NA
dial4_parent1_1 Integer Recommended Parent Questionnaire part 1 - 1. Buttons clothing without help 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_2 Integer Recommended Parent Questionnaire part 1 - 2. Puts toys or books away when asked 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_3 Integer Recommended Parent Questionnaire part 1 - 3. Spills food or drink when eating 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_4 Integer Recommended Parent Questionnaire part 1 - 4. Unscrews bottle caps without help 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_5 Integer Recommended Parent Questionnaire part 1 - 5. Wets or soils pants 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_6 Integer Recommended Parent Questionnaire part 1 - 6. Washes and dries hands when needed 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_7 Integer Recommended Parent Questionnaire part 1 - 7. Puts clothes or shoes where they belong when asked 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_8 Integer Recommended Parent Questionnaire part 1 - 8. Brushes teeth without help 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_9 Integer Recommended Parent Questionnaire part 1 - 9. Blows and wipes nose without being asked 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_10 Integer Recommended Parent Questionnaire part 1 - 10. Puts clothes on backward 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_11 Integer Recommended Parent Questionnaire part 1 - 11. Puts each show on correct foot 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_12 Integer Recommended Parent Questionnaire part 1 - 12. Gets dressed without help 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_13 Integer Recommended Parent Questionnaire part 1 - 13. Wets bed 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_14 Integer Recommended Parent Questionnaire part 1 - 14. Picks up after self without being asked 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_15 Integer Recommended Parent Questionnaire part 1 - 15. Brushes or combs hair without being asked 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_16 Integer Recommended Parent Questionnaire part 1 - 16. Washes self during bath or shower 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_17 Integer Recommended Parent Questionnaire part 1 - 17. Pours from a small can or carton without spilling 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_18 Integer Recommended Parent Questionnaire part 1 - 18. Uses a fork, a spoon, or chopsticks correctly 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_19 Integer Recommended Parent Questionnaire part 1 - 19. Pours dry cereal and milk into bowl without spilling 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_20 Integer Recommended Parent Questionnaire part 1 - 20. Uses the toilet without help 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_21 Integer Recommended Parent Questionnaire part 1 - 21. Wakes up and needs help going back to sleep 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent1_22 Integer Recommended Parent Questionnaire part 1 - 22. Follows safety rules 0::2;888;999 0 = Most of the time; 1 = Sometimes; 2 = Rarely or never; 888 = Not allowed or not asked; 999 = no response.
dial4_parent_selfhelp_raw Integer Recommended self-help development raw score 0::44;999 999 = Missing/NA
dial4_parent2_1 Integer Recommended Parent Questionnaire part 2 - 1. Smiles or laughs when something is funny 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_2 Integer Recommended Parent Questionnaire part 2 - 2. Argues when denied own way 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_3 Integer Recommended Parent Questionnaire part 2 - 3. Breaks toys or other objects on purpose 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_4 Integer Recommended Parent Questionnaire part 2 - 4. Plays well with other children 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_5 Integer Recommended Parent Questionnaire part 2 - 5. Has tantrums 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_6 Integer Recommended Parent Questionnaire part 2 - 6. Solves problems by talking rather than by hitting, pushing, or biting 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_7 Integer Recommended Parent Questionnaire part 2 - 7. Acts without thinking 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_8 Integer Recommended Parent Questionnaire part 2 - 8. Admits when he or she makes a mistake 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_9 Integer Recommended Parent Questionnaire part 2 - 9. Stays calm when things do not go as planned 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_10 Integer Recommended Parent Questionnaire part 2 - 10. Blames others when bad things happen 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_11 Integer Recommended Parent Questionnaire part 2 - 11. Knows when people are happy or sad 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_12 Integer Recommended Parent Questionnaire part 2 - 12. Interrupts 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_13 Integer Recommended Parent Questionnaire part 2 - 13. Goes to bed easily 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_14 Integer Recommended Parent Questionnaire part 2 - 14. Asks before using other people's things 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_15 Integer Recommended Parent Questionnaire part 2 - 15. Works well with others 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_16 Integer Recommended Parent Questionnaire part 2 - 16. Shows pride in doing something well 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_17 Integer Recommended Parent Questionnaire part 2 - 17. Bangs head on the floor, wall, or bed 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_18 Integer Recommended Parent Questionnaire part 2 - 18. Clings or hangs on to you 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_19 Integer Recommended Parent Questionnaire part 2 - 19. Whines 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_20 Integer Recommended Parent Questionnaire part 2 - 20. Seems afraid of many things 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_21 Integer Recommended Parent Questionnaire part 2 - 21. Shows concern for someone who is crying 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_22 Integer Recommended Parent Questionnaire part 2 - 22. Hurts others 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_23 Integer Recommended Parent Questionnaire part 2 - 23. Gives up easily 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_24 Integer Recommended Parent Questionnaire part 2 - 24. Makes transitions easily 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_25 Integer Recommended Parent Questionnaire part 2 - 25. Falls and hurts self 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_26 Integer Recommended Parent Questionnaire part 2 - 26. Is restless and can't sit still 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_27 Integer Recommended Parent Questionnaire part 2 - 27. Wanders away from you in public spaces 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent2_28 Integer Recommended Parent Questionnaire part 2 - 28. Acts very sad or withdrawn 0::2;999 0 = Always or almost always; 1 = Sometimes; 2 = Rarely or never; 999=no response.
dial4_parent_socemot_raw Integer Recommended Social-emotional development raw score 0::56;999 999 = Missing/NA
dial4_parent3_health Integer Recommended Parent Questionnaire part 3 - overall development - health 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_motor Integer Recommended Parent Questionnaire part 3 - overall development - motor skills 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_cognitive Integer Recommended Parent Questionnaire part 3 - overall development - cognitive skills 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_language Integer Recommended Parent Questionnaire part 3 - overall development - language skills 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_selfcare Integer Recommended Parent Questionnaire part 3 - overall development - self-care skills 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_socialemot Integer Recommended Parent Questionnaire part 3 - overall development - social-emotional skills 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_vision Integer Recommended Parent Questionnaire part 3 - overall development - vision 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_parent3_hearing Integer Recommended Parent Questionnaire part 3 - overall development - hearing 0::3;999 0 = I'm not worried; 1 = I'm a little woried; 2 = I'm worried; 3=I'm very worried; 999=no response.
dial4_motor_total Integer Recommended Motor Area Total - sum of weighted scores 0::35;999 999 = Missing/NA
dial4_motor_percentrank Integer Recommended Motor percentile rank 0::100;999 999 = Missing/NA
dial4_motor_standardscore Integer Recommended Motor standard score 65::135;999 999 = Missing/NA
dial4_concepts_total Integer Recommended Concepts Area Total - sum of weighted scores 0::35;999 999 = Missing/NA
dial4_concepts_percentrank Integer Recommended Concepts percentile rank 0::100;999 999 = Missing/NA
dial4_concepts_standardscore Integer Recommended Concepts standard score 65::135;999 999 = Missing/NA
dial4_language_total Integer Recommended Language Area Total - sum of weighted scores 0::35;999 999 = Missing/NA
dial4_language_percentrank Integer Recommended Language percentile rank 0::100;999 999 = Missing/NA
dial4_language_standardscore Integer Recommended Language standard score 65::135;999 999 = Missing/NA
dial4_totalscore Integer Recommended Dial 4 Total Score (sum of 3 area totals) 0::105;999 999=missing
dial4_total_percrank Integer Recommended Dial 4 Total percentile rank 0::100;999 999 = Missing/NA
dial4_total_stdscore Integer Recommended Dial 4 Total standard score 65::135;999 999 = Missing/NA
dial4_behav_obs_total_overall Integer Recommended Behavioral Observations Total, sum of area behavioral obs totals 0::54;999 999 = Missing/NA
dial4_parent_selfhelp_percrank Integer Recommended Self-Help percentile rank 0::100;999 999 = Missing/NA
dial4_parent_selfhelp_stdscore Integer Recommended Self-Help standard score 65::135;999 999 = Missing/NA
dial4_parent_socemot_percrank Integer Recommended Social-Emotional percentile rank 0::100;999 999 = Missing/NA
dial4_parent_socemot_stdscore Integer Recommended Social-Emotional standard score 65::135;999 999 = Missing/NA
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.