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The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

Frequently Asked Questions

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Early Childhood Behavior Questionnaire

180 Shared Subjects

Early Childhood Behavior Questionnaire
Clinical Assessments
Questionnaire
08/21/2012
ecbq01
05/14/2019
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project subj
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Required field BQDate, ecbq_doc
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of the subject M;F M = Male; F = Female gender
Query bq001 Integer Recommended 1. react with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_1_reactanger
Query bq002 Integer Recommended 2. get irritable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_2_irritable�
Query bq003 Integer Recommended 3. remain calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_3_calm
Query bq004 Integer Recommended 4. pull back and avoid the person?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_4_pullback
Query bq005 Integer Recommended 5. cling to a parent?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_5_clingparent�
Query bq006 Integer Recommended 6. startle at loud noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_6_loundsound
Query bq007 Integer Recommended 7. tap or drum with fingers on tables or other objects?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_7_tapdrum�
Query bq008 Integer Recommended 8. get irritated by scratchy sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_8_scratchysound�
Query bq009 Integer Recommended 9. become uncomfortable when his socks were not aligned properly on his feet?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_9_socksunaligned
Query bq010 Integer Recommended 10. forget about it in a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_10_forget�
Query bq011 Integer Recommended 11. like making lots of noise?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_11_lotofnoise�
Query bq012 Integer Recommended 12. enjoy sitting quietly in the sunshine?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_12_quietsun�
Query bq013 Integer Recommended 13. want to climb to high places?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_13_climb
Query bq014 Integer Recommended 14. like to be held?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_14_held�
Query bq015 Integer Recommended 15. push against you until put down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_15_push�
Query bq016 Integer Recommended 16. squirm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_16_squirm�
Query bq017 Integer Recommended 17. struggle to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_17_strugglegetaway
Query bq018 Integer Recommended 18. snuggle up next to you?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_18_snuggle
Query bq019 Integer Recommended 19. get easily irritated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_19_easyirritate�
Query bq020 Integer Recommended 20. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_20_sad
Query bq021 Integer Recommended 21. engage in an activity with the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_21_engageactivity�
Query bq022 Integer Recommended 22. seek out the company of the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_22_seekcompany
Query bq023 Integer Recommended 23. stop and think before deciding?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_23_stopthink
Query bq024 Integer Recommended 24. decide what to do very quickly and go after it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_24_decidequick
Query bq025 Integer Recommended 25. seem slow and unhurried about what to do next?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_25_slow�
Query bq026 Integer Recommended 26. run around your house or apartment anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_26_runaround
Query bq027 Integer Recommended 27. touch an attractive item anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_27_touchattractiveitem
Query bq028 Integer Recommended 28. play with something anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_28_playsomething
Query bq029 Integer Recommended 29. enjoy just being quietly sung to?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_29_enjoysong
Query bq030 Integer Recommended 30. smile at the sound of words, as in nursery rhymes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_30_smilerhymes
Query bq031 Integer Recommended 31. enjoy just being talked to?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_31_enjoytalk
Query bq032 Integer Recommended 32. enjoy rhythmic activities, such as rocking or swaying?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_32_enjoyrhythm
Query bq033 Integer Recommended 33. become distressed when her hands were dirty?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_33_distressdirty
Query bq034 Integer Recommended 34. notice that material was very soft or rough?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_34_noticesoft�
Query bq035 Integer Recommended 35. notice low-pitched noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_35_noticelowpitch�
Query bq036 Integer Recommended 36. blink a lot?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_36_blink
Query bq037 Integer Recommended 37. get very enthusiastic about the things he was going to do?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_37_enthusiastic�
Query bq038 Integer Recommended 38. show fear at a loud sound?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_38_fearloudsound
Query bq039 Integer Recommended 39. seem afraid of the dark?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_39_afraiddark�
Query bq040 Integer Recommended 40. want to interact with the adult?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_40_interactadult
Query bq041 Integer Recommended 41. sit quietly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_41_sitquiet�
Query bq042 Integer Recommended 42. splash, kick, or try to jump?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_42_splashkickjump�
Query bq043 Integer Recommended 43. look immediately when you pointed at something?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_43_lookpoint
Query bq044 Integer Recommended 44. choose to take chances for the fun and excitement of it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_44_takechances
Query bq045 Integer Recommended 45. not like going down high slides?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_45_dislikehighslides
Query bq046 Integer Recommended 46. change to feeling better within a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_46_feelbetter�
Query bq047 Integer Recommended 47. soothe only with difficulty?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_47_difficultsoothe
Query bq048 Integer Recommended 48. stay upset for 10 minutes or longer?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_48_upset10
Query bq049 Integer Recommended 49. play for 5 minutes or less?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_49_playless5
Query bq050 Integer Recommended 50. play for more than 10 minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_50_playmore10�
Query bq051 Integer Recommended 51. continue to play while at the same time responding to your remarks or questions?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_51_playandrespond�
Query bq052 Integer Recommended 52. watch rather than join?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_52_watch
Query bq053 Integer Recommended 53. approach slowly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_53_slowlyapproach�
Query bq054 Integer Recommended 54. seem uncomfortable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_54_uncomfortable
Query bq055 Integer Recommended 55. complain about odors on others, such as perfume?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_55_odorcomplain�
Query bq056 Integer Recommended 56. seem to be bothered by bright light?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_56_dislikebrightlight�
Query bq057 Integer Recommended 57. move quickly from one place to another?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_57_movequickly
Query bq058 Integer Recommended 58. notice the smoothness or roughness of objects she touched?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_58_noticesmooth�
Query bq059 Integer Recommended 59. became sad or blue for no apparent reason?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_59_becomesad
Query bq060 Integer Recommended 60. return to a previous activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_60_returnact
Query bq061 Integer Recommended 61. have difficulty returning to the previous activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_61_diffreturn�
Query bq062 Integer Recommended 62. seem frightened by monster characters?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_62_scaredmonster
Query bq063 Integer Recommended 63. respond immediately?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_63_respondimmidiate�
Query bq064 Integer Recommended 64. run to the door before getting ready?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_64_runtodoor
Query bq065 Integer Recommended 65. get very excited?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_65_veryexcited
Query bq066 Integer Recommended 66. become very happy?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_66_veryhappy
Query bq067 Integer Recommended 67. seem to relax and enjoy himself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_67_relax
Query bq068 Integer Recommended 68. get angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_68_getangry�
Query bq069 Integer Recommended 69. toss about in the bed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_69_tossinbed
Query bq070 Integer Recommended 70. sleep in one position only?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_70_sleeponepos
Query bq071 Integer Recommended 71. swing or tap her foot?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_71_swingtap�
Query bq072 Integer Recommended 72. fiddle with his hair, clothing, etc.?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_72_fiddle�
Query bq073 Integer Recommended 73. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_73_repeat�
Query bq074 Integer Recommended 74. like rough and rowdy games?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_74_roughgames�
Query bq075 Integer Recommended 75. enjoy playing boisterous games like chase?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_75_boisterous�
Query bq076 Integer Recommended 76. enjoy vigorously jumping on the couch or bed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_76_jumponbed
Query bq077 Integer Recommended 77. turn away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_77_turnaway�
Query bq078 Integer Recommended 78. become quiet?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_78_quiet
Query bq079 Integer Recommended 79. seem comfortable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_79_comfortable
Query bq080 Integer Recommended 80. seem eager to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_80_eageraway
Query bq081 Integer Recommended 81. make protesting noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_81_protestnoise�
Query bq082 Integer Recommended 82. sit on the sidelines and observe before joining in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_82_sideline�
Query bq083 Integer Recommended 83. get involved immediately?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_83_involveimmediate�
Query bq084 Integer Recommended 84. engage in an activity with the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_84_engageact
Query bq085 Integer Recommended 85. seek out the company of the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_85_seekcompany
Query bq086 Integer Recommended 86. scream with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_86_screamanger
Query bq087 Integer Recommended 87. not become angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_87_notangry�
Query bq088 Integer Recommended 88. sadly cry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_88_crysadly�
Query bq089 Integer Recommended 89. not react with sadness?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_89_notsad�
Query bq090 Integer Recommended 90. move quickly to another activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_90_movequickly
Query bq091 Integer Recommended 91. stay involved for 10 minutes or more?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_91_staymore10�
Query bq092 Integer Recommended 92. tire of the activity relatively quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_92_tiredquickly�
Query bq093 Integer Recommended 93. pay attention to you right away when you called to her?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_93_payattention�
Query bq094 Integer Recommended 94. seem to be disturbed by loud sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_94_disturbloudsound�
Query bq095 Integer Recommended 95. stop going after a forbidden object when you used a toy to distract him?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_95_forbiddenobj�
Query bq096 Integer Recommended 96. notice small things, such as dirt or a stain, on her clothes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_96_noticesmall
Query bq097 Integer Recommended 97. seem uneasy about approaching an elevator or escalator?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_97_uneasyelevator�
Query bq098 Integer Recommended 98. cry or show distress when approached by an unfamiliar animal?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_98_cry
Query bq099 Integer Recommended 99. seem afraid of large, noisy vehicles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_99_afraidvehicles�
Query bq100 Integer Recommended 100. show fear when the caregiver stepped out of sight?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_100_fearnocaregiver�
Query bq101 Integer Recommended 101. seem to be one of the most active children?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_101_active
Query bq102 Integer Recommended 102. sit quietly and watch?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_102_sitwatch
Query bq103 Integer Recommended 103. want to be cuddled?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_103_cuddle
Query bq104 Integer Recommended 104. seem to be frightened for no apparent reason?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_104_frighten
Query bq105 Integer Recommended 105. seem to be irritated by the tags in his clothes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_105_tagirritate�
Query bq106 Integer Recommended 106. notice when you were wearing new clothing?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_106_noticenewclothes
Query bq107 Integer Recommended 107. react to beeping sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_107_reactbeepsound
Query bq108 Integer Recommended 108. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_108_repeatmovement
Query bq109 Integer Recommended 109. squirm and try to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_109_squirm
Query bq110 Integer Recommended 110. stay still?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_110_staystll
Query bq111 Integer Recommended 111. stop an activity quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_111_stopquick�
Query bq112 Integer Recommended 112. stop the forbidden activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_112_stopforbidden�
Query bq113 Integer Recommended 113. ignore your warning?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_113_ignorewarning�
Query bq114 Integer Recommended 114. become sadly tearful?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_114_tearful�
Query bq115 Integer Recommended 115. calm down quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_115_calmquick�
Query bq116 Integer Recommended 116. have a hard time settling down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_116_hardtosettle
Query bq117 Integer Recommended 117. seem to feel down or blue?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_117_feeldown
Query bq118 Integer Recommended 118. become sadly tearful?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_118_sadtearful
Query bq119 Integer Recommended 119. become angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_119_angry�
Query bq120 Integer Recommended 120. easily shift attention from one activity to another?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_120_easyshift�
Query bq121 Integer Recommended 121. do more than one thing at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_121_multitask�
Query bq122 Integer Recommended 122. run through the house?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_122_runaround�
Query bq123 Integer Recommended 123. climb over furniture?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_123__climbfurniture�
Query bq124 Integer Recommended 124. not care for rough and rowdy games?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_124_dislikerowdygames�
Query bq125 Integer Recommended 125. enjoy activities such as being spun, etc?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_125_enjoyspun�
Query bq126 Integer Recommended 126. become easily distracted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_126_easydistract
Query bq127 Integer Recommended 127. play with a set of objects for 5 minutes or longer at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_127_playmore5�
Query bq128 Integer Recommended 128. scratch herself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_128_sratchself
Query bq129 Integer Recommended 129. tear materials close at hand?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_129_tearitems�
Query bq130 Integer Recommended 130. get so worked up that he had trouble sitting still?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_130_troublesitstill�
Query bq131 Integer Recommended 131. get very excited about getting it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_131_excitedgettingit
Query bq132 Integer Recommended 132. remain pretty calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_132_remainclam
Query bq133 Integer Recommended 133. seem eager to have it right away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_133_eager�
Query bq134 Integer Recommended 134. become frustrated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_134_frustrated
Query bq135 Integer Recommended 135. protest with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_135_protestanger
Query bq136 Integer Recommended 136. have a temper tantrum?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_136_tantrum�
Query bq137 Integer Recommended 137. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_137_sad�
Query bq138 Integer Recommended 138. notice sights or sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_138_noticesightsound
Query bq139 Integer Recommended 139. notice flying or crawling insects?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_139_noticeinsects�
Query bq140 Integer Recommended 140. grab the object as soon as it was set down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_140_grabobject
Query bq141 Integer Recommended 141. look the object over before touching it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_141_lookbeforetouch�
Query bq142 Integer Recommended 142. seem unable to wait for as long as 1 minute?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_142_notwait�
Query bq143 Integer Recommended 143. go after it anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_143_goafter�
Query bq144 Integer Recommended 144. wait patiently?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_144_waitpatiently�
Query bq145 Integer Recommended 145. whimper and cry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_145_whimpercry
Query bq146 Integer Recommended 146. smile?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_146_smile�
Query bq147 Integer Recommended 147. make sounds of pleasure?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_147_soundpleasure�
Query bq148 Integer Recommended 148. stay back and avoid eye contact?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_148_stayback
Query bq149 Integer Recommended 149. hide her face?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_149_hideface
Query bq150 Integer Recommended 150. warm up to the person within a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_150_warmup
Query bq151 Integer Recommended 151. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_151_sad�
Query bq152 Integer Recommended 152. become bothered by sounds while in noisy environments?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_152_dislikenoise
Query bq153 Integer Recommended 153. become bothered by scratchy materials like wool?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_153_dislikewool�
Query bq154 Integer Recommended 154. notice changes in your appearance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_154_noticechange
Query bq155 Integer Recommended 155. appear to listen to even very quiet sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_155_listenquietsound
Query bq156 Integer Recommended 156. seem full of energy, even in the evening?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_156_fullenergy
Query bq157 Integer Recommended 157. immediately return to watching the TV program?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_157_returntv
Query bq158 Integer Recommended 158. not finish watching the program?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_158_notfinishprg
Query bq159 Integer Recommended 159. pull away and kick?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_159_pullkick
Query bq160 Integer Recommended 160. seem to enjoy himself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_160_enjoyself�
Query bq161 Integer Recommended 161. mold to your body?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_161_moldtobody
Query bq162 Integer Recommended 162. seek hugs and kisses?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_162_seekhugkiss�
Query bq163 Integer Recommended 163. enjoy listening to the story?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_163_enjoystory
Query bq164 Integer Recommended 164. become very enthusiastic?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_164_enthusiastic
Query bq165 Integer Recommended 165. look forward to it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_165_lookforward�
Query bq166 Integer Recommended 166. remain pretty calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_166_calm
Query bq167 Integer Recommended 167. stay interested in the book for 5 minutes or less?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_167_interestless5�
Query bq168 Integer Recommended 168. stay interested in the book for more than 10 minutes at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_168_interestmore10
Query bq169 Integer Recommended 169. become easily distracted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_169_distracted
Query bq170 Integer Recommended 170. enjoy looking at the books?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_170_lookatbook
Query bq171 Integer Recommended 171. become easily frustrated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_171_frustrated
Query bq172 Integer Recommended 172. want to interact with the adult?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_172_interactadult�
Query bq173 Integer Recommended 173. stop an ongoing activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_173_stopactivity
Query bq174 Integer Recommended 174. lower her voice?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_174_lowervoice
Query bq175 Integer Recommended 175. be careful with something breakable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_175_carefulbreakable
Query bq176 Integer Recommended 176. not want to enter?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_176_notenter
Query bq177 Integer Recommended 177. go right in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_177_goin
Query bq178 Integer Recommended 178. jump into the task before it was fully explained?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_178_jumpattask
Query bq179 Integer Recommended 179. easily switch attention from speaker to speaker?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_179_switchattention�
Query bq180 Integer Recommended 180. become irritated when his clothes were tight?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_180_irritated�
Query bq181 Integer Recommended 181. notice smells from cooking?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_181_noticecokking�
Query bq182 Integer Recommended 182. rock back and forth while sitting?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_182_rocksit�
Query bq183 Integer Recommended 183. notice sirens from fire trucks or ambulances at a distance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_183_noticesirens
Query bq184 Integer Recommended 184. get mad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_184_mad�
Query bq185 Integer Recommended 185. have hurt feelings?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_185_hurtfeeling�
Query bq186 Integer Recommended 186. cry for more than 3 minutes, even when being comforted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_186_crymore3
Query bq187 Integer Recommended 187. cheer up within a minute or two when being comforted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_187_cheerquick
Query bq188 Integer Recommended 188. become easily soothed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_188_easysoothe
Query bq189 Integer Recommended 189. find another activity to do when asked?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_189_changeactivity
Query bq190 Integer Recommended 190. want to jump from heights?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_190_jumpheight
Query bq191 Integer Recommended 191. want to go down the slide in unusual ways?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_191_slideunusual
Query bq192 Integer Recommended 192. enjoy being pushed fast on a wheeled vehicle?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_192_enjoypush�
Query bq193 Integer Recommended 193. enjoy sitting down and playing quietly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_193_enjoysitplay
Query bq194 Integer Recommended 194. chew her lower lip?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_194_chewlip�
Query bq195 Integer Recommended 195. stick out his tongue when concentrating?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_195_stickouttongue
Query bq196 Integer Recommended 196. move from one task or activity to another without completing any?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_196_changeactivity
Query bq197 Integer Recommended 197. have trouble focusing on a task without guidance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_197_troublefocus
Query bq198 Integer Recommended 198. become extremely animated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_198_animated
Query bq199 Integer Recommended 199. want to be involved in a group activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_199_grpactivity�
Query bq200 Integer Recommended 200. enjoy playing with a number of different people?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_200_enjoydiffpeople�
Query bq201 Integer Recommended 201. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing value q_201_becomesad
psqdcom String 1,000 Recommended Additional comments BQNote, commentvalidity
Query ecbq_activity Float Recommended Level (rate and intensity) of gross motor activity, including rate and extent of locomotion (=IBQ Activity) activity_level_energy�
Query ecbq_attn_focus Float Recommended Sustained duration of orienting on an object of attention; resisting distraction (=IBQ Orienting) attentional_focusing
Query ecbq_attn_shift Float Recommended The ability to transfer attentional focus from one activity/task to another attentional_shifting
Query ecbq_cuddliness Float Recommended Child�expression of enjoyment in and molding of the body to being held by a caregiver (=IBQ Cuddliness) cuddliness
Query ecbq_discomfort Float Recommended Amount of negative affect related to sensory qualities of stimulation, including intensity, rate or complexity of light, sound, texture discomfort
Query ecbq_fear Float Recommended Negative affect, including unease, worry, or nervousness related to anticipated pain or distress and/or potentially threatening situations; startle to sudden events (=IBQ Fear) fear
Query ecbq_frustration Float Recommended Negative affect related to interruption of ongoing tasks or goal blocking (aka Anger) frustration�
Query ecbq_high_pleas Float Recommended Pleasure or enjoyment related to situations involving high stimulus intensity, rate, complexity, novelty and incongruity (=IBQ High_Pleas) high_intensity_pleasure�
Query ecbq_impulsive Float Recommended Speed of response initiation impulsivity�
Query ecbq_inhib_cntrl Float Recommended The capacity to stop, moderate, or refrain from a behavior under instruction inhibitory_control
Query ecbq_low_pleas Float Recommended Pleasure or enjoyment related to situations involving low stimulus intensity, rate, complexity, novelty and incongruity (=IBQ Low_Pleas) low_intensity_pleasure
Query ecbq_motor Float Recommended Repetitive small-motor movements; fidgeting motor_activation
Query ecbq_percept_sens Float Recommended Detection of slight, low intensity stimuli from the external environment (=IBQ Percept_Sens) perceptual_sensitivity
Query ecbq_pos_anticipate Float Recommended Excitement about expected pleasurable activities (=IBQ Approach) positive_anticipation�
Query ecbq_sadness Float Recommended Tearfulness or lowered mood related to exposure to personal suffering, disappointment, object loss, loss of approval, or response to other�suffering (=IBQ Sadness) sadness�
Query ecbq_shyness Float Recommended Slow or inhibited approach and/or discomfort in social situations involving novelty or uncertainty shyness�
Query ecbq_sociability Float Recommended Seeking and taking pleasure in interactions with others sociability�
Query ecbq_soothability Float Recommended Rate of recovery from peak distress, excitement, or general arousal (=IBQ Fall_React) soothability�
Query ecbq_surgency Float Recommended Surgency score COMPUTE SURGENCY = mean(ECBQ_Activity, ECBQ_High_Pleas, ECBQ_Impulsive, ECBQ_Pos_Anticipate, ECBQ_Sociability)
Query ecbq_negative_aff Float Recommended Negative affect score COMPUTE NEGATIVE_AFF = mean(ECBQ_Discomfort, ECBQ_Fear, ECBQ_Frustration, ECBQ_Motor, ECBQ_Percept_Sens, ECBQ_Sadness, ECBQ_Shyness, (8 - ECBQ_Soothability))
Query ecbq_effort_cntrl Float Recommended Effort control score COMPUTE EFFORT_CNTRL = mean(ECBQ_Attn_Focus, ECBQ_Attn_Shift, ECBQ_Cuddliness, ECBQ_Inhib_Cntrl, ECBQ_Low_Pleas)
site String 101 Recommended Site Study Site
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

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