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The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

Frequently Asked Questions

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Early Childhood Behavior Questionnaire

ecbq

01

Early Childhood Behavior Questionnaire

Download Definition as
Download Submission Template as
Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/projectsubj
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYYRequired fieldBQDate, ecbq_doc
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sexString20RequiredSex of the subjectM;FM = Male; F = Femalegender
bq001IntegerRecommended1. react with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_1_reactanger
bq002IntegerRecommended2. get irritable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_2_irritable�
bq003IntegerRecommended3. remain calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_3_calm
bq004IntegerRecommended4. pull back and avoid the person?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_4_pullback
bq005IntegerRecommended5. cling to a parent?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_5_clingparent�
bq006IntegerRecommended6. startle at loud noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_6_loundsound
bq007IntegerRecommended7. tap or drum with fingers on tables or other objects?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_7_tapdrum�
bq008IntegerRecommended8. get irritated by scratchy sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_8_scratchysound�
bq009IntegerRecommended9. become uncomfortable when his socks were not aligned properly on his feet?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_9_socksunaligned
bq010IntegerRecommended10. forget about it in a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_10_forget�
bq011IntegerRecommended11. like making lots of noise?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_11_lotofnoise�
bq012IntegerRecommended12. enjoy sitting quietly in the sunshine?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_12_quietsun�
bq013IntegerRecommended13. want to climb to high places?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_13_climb
bq014IntegerRecommended14. like to be held?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_14_held�
bq015IntegerRecommended15. push against you until put down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_15_push�
bq016IntegerRecommended16. squirm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_16_squirm�
bq017IntegerRecommended17. struggle to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_17_strugglegetaway
bq018IntegerRecommended18. snuggle up next to you?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_18_snuggle
bq019IntegerRecommended19. get easily irritated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_19_easyirritate�
bq020IntegerRecommended20. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_20_sad
bq021IntegerRecommended21. engage in an activity with the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_21_engageactivity�
bq022IntegerRecommended22. seek out the company of the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_22_seekcompany
bq023IntegerRecommended23. stop and think before deciding?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_23_stopthink
bq024IntegerRecommended24. decide what to do very quickly and go after it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_24_decidequick
bq025IntegerRecommended25. seem slow and unhurried about what to do next?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_25_slow�
bq026IntegerRecommended26. run around your house or apartment anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_26_runaround
bq027IntegerRecommended27. touch an attractive item anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_27_touchattractiveitem
bq028IntegerRecommended28. play with something anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_28_playsomething
bq029IntegerRecommended29. enjoy just being quietly sung to?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_29_enjoysong
bq030IntegerRecommended30. smile at the sound of words, as in nursery rhymes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_30_smilerhymes
bq031IntegerRecommended31. enjoy just being talked to?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_31_enjoytalk
bq032IntegerRecommended32. enjoy rhythmic activities, such as rocking or swaying?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_32_enjoyrhythm
bq033IntegerRecommended33. become distressed when her hands were dirty?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_33_distressdirty
bq034IntegerRecommended34. notice that material was very soft or rough?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_34_noticesoft�
bq035IntegerRecommended35. notice low-pitched noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_35_noticelowpitch�
bq036IntegerRecommended36. blink a lot?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_36_blink
bq037IntegerRecommended37. get very enthusiastic about the things he was going to do?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_37_enthusiastic�
bq038IntegerRecommended38. show fear at a loud sound?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_38_fearloudsound
bq039IntegerRecommended39. seem afraid of the dark?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_39_afraiddark�
bq040IntegerRecommended40. want to interact with the adult?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_40_interactadult
bq041IntegerRecommended41. sit quietly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_41_sitquiet�
bq042IntegerRecommended42. splash, kick, or try to jump?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_42_splashkickjump�
bq043IntegerRecommended43. look immediately when you pointed at something?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_43_lookpoint
bq044IntegerRecommended44. choose to take chances for the fun and excitement of it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_44_takechances
bq045IntegerRecommended45. not like going down high slides?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_45_dislikehighslides
bq046IntegerRecommended46. change to feeling better within a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_46_feelbetter�
bq047IntegerRecommended47. soothe only with difficulty?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_47_difficultsoothe
bq048IntegerRecommended48. stay upset for 10 minutes or longer?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_48_upset10
bq049IntegerRecommended49. play for 5 minutes or less?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_49_playless5
bq050IntegerRecommended50. play for more than 10 minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_50_playmore10�
bq051IntegerRecommended51. continue to play while at the same time responding to your remarks or questions?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_51_playandrespond�
bq052IntegerRecommended52. watch rather than join?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_52_watch
bq053IntegerRecommended53. approach slowly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_53_slowlyapproach�
bq054IntegerRecommended54. seem uncomfortable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_54_uncomfortable
bq055IntegerRecommended55. complain about odors on others, such as perfume?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_55_odorcomplain�
bq056IntegerRecommended56. seem to be bothered by bright light?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_56_dislikebrightlight�
bq057IntegerRecommended57. move quickly from one place to another?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_57_movequickly
bq058IntegerRecommended58. notice the smoothness or roughness of objects she touched?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_58_noticesmooth�
bq059IntegerRecommended59. became sad or blue for no apparent reason?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_59_becomesad
bq060IntegerRecommended60. return to a previous activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_60_returnact
bq061IntegerRecommended61. have difficulty returning to the previous activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_61_diffreturn�
bq062IntegerRecommended62. seem frightened by monster characters?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_62_scaredmonster
bq063IntegerRecommended63. respond immediately?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_63_respondimmidiate�
bq064IntegerRecommended64. run to the door before getting ready?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_64_runtodoor
bq065IntegerRecommended65. get very excited?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_65_veryexcited
bq066IntegerRecommended66. become very happy?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_66_veryhappy
bq067IntegerRecommended67. seem to relax and enjoy himself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_67_relax
bq068IntegerRecommended68. get angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_68_getangry�
bq069IntegerRecommended69. toss about in the bed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_69_tossinbed
bq070IntegerRecommended70. sleep in one position only?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_70_sleeponepos
bq071IntegerRecommended71. swing or tap her foot?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_71_swingtap�
bq072IntegerRecommended72. fiddle with his hair, clothing, etc.?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_72_fiddle�
bq073IntegerRecommended73. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_73_repeat�
bq074IntegerRecommended74. like rough and rowdy games?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_74_roughgames�
bq075IntegerRecommended75. enjoy playing boisterous games like chase?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_75_boisterous�
bq076IntegerRecommended76. enjoy vigorously jumping on the couch or bed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_76_jumponbed
bq077IntegerRecommended77. turn away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_77_turnaway�
bq078IntegerRecommended78. become quiet?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_78_quiet
bq079IntegerRecommended79. seem comfortable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_79_comfortable
bq080IntegerRecommended80. seem eager to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_80_eageraway
bq081IntegerRecommended81. make protesting noises?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_81_protestnoise�
bq082IntegerRecommended82. sit on the sidelines and observe before joining in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_82_sideline�
bq083IntegerRecommended83. get involved immediately?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_83_involveimmediate�
bq084IntegerRecommended84. engage in an activity with the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_84_engageact
bq085IntegerRecommended85. seek out the company of the child?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_85_seekcompany
bq086IntegerRecommended86. scream with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_86_screamanger
bq087IntegerRecommended87. not become angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_87_notangry�
bq088IntegerRecommended88. sadly cry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_88_crysadly�
bq089IntegerRecommended89. not react with sadness?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_89_notsad�
bq090IntegerRecommended90. move quickly to another activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_90_movequickly
bq091IntegerRecommended91. stay involved for 10 minutes or more?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_91_staymore10�
bq092IntegerRecommended92. tire of the activity relatively quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_92_tiredquickly�
bq093IntegerRecommended93. pay attention to you right away when you called to her?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_93_payattention�
bq094IntegerRecommended94. seem to be disturbed by loud sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_94_disturbloudsound�
bq095IntegerRecommended95. stop going after a forbidden object when you used a toy to distract him?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_95_forbiddenobj�
bq096IntegerRecommended96. notice small things, such as dirt or a stain, on her clothes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_96_noticesmall
bq097IntegerRecommended97. seem uneasy about approaching an elevator or escalator?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_97_uneasyelevator�
bq098IntegerRecommended98. cry or show distress when approached by an unfamiliar animal?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_98_cry
bq099IntegerRecommended99. seem afraid of large, noisy vehicles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_99_afraidvehicles�
bq100IntegerRecommended100. show fear when the caregiver stepped out of sight?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_100_fearnocaregiver�
bq101IntegerRecommended101. seem to be one of the most active children?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_101_active
bq102IntegerRecommended102. sit quietly and watch?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_102_sitwatch
bq103IntegerRecommended103. want to be cuddled?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_103_cuddle
bq104IntegerRecommended104. seem to be frightened for no apparent reason?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_104_frighten
bq105IntegerRecommended105. seem to be irritated by the tags in his clothes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_105_tagirritate�
bq106IntegerRecommended106. notice when you were wearing new clothing?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_106_noticenewclothes
bq107IntegerRecommended107. react to beeping sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_107_reactbeepsound
bq108IntegerRecommended108. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_108_repeatmovement
bq109IntegerRecommended109. squirm and try to get away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_109_squirm
bq110IntegerRecommended110. stay still?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_110_staystll
bq111IntegerRecommended111. stop an activity quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_111_stopquick�
bq112IntegerRecommended112. stop the forbidden activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_112_stopforbidden�
bq113IntegerRecommended113. ignore your warning?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_113_ignorewarning�
bq114IntegerRecommended114. become sadly tearful?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_114_tearful�
bq115IntegerRecommended115. calm down quickly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_115_calmquick�
bq116IntegerRecommended116. have a hard time settling down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_116_hardtosettle
bq117IntegerRecommended117. seem to feel down or blue?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_117_feeldown
bq118IntegerRecommended118. become sadly tearful?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_118_sadtearful
bq119IntegerRecommended119. become angry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_119_angry�
bq120IntegerRecommended120. easily shift attention from one activity to another?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_120_easyshift�
bq121IntegerRecommended121. do more than one thing at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_121_multitask�
bq122IntegerRecommended122. run through the house?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_122_runaround�
bq123IntegerRecommended123. climb over furniture?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_123__climbfurniture�
bq124IntegerRecommended124. not care for rough and rowdy games?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_124_dislikerowdygames�
bq125IntegerRecommended125. enjoy activities such as being spun, etc?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_125_enjoyspun�
bq126IntegerRecommended126. become easily distracted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_126_easydistract
bq127IntegerRecommended127. play with a set of objects for 5 minutes or longer at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_127_playmore5�
bq128IntegerRecommended128. scratch herself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_128_sratchself
bq129IntegerRecommended129. tear materials close at hand?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_129_tearitems�
bq130IntegerRecommended130. get so worked up that he had trouble sitting still?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_130_troublesitstill�
bq131IntegerRecommended131. get very excited about getting it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_131_excitedgettingit
bq132IntegerRecommended132. remain pretty calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_132_remainclam
bq133IntegerRecommended133. seem eager to have it right away?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_133_eager�
bq134IntegerRecommended134. become frustrated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_134_frustrated
bq135IntegerRecommended135. protest with anger?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_135_protestanger
bq136IntegerRecommended136. have a temper tantrum?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_136_tantrum�
bq137IntegerRecommended137. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_137_sad�
bq138IntegerRecommended138. notice sights or sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_138_noticesightsound
bq139IntegerRecommended139. notice flying or crawling insects?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_139_noticeinsects�
bq140IntegerRecommended140. grab the object as soon as it was set down?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_140_grabobject
bq141IntegerRecommended141. look the object over before touching it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_141_lookbeforetouch�
bq142IntegerRecommended142. seem unable to wait for as long as 1 minute?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_142_notwait�
bq143IntegerRecommended143. go after it anyway?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_143_goafter�
bq144IntegerRecommended144. wait patiently?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_144_waitpatiently�
bq145IntegerRecommended145. whimper and cry?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_145_whimpercry
bq146IntegerRecommended146. smile?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_146_smile�
bq147IntegerRecommended147. make sounds of pleasure?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_147_soundpleasure�
bq148IntegerRecommended148. stay back and avoid eye contact?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_148_stayback
bq149IntegerRecommended149. hide her face?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_149_hideface
bq150IntegerRecommended150. warm up to the person within a few minutes?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_150_warmup
bq151IntegerRecommended151. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_151_sad�
bq152IntegerRecommended152. become bothered by sounds while in noisy environments?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_152_dislikenoise
bq153IntegerRecommended153. become bothered by scratchy materials like wool?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_153_dislikewool�
bq154IntegerRecommended154. notice changes in your appearance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_154_noticechange
bq155IntegerRecommended155. appear to listen to even very quiet sounds?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_155_listenquietsound
bq156IntegerRecommended156. seem full of energy, even in the evening?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_156_fullenergy
bq157IntegerRecommended157. immediately return to watching the TV program?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_157_returntv
bq158IntegerRecommended158. not finish watching the program?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_158_notfinishprg
bq159IntegerRecommended159. pull away and kick?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_159_pullkick
bq160IntegerRecommended160. seem to enjoy himself?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_160_enjoyself�
bq161IntegerRecommended161. mold to your body?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_161_moldtobody
bq162IntegerRecommended162. seek hugs and kisses?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_162_seekhugkiss�
bq163IntegerRecommended163. enjoy listening to the story?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_163_enjoystory
bq164IntegerRecommended164. become very enthusiastic?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_164_enthusiastic
bq165IntegerRecommended165. look forward to it?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_165_lookforward�
bq166IntegerRecommended166. remain pretty calm?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_166_calm
bq167IntegerRecommended167. stay interested in the book for 5 minutes or less?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_167_interestless5�
bq168IntegerRecommended168. stay interested in the book for more than 10 minutes at a time?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_168_interestmore10
bq169IntegerRecommended169. become easily distracted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_169_distracted
bq170IntegerRecommended170. enjoy looking at the books?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_170_lookatbook
bq171IntegerRecommended171. become easily frustrated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_171_frustrated
bq172IntegerRecommended172. want to interact with the adult?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_172_interactadult�
bq173IntegerRecommended173. stop an ongoing activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_173_stopactivity
bq174IntegerRecommended174. lower her voice?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_174_lowervoice
bq175IntegerRecommended175. be careful with something breakable?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_175_carefulbreakable
bq176IntegerRecommended176. not want to enter?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_176_notenter
bq177IntegerRecommended177. go right in?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_177_goin
bq178IntegerRecommended178. jump into the task before it was fully explained?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_178_jumpattask
bq179IntegerRecommended179. easily switch attention from speaker to speaker?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_179_switchattention�
bq180IntegerRecommended180. become irritated when his clothes were tight?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_180_irritated�
bq181IntegerRecommended181. notice smells from cooking?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_181_noticecokking�
bq182IntegerRecommended182. rock back and forth while sitting?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_182_rocksit�
bq183IntegerRecommended183. notice sirens from fire trucks or ambulances at a distance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_183_noticesirens
bq184IntegerRecommended184. get mad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_184_mad�
bq185IntegerRecommended185. have hurt feelings?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_185_hurtfeeling�
bq186IntegerRecommended186. cry for more than 3 minutes, even when being comforted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_186_crymore3
bq187IntegerRecommended187. cheer up within a minute or two when being comforted?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_187_cheerquick
bq188IntegerRecommended188. become easily soothed?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_188_easysoothe
bq189IntegerRecommended189. find another activity to do when asked?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_189_changeactivity
bq190IntegerRecommended190. want to jump from heights?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_190_jumpheight
bq191IntegerRecommended191. want to go down the slide in unusual ways?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_191_slideunusual
bq192IntegerRecommended192. enjoy being pushed fast on a wheeled vehicle?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_192_enjoypush�
bq193IntegerRecommended193. enjoy sitting down and playing quietly?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_193_enjoysitplay
bq194IntegerRecommended194. chew her lower lip?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_194_chewlip�
bq195IntegerRecommended195. stick out his tongue when concentrating?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_195_stickouttongue
bq196IntegerRecommended196. move from one task or activity to another without completing any?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_196_changeactivity
bq197IntegerRecommended197. have trouble focusing on a task without guidance?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_197_troublefocus
bq198IntegerRecommended198. become extremely animated?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_198_animated
bq199IntegerRecommended199. want to be involved in a group activity?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_199_grpactivity�
bq200IntegerRecommended200. enjoy playing with a number of different people?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_200_enjoydiffpeople�
bq201IntegerRecommended201. become sad?
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueq_201_becomesad
psqdcomString1,000RecommendedAdditional commentsBQNote, commentvalidity
ecbq_activityFloatRecommendedLevel (rate and intensity) of gross motor activity, including rate and extent of locomotion (=IBQ Activity)activity_level_energy�
ecbq_attn_focusFloatRecommendedSustained duration of orienting on an object of attention; resisting distraction (=IBQ Orienting)attentional_focusing
ecbq_attn_shiftFloatRecommendedThe ability to transfer attentional focus from one activity/task to anotherattentional_shifting
ecbq_cuddlinessFloatRecommendedChild�expression of enjoyment in and molding of the body to being held by a caregiver (=IBQ Cuddliness)cuddliness
ecbq_discomfortFloatRecommendedAmount of negative affect related to sensory qualities of stimulation, including intensity, rate or complexity of light, sound, texturediscomfort
ecbq_fearFloatRecommendedNegative affect, including unease, worry, or nervousness related to anticipated pain or distress and/or potentially threatening situations; startle to sudden events (=IBQ Fear)fear
ecbq_frustrationFloatRecommendedNegative affect related to interruption of ongoing tasks or goal blocking (aka Anger)frustration�
ecbq_high_pleasFloatRecommendedPleasure or enjoyment related to situations involving high stimulus intensity, rate, complexity, novelty and incongruity (=IBQ High_Pleas)high_intensity_pleasure�
ecbq_impulsiveFloatRecommendedSpeed of response initiationimpulsivity�
ecbq_inhib_cntrlFloatRecommendedThe capacity to stop, moderate, or refrain from a behavior under instructioninhibitory_control
ecbq_low_pleasFloatRecommendedPleasure or enjoyment related to situations involving low stimulus intensity, rate, complexity, novelty and incongruity (=IBQ Low_Pleas)low_intensity_pleasure
ecbq_motorFloatRecommendedRepetitive small-motor movements; fidgetingmotor_activation
ecbq_percept_sensFloatRecommendedDetection of slight, low intensity stimuli from the external environment (=IBQ Percept_Sens)perceptual_sensitivity
ecbq_pos_anticipateFloatRecommendedExcitement about expected pleasurable activities (=IBQ Approach)positive_anticipation�
ecbq_sadnessFloatRecommendedTearfulness or lowered mood related to exposure to personal suffering, disappointment, object loss, loss of approval, or response to other�suffering (=IBQ Sadness)sadness�
ecbq_shynessFloatRecommendedSlow or inhibited approach and/or discomfort in social situations involving novelty or uncertaintyshyness�
ecbq_sociabilityFloatRecommendedSeeking and taking pleasure in interactions with otherssociability�
ecbq_soothabilityFloatRecommendedRate of recovery from peak distress, excitement, or general arousal (=IBQ Fall_React)soothability�
ecbq_surgencyFloatRecommendedSurgency scoreCOMPUTE SURGENCY = mean(ECBQ_Activity, ECBQ_High_Pleas, ECBQ_Impulsive, ECBQ_Pos_Anticipate, ECBQ_Sociability)
ecbq_negative_affFloatRecommendedNegative affect scoreCOMPUTE NEGATIVE_AFF = mean(ECBQ_Discomfort, ECBQ_Fear, ECBQ_Frustration, ECBQ_Motor, ECBQ_Percept_Sens, ECBQ_Sadness, ECBQ_Shyness, (8 - ECBQ_Soothability))
ecbq_effort_cntrlFloatRecommendedEffort control scoreCOMPUTE EFFORT_CNTRL = mean(ECBQ_Attn_Focus, ECBQ_Attn_Shift, ECBQ_Cuddliness, ECBQ_Inhib_Cntrl, ECBQ_Low_Pleas)
siteString101RecommendedSiteStudy Site
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

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Distribution for DataStructure: ecbq01 and Element:
Chart Help

Filters enable researchers to view the data shared in NDA before applying for access or for selecting specific data for download or NDA Study assignment. For those with access to NDA shared data, you may select specific values to be included by selecting an individual bar chart item or by selecting a range of values (e.g. interview_age) using the "Add Range" button. Note that not all elements have appropriately distinct values like comments and subjectkey and are not available for filtering. Additionally, item level detail is not always provided by the research community as indicated by the number of null values given.

Filters for multiple data elements within a structure are supported. Selections across multiple data structures will be supported in a future version of NDA.