
subjectkey 
GUID 

Required 
The NDAR Global Unique Identifier (GUID) for research subject 
NDAR*




src_subject_id 
String 
20

Required 
Subject ID how it's defined in lab/project 


subj 

interview_date 
Date 

Required 
Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY 


BQDate, ecbq_doc 

interview_age 
Integer 

Required 
Age in months at the time of the interview/test/sampling/imaging. 
0 :: 1260

Age is rounded to chronological month. If the research participant is 15daysold at time of interview, the appropriate value would be 0 months. If the participant is 16daysold, the value would be 1 month.



sex 
String 
20

Required 
Sex of subject at birth 
M;F; O; NR

M = Male; F = Female; O=Other; NR = Not reported

gender 
Query

bq001 
Integer 

Recommended 
1. react with anger? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_1_reactanger 
Query

bq002 
Integer 

Recommended 
2. get irritable? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_2_irritable� 
Query

bq003 
Integer 

Recommended 
3. remain calm? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_3_calm 
Query

bq004 
Integer 

Recommended 
4. pull back and avoid the person? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_4_pullback 
Query

bq005 
Integer 

Recommended 
5. cling to a parent? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_5_clingparent� 
Query

bq006 
Integer 

Recommended 
6. startle at loud noises? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_6_loundsound 
Query

bq007 
Integer 

Recommended 
7. tap or drum with fingers on tables or other objects? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_7_tapdrum� 
Query

bq008 
Integer 

Recommended 
8. get irritated by scratchy sounds? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_8_scratchysound� 
Query

bq009 
Integer 

Recommended 
9. become uncomfortable when his socks were not aligned properly on his feet? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_9_socksunaligned 
Query

bq010 
Integer 

Recommended 
10. forget about it in a few minutes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_10_forget� 
Query

bq011 
Integer 

Recommended 
11. like making lots of noise? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_11_lotofnoise� 
Query

bq012 
Integer 

Recommended 
12. enjoy sitting quietly in the sunshine? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_12_quietsun� 
Query

bq013 
Integer 

Recommended 
13. want to climb to high places? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_13_climb 
Query

bq014 
Integer 

Recommended 
14. like to be held? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_14_held� 
Query

bq015 
Integer 

Recommended 
15. push against you until put down? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_15_push� 
Query

bq016 
Integer 

Recommended 
16. squirm? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_16_squirm� 
Query

bq017 
Integer 

Recommended 
17. struggle to get away? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_17_strugglegetaway 
Query

bq018 
Integer 

Recommended 
18. snuggle up next to you? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_18_snuggle 
Query

bq019 
Integer 

Recommended 
19. get easily irritated? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_19_easyirritate� 
Query

bq020 
Integer 

Recommended 
20. become sad? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_20_sad 
Query

bq021 
Integer 

Recommended 
21. engage in an activity with the child? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_21_engageactivity� 
Query

bq022 
Integer 

Recommended 
22. seek out the company of the child? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_22_seekcompany 
Query

bq023 
Integer 

Recommended 
23. stop and think before deciding? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_23_stopthink 
Query

bq024 
Integer 

Recommended 
24. decide what to do very quickly and go after it? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_24_decidequick 
Query

bq025 
Integer 

Recommended 
25. seem slow and unhurried about what to do next? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_25_slow� 
Query

bq026 
Integer 

Recommended 
26. run around your house or apartment anyway? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_26_runaround 
Query

bq027 
Integer 

Recommended 
27. touch an attractive item anyway? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_27_touchattractiveitem 
Query

bq028 
Integer 

Recommended 
28. play with something anyway? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_28_playsomething 
Query

bq029 
Integer 

Recommended 
29. enjoy just being quietly sung to? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_29_enjoysong 
Query

bq030 
Integer 

Recommended 
30. smile at the sound of words, as in nursery rhymes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_30_smilerhymes 
Query

bq031 
Integer 

Recommended 
31. enjoy just being talked to? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_31_enjoytalk 
Query

bq032 
Integer 

Recommended 
32. enjoy rhythmic activities, such as rocking or swaying? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_32_enjoyrhythm 
Query

bq033 
Integer 

Recommended 
33. become distressed when her hands were dirty? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_33_distressdirty 
Query

bq034 
Integer 

Recommended 
34. notice that material was very soft or rough? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_34_noticesoft� 
Query

bq035 
Integer 

Recommended 
35. notice lowpitched noises? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_35_noticelowpitch� 
Query

bq036 
Integer 

Recommended 
36. blink a lot? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_36_blink 
Query

bq037 
Integer 

Recommended 
37. get very enthusiastic about the things he was going to do? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_37_enthusiastic� 
Query

bq038 
Integer 

Recommended 
38. show fear at a loud sound? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_38_fearloudsound 
Query

bq039 
Integer 

Recommended 
39. seem afraid of the dark? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_39_afraiddark� 
Query

bq040 
Integer 

Recommended 
40. want to interact with the adult? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_40_interactadult 
Query

bq041 
Integer 

Recommended 
41. sit quietly? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_41_sitquiet� 
Query

bq042 
Integer 

Recommended 
42. splash, kick, or try to jump? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_42_splashkickjump� 
Query

bq043 
Integer 

Recommended 
43. look immediately when you pointed at something? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_43_lookpoint 
Query

bq044 
Integer 

Recommended 
44. choose to take chances for the fun and excitement of it? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_44_takechances 
Query

bq045 
Integer 

Recommended 
45. not like going down high slides? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_45_dislikehighslides 
Query

bq046 
Integer 

Recommended 
46. change to feeling better within a few minutes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_46_feelbetter� 
Query

bq047 
Integer 

Recommended 
47. soothe only with difficulty? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_47_difficultsoothe 
Query

bq048 
Integer 

Recommended 
48. stay upset for 10 minutes or longer? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_48_upset10 
Query

bq049 
Integer 

Recommended 
49. play for 5 minutes or less? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_49_playless5 
Query

bq050 
Integer 

Recommended 
50. play for more than 10 minutes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_50_playmore10� 
Query

bq051 
Integer 

Recommended 
51. continue to play while at the same time responding to your remarks or questions? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_51_playandrespond� 
Query

bq052 
Integer 

Recommended 
52. watch rather than join? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_52_watch 
Query

bq053 
Integer 

Recommended 
53. approach slowly? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_53_slowlyapproach� 
Query

bq054 
Integer 

Recommended 
54. seem uncomfortable? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_54_uncomfortable 
Query

bq055 
Integer 

Recommended 
55. complain about odors on others, such as perfume? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_55_odorcomplain� 
Query

bq056 
Integer 

Recommended 
56. seem to be bothered by bright light? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_56_dislikebrightlight� 
Query

bq057 
Integer 

Recommended 
57. move quickly from one place to another? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_57_movequickly 
Query

bq058 
Integer 

Recommended 
58. notice the smoothness or roughness of objects she touched? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_58_noticesmooth� 
Query

bq059 
Integer 

Recommended 
59. became sad or blue for no apparent reason? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_59_becomesad 
Query

bq060 
Integer 

Recommended 
60. return to a previous activity? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_60_returnact 
Query

bq061 
Integer 

Recommended 
61. have difficulty returning to the previous activity? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_61_diffreturn� 
Query

bq062 
Integer 

Recommended 
62. seem frightened by monster characters? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_62_scaredmonster 
Query

bq063 
Integer 

Recommended 
63. respond immediately? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_63_respondimmidiate� 
Query

bq064 
Integer 

Recommended 
64. run to the door before getting ready? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_64_runtodoor 
Query

bq065 
Integer 

Recommended 
65. get very excited? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_65_veryexcited 
Query

bq066 
Integer 

Recommended 
66. become very happy? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_66_veryhappy 
Query

bq067 
Integer 

Recommended 
67. seem to relax and enjoy himself? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_67_relax 
Query

bq068 
Integer 

Recommended 
68. get angry? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_68_getangry� 
Query

bq069 
Integer 

Recommended 
69. toss about in the bed? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_69_tossinbed 
Query

bq070 
Integer 

Recommended 
70. sleep in one position only? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_70_sleeponepos 
Query

bq071 
Integer 

Recommended 
71. swing or tap her foot? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_71_swingtap� 
Query

bq072 
Integer 

Recommended 
72. fiddle with his hair, clothing, etc.? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_72_fiddle� 
Query

bq073 
Integer 

Recommended 
73. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_73_repeat� 
Query

bq074 
Integer 

Recommended 
74. like rough and rowdy games? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_74_roughgames� 
Query

bq075 
Integer 

Recommended 
75. enjoy playing boisterous games like chase? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_75_boisterous� 
Query

bq076 
Integer 

Recommended 
76. enjoy vigorously jumping on the couch or bed? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_76_jumponbed 
Query

bq077 
Integer 

Recommended 
77. turn away? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_77_turnaway� 
Query

bq078 
Integer 

Recommended 
78. become quiet? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_78_quiet 
Query

bq079 
Integer 

Recommended 
79. seem comfortable? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_79_comfortable 
Query

bq080 
Integer 

Recommended 
80. seem eager to get away? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_80_eageraway 
Query

bq081 
Integer 

Recommended 
81. make protesting noises? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_81_protestnoise� 
Query

bq082 
Integer 

Recommended 
82. sit on the sidelines and observe before joining in? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_82_sideline� 
Query

bq083 
Integer 

Recommended 
83. get involved immediately? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_83_involveimmediate� 
Query

bq084 
Integer 

Recommended 
84. engage in an activity with the child? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_84_engageact 
Query

bq085 
Integer 

Recommended 
85. seek out the company of the child? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_85_seekcompany 
Query

bq086 
Integer 

Recommended 
86. scream with anger? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_86_screamanger 
Query

bq087 
Integer 

Recommended 
87. not become angry? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_87_notangry� 
Query

bq088 
Integer 

Recommended 
88. sadly cry? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_88_crysadly� 
Query

bq089 
Integer 

Recommended 
89. not react with sadness? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_89_notsad� 
Query

bq090 
Integer 

Recommended 
90. move quickly to another activity? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_90_movequickly 
Query

bq091 
Integer 

Recommended 
91. stay involved for 10 minutes or more? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_91_staymore10� 
Query

bq092 
Integer 

Recommended 
92. tire of the activity relatively quickly? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_92_tiredquickly� 
Query

bq093 
Integer 

Recommended 
93. pay attention to you right away when you called to her? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_93_payattention� 
Query

bq094 
Integer 

Recommended 
94. seem to be disturbed by loud sounds? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_94_disturbloudsound� 
Query

bq095 
Integer 

Recommended 
95. stop going after a forbidden object when you used a toy to distract him? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_95_forbiddenobj� 
Query

bq096 
Integer 

Recommended 
96. notice small things, such as dirt or a stain, on her clothes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_96_noticesmall 
Query

bq097 
Integer 

Recommended 
97. seem uneasy about approaching an elevator or escalator? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_97_uneasyelevator� 
Query

bq098 
Integer 

Recommended 
98. cry or show distress when approached by an unfamiliar animal? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_98_cry 
Query

bq099 
Integer 

Recommended 
99. seem afraid of large, noisy vehicles? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_99_afraidvehicles� 
Query

bq100 
Integer 

Recommended 
100. show fear when the caregiver stepped out of sight? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_100_fearnocaregiver� 
Query

bq101 
Integer 

Recommended 
101. seem to be one of the most active children? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_101_active 
Query

bq102 
Integer 

Recommended 
102. sit quietly and watch? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_102_sitwatch 
Query

bq103 
Integer 

Recommended 
103. want to be cuddled? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_103_cuddle 
Query

bq104 
Integer 

Recommended 
104. seem to be frightened for no apparent reason? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_104_frighten 
Query

bq105 
Integer 

Recommended 
105. seem to be irritated by the tags in his clothes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_105_tagirritate� 
Query

bq106 
Integer 

Recommended 
106. notice when you were wearing new clothing? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_106_noticenewclothes 
Query

bq107 
Integer 

Recommended 
107. react to beeping sounds? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_107_reactbeepsound 
Query

bq108 
Integer 

Recommended 
108. show repeated movements like squinting, hunching up the shoulders, or twitching the facial muscles? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_108_repeatmovement 
Query

bq109 
Integer 

Recommended 
109. squirm and try to get away? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_109_squirm 
Query

bq110 
Integer 

Recommended 
110. stay still? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_110_staystll 
Query

bq111 
Integer 

Recommended 
111. stop an activity quickly? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_111_stopquick� 
Query

bq112 
Integer 

Recommended 
112. stop the forbidden activity? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_112_stopforbidden� 
Query

bq113 
Integer 

Recommended 
113. ignore your warning? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_113_ignorewarning� 
Query

bq114 
Integer 

Recommended 
114. become sadly tearful? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_114_tearful� 
Query

bq115 
Integer 

Recommended 
115. calm down quickly? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_115_calmquick� 
Query

bq116 
Integer 

Recommended 
116. have a hard time settling down? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_116_hardtosettle 
Query

bq117 
Integer 

Recommended 
117. seem to feel down or blue? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_117_feeldown 
Query

bq118 
Integer 

Recommended 
118. become sadly tearful? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_118_sadtearful 
Query

bq119 
Integer 

Recommended 
119. become angry? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_119_angry� 
Query

bq120 
Integer 

Recommended 
120. easily shift attention from one activity to another? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_120_easyshift� 
Query

bq121 
Integer 

Recommended 
121. do more than one thing at a time? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_121_multitask� 
Query

bq122 
Integer 

Recommended 
122. run through the house? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_122_runaround� 
Query

bq123 
Integer 

Recommended 
123. climb over furniture? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_123__climbfurniture� 
Query

bq124 
Integer 

Recommended 
124. not care for rough and rowdy games? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_124_dislikerowdygames� 
Query

bq125 
Integer 

Recommended 
125. enjoy activities such as being spun, etc? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_125_enjoyspun� 
Query

bq126 
Integer 

Recommended 
126. become easily distracted? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_126_easydistract 
Query

bq127 
Integer 

Recommended 
127. play with a set of objects for 5 minutes or longer at a time? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_127_playmore5� 
Query

bq128 
Integer 

Recommended 
128. scratch herself? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_128_sratchself 
Query

bq129 
Integer 

Recommended 
129. tear materials close at hand? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_129_tearitems� 
Query

bq130 
Integer 

Recommended 
130. get so worked up that he had trouble sitting still? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_130_troublesitstill� 
Query

bq131 
Integer 

Recommended 
131. get very excited about getting it? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_131_excitedgettingit 
Query

bq132 
Integer 

Recommended 
132. remain pretty calm? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_132_remainclam 
Query

bq133 
Integer 

Recommended 
133. seem eager to have it right away? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_133_eager� 
Query

bq134 
Integer 

Recommended 
134. become frustrated? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_134_frustrated 
Query

bq135 
Integer 

Recommended 
135. protest with anger? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_135_protestanger 
Query

bq136 
Integer 

Recommended 
136. have a temper tantrum? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_136_tantrum� 
Query

bq137 
Integer 

Recommended 
137. become sad? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_137_sad� 
Query

bq138 
Integer 

Recommended 
138. notice sights or sounds? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_138_noticesightsound 
Query

bq139 
Integer 

Recommended 
139. notice flying or crawling insects? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_139_noticeinsects� 
Query

bq140 
Integer 

Recommended 
140. grab the object as soon as it was set down? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_140_grabobject 
Query

bq141 
Integer 

Recommended 
141. look the object over before touching it? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_141_lookbeforetouch� 
Query

bq142 
Integer 

Recommended 
142. seem unable to wait for as long as 1 minute? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_142_notwait� 
Query

bq143 
Integer 

Recommended 
143. go after it anyway? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_143_goafter� 
Query

bq144 
Integer 

Recommended 
144. wait patiently? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_144_waitpatiently� 
Query

bq145 
Integer 

Recommended 
145. whimper and cry? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_145_whimpercry 
Query

bq146 
Integer 

Recommended 
146. smile? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_146_smile� 
Query

bq147 
Integer 

Recommended 
147. make sounds of pleasure? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_147_soundpleasure� 
Query

bq148 
Integer 

Recommended 
148. stay back and avoid eye contact? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_148_stayback 
Query

bq149 
Integer 

Recommended 
149. hide her face? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_149_hideface 
Query

bq150 
Integer 

Recommended 
150. warm up to the person within a few minutes? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_150_warmup 
Query

bq151 
Integer 

Recommended 
151. become sad? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_151_sad� 
Query

bq152 
Integer 

Recommended 
152. become bothered by sounds while in noisy environments? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_152_dislikenoise 
Query

bq153 
Integer 

Recommended 
153. become bothered by scratchy materials like wool? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_153_dislikewool� 
Query

bq154 
Integer 

Recommended 
154. notice changes in your appearance? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_154_noticechange 
Query

bq155 
Integer 

Recommended 
155. appear to listen to even very quiet sounds? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_155_listenquietsound 
Query

bq156 
Integer 

Recommended 
156. seem full of energy, even in the evening? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_156_fullenergy 
Query

bq157 
Integer 

Recommended 
157. immediately return to watching the TV program? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_157_returntv 
Query

bq158 
Integer 

Recommended 
158. not finish watching the program? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_158_notfinishprg 
Query

bq159 
Integer 

Recommended 
159. pull away and kick? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_159_pullkick 
Query

bq160 
Integer 

Recommended 
160. seem to enjoy himself? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_160_enjoyself� 
Query

bq161 
Integer 

Recommended 
161. mold to your body? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_161_moldtobody 
Query

bq162 
Integer 

Recommended 
162. seek hugs and kisses? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_162_seekhugkiss� 
Query

bq163 
Integer 

Recommended 
163. enjoy listening to the story? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_163_enjoystory 
Query

bq164 
Integer 

Recommended 
164. become very enthusiastic? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_164_enthusiastic 
Query

bq165 
Integer 

Recommended 
165. look forward to it? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_165_lookforward� 
Query

bq166 
Integer 

Recommended 
166. remain pretty calm? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_166_calm 
Query

bq167 
Integer 

Recommended 
167. stay interested in the book for 5 minutes or less? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_167_interestless5� 
Query

bq168 
Integer 

Recommended 
168. stay interested in the book for more than 10 minutes at a time? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_168_interestmore10 
Query

bq169 
Integer 

Recommended 
169. become easily distracted? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_169_distracted 
Query

bq170 
Integer 

Recommended 
170. enjoy looking at the books? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_170_lookatbook 
Query

bq171 
Integer 

Recommended 
171. become easily frustrated? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_171_frustrated 
Query

bq172 
Integer 

Recommended 
172. want to interact with the adult? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_172_interactadult� 
Query

bq173 
Integer 

Recommended 
173. stop an ongoing activity? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_173_stopactivity 
Query

bq174 
Integer 

Recommended 
174. lower her voice? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_174_lowervoice 
Query

bq175 
Integer 

Recommended 
175. be careful with something breakable? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_175_carefulbreakable 
Query

bq176 
Integer 

Recommended 
176. not want to enter? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_176_notenter 
Query

bq177 
Integer 

Recommended 
177. go right in? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_177_goin 
Query

bq178 
Integer 

Recommended 
178. jump into the task before it was fully explained? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_178_jumpattask 
Query

bq179 
Integer 

Recommended 
179. easily switch attention from speaker to speaker? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_179_switchattention� 
Query

bq180 
Integer 

Recommended 
180. become irritated when his clothes were tight? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_180_irritated� 
Query

bq181 
Integer 

Recommended 
181. notice smells from cooking? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_181_noticecokking� 
Query

bq182 
Integer 

Recommended 
182. rock back and forth while sitting? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_182_rocksit� 
Query

bq183 
Integer 

Recommended 
183. notice sirens from fire trucks or ambulances at a distance? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_183_noticesirens 
Query

bq184 
Integer 

Recommended 
184. get mad? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_184_mad� 
Query

bq185 
Integer 

Recommended 
185. have hurt feelings? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_185_hurtfeeling� 
Query

bq186 
Integer 

Recommended 
186. cry for more than 3 minutes, even when being comforted? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_186_crymore3 
Query

bq187 
Integer 

Recommended 
187. cheer up within a minute or two when being comforted? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_187_cheerquick 
Query

bq188 
Integer 

Recommended 
188. become easily soothed? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_188_easysoothe 
Query

bq189 
Integer 

Recommended 
189. find another activity to do when asked? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_189_changeactivity 
Query

bq190 
Integer 

Recommended 
190. want to jump from heights? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_190_jumpheight 
Query

bq191 
Integer 

Recommended 
191. want to go down the slide in unusual ways? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_191_slideunusual 
Query

bq192 
Integer 

Recommended 
192. enjoy being pushed fast on a wheeled vehicle? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_192_enjoypush� 
Query

bq193 
Integer 

Recommended 
193. enjoy sitting down and playing quietly? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_193_enjoysitplay 
Query

bq194 
Integer 

Recommended 
194. chew her lower lip? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_194_chewlip� 
Query

bq195 
Integer 

Recommended 
195. stick out his tongue when concentrating? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_195_stickouttongue 
Query

bq196 
Integer 

Recommended 
196. move from one task or activity to another without completing any? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_196_changeactivity 
Query

bq197 
Integer 

Recommended 
197. have trouble focusing on a task without guidance? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_197_troublefocus 
Query

bq198 
Integer 

Recommended 
198. become extremely animated? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_198_animated 
Query

bq199 
Integer 

Recommended 
199. want to be involved in a group activity? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_199_grpactivity� 
Query

bq200 
Integer 

Recommended 
200. enjoy playing with a number of different people? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_200_enjoydiffpeople� 
Query

bq201 
Integer 

Recommended 
201. become sad? 

0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; 9 = Missing value

q_201_becomesad 

psqdcom 
String 
1,000

Recommended 
Additional comments 


BQNote, commentvalidity 
Query

ecbq_activity 
Float 

Recommended 
Level (rate and intensity) of gross motor activity, including rate and extent of locomotion (=IBQ Activity) 


activity_level_energy� 
Query

ecbq_attn_focus 
Float 

Recommended 
Sustained duration of orienting on an object of attention; resisting distraction (=IBQ Orienting) 


attentional_focusing 
Query

ecbq_attn_shift 
Float 

Recommended 
The ability to transfer attentional focus from one activity/task to another 


attentional_shifting 
Query

ecbq_cuddliness 
Float 

Recommended 
Child�expression of enjoyment in and molding of the body to being held by a caregiver (=IBQ Cuddliness) 


cuddliness 
Query

ecbq_discomfort 
Float 

Recommended 
Amount of negative affect related to sensory qualities of stimulation, including intensity, rate or complexity of light, sound, texture 


discomfort 
Query

ecbq_fear 
Float 

Recommended 
Negative affect, including unease, worry, or nervousness related to anticipated pain or distress and/or potentially threatening situations; startle to sudden events (=IBQ Fear) 


fear 
Query

ecbq_frustration 
Float 

Recommended 
Negative affect related to interruption of ongoing tasks or goal blocking (aka Anger) 


frustration� 
Query

ecbq_high_pleas 
Float 

Recommended 
Pleasure or enjoyment related to situations involving high stimulus intensity, rate, complexity, novelty and incongruity (=IBQ High_Pleas) 


high_intensity_pleasure� 
Query

ecbq_impulsive 
Float 

Recommended 
Speed of response initiation 


impulsivity� 
Query

ecbq_inhib_cntrl 
Float 

Recommended 
The capacity to stop, moderate, or refrain from a behavior under instruction 


inhibitory_control 
Query

ecbq_low_pleas 
Float 

Recommended 
Pleasure or enjoyment related to situations involving low stimulus intensity, rate, complexity, novelty and incongruity (=IBQ Low_Pleas) 


low_intensity_pleasure 
Query

ecbq_motor 
Float 

Recommended 
Repetitive smallmotor movements; fidgeting 


motor_activation 
Query

ecbq_percept_sens 
Float 

Recommended 
Detection of slight, low intensity stimuli from the external environment (=IBQ Percept_Sens) 


perceptual_sensitivity 
Query

ecbq_pos_anticipate 
Float 

Recommended 
Excitement about expected pleasurable activities (=IBQ Approach) 


positive_anticipation� 
Query

ecbq_sadness 
Float 

Recommended 
Tearfulness or lowered mood related to exposure to personal suffering, disappointment, object loss, loss of approval, or response to other�suffering (=IBQ Sadness) 


sadness� 
Query

ecbq_shyness 
Float 

Recommended 
Slow or inhibited approach and/or discomfort in social situations involving novelty or uncertainty 


shyness� 
Query

ecbq_sociability 
Float 

Recommended 
Seeking and taking pleasure in interactions with others 


sociability� 
Query

ecbq_soothability 
Float 

Recommended 
Rate of recovery from peak distress, excitement, or general arousal (=IBQ Fall_React) 


soothability� 
Query

ecbq_surgency 
Float 

Recommended 
Surgency score 

COMPUTE SURGENCY = mean(ECBQ_Activity, ECBQ_High_Pleas, ECBQ_Impulsive, ECBQ_Pos_Anticipate, ECBQ_Sociability)


Query

ecbq_negative_aff 
Float 

Recommended 
Negative affect score 

COMPUTE NEGATIVE_AFF = mean(ECBQ_Discomfort, ECBQ_Fear, ECBQ_Frustration, ECBQ_Motor, ECBQ_Percept_Sens, ECBQ_Sadness, ECBQ_Shyness, (8  ECBQ_Soothability))


Query

ecbq_effort_cntrl 
Float 

Recommended 
Effort control score 

COMPUTE EFFORT_CNTRL = mean(ECBQ_Attn_Focus, ECBQ_Attn_Shift, ECBQ_Cuddliness, ECBQ_Inhib_Cntrl, ECBQ_Low_Pleas)



site 
String 
101

Recommended 
Site 

Study Site



relationship 
Integer 

Recommended 
Relationship of respondent to individual 
1::94;999

1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Stepmother; 24 = Stepfather; 25=Aunt; 26=Uncle; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Soninlaw/Daughterin law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = nonrelative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); 999=Missing; 89 = Biological parent; 90=Other; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parent; 94 = Coworker

