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Filter Cart

The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

Frequently Asked Questions

Glossary

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NDA provides a single access to de-identified autism research data. For permission to download data, you will need an NDA account with approved access to NDA or a connected repository (AGRE, IAN, or the ATP). For NDA access, you need to be a research investigator sponsored by an NIH recognized institution with federal wide assurance. See Request Access for more information.

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Data Structures with shared data
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Fear Survey Schedule

383 Shared Subjects

N/A
Clinical Assessments
Fear
07/10/2019
fssr01
03/24/2020
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Recommended Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Required field visit_date
interview_age Integer Recommended Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Recommended Sex of the subject M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported gender
visit String 60 Recommended Visit name visit_number
fsscr_1 Integer Recommended 1. Giving an oral report. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_2 Integer Recommended 2. Riding in the car or bus. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_3 Integer Recommended 3. Getting punished by mother. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_4 Integer Recommended 4. Lizards. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_5 Integer Recommended 5. Looking foolish. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_6 Integer Recommended 6. Ghosts or spooky things. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_7 Integer Recommended 7. Sharp objects. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_8 Integer Recommended 8. Having to go to the hospital. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_9 Integer Recommended 9. Death or dead people. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_10 Integer Recommended 10. Getting lost in a strange place. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_11 Integer Recommended 11. Snakes. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_12 Integer Recommended 12. Talking on the telephone. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_13 Integer Recommended 13. Roller coaster or carnival rides. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_14 Integer Recommended 14. Getting sick at school. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_15 Integer Recommended 15. Being sent to the principal. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_16 Integer Recommended 16. Riding on the train. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_17 Integer Recommended 17. Being left at home with a sitter. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_18 Integer Recommended 18. Bears or wolves. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_19 Integer Recommended 19. Meeting someone for the first time. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_20 Integer Recommended 20. Bombing attacks---being invaded. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_21 Integer Recommended 21. Getting a shot from the nurse or doctor. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_22 Integer Recommended 22. Going to the dentist. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_23 Integer Recommended 23. High places like mountains. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_24 Integer Recommended 24. Being teased. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_25 Integer Recommended 25. Spiders. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_26 Integer Recommended 26. A burglar breaking into our house. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_27 Integer Recommended 27. Flying in an airplane. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_28 Integer Recommended 28. Being called on by the teacher. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_29 Integer Recommended 29. Getting poor grades. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_30 Integer Recommended 30. Bats or birds. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_31 Integer Recommended 31. My parents criticizing me. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_32 Integer Recommended 32. Guns. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_33 Integer Recommended 33. Being in a fight. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_34 Integer Recommended 34. FIre---getting burned. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_35 Integer Recommended 35. Getting a cut or injury. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_36 Integer Recommended 36. Being in a big crowd. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_37 Integer Recommended 37. Thunderstorms. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_38 Integer Recommended 38. Having to eat some food I don't like. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_39 Integer Recommended 39. Cats. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_40 Integer Recommended 40. Failing a test. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_41 Integer Recommended 41. Being hit by a car or truck. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_42 Integer Recommended 42. Having to go to school. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_43 Integer Recommended 43. Playing rough games during recess. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_44 Integer Recommended 44. Having my parents argue. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_45 Integer Recommended 45. Dark rooms or closets. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_46 Integer Recommended 46. Having to put on a recital or perfromance. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_47 Integer Recommended 47. Ants or beetles. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_48 Integer Recommended 48. Being criticized by others. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_49 Integer Recommended 49. Strange looking people. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_50 Integer Recommended 50. The sight of blood. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_51 Integer Recommended 51. Going to the doctor. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_52 Integer Recommended 52. Strange or mean looking dogs. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_53 Integer Recommended 53. Cemeteries (graveyards). 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_54 Integer Recommended 54. Getting a report card. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_55 Integer Recommended 55. Getting a haircut. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_56 Integer Recommended 56. Deep water or the ocean. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_57 Integer Recommended 57. Nightmares. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_58 Integer Recommended 58. Falling from high places. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_59 Integer Recommended 59. Getting a shock from electricity. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_60 Integer Recommended 60. Going to bed in the dark. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_61 Integer Recommended 61. Getting car sick. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_62 Integer Recommended 62. Being alone. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_63 Integer Recommended 63. Having to wear clothes different from others. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_64 Integer Recommended 64. Getting punished by my father. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_65 Integer Recommended 65. Having to stay after school. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_66 Integer Recommended 66. Making mistakes. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_67 Integer Recommended 67. Mystery movies. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_68 Integer Recommended 68. Loud sirens. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_69 Integer Recommended 69. Doing something new. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_70 Integer Recommended 70. Germs or getting a serious illness. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_71 Integer Recommended 71. Closed spaces. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_72 Integer Recommended 72. Earthquakes. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_73 Integer Recommended 73. Terrorists. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_74 Integer Recommended 74. Elevators. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_75 Integer Recommended 75. Dark places. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_76 Integer Recommended 76. Not being able to breathe. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_77 Integer Recommended 77. Getting a bee sting. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_78 Integer Recommended 78. Worms or snails. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_79 Integer Recommended 79. Rats or mice. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_80 Integer Recommended 80. Taking a test. 0::2; 9999 0=None; 1=Some; 2=A lot; 9999=Missing
fsscr_facr_sc Integer Recommended FSSCR-Failure and Criticism score 0::46
fsscr_unk_sc Integer Recommended FSSCR-The Unknown score 0::36
fsscr_misa_sc Integer Recommended FSSCR-Minor Injury and Small Animals score 0::34
fsscr_dd_sc Integer Recommended FSSCR-Danger and Death score 0::24
fsscr_mefe_sc Integer Recommended FSSCR-Medical Fears score 0::8
fsscr_miit_sc Integer Recommended FSSCR-Miscellaneous Items score 0::12
fsscr_tot Integer Recommended FSSCR Total Fear Score 0::160
fss_01 Integer Recommended Hypodermic needles 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fss_02 Integer Recommended Worms 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fss_03 Integer Recommended Rats and Mice 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fss_04 Integer Recommended Spiders 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fss_05 Integer Recommended Snakes 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fss_06 Integer Recommended Stinging Insects 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fss_07 Integer Recommended Heights 0::5 0=None; 1=Very little fear; 2=A little fear; 3=Some fear; 4=Much fear; 5=Very much fear; 6=Terror
fear_rating_chicken Integer Recommended Amount of fear felt towards: Chicken 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_mouse Integer Recommended Amount of fear felt towards: Mouse 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_dog Integer Recommended Amount of fear felt towards: Dog 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_cat Integer Recommended Amount of fear felt towards: Cat 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_horses Integer Recommended Amount of fear felt towards: Horses 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_shark Integer Recommended Amount of fear felt towards: 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_fish Integer Recommended Amount of fear felt towards: 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_gecko Integer Recommended Amount of fear felt towards: Shark 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_turtle Integer Recommended Amount of fear felt towards: Turtle 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_beetles Integer Recommended Amount of fear felt towards: Beetles 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_grasshoppers Integer Recommended Amount of fear felt towards: Grasshoppers 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_caterpillar Integer Recommended Amount of fear felt towards: Caterpillar 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_flies Integer Recommended Amount of fear felt towards: Flies 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_peacock Integer Recommended Amount of fear felt towards: Peacock 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_guinea_pig Integer Recommended Amount of fear felt towards: Guinea Pig 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_sheep Integer Recommended Amount of fear felt towards: Sheep 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_rabbits Integer Recommended Amount of fear felt towards: Rabbits 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_giraffe Integer Recommended Amount of fear felt towards: Giraffe 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_whale Integer Recommended Amount of fear felt towards: Whale 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_dolphins Integer Recommended Amount of fear felt towards: Dolphins 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_frog Integer Recommended Amount of fear felt towards: Frog 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_chair Integer Recommended Amount of fear felt towards: Chairs 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_umbrella Integer Recommended Amount of fear felt towards: Umbrella 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_phone Integer Recommended Amount of fear felt towards: Phone 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_guitars Integer Recommended Amount of fear felt towards: Guitars 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_keys Integer Recommended Amount of fear felt towards: Keys 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_hammer Integer Recommended Amount of fear felt towards: Hammer 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_scissors Integer Recommended Amount of fear felt towards: Scissors 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_bike Integer Recommended Amount of fear felt towards: Bike 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_car Integer Recommended Amount of fear felt towards: Car 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_airplane Integer Recommended Amount of fear felt towards: Airplanes 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_cockroach Integer Recommended Amount of fear felt towards: Cockroach 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_snake Integer Recommended Amount of fear felt towards: Snakes 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_spider Integer Recommended Amount of fear felt towards: Spiders 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_worms Integer Recommended Amount of fear felt towards: Worms 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_ants Integer Recommended Amount of fear felt towards: Ants 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_bee Integer Recommended Amount of fear felt towards: Bee 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_butterflies Integer Recommended Amount of fear felt towards: Butterflies 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_birds Integer Recommended Amount of fear felt towards: Bird 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
fear_rating_bat Integer Recommended Amount of fear felt towards: Bat 0::4 0= Not at all; 1= A little; 2= A fair amount; 3= Much; 4= Very Much
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

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