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The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

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Infant Behavior Questionnaire Revised

ibq_r

01

Infant Behavior Questionnaire Revised

Download Definition as
Download Submission Template as
Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*CandidateGUID, GUID
src_subject_idString20RequiredSubject ID how it's defined in lab/projectIBISID, ssidn00, ssidno00, subj
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYYRequired fieldDate_taken, IBQRDate, ibq_doc, ssibqdat03, ssibqdat06, ssibqdat09, ssibqrdat
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.Candidate_Age, Candidate_Age_in_Months, etimos00
sexString20RequiredSex of the subjectM;FM = Male; F = Femalegender, ssgndr
ibqrfe001IntegerRecommended1. lie or sit quietly
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq2_ibq2_2, ibq4_12, ibqmat4, ibqrdq01, q_1
ibqrfe002IntegerRecommended2. squirm or kick
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq2_ibq2_3, ibq5_12, ibqmat5, ibqrdq02, q_2
ibqrfe003IntegerRecommended3. wave arms
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq3_2, ibq6_12, ibqmat6, ibqrdq03, q_3
ibqrfe004IntegerRecommended4. notice lumpy texture in food
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq04, q_4
ibqrfe005IntegerRecommended5. seem to enjoy the closeness
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq05, q_5
ibqrfe006IntegerRecommended6. snuggle even after done
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq06, q_6
ibqrfe007IntegerRecommended7. seem eager to get away
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq07, q_7
ibqrfe008IntegerRecommended8. waiting in a high chair for food
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq08, q_8
ibqrfe009IntegerRecommended9. when ready for more food
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq09, q_9
ibqrfe010IntegerRecommended10. when had enough to eat
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq3_3, ibq7_12, ibqmat7, ibqrdq10, q_10
ibqrsl011IntegerRecommended11. show no fussing or crying
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq5_2, ibqrdq11, q_11
ibqrsl012IntegerRecommended12. toss about in the crib
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_12, ibq6_2, ibqmat13, ibqrdq12, q_12
ibqrsl013IntegerRecommended13. move from middle to end
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq14_12, ibq6_3, ibqmat14, ibqrdq13, q_13
ibqrsl014IntegerRecommended14. sleep in one position only
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq15_12, ibq6_4, ibqmat15, ibqrdq14, q_14
ibqrsl015IntegerRecommended15. fuss or cry immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq16_12, ibq7_2, ibqmat16, ibqrdq15, q_15
ibqrsl016IntegerRecommended16. play quietly in the crib
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_12, ibq7_5, ibqmat17, ibqrdq16, q_16
ibqrsl017IntegerRecommended17. cry if someone does not come
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq19_12, ibq7_4, ibqmat19, ibqrdq17, q_17
ibqrsl018IntegerRecommended18. angry when left in the crib
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq20_12, ibq8_2, ibqmat20, ibqrdq18, q_18
ibqrsl019IntegerRecommended19. contented when left in the crib
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq21_12, ibq8_5, ibqmat21, ibqrdq19, q_19
ibqrsl020IntegerRecommended20. cry or fuss before sleep for naps
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq22_12, ibq8_3, ibqmat22, ibqrdq20, q_20
ibqrsl021IntegerRecommended21. fall asleep within 10 minutes
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq21, q_21
ibqrsl022IntegerRecommended22. hard time settling down to sleep
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq22, q_22
ibqrsl023IntegerRecommended23. settle down to sleep easily
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq12_12, ibqmat12, ibqrdq23, q_23
ibqrsl024IntegerRecommended24. hard time going back to sleep
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq24, q_24
ibqrsl025IntegerRecommended25. go back to sleep immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq25, q_25
ibqrsl026IntegerRecommended26. stay awake for a long time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq26, q_26
ibqrsl027IntegerRecommended27. go to sleep immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq27, q_27
ibqrsl028IntegerRecommended28. settle down quickly
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq28, q_28
ibqrsl029IntegerRecommended29. hard time settling down
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq29, q_29
ibqrsl030IntegerRecommended30. whimper or sob
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq30, q_30
ibqrsl031IntegerRecommended31. become tearful
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq31, q_31
ibqrba032IntegerRecommended32. wave arms and kick
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq23_12, ibq9_2, ibqmat23, ibqrdq32, q_32
ibqrba033IntegerRecommended33. squirm and/or try to roll away
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq24_12, ibq9_5, ibqmat24, ibqrdq33, q_33
ibqrba034IntegerRecommended34. smile or laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq25_12, ibq9_3, ibqmat25, ibqrdq34, q_34
ibqrba035IntegerRecommended35. coo or vocalize
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq18_12, ibqmat18, ibqrdq35, q_35
ibqrba036IntegerRecommended36. smile
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq10_5, ibq27_12, ibqmat27, ibqrdq36, q_36
ibqrba037IntegerRecommended37. laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq10_3, ibq28_12, ibqmat28, ibqrdq37, q_37
ibqrba038IntegerRecommended38. splash or kick
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq10_8, ibq30_12, ibqmat30, ibqrdq38, q_38
ibqrba039IntegerRecommended39. turn body and/or squirm
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq10_9, ibq31_12, ibqmat31, ibqrdq39, q_39
ibqrba040IntegerRecommended40. smile or laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq11_2, ibq32_12, ibqmat32, ibqrdq40, q_40
ibqrba041IntegerRecommended41. fuss or cry
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq11_7, ibq33_12, ibqmat33, ibqrdq41, q_41
ibqrba042IntegerRecommended42. coo
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq42, q_42
ibqrba043IntegerRecommended43.smile
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq43, q_43
ibqrba044IntegerRecommended44. fuss or cry
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq12_7, ibqrdq44, q_44
ibqrba045IntegerRecommended45. vocalize
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq45, q_45
ibqrpl046IntegerRecommended46. look at pictures 2-5min at a time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_2, ibq36_12, ibqmat36, ibqrdq46, q_46
ibqrpl047IntegerRecommended47. look at pictures >5min at a time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_7, ibq37_12, ibqmat37, ibqrdq47, q_47
ibqrpl048IntegerRecommended48. stare at mobile etc. >5min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_8, ibq38_12, ibqmat38, ibqrdq48, q_48
ibqrpl049IntegerRecommended49. play with one toy 5-10min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_9, ibq39_12, ibqmat39, ibqrdq49, q_49
ibqrpl050IntegerRecommended50. play with one toy >10min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_10, ibq40_12, ibqmat40, ibqrdq50, q_50
ibqrpl051IntegerRecommended51. time just looking at playthings
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_11, ibq41_12, ibqmat41, ibqrdq51, q_51
ibqrpl052IntegerRecommended52. repeat the same sounds
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_12, ibq42_12, ibqmat42, ibqrdq52, q_52
ibqrpl053IntegerRecommended53. laugh aloud in play
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_13, ibq43_12, ibqmat43, ibqrdq53, q_53
ibqrpl054IntegerRecommended54. repeat the same movement
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_16, ibq46_12, ibqmat46, ibqrdq54, q_54
ibqrpl055IntegerRecommended55. pay attention to reading
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq55, q_55
ibqrpl056IntegerRecommended56. smile or laugh after accomplish
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq56, q_56
ibqrpl057IntegerRecommended57. smile or laugh when given a toy
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq57, q_57
ibqrpl058IntegerRecommended58. smile or laugh when tickled
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq13_14, ibq44_12, ibqmat44, ibqrdq58, q_58
ibqrpl059IntegerRecommended59. being sung to
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq59, q_59
ibqrpl060IntegerRecommended60. being read to
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq60, q_60
ibqrpl061IntegerRecommended61. hearing the sound of words
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq61, q_61
ibqrpl062IntegerRecommended62. looking at picture books
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq62, q_62
ibqrpl063IntegerRecommended63. gentle rhythmic activities
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq63, q_63
ibqrpl064IntegerRecommended64. lying and examining fingers/toes
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq64, q_64
ibqrpl065IntegerRecommended65. being tickled by family
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq65, q_65
ibqrpl066IntegerRecommended66. involved in rambunctious play
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq66, q_66
ibqrpl067IntegerRecommended67. watching playfully made faces
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq67, q_67
ibqrpl068IntegerRecommended68. touching stuffed animals
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq68, q_68
ibqrpl069IntegerRecommended69. the feel of soft blankets
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq69, q_69
ibqrpl070IntegerRecommended70. rolled up in a warm blanket
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq70, q_70
ibqrpl071IntegerRecommended71. listening to a musical toy
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq71, q_71
ibqrpl072IntegerRecommended72. show pleasure
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq72, q_72
ibqrpl073IntegerRecommended73. enjoy lying in crib for >5min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq73, q_73
ibqrpl074IntegerRecommended74. enjoy lying in crib for >10min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq74, q_74
ibqrpl075IntegerRecommended75. cry or show distress for a time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq14_2, ibq47_12, ibqmat47, ibqrdq75, q_75
ibqrpl076IntegerRecommended76. seem not bothered
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq14_8, ibq49_12, ibqmat49, ibqrdq76, q_76
ibqrpl077IntegerRecommended77. smile
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq15_8, ibq50_12, ibqmat50, ibqrdq77, q_77
ibqrpl078IntegerRecommended78. laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq15_9, ibq51_12, ibqmat51, ibqrdq78, q_78
ibqrpl079IntegerRecommended79. smile
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq16_8, ibq52_12, ibqmat52, ibqrdq79, q_79
ibqrpl080IntegerRecommended80. laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq16_9, ibq53_12, ibqmat53, ibqrdq80, q_80
ibqrpl081IntegerRecommended81. while on your lap
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq81, q_81
ibqrpl082IntegerRecommended82. on a bed, bouncer chair, toy
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq82, q_82
ibqrpl083IntegerRecommended83. when the telephone rang
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq83, q_83
ibqrpl084IntegerRecommended84. heard voices in the next room
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq84, q_84
ibqrpl085IntegerRecommended85. get very excited about getting it
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq85, q_85
ibqrpl086IntegerRecommended86. immediately go after it
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq86, q_86
ibqrpl087IntegerRecommended87. get very excited about getting it
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq87, q_87
ibqrpl088IntegerRecommended88. immediately go after it
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq88, q_88
ibqrpl089IntegerRecommended89. seem not to get very excited
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq89, q_89
ibqrda090IntegerRecommended90. cry at change in parents appearance
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_10, ibq55_12, ibqmat55, ibqrdq90, q_90
ibqrda091IntegerRecommended91. look at TV for 2-5min at a time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_9, ibq56_12, ibqmat56, ibqrdq91, q_91
ibqrda092IntegerRecommended92. look at TV for >5min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_11, ibq57_12, ibqmat57, ibqrdq92, q_92
ibqrda093IntegerRecommended93. protest placed in a confining place
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_12, ibq58_12, ibqmat58, ibqrdq93, q_93
ibqrda094IntegerRecommended94. sudden change in body position
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_13, ibq59_12, ibqmat59, ibqrdq94, q_94
ibqrda095IntegerRecommended95. listen to even very quiet sounds
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq95, q_95
ibqrda096IntegerRecommended96. attend sights or sounds outdoors
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq96, q_96
ibqrda097IntegerRecommended97. move quickly toward new objects
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq97, q_97
ibqrda098IntegerRecommended98. show a strong desire for something
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrdq98, q_98
ibqrda099IntegerRecommended99. startle to a loud or sudden noise
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq17_14, ibq60_12, ibqmat60, ibqrdq99, q_99
ibqrda100IntegerRecommended100. look at children playing >5min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq100, q_100
ibqrda101IntegerRecommended101. watch household activities >5min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq101, q_101
ibqrda102IntegerRecommended102. squeal or shout when excited
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq102, q_102
ibqrda103IntegerRecommended103. imitate the sounds you made
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq103, q_103
ibqrda104IntegerRecommended104. excited when others act excited
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq104, q_104
ibqrda105IntegerRecommended105. pull away or kick
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq18_8, ibqrq105, q_105
ibqrda106IntegerRecommended106. seem to enjoy him/herself
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq106, q_106
ibqrda107IntegerRecommended107. mold to your body
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq107, q_107
ibqrda108IntegerRecommended108. squirm
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq62_12, ibqmat62, ibqrq108, q_108
ibqrda109IntegerRecommended109. fuss or protest
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq19_8, ibq63_12, ibqmat63, ibqrq109, q_109
ibqrda110IntegerRecommended110. smile or laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq19_9, ibq34_12, ibqmat34, ibqrq110, q_110
ibqrda111IntegerRecommended111. wave arms and kick
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq19_11, ibq66_12, ibqmat66, ibqrq111, q_111
ibqrda112IntegerRecommended112. squirm and/or turn body
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq19_12, ibq67_12, ibqmat67, ibqrq112, q_112
ibqrda113IntegerRecommended113. upset did not get what wanted
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq20_8, ibq68_12, ibqmat68, ibqrq113, q_113
ibqrda114IntegerRecommended114. have tantrums
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq20_9, ibq69_12, ibqmat69, ibqrq114, q_114
ibqrda115IntegerRecommended115. wave arms and kick
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq21_8, ibq70_12, ibqmat70, ibqrq115, q_115
ibqrda116IntegerRecommended116. squirm and turn body
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq21_9, ibq71_12, ibqmat71, ibqrq116, q_116
ibqrda117IntegerRecommended117. lie or sit quietly
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq21_10, ibq72_12, ibqmat72, ibqrq117, q_117
ibqrda118IntegerRecommended118. show distress, then quiet down
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq21_11, ibq73_12, ibqmat73, ibqrq118, q_118
ibqrda119IntegerRecommended119. calm down within 5min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq119, q_119
ibqrda120IntegerRecommended120. stay upset for 10min or longer
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq120, q_120
ibqrda121IntegerRecommended121. stay upset for 20min or longer
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq121, q_121
ibqrda122IntegerRecommended122. soothe self with other things
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq122, q_122
ibqrda123IntegerRecommended123. seem to enjoy him/herself
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq123, q_123
ibqrda124IntegerRecommended124. seemed eager to get away
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq124, q_124
ibqrda125IntegerRecommended125. make protesting noises
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq125, q_125
ibqrda126IntegerRecommended126. seem to enjoy being held
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq126, q_126
ibqrda127IntegerRecommended127. interest in being close, not held
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq127, q_127
ibqrda128IntegerRecommended128. show distress at being held
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq128, q_128
ibqrda129IntegerRecommended129. seem to enjoy him/herself
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq129, q_129
ibqrda130IntegerRecommended130. push against you until put down
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq130, q_130
ibqrda131IntegerRecommended131. seem to enjoy him/herself
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq131, q_131
ibqrda132IntegerRecommended132. not content without moving
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq132, q_132
ibqrda133IntegerRecommended133. low-pitched noises
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq133, q_133
ibqrda134IntegerRecommended134. sirens at a distance
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq134, q_134
ibqrda135IntegerRecommended135. change in room temperature
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq135, q_135
ibqrda136IntegerRecommended136. change in light
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq136, q_136
ibqrda137IntegerRecommended137. sound of an airplane overhead
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq137, q_137
ibqrda138IntegerRecommended138. bird or squirrel up in a tree
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq138, q_138
ibqrda139IntegerRecommended139. fabrics with scratchy texture
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq139, q_139
ibqrda140IntegerRecommended140. likely to cry
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq140, q_140
ibqrda141IntegerRecommended141. show distress
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq141, q_141
ibqrda142IntegerRecommended142. become tearful
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq142, q_142
ibqrda143IntegerRecommended143. show distress
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq143, q_143
ibqrda144IntegerRecommended144. appear sad
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq144, q_144
ibqrda145IntegerRecommended145. seem unresponsive
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq145, q_145
ibqrda146IntegerRecommended146. riding in a car
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq146, q_146
ibqrda147IntegerRecommended147. riding in a shopping cart
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq147, q_147
ibqrda148IntegerRecommended148. you talked to her/him
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq148, q_148
ibqrtw149IntegerRecommended149. smile or laugh
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq74_12, ibqmat74, ibqrq149, q_149
ibqrtw150IntegerRecommended150. cling to a parent
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq23_12, ibq75_12, ibqmat75, ibqrq150, q_150
ibqrtw151IntegerRecommended151. refuse to go to unfamiliar person
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq23_13, ibq76_12, ibqmat76, ibqrq151, q_151
ibqrtw152IntegerRecommended152. hang back from the adult
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq23_14, ibq77_12, ibqmat77, ibqrq152, q_152
ibqrtw153IntegerRecommended153. never warm to unfamiliar adult
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq23_15, ibq78_12, ibqmat78, ibqrq153, q_153
ibqrtw154IntegerRecommended154. cling to a parent
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq154, q_154
ibqrtw155IntegerRecommended155. cry
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq155, q_155
ibqrtw156IntegerRecommended156. continue to be upset for >10min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq48_12, ibqmat48, ibqrq156, q_156
ibqrtw157IntegerRecommended157. show distress first few minutes
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq157, q_157
ibqrtw158IntegerRecommended158. continue to be upset for >10min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq158, q_158
ibqrtw159IntegerRecommended159. excited to explore surroundings
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq159, q_159
ibqrtw160IntegerRecommended160. move actively when exploring
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq160, q_160
ibqrtw161IntegerRecommended161. show distress
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq161, q_161
ibqrtw162IntegerRecommended162. cry
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq162, q_162
ibqrtw163IntegerRecommended163. picked up without protest
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq163, q_163
ibqrtw164IntegerRecommended164. cry when picked up by visitor
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq164, q_164
ibqrtw165IntegerRecommended165. seem to enjoy him/herself
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq165, q_165
ibqrtw166IntegerRecommended166. caregiver gone unusually long time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq166, q_166
ibqrtw167IntegerRecommended167. left alone extended period of time
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq167, q_167
ibqrtw168IntegerRecommended168. become sad
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq168, q_168
ibqrtw169IntegerRecommended169. cry
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq169, q_169
ibqrtw170IntegerRecommended170. become tearful
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq170, q_170
ibqrtw171IntegerRecommended171. show distress
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq171, q_171
ibqrtw172IntegerRecommended172. get excited
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq172, q_172
ibqrtw173IntegerRecommended173. seem indifferent
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq173, q_173
ibqrso174IntegerRecommended174. soothe immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq174, q_174
ibqrso175IntegerRecommended175. soothe in first 2min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq175, q_175
ibqrso176IntegerRecommended176. take >10min to soothe
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq176, q_176
ibqrso177IntegerRecommended177. soothe immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq177, q_177
ibqrso178IntegerRecommended178. soothe in first 2min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq178, q_178
ibqrso179IntegerRecommended179. take >10min to soothe
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq179, q_179
ibqrso180IntegerRecommended180. soothe immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq180, q_180
ibqrso181IntegerRecommended181. soothe in first 2min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq181, q_181
ibqrso182IntegerRecommended182. take >10min to soothe
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq182, q_182
ibqrso183IntegerRecommended183. soothe immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq183, q_183
ibqrso184IntegerRecommended184. soothe in first 2min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq184, q_184
ibqrso185IntegerRecommended185. take >10min to soothe
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq185, q_185
ibqrso186IntegerRecommended186. soothe immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq186, q_186
ibqrso187IntegerRecommended187. soothe in first 2min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq187, q_187
ibqrso188IntegerRecommended188. take >10min to soothe
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq188, q_188
ibqrso189IntegerRecommended189. soothe immediately
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq189, q_189
ibqrso190IntegerRecommended190. soothe in first 2min
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq190, q_190
ibqrso191IntegerRecommended191. take >10min to soothe
0::7; -9
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibqrq191, q_191
ibqactlevFloatRecommendedIBQ-R: Activity Level, mean-999 = Missing valueactivity_level, activity_level_mn_12, ibq_activity, ibqactiv
ibqdislimFloatRecommendedIBQ-R: Distress to Limitations, mean-999 = Missing valuedistress_limits_mn_12, distress_to_limitations, ibq_distress, ibqdistr
ibqfearFloatRecommendedIBQ-R: Fear, mean-999 = Missing valuefear, ibq1fear, ibq_fear
ibqdurortFloatRecommendedIBQ-R: Duration of Orienting, mean-999 = Missing valueduration_of_orienting, duration_orienting_mn_12, ibq_orienting, ibqdurat
ibqsmileFloatRecommendedIBQ-R: Smiling and Laughter, mean-999 = Missing valueibq_smiling, ibqsmlng, smiling_and_laughter, smiling_laugh_mn_12
ibqhipleaFloatRecommendedIBQ-R: High Pleasure IBQ-R: Soothability, mean-999 = Missing valuehigh_pleasure, ibq_high_pleas, ibqhples
ibqlopleaFloatRecommendedIBQ-R: Low Pleasure, mean-999 = Missing valueibq_low_pleas, ibqlples, low_pleasure
ibqsootheFloatRecommendedIBQ-R: Soothability, mean-999 = Missing valueibq_soothability, ibqsooth, soothability, soothability_mn_12
ibqfalreaFloatRecommendedIBQ-R: Falling Reactivity, mean-999 = Missing valuefalling_reactivity, ibq_fall_react, ibqfallr
ibqcuddlFloatRecommendedIBQ-R: Cuddliness, mean-999 = Missing valuecuddliness, ibq_cuddliness, ibqcudls
ibqpersenFloatRecommendedIBQ-R: Perceptual Sensitivity, mean-999 = Missing valueibq_percept_sens, ibqpercp, perceptual_sensitivity
ibqsadFloatRecommendedIBQ-R: Sadness, mean-999 = Missing valueibq_sadness, ibqsadns, sadness
ibqapprFloatRecommendedIBQ-R: Approach, mean-999 = Missing valueapproach, ibq_approach, ibqaprch
ibqvocreaFloatRecommendedIBQ-R: Vocal Reactivity, mean-999 = Missing valueibq_vocal_react, ibqvocal, vocal_reactivity
version_formString100RecommendedForm used/assessment nameold_new, ssibqversion_form
bq098IntegerRecommended98. cry or show distress when approached by an unfamiliar animal?0::7; -90 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always; -9 = Missing valueibq81_12, ibqmat81
ibq1_12IntegerRecommendedWhen having to wait for food or liquids how often did your baby seem not bothered?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq1_2, ibqmat1
ibq2_12IntegerRecommendedWhen having to wait for food or liquids how often did your baby show mild fussing?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq1_3, ibqmat2
ibq3_12IntegerRecommendedWhen having to wait for food or liquids how often did your baby cry loudly?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq1_4, ibqmat3
ibq8_12IntegerRecommendedDuring feeding, how often did your baby fuss or cry when given a disliked food?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq3_4, ibqmat8
ibq9_12IntegerRecommendedWhen given a new food or liquid, how often did your baby accept it immediately?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq4_2, ibqmat9
ibq10_12IntegerRecommendedWhen given a new food or liquid, how often did your baby reject it by spitting out, closing mouth, etc.?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq4_5, ibqmat10
ibq11_12IntegerRecommendedWhen given a new food or liquid, how often did your baby not accept it no matter how many times offered?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq4_3, ibqmat11
ibq26_12IntegerRecommendedWhen being put into the bath water, how often did your baby startle (gasps, throw out arms, stiffen body)?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq10_2, ibqmat26
ibq29_12IntegerRecommendedWhen being put into the bath water, how often did your baby have a surprised expression?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq10_7, ibqmat29
ibq45_12IntegerRecommendedHow often during the last week did your baby cry or show distress when tickled?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq13_15, ibqmat45
ibq54_12IntegerRecommendedHow often during the last week did your baby cry or show distress at a loud sound (blender, vacuum, cleaner, etc.)?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq17_8, ibqmat54
ibq61_12IntegerRecommendedHow often during the last week did your baby cry after startling?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq17_15, ibqmat61
ibq65_12IntegerRecommendedWhen placed on his/her back, how often did your baby lie quietly?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq19_10, ibqmat65
ibq79_12IntegerRecommendedWhen introduced to a strange person, how often did your baby approach the stranger at once?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq23_16, ibqmat79
ibq80_12IntegerRecommendedWhen introduced to a strange person, how often did your baby smile or laugh?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq23_17, ibqmat80
ibq82_12IntegerRecommendedWhen introduced to a dog or cat, how often did your baby smile or laugh?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq24_13, ibqmat82
ibq83_12IntegerRecommendedWhen introduced to a dog or cat, how often did your baby approach at once?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq24_14, ibqmat83
ibq84_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by rocking him or her, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_12, ibqmat84
ibq85_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by holding him or her, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_13, ibqmat85
ibq86_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by singing or talking to him or her, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_14, ibqmat86
ibq87_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by walking with him or her, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_15, ibqmat87
ibq88_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by giving him or her a toy, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_16, ibqmat88
ibq89_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by showing him/her something to look at, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_17, ibqmat89
ibq90_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by patting or gently rubbing some parts of his or her body, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_18, ibqmat90
ibq91_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by offering him or her food or liquid, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_19, ibqmat91
ibq92_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by offering him or her their security object, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_20, ibqmat92
ibq93_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by changing his/her position, how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_21, ibqmat93
ibq94_12IntegerRecommendedDuring the last two weeks, if you tried to soothe your baby by using other methods (specify), how often did it successfully soothe your baby?
1::7; 999
1 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibq25_22, ibqmat94
ibq95_12String200RecommendedSpecify other methods to soothe baby:ibq25_22_text
activity_level_sum_12IntegerRecommendedActivity level sum
distress_limits_sum_12IntegerRecommendedDistress to limitations sum
distress_novelty_sum_12IntegerRecommendedDistress to novelty sum
distress_novelty_mn_12FloatRecommendedDistress to novelty mean
duration_orienting_12IntegerRecommendedDuration of orienting sum
smiling_laugh_sum_12IntegerRecommendedSmiling and laughter sum
soothability_sum_12IntegerRecommendedSoothability sum
ibq35_12IntegerRecommendedWhen his or her hair was being washed, how often did your baby fuss or cry?1::7; 9991 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibqmat35
ibq64_12IntegerRecommendedWhen placed on his/her back, how often did your baby smile or laugh?1::7; 9991 = Never ; 2 = Very rarely ; 3 = Less than half the time ; 4 = About half the time ; 5 = More than half the time ; 6 = Almost Always ; 7 = Always ; 999 = Not Applicableibqmat64
ibq_surgencyFloatRecommendedSurgency scoreCOMPUTE IBQ_SURGENCY = mean (IBQ_Approach, IBQ_Vocal_React, IBQ_High_Pleas, IBQ_Smiling, IBQ_Activity, IBQ_Percept_Sens)
ibq_negative_emoFloatRecommendedNegative emotion scoreCOMPUTE IBQ_NEGATIVE_EMO = mean (IBQ_Sadness, IBQ_Distress, IBQ_Fear, (8 - IBQ_Fall_React))
ibq_emotion_regulFloatRecommendedEmotion regulation scoreCOMPUTE IBQ_EMOTION_REGUL = mean (IBQ_Low_Pleas, IBQ_Cuddliness, IBQ_Orienting, IBQ_Soothability)
ibq7_3IntegerRecommendedAfter sleeping how often did the baby: - coo and vocalize for periods of 5 minutes or longer?
0::7
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always
ibq12_2IntegerRecommendedWhen hair was washed, how often did the baby: - smile or laugh?
0::7
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always
ibq14_7IntegerRecommendedWhen something the baby was playing with had to be removed, how often did s/he: - cry or show distress for several minutes for longer?
0::7
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always
ibq22_12IntegerRecommendedWhen you returned from having been away and the baby was awake, how often did s/he: - smile or laugh?
0::7
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always
ibq24_12IntegerRecommendedWhen introduced to a dog or cat, how often did the baby: - cry or show distress?
0::7
0 = Does not apply; 1 = Never; 2 = Very rarely; 3 = Less than half the time; 4 = About half the time; 5 = More than half the time; 6 = Almost always; 7 = Always
siteString101RecommendedSiteStudy Site
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

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Distribution for DataStructure: ibq_r01 and Element:
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