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The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

Frequently Asked Questions

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NDA provides a single access to de-identified autism research data. For permission to download data, you will need an NDA account with approved access to NDA or a connected repository (AGRE, IAN, or the ATP). For NDA access, you need to be a research investigator sponsored by an NIH recognized institution with federal wide assurance. See Request Access for more information.

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Infant-Toddler Social-Emotional Assessment

635 Shared Subjects

N/A
Clinical Assessments
Behavior
02/27/2016
itsea01
05/29/2019
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Required field date_bitsea, itsea_interview_date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of the subject
M;F
M = Male; F = Female bitsea_gender, gender
Query itsea_timechildren Integer Recommended In a typical week, how many hours does your child spend with other young children, not including brothers and sisters? (round up to the nearest hour) hours_with_children
Query itsea_a_1 Integer Recommended Shows pleasure when he or she succeeds (for example, claps for self). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a1, bitsea_q1
Query itsea_a_2 Integer Recommended Gets hurt so often that you can't take your eyes off of him or her. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a2, bitsea_q2
Query itsea_a_3 Integer Recommended Seems nervous, tense, or fearful. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a3, bitsea_q3
Query tr10 Integer Recommended 10. Can't sit still, restless, or hyperactive 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank a4, bitsea_q4, itsea_a_4
Query itsea_a_5 Integer Recommended Follows rules. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a5, bitsea_q5
Query itsea_a_6 Integer Recommended Wakes up at night and needs help to fall asleep again. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a6, bitsea_q6
Query itsea_a_7 Integer Recommended Cries or has tantrums until he or she is exhausted. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a7, bitsea_q7
Query itsea_a_8 Integer Recommended Is afraid of certain places, animals, or things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a8, bitsea_q8
itsea_a_8_text String 250 Recommended What is he or she afraid of? a8_comments, bitsea_q8_detail
Query itsea_a_9 Integer Recommended Has less fun than other children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a9, bitsea_q9
Query itsea_a_10 Integer Recommended Looks for you (or other parent) when upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a10, bitsea_q10
Query itsea_a_11 Integer Recommended Cries or hangs onto you when you try to leave. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a11, bitsea_q11
Query itsea_a_12 Integer Recommended Worries a lot or is very serious. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a12, bitsea_q12
Query itsea_a_13 Integer Recommended Looks right at you when you say his or her name. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a13, bitsea_q13
Query itsea_a_14 Integer Recommended Does not react when hurt. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a14, bitsea_q14
Query itsea_a_15 Integer Recommended Is affectionate with loved ones. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a15, bitsea_q15
Query itsea_a_16 Integer Recommended Won't touch some objects because of how they feel. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a16, bitsea_q16
Query itsea_a_17 Integer Recommended Has trouble falling asleep or staying asleep. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a17, bitsea_q17
Query itsea_a_18 Integer Recommended Runs away in public places. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a18, bitsea_q18
Query itsea_a_19 Integer Recommended Plays well with other children (not including brother or sister). Select "Not Applicable" if there is no contact with other children.
0::2;99
0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable a19, bitsea_q19
Query itsea_a_20 Integer Recommended Can pay attention for a long time (other than when watching TV). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a20, bitsea_q20
Query itsea_a_21 Integer Recommended Has trouble adjusting to changes. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a21, bitsea_q21
Query itsea_a_22 Integer Recommended Tries to help when someone is hurt (for example, gives a toy). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a22, bitsea_q22
Query itsea_a_23 Integer Recommended Often gets very upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a23, bitsea_q23
Query itsea_a_24 Integer Recommended Gags or chokes on food. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a24, bitsea_q24
Query itsea_a_25 Integer Recommended Imitates playful sounds when you ask him or her to. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a25, bitsea_q25
Query cbcl_reat Integer Recommended Refuses to eat 0::2;999 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true a26, bitsea_q26, itsea_a_26
Query itsea_a_27 Integer Recommended Hits, shoves, kicks, or bites children (not including brother or sister). Select "Not Applicable" if no com
0::2;99
0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable a27, bitsea_q27
Query itsea_a_28 Integer Recommended Is destructive. Breaks or ruins things on purpose. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a28, bitsea_q28
Query itsea_a_29 Integer Recommended Points to show you something far away. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a29, bitsea_q29
Query itsea_a_30 Integer Recommended Hits, bites, or kicks you (or other parent). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a30, bitsea_q30
Query itsea_a_31 Integer Recommended Hugs or feeds dolls or stuffed animals. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a31, bitsea_q31
Query itsea_a_32 Integer Recommended Seems very unhappy, sad, depressed, or withdrawn. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a32, bitsea_q32
Query itsea_a_33 Integer Recommended Purposely tries to hurt you (or other parent). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a33, bitsea_q33
Query itsea_a_34 Integer Recommended When upset, gets very still, freezes, or doesn't move. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a34, bitsea_q34
Query itsea_a_35 Integer Recommended Puts things in a special order over and over and over and gets upset if he or she is interrupted. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a35, bitsea_q35
Query itsea_a_36 Integer Recommended Repeats the same action or phrase over and over and over without enjoyment. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a36, bitsea_q36
itsea_a_36_text String 250 Recommended Please give an example: a36_comments, bitsea_q36_detail
Query itsea_a_37 Integer Recommended Repeats a particular movement over and over without enjoyment. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a37, bitsea_q37
itsea_a_37_text String 250 Recommended Please give an example: a37_comments, bitsea_q37_detail
Query itsea_a_38 Integer Recommended Spaces out. Is totally unaware of what's happening around him or her. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a38, bitsea_q38
Query itsea_a_39 Integer Recommended Does not make eye contact. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a39, bitsea_q39
Query itsea_a_40 Integer Recommended Avoids physical contact. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a40, bitsea_q40
Query itsea_a_41 Integer Recommended Hurts self on purpose (for example, bangs head). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a41, bitsea_q41
be2adsc String 250 Recommended Behavior 1 Please describe a41_comments, bitsea_q41_detail, itsea_a_41_text
Query itsea_a_42 Integer Recommended Eats or drinks things that are not edible, like paper or paint. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often a42, bitsea_q42
be2bdsc String 500 Recommended Behavior 2 Please describe a42_comments, bitsea_q42_detail, itsea_a_42_text
Query itsea_b_1 Integer Recommended Is bothered by loud noises or bright lights. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b1
Query itsea_b_2 Integer Recommended Takes a while to feel comfortable in new places (0 minutes or more). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b2
Query itsea_b_3 Integer Recommended Acts aggressive when frustrated. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b3
Query itsea_b_4 Integer Recommended Is quiet or less active in new situations. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b4
Query itsea_b_5 Integer Recommended Gets upset when left with a new babysitter 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b5
Query itsea_b_6 Integer Recommended Responds the first time his or her name is called. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b6
Query itsea_b_7 Integer Recommended Puts toys away after playing. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b7
Query itsea_b_8 Integer Recommended Gets very wound up or silly when playing. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b8
Query itsea_b_9 Integer Recommended Acts bossy. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b9
Query c3ps24 Integer Recommended 24. Is constantly moving. 0::3; 9 0 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing value b10, itsea_b_10
Query itsea_b_11 Integer Recommended Dislikes some foods because of how they feel. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b11
Query itsea_b_12 Integer Recommended Is bothered by certain odors (smells). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b12
Query itsea_b_13 Integer Recommended Gets upset when left with a familiar babysitter or relative. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b13
Query itsea_b_14 Integer Recommended Quiets down when you say, "Shh. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b14
Query itsea_b_15 Integer Recommended Refuses to eat foods that require chewing. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b15
Query itsea_b_16 Integer Recommended Misbehaves to get attention from adults. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b16
Query itsea_b_17 Integer Recommended Tries to do as you ask. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b17
Query itsea_b_18 Integer Recommended Plays with toys for minutes or longer. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b18
Query itsea_b_19 Integer Recommended Hugs people with a squeeze or pat. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b19
Query itsea_b_20 Integer Recommended Has started doing something he or she had outgrown (like use a pacifier). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b20
Query itsea_b_21 Integer Recommended Is afraid of certain animals. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b21
itsea_b_21_text String 250 Recommended Please describe: b21_comments
Query itsea_b_22 Integer Recommended Is afraid of certain things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b22
itsea_b_22_text String 250 Recommended Please describe: b22_comments
Query itsea_b_23 Integer Recommended Is afraid of certain places, like stores, elevators, parks, or cars. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b23
itsea_b_23_text String 250 Recommended Please describe: b23_comments
Query itsea_b_24 Integer Recommended Hangs on to you or wants to be in your lap when with other people. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b24
Query itsea_b_25 Integer Recommended Rolls a ball back to you (or someone else). 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b25
Query itsea_b_26 Integer Recommended Likes being cuddled, hugged, or kissed by loved ones. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b26
Query itsea_b_27 Integer Recommended Is very loud. Shouts or screams a lot. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b27
Query itsea_b_28 Integer Recommended Reaches for you when you are not holding him or her. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b28
Query itsea_b_29 Integer Recommended Spits out food. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b29
Query itsea_b_30 Integer Recommended Is disobedient or defiant (for example, refuses to do as you ask). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b30
Query itsea_b_31 Integer Recommended Cries if he or she doesn't get own way. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b31
Query itsea_b_32 Integer Recommended Goes from toy to toy faster than other children his or her age. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b32
Query itsea_b_33 Integer Recommended Keeps trying to something even when it's hard. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b33
Query itsea_b_34 Integer Recommended Is sneaky. Hides misbehavior. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b34
Query itsea_b_35 Integer Recommended Looks at picture books by himself or herself. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b35
Query itsea_b_36 Integer Recommended Helps with dressing (for example, puts arm in sleeve). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b36
Query itsea_b_37 Integer Recommended Feels sick when nervous or upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b37
Query itsea_b_38 Integer Recommended Pretends to do grown-up things, like shaving. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b38
Query itsea_b_39 Integer Recommended Is bothered by how some things feel on his or her skin (for example, clothing seams, certain fabrics, etc.) 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b39
Query itsea_b_40 Integer Recommended Is easily startled. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b40
Query itsea_b_41 Integer Recommended Is well-behaved. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b41
Query itsea_b_42 Integer Recommended Prefers you (or other parent) over other adults. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b42
Query itsea_b_43 Integer Recommended Laughs easily or a lot. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b43
Query itsea_b_44 Integer Recommended Is stubborn. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b44
Query itsea_b_45 Integer Recommended Is hard to soothe when upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b45
Query itsea_b_46 Integer Recommended Sleeps through the night. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b46
Query itsea_b_47 Integer Recommended Wants to do things for himself or herself. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b47
Query itsea_b_48 Integer Recommended Points to ask for something. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b48
Query itsea_b_49 Integer Recommended Is bothered by being in motion (for example, swinging, spinning, being tossed in the air, or bouncing). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b49
Query itsea_b_50 Integer Recommended Wakes up grouchy or in a bad mood. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b50
Query itsea_b_51 Integer Recommended Tries to make you feel better when you're upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b51
Query itsea_b_52 Integer Recommended Stays still while being changed, dressed, or bathed. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b52
Query itsea_b_53 Integer Recommended Has trouble calming down when upset. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b53
Query tr19 Integer Recommended 19. Demands a lot of attention 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank b54, itsea_b_54
Query itsea_b_55 Integer Recommended Sits for minutes while you read a story. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b55
Query itsea_b_56 Integer Recommended Is worried or upset when someone is hurt. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b56
Query itsea_b_57 Integer Recommended Tries to "make-up" for misbehaving. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b57
Query itsea_b_58 Integer Recommended Must be held to go to sleep. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b58
Query itsea_b_59 Integer Recommended Is impatient or easily frustrated. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b59
Query itsea_b_60 Integer Recommended Is interested in other babies and children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b60
Query itsea_b_61 Integer Recommended Likes figuring things out, like stacking blocks. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b61
Query itsea_b_62 Integer Recommended Is affectionate with strangers. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b62
Query p_c_sdq_1 Integer Recommended 1. Considerate of other peoples feelings 0::2; -888 0=Not True; 1= Somewhat True; 2=Certainly True; -888= missing b63, itsea_b_63
Query itsea_b_64 Integer Recommended Is shy with new adults. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b64
Query itsea_b_65 Integer Recommended Is able to wait for things he or she wants. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b65
Query tr14 Integer Recommended 14. Cries a lot 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank b66, itsea_b_66
Query itsea_b_67 Integer Recommended Pretends that objects are something else (for example, uses a banana as a phone). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b67
Query itsea_b_68 Integer Recommended Accepts new foods right away. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b68
Query itsea_b_69 Integer Recommended Enjoys challenging activities. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b69
Query itsea_b_70 Integer Recommended Is a perfectionist. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b70
Query vine_soc_smove Integer Recommended Imitates simple adult movements, such as clapping hands or waving good-bye in response to a model. 0;1;2;999 0 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing value b71, itsea_b_71
Query itsea_b_72 Integer Recommended Is not afraid when he or she should be. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b72
Query itsea_b_73 Integer Recommended Jokes or gives you things to make you smile or laugh. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b73
Query itsea_b_74 Integer Recommended Is irritable or grouchy. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b74
Query itsea_b_75 Integer Recommended Pays careful attention when being taught something new. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b75
Query cbcl_unhap Integer Recommended Looks unhappy without good reason 0::2;999 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true b76, itsea_b_76
Query itsea_b_77 Integer Recommended Sleeps more than other children his or her age. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b77
Query itsea_b_78 Integer Recommended Is curious about new things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b78
Query itsea_b_79 Integer Recommended Wakes up screaming and doesn't respond to you for a few minutes (night terrors). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b79
Query itsea_b_80 Integer Recommended Is whiny or fussy when he or she is not tired. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b80
Query itsea_b_81 Integer Recommended Feels bad about himself or herself. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b81
Query itsea_b_82 Integer Recommended Is a good eater. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b82
Query itsea_b_83 Integer Recommended Is shy with new children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b83
Query itsea_b_84 Integer Recommended Seems to have no energy. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b84
Query itsea_b_85 Integer Recommended Gets angry or pouts. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b85
Query itsea_b_86 Integer Recommended Wakes up from scary dreams or nightmares. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b86
Query itsea_b_87 Integer Recommended Wants to sleep in someone else's room or bed. 0::2;99 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicable b87
Query pb47oft Integer Recommended 47. Has temper tantrums 0::2; -9 0 = Never; 1 = Sometimes; 2 = Very often; -9 = Missing value b88, itsea_b_88
Query itsea_b_89 Integer Recommended Is a picky eater. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b89
Query itsea_b_90 Integer Recommended Smiles back at you from across a room. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b90
Query itsea_b_91 Integer Recommended Seems withdrawn. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b91
Query tr103 Integer Recommended 103. Unhappy, sad, or depressed 0::2;9 0 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blank b92, itsea_b_92
Query itsea_b_93 Integer Recommended Obeys when asked to stop being aggressive. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b93
Query itsea_b_94 Integer Recommended Refuses to eat certain foods for days or more. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b94
Query itsea_b_95 Integer Recommended Gets upset when asked to change activities. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often b95
Query itsea_sect_c Integer Recommended Has your child begun to combine words yet; for example, asking for "more juice?
0::2
0= Not Yet ; 1= Sometimes ; 2= Often c_divider
Query itsea_c_1 Integer Recommended Repeats the last words of sentences or TV commercials. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c1
Query vp_2005_pb1sectionc_10 Integer Recommended Swears. 0; 1; 2 0 = Never; 1 = Sometimes; 2 = Usually c2, itsea_c_2
Query itsea_c_3 Integer Recommended Takes a while to speak in unfamiliar situations. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c3
Query itsea_c_4 Integer Recommended Talks about other people's feelings (for example, "Mommy mad.") 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c4
Query itsea_c_5 Integer Recommended Talks about strange, scary, or disgusting things. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often c5
itsea_c_5_text String 250 Recommended Please describe: c5_comments
itsea_sect_d String 5 Recommended In the last month, did your child have any contact (more than 0 hours per week) with other young children, NOT including brothers and sisters?
Yes;No
d_divider
Query itsea_d_1 Integer Recommended Takes turns when playing with others. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d1
Query itsea_d_2 Integer Recommended Tests other children to see if they will get angry. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d2
Query itsea_d_3 Integer Recommended Asks for things nicely when playing with children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d3
Query itsea_d_4 Integer Recommended Has at least one favorite friend (a child). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d4
Query p_c_sdq_12 Integer Recommended 12. Often fights with other children or bullies them 0::2; -888 0=Not True; 1= Somewhat True; 2=Certainly True; -888= missing d5, itsea_d_5
Query itsea_d_6 Integer Recommended Teases other children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d6
Query itsea_d_7 Integer Recommended Plays "house" with other children. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d7
Query itsea_d_8 Integer Recommended Won't let other children play with his or her group. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d8
Query itsea_d_9 Integer Recommended Hurts other children on purpose. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often d9
Query itsea_e_1 Integer Recommended Has a body tic or twitch he or she seems unable to control (for example, eyes, mouth, nose, or legs twitch). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e1
Query itsea_e_2 Integer Recommended Makes sounds he or she seems unable to control. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e2
Query itsea_e_3 Integer Recommended Holds food in cheeks. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e3
Query itsea_e_4 Integer Recommended Hurts animals on purpose. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e4
Query itsea_e_5 Integer Recommended Is very worried about getting dirty. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e5
Query itsea_e_6 Integer Recommended Needs things to be clean or neat. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e6
Query itsea_e_7 Integer Recommended Plays games with other children in which they look at or touch each other's private parts. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e7
Query itsea_e_8 Integer Recommended Plays with own genitals often and for a long time. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e8
Query itsea_e_9 Integer Recommended Pulls own hair out (such as eyelashes, eyebrows, or hair on head). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e9
Query itsea_e_10 Integer Recommended Without looking at you, puts your hand on objects, such as wind-up toys, to make them work. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e10
Query itsea_e_11 Integer Recommended Worries about own body. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e11
Query itsea_e_12 Integer Recommended Plays with own bowel movements ("poops"). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e12
Query itsea_e_13 Integer Recommended Has bowel movements where he or she shouldn't (for example, on the floor). 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e13
Query itsea_e_14 Integer Recommended Urinates ("pees") where he or she shouldn't. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e14
Query itsea_e_15 Integer Recommended Acts out the same pretend theme over and over without enjoyment. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e15
itsea_e_15_text String 250 Recommended Please give an example: e15_comments
Query pb2sectiond_4 Integer Recommended Has strange habits or ways (for example, makes repetitive noises, odd hand movements, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually e16, itsea_e_16
itsea_e_16_text String 250 Recommended Please give an example: e16_comments
Query itsea_e_17 Integer Recommended Chews on things he or she shouldn't. 0::2 0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often e17
itsea_e_17_text String 250 Recommended Please give an example: e17_comments
Query itsea_f_1 Integer Recommended How worried are you about your child's behavior, emotions, or relationships? 0::3 0= Not at all worried ; 1= A little worried ; 2= Worried ; 3= Very worried bitsea_q_a, f1
Query itsea_f_2 Integer Recommended How worried are you about your child's language development? 0::3 0= Not at all worried ; 1= A little worried ; 2= Worried ; 3= Very worried bitsea_q_b, f2
version_form String 100 Recommended Form used/assessment name
fdh_respondent_relation String 30 Recommended relationship of the respondent to the participant completed_by, respndnt_bitsea
inter_relationothspecify String 255 Recommended Respondent relationship to client - Other (please specify) completed_by_other, respndnt_bitsea_other
birth_premature String 20 Recommended Was birth premature?
Yes; No
bitsea_premature, prematurity
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data bitsea_notes
Query adjusted_age Integer Recommended Age in months at completing assessment (after adjustment for prematurity)
site String 101 Recommended Site Study Site
basc_ext_percentile Integer Recommended Externalizing Problems - Percentile Rank 0 :: 100; 99999 externalizing_domain_percentile
basc_int_percentile Integer Recommended Internalizing Problems - Percentile Rank 0 :: 100; 99999 internalizing_domain_percentile
cams_de Float Recommended Dysregulation Score dysregulation_raw
cbcl_total_c_raw Float Recommended Total Competence Raw Score 0::300; 999 999 = Missing value competence_raw
cbcl_total_c_perc String 20 Recommended Total Competence Percentile competence_domain_percentile
con3p_hyim_p Integer Recommended Hyperactivity/Impulsivity Percentile activity_impulsivity_percentile
adi032 Float Recommended General Anxiety Score general_anxiety_raw
basc3_ne_raw Float Recommended Negative Emotionality (NE) - Raw Score negative_emotionality_raw
basc_negative_percentile Integer Recommended Negative Emotionality - Percentile Rank 0 :: 100; 99999 negative_emotionality_percentile
sensory_percentiles1 String 25 Recommended Sensory Percentile sensory_sensitivity_percentile
attention_rs Float Recommended A. Attention Raw Score 999=missing/NA attention_raw
sensory_percentiles15 String 25 Recommended Attentional- Percentile attention_percentile
cbcl_total_c Float Recommended Total Competence T Score 0::99; 999 999 = Missing value competence_t_score
sensory_scores3 Float Recommended Sensitivity/Sensor- raw score sensory_sensitivity_raw
ma4sepx Float Recommended Separation anxiety raw score Includes Items 4, 8, 12, 16, 20, 24, 28, 32, 36, 40 separation_distress_raw
dysregulation_t_score Float Recommended Dysregulation domain T score
peer_aggression_raw Float Recommended Externalizing domain: peer aggression mean raw score
peer_aggression_percentile Integer Recommended Externalizing domain: peer aggression percentile
inhibition_novelty_raw Float Recommended Internalizing domain: inhibition to novelty mean raw score
inhibition_novelty_percentile Integer Recommended Internalizing domain: inhibition to novelty percentile
sleep_raw Float Recommended Dysregulation domain: sleep mean raw score
sleep_percentile Integer Recommended Dysregulation domain: sleep percentile
eating_raw Float Recommended Dysregulation domain: eating mean raw score
eating_percentile Integer Recommended Dysregulation domain: eating percentile
compliance_raw Float Recommended Competence domain: compliance mean raw score
compliance_percentile Integer Recommended Competence domain: compliance percentile
mastery_motivation_raw Float Recommended Competence domain: mastery motivation mean raw score
mastery_motivation_percentile Integer Recommended Competence domain: mastery motivation percentile
imitation_play_raw Float Recommended Competence domain: imitation/play mean raw score
imitation_play_percentile Integer Recommended Competence domain: imitation/play percentile
empathy_raw Float Recommended Competence domain: empathy mean raw score
empathy_percentile Integer Recommended Competence domain: empathy percentile
externalizing_concern Integer Recommended Externalizing domain of concern
0;1
0 = No; 1 = Yes
internalizing_concern Integer Recommended Internalizing domain of concern
0;1
0 = No; 1 = Yes
dysregulation_concern Integer Recommended Dysregulation domain of concern
0;1
0 = No; 1 = Yes
competence_concern Integer Recommended Competence domain of concern
0;1
0 = No; 1 = Yes
activity_impulsivity_concern Integer Recommended Externalizing domain: activity/impulsivity domain of concern
0;1
0 = No; 1 = Yes
aggression_defiance_concern Integer Recommended Externalizing domain: aggression/defiance domain of concern
0;1
0 = No; 1 = Yes
peer_aggression_concern Integer Recommended Externalizing domain: peer aggression domain of concern
0;1
0 = No; 1 = Yes
depression_withdrawal_concern Integer Recommended Internalizing domain: depression/withdrawal of concern
0;1
0 = No; 1 = Yes
general_anxiety_concern Integer Recommended Internalizing domain: general anxiety of concern
0;1
0 = No; 1 = Yes
separation_distress_concern Integer Recommended Internalizing domain: separation distress of concern
0;1
0 = No; 1 = Yes
inhibition_novelty_concern Integer Recommended Internalizing domain: inhibition to novelty, domain of concern
0;1
0 = No; 1 = Yes
negative_emotionality_concern Integer Recommended Dysregulation domain: negative emotionality of concern
0;1
0 = No; 1 = Yes
sleep_concern Integer Recommended Dysregulation domain: sleep of concern
0;1
0 = No; 1 = Yes
eating_concern Integer Recommended Dysregulation domain: eating of concern
0;1
0 = No; 1 = Yes
sensory_sensitivity_concern Integer Recommended Dysregulation domain: sensory sensitivity of concern
0;1
0 = No; 1 = Yes
compliance_concern Integer Recommended Competence domain: compliance of concern
0;1
0 = No; 1 = Yes
attention_concern Integer Recommended Competence domain: attention of concern
0;1
0 = No; 1 = Yes
mastery_motivation_concern Integer Recommended Competence domain: mastery motivation of concern
0;1
0 = No; 1 = Yes
imitation_play_concern Integer Recommended Competence domain: imitation/play of concern
0;1
0 = No; 1 = Yes
empathy_concern Integer Recommended Competence domain: empathy of concern
0;1
0 = No; 1 = Yes
maladaptive_cluster_concern Integer Recommended Maladaptive item cluster of concern
0;1
0 = No; 1 = Yes
atypical_cluster_concern Integer Recommended Atypical item cluster of concern
0;1
0 = No; 1 = Yes
externalizing_raw Float Recommended Externalizing domain mean raw score
externalizing_t_score Float Recommended Externalizing domain T score
internalizing_raw Float Recommended Internalizing domain mean raw score
internalizing_t_score Float Recommended Internalizing domain T score
activity_impulsivity_raw Float Recommended Externalizing domain: activity/impulsivity mean raw score
aggression_defiance_raw Float Recommended Externalizing domain: aggression/defiance mean raw score
depression_withdrawal_raw Float Recommended Internalizing domain: depression/withdrawal mean raw score
general_anxiety_percentile Integer Recommended Internalizing domain: general anxiety percentile
prosocial_peer_relations_raw Float Recommended Competence domain: prosocial peer relations mean raw score
maladaptive_cluster_raw Float Recommended Maladaptive item cluster mean raw score
atypical_cluster_raw Float Recommended Atypical item cluster mean raw score
dysregulation_domain_pct Integer Recommended Dysregulation domain percentile rank dysregulation_domain_percentile
aggression_defiance_pct Integer Recommended Externalizing domain: aggression/defiance percentile aggression_defiance_percentile
depression_withdrawal_pct Integer Recommended Internalizing domain: depression/withdrawal percentile depression_withdrawal_percentile
separation_distress_pct Integer Recommended Internalizing domain: separation distress percentile separation_distress_percentile
prosocial_peer_relations_con Integer Recommended Competence domain: prosocial peer relations of concern
0;1
0 = No; 1 = Yes prosocial_peer_relations_concern
prosocial_peer_relations_pct Integer Recommended Competence domain: prosocial peer relations percentile prosocial_peer_relations_percentile
socialrelatedness_cluster_raw Float Recommended Social relatedness item cluster mean raw score social_relatedness_cluster_raw
socialrelatedness_cluster_con Integer Recommended Social relatedness item cluster of concern
0;1
0 = No; 1 = Yes social_relatedness_cluster_concern
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
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