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The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

Frequently Asked Questions

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Infant-Toddler Social-Emotional Assessment

itsea

01

Download Definition as
Download Submission Template as
Element NameData TypeSizeRequiredDescriptionValue RangeNotesAliases
subjectkeyGUIDRequiredThe NDAR Global Unique Identifier (GUID) for research subjectNDAR*
src_subject_idString20RequiredSubject ID how it's defined in lab/project
interview_dateDateRequiredDate on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYYRequired fielddate_bitsea, itsea_interview_date
interview_ageIntegerRequiredAge in months at the time of the interview/test/sampling/imaging.0 :: 1260Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sexString20RequiredSex of the subject
M;F
M = Male; F = Femalebitsea_gender, gender
itsea_timechildrenIntegerRecommendedIn a typical week, how many hours does your child spend with other young children, not including brothers and sisters? (round up to the nearest hour)hours_with_children
itsea_a_1IntegerRecommendedShows pleasure when he or she succeeds (for example, claps for self).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena1, bitsea_q1
itsea_a_2IntegerRecommendedGets hurt so often that you can't take your eyes off of him or her.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena2, bitsea_q2
itsea_a_3IntegerRecommendedSeems nervous, tense, or fearful.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena3, bitsea_q3
tr10IntegerRecommended10. Can't sit still, restless, or hyperactive0::2;90 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blanka4, bitsea_q4, itsea_a_4
itsea_a_5IntegerRecommendedFollows rules.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena5, bitsea_q5
itsea_a_6IntegerRecommendedWakes up at night and needs help to fall asleep again.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena6, bitsea_q6
itsea_a_7IntegerRecommendedCries or has tantrums until he or she is exhausted.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena7, bitsea_q7
itsea_a_8IntegerRecommendedIs afraid of certain places, animals, or things.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena8, bitsea_q8
itsea_a_8_textString50RecommendedWhat is he or she afraid of?a8_comments, bitsea_q8_detail
itsea_a_9IntegerRecommendedHas less fun than other children.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena9, bitsea_q9
itsea_a_10IntegerRecommendedLooks for you (or other parent) when upset.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena10, bitsea_q10
itsea_a_11IntegerRecommendedCries or hangs onto you when you try to leave.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena11, bitsea_q11
itsea_a_12IntegerRecommendedWorries a lot or is very serious.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena12, bitsea_q12
itsea_a_13IntegerRecommendedLooks right at you when you say his or her name.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena13, bitsea_q13
itsea_a_14IntegerRecommendedDoes not react when hurt.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena14, bitsea_q14
itsea_a_15IntegerRecommendedIs affectionate with loved ones.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena15, bitsea_q15
itsea_a_16IntegerRecommendedWon't touch some objects because of how they feel.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena16, bitsea_q16
itsea_a_17IntegerRecommendedHas trouble falling asleep or staying asleep.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena17, bitsea_q17
itsea_a_18IntegerRecommendedRuns away in public places.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena18, bitsea_q18
itsea_a_19IntegerRecommendedPlays well with other children (not including brother or sister). Select "Not Applicable" if there is no contact with other children.
0::2;99
0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicablea19, bitsea_q19
itsea_a_20IntegerRecommendedCan pay attention for a long time (other than when watching TV).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena20, bitsea_q20
itsea_a_21IntegerRecommendedHas trouble adjusting to changes.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena21, bitsea_q21
itsea_a_22IntegerRecommendedTries to help when someone is hurt (for example, gives a toy).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena22, bitsea_q22
itsea_a_23IntegerRecommendedOften gets very upset.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena23, bitsea_q23
itsea_a_24IntegerRecommendedGags or chokes on food.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena24, bitsea_q24
itsea_a_25IntegerRecommendedImitates playful sounds when you ask him or her to.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena25, bitsea_q25
cbcl_reatIntegerRecommendedRefuses to eat0::2;9990 = Not true; 1 = Somewhat or sometimes true; 2 = Very truea26, bitsea_q26, itsea_a_26
itsea_a_27IntegerRecommendedHits, shoves, kicks, or bites children (not including brother or sister). Select "Not Applicable" if no com
0::2;99
0= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicablea27, bitsea_q27
itsea_a_28IntegerRecommendedIs destructive. Breaks or ruins things on purpose.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena28, bitsea_q28
itsea_a_29IntegerRecommendedPoints to show you something far away.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena29, bitsea_q29
itsea_a_30IntegerRecommendedHits, bites, or kicks you (or other parent).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena30, bitsea_q30
itsea_a_31IntegerRecommendedHugs or feeds dolls or stuffed animals.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena31, bitsea_q31
itsea_a_32IntegerRecommendedSeems very unhappy, sad, depressed, or withdrawn.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena32, bitsea_q32
itsea_a_33IntegerRecommendedPurposely tries to hurt you (or other parent).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena33, bitsea_q33
itsea_a_34IntegerRecommendedWhen upset, gets very still, freezes, or doesn't move.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena34, bitsea_q34
itsea_a_35IntegerRecommendedPuts things in a special order over and over and over and gets upset if he or she is interrupted.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena35, bitsea_q35
itsea_a_36IntegerRecommendedRepeats the same action or phrase over and over and over without enjoyment.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena36, bitsea_q36
itsea_a_36_textString50RecommendedPlease give an example:a36_comments, bitsea_q36_detail
itsea_a_37IntegerRecommendedRepeats a particular movement over and over without enjoyment.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena37, bitsea_q37
itsea_a_37_textString50RecommendedPlease give an example:a37_comments, bitsea_q37_detail
itsea_a_38IntegerRecommendedSpaces out. Is totally unaware of what's happening around him or her.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena38, bitsea_q38
itsea_a_39IntegerRecommendedDoes not make eye contact.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena39, bitsea_q39
itsea_a_40IntegerRecommendedAvoids physical contact.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena40, bitsea_q40
itsea_a_41IntegerRecommendedHurts self on purpose (for example, bangs head).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena41, bitsea_q41
be2adscString250RecommendedBehavior 1 Please describea41_comments, bitsea_q41_detail, itsea_a_41_text
itsea_a_42IntegerRecommendedEats or drinks things that are not edible, like paper or paint.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftena42, bitsea_q42
be2bdscString500RecommendedBehavior 2 Please describea42_comments, bitsea_q42_detail, itsea_a_42_text
itsea_b_1IntegerRecommendedIs bothered by loud noises or bright lights.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb1
itsea_b_2IntegerRecommendedTakes a while to feel comfortable in new places (0 minutes or more).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb2
itsea_b_3IntegerRecommendedActs aggressive when frustrated.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb3
itsea_b_4IntegerRecommendedIs quiet or less active in new situations.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb4
itsea_b_5IntegerRecommendedGets upset when left with a new babysitter0::2;990= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicableb5
itsea_b_6IntegerRecommendedResponds the first time his or her name is called.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb6
itsea_b_7IntegerRecommendedPuts toys away after playing.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb7
itsea_b_8IntegerRecommendedGets very wound up or silly when playing.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb8
itsea_b_9IntegerRecommendedActs bossy.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb9
c3ps24IntegerRecommended24. Is constantly moving.0::3; 90 = Never; 1 = Sometimes; 2 = Often; 3 = Very often; -9 = Missing valueb10, itsea_b_10
itsea_b_11IntegerRecommendedDislikes some foods because of how they feel.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb11
itsea_b_12IntegerRecommendedIs bothered by certain odors (smells).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb12
itsea_b_13IntegerRecommendedGets upset when left with a familiar babysitter or relative.0::2;990= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicableb13
itsea_b_14IntegerRecommendedQuiets down when you say, "Shh.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb14
itsea_b_15IntegerRecommendedRefuses to eat foods that require chewing.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb15
itsea_b_16IntegerRecommendedMisbehaves to get attention from adults.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb16
itsea_b_17IntegerRecommendedTries to do as you ask.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb17
itsea_b_18IntegerRecommendedPlays with toys for minutes or longer.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb18
itsea_b_19IntegerRecommendedHugs people with a squeeze or pat.0::2;990= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicableb19
itsea_b_20IntegerRecommendedHas started doing something he or she had outgrown (like use a pacifier).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb20
itsea_b_21IntegerRecommendedIs afraid of certain animals.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb21
itsea_b_21_textString50RecommendedPlease describe:b21_comments
itsea_b_22IntegerRecommendedIs afraid of certain things.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb22
itsea_b_22_textString50RecommendedPlease describe:b22_comments
itsea_b_23IntegerRecommendedIs afraid of certain places, like stores, elevators, parks, or cars.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb23
itsea_b_23_textString50RecommendedPlease describe:b23_comments
itsea_b_24IntegerRecommendedHangs on to you or wants to be in your lap when with other people.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb24
itsea_b_25IntegerRecommendedRolls a ball back to you (or someone else).0::2;990= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicableb25
itsea_b_26IntegerRecommendedLikes being cuddled, hugged, or kissed by loved ones.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb26
itsea_b_27IntegerRecommendedIs very loud. Shouts or screams a lot.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb27
itsea_b_28IntegerRecommendedReaches for you when you are not holding him or her.0::2;990= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicableb28
itsea_b_29IntegerRecommendedSpits out food.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb29
itsea_b_30IntegerRecommendedIs disobedient or defiant (for example, refuses to do as you ask).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb30
itsea_b_31IntegerRecommendedCries if he or she doesn't get own way.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb31
itsea_b_32IntegerRecommendedGoes from toy to toy faster than other children his or her age.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb32
itsea_b_33IntegerRecommendedKeeps trying to something even when it's hard.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb33
itsea_b_34IntegerRecommendedIs sneaky. Hides misbehavior.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb34
itsea_b_35IntegerRecommendedLooks at picture books by himself or herself.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb35
itsea_b_36IntegerRecommendedHelps with dressing (for example, puts arm in sleeve).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb36
itsea_b_37IntegerRecommendedFeels sick when nervous or upset.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb37
itsea_b_38IntegerRecommendedPretends to do grown-up things, like shaving.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb38
itsea_b_39IntegerRecommendedIs bothered by how some things feel on his or her skin (for example, clothing seams, certain fabrics, etc.)0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb39
itsea_b_40IntegerRecommendedIs easily startled.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb40
itsea_b_41IntegerRecommendedIs well-behaved.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb41
itsea_b_42IntegerRecommendedPrefers you (or other parent) over other adults.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb42
itsea_b_43IntegerRecommendedLaughs easily or a lot.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb43
itsea_b_44IntegerRecommendedIs stubborn.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb44
itsea_b_45IntegerRecommendedIs hard to soothe when upset.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb45
itsea_b_46IntegerRecommendedSleeps through the night.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb46
itsea_b_47IntegerRecommendedWants to do things for himself or herself.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb47
itsea_b_48IntegerRecommendedPoints to ask for something.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb48
itsea_b_49IntegerRecommendedIs bothered by being in motion (for example, swinging, spinning, being tossed in the air, or bouncing).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb49
itsea_b_50IntegerRecommendedWakes up grouchy or in a bad mood.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb50
itsea_b_51IntegerRecommendedTries to make you feel better when you're upset.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb51
itsea_b_52IntegerRecommendedStays still while being changed, dressed, or bathed.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb52
itsea_b_53IntegerRecommendedHas trouble calming down when upset.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb53
tr19IntegerRecommended19. Demands a lot of attention0::2;90 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blankb54, itsea_b_54
itsea_b_55IntegerRecommendedSits for minutes while you read a story.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb55
itsea_b_56IntegerRecommendedIs worried or upset when someone is hurt.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb56
itsea_b_57IntegerRecommendedTries to "make-up" for misbehaving.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb57
itsea_b_58IntegerRecommendedMust be held to go to sleep.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb58
itsea_b_59IntegerRecommendedIs impatient or easily frustrated.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb59
itsea_b_60IntegerRecommendedIs interested in other babies and children.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb60
itsea_b_61IntegerRecommendedLikes figuring things out, like stacking blocks.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb61
itsea_b_62IntegerRecommendedIs affectionate with strangers.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb62
p_c_sdq_1IntegerRecommended1. Considerate of other peoples feelings0::2; -8880=Not True; 1= Somewhat True; 2=Certainly True; -888= missingb63, itsea_b_63
itsea_b_64IntegerRecommendedIs shy with new adults.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb64
itsea_b_65IntegerRecommendedIs able to wait for things he or she wants.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb65
tr14IntegerRecommended14. Cries a lot0::2;90 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blankb66, itsea_b_66
itsea_b_67IntegerRecommendedPretends that objects are something else (for example, uses a banana as a phone).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb67
itsea_b_68IntegerRecommendedAccepts new foods right away.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb68
itsea_b_69IntegerRecommendedEnjoys challenging activities.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb69
itsea_b_70IntegerRecommendedIs a perfectionist.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb70
vine_soc_smoveIntegerRecommendedImitates simple adult movements, such as clapping hands or waving good-bye in response to a model.0;1;2;9990 = No, never; 1 = Sometimes or partially; 2 = Yes, usually; 999 = Missing valueb71, itsea_b_71
itsea_b_72IntegerRecommendedIs not afraid when he or she should be.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb72
itsea_b_73IntegerRecommendedJokes or gives you things to make you smile or laugh.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb73
itsea_b_74IntegerRecommendedIs irritable or grouchy.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb74
itsea_b_75IntegerRecommendedPays careful attention when being taught something new.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb75
cbcl_unhapIntegerRecommendedLooks unhappy without good reason0::2;9990 = Not true; 1 = Somewhat or sometimes true; 2 = Very trueb76, itsea_b_76
itsea_b_77IntegerRecommendedSleeps more than other children his or her age.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb77
itsea_b_78IntegerRecommendedIs curious about new things.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb78
itsea_b_79IntegerRecommendedWakes up screaming and doesn't respond to you for a few minutes (night terrors).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb79
itsea_b_80IntegerRecommendedIs whiny or fussy when he or she is not tired.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb80
itsea_b_81IntegerRecommendedFeels bad about himself or herself.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb81
itsea_b_82IntegerRecommendedIs a good eater.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb82
itsea_b_83IntegerRecommendedIs shy with new children.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb83
itsea_b_84IntegerRecommendedSeems to have no energy.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb84
itsea_b_85IntegerRecommendedGets angry or pouts.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb85
itsea_b_86IntegerRecommendedWakes up from scary dreams or nightmares.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb86
itsea_b_87IntegerRecommendedWants to sleep in someone else's room or bed.0::2;990= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Often ; 99= Not Applicableb87
pb47oftIntegerRecommended47. Has temper tantrums0::2; -90 = Never; 1 = Sometimes; 2 = Very often; -9 = Missing valueb88, itsea_b_88
itsea_b_89IntegerRecommendedIs a picky eater.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb89
itsea_b_90IntegerRecommendedSmiles back at you from across a room.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb90
itsea_b_91IntegerRecommendedSeems withdrawn.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb91
tr103IntegerRecommended103. Unhappy, sad, or depressed0::2;90 = Not true; 1 = Somewhat or sometimes true; 2 = Very true or often true; 9 = Missing/blankb92, itsea_b_92
itsea_b_93IntegerRecommendedObeys when asked to stop being aggressive.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb93
itsea_b_94IntegerRecommendedRefuses to eat certain foods for days or more.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb94
itsea_b_95IntegerRecommendedGets upset when asked to change activities.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenb95
itsea_sect_cIntegerRecommendedHas your child begun to combine words yet; for example, asking for "more juice?
0::2
0= Not Yet ; 1= Sometimes ; 2= Oftenc_divider
itsea_c_1IntegerRecommendedRepeats the last words of sentences or TV commercials.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenc1
vp_2005_pb1sectionc_10IntegerRecommendedSwears.0; 1; 20 = Never; 1 = Sometimes; 2 = Usuallyc2, itsea_c_2
itsea_c_3IntegerRecommendedTakes a while to speak in unfamiliar situations.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenc3
itsea_c_4IntegerRecommendedTalks about other people's feelings (for example, "Mommy mad.")0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenc4
itsea_c_5IntegerRecommendedTalks about strange, scary, or disgusting things.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftenc5
itsea_c_5_textString50RecommendedPlease describe:c5_comments
itsea_sect_dString5RecommendedIn the last month, did your child have any contact (more than 0 hours per week) with other young children, NOT including brothers and sisters?
Yes;No
d_divider
itsea_d_1IntegerRecommendedTakes turns when playing with others.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend1
itsea_d_2IntegerRecommendedTests other children to see if they will get angry.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend2
itsea_d_3IntegerRecommendedAsks for things nicely when playing with children.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend3
itsea_d_4IntegerRecommendedHas at least one favorite friend (a child).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend4
p_c_sdq_12IntegerRecommended12. Often fights with other children or bullies them0::2; -8880=Not True; 1= Somewhat True; 2=Certainly True; -888= missingd5, itsea_d_5
itsea_d_6IntegerRecommendedTeases other children.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend6
itsea_d_7IntegerRecommendedPlays "house" with other children.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend7
itsea_d_8IntegerRecommendedWon't let other children play with his or her group.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend8
itsea_d_9IntegerRecommendedHurts other children on purpose.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftend9
itsea_e_1IntegerRecommendedHas a body tic or twitch he or she seems unable to control (for example, eyes, mouth, nose, or legs twitch).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene1
itsea_e_2IntegerRecommendedMakes sounds he or she seems unable to control.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene2
itsea_e_3IntegerRecommendedHolds food in cheeks.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene3
itsea_e_4IntegerRecommendedHurts animals on purpose.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene4
itsea_e_5IntegerRecommendedIs very worried about getting dirty.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene5
itsea_e_6IntegerRecommendedNeeds things to be clean or neat.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene6
itsea_e_7IntegerRecommendedPlays games with other children in which they look at or touch each other's private parts.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene7
itsea_e_8IntegerRecommendedPlays with own genitals often and for a long time.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene8
itsea_e_9IntegerRecommendedPulls own hair out (such as eyelashes, eyebrows, or hair on head).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene9
itsea_e_10IntegerRecommendedWithout looking at you, puts your hand on objects, such as wind-up toys, to make them work.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene10
itsea_e_11IntegerRecommendedWorries about own body.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene11
itsea_e_12IntegerRecommendedPlays with own bowel movements ("poops").0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene12
itsea_e_13IntegerRecommendedHas bowel movements where he or she shouldn't (for example, on the floor).0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene13
itsea_e_14IntegerRecommendedUrinates ("pees") where he or she shouldn't.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene14
itsea_e_15IntegerRecommendedActs out the same pretend theme over and over without enjoyment.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene15
itsea_e_15_textString50RecommendedPlease give an example:e15_comments
pb2sectiond_4IntegerRecommendedHas strange habits or ways (for example, makes repetitive noises, odd hand movements, etc.).0;1;20 = Never; 1 = Sometimes; 2 = Usuallye16, itsea_e_16
itsea_e_16_textString50RecommendedPlease give an example:e16_comments
itsea_e_17IntegerRecommendedChews on things he or she shouldn't.0::20= Not True/Rarely ; 1= Somewhat true/Sometimes ; 2= Very True/Oftene17
itsea_e_17_textString50RecommendedPlease give an example:e17_comments
itsea_f_1IntegerRecommendedHow worried are you about your child's behavior, emotions, or relationships?0::30= Not at all worried ; 1= A little worried ; 2= Worried ; 3= Very worriedbitsea_q_a, f1
itsea_f_2IntegerRecommendedHow worried are you about your child's language development?0::30= Not at all worried ; 1= A little worried ; 2= Worried ; 3= Very worriedbitsea_q_b, f2
version_formString100RecommendedForm used/assessment name
fdh_respondent_relationString30Recommendedrelationship of the respondent to the participantcompleted_by, respndnt_bitsea
inter_relationothspecifyString255RecommendedRespondent relationship to client - Other (please specify)completed_by_other, respndnt_bitsea_other
birth_prematureString20RecommendedWas birth premature?
Yes; No
bitsea_premature, prematurity
comments_miscString4,000RecommendedMiscellaneous comments on study, interview, methodology relevant to this form databitsea_notes
adjusted_ageIntegerRecommendedAge in months at completing assessment (after adjustment for prematurity)
siteString101RecommendedSiteStudy Site
basc_ext_percentileIntegerRecommendedExternalizing Problems - Percentile Rank0 :: 100; 99999externalizing_domain_percentile
basc_int_percentileIntegerRecommendedInternalizing Problems - Percentile Rank0 :: 100; 99999internalizing_domain_percentile
cams_deFloatRecommendedDysregulation Scoredysregulation_raw
cbcl_total_c_rawFloatRecommendedTotal Competence Raw Score0::300; 999999 = Missing valuecompetence_raw
cbcl_total_c_percString20RecommendedTotal Competence Percentilecompetence_domain_percentile
con3p_hyim_pIntegerRecommendedHyperactivity/Impulsivity Percentileactivity_impulsivity_percentile
adi032FloatRecommendedGeneral Anxiety Scoregeneral_anxiety_raw
basc3_ne_rawFloatRecommendedNegative Emotionality (NE) - Raw Scorenegative_emotionality_raw
basc_negative_percentileIntegerRecommendedNegative Emotionality - Percentile Rank0 :: 100; 99999negative_emotionality_percentile
sensory_percentiles1String25RecommendedSensory Percentilesensory_sensitivity_percentile
attention_rsFloatRecommendedA. Attention Raw Score999=missing/NAattention_raw
sensory_percentiles15String25RecommendedAttentional- Percentileattention_percentile
cbcl_total_cFloatRecommendedTotal Competence T Score0::99; 999999 = Missing valuecompetence_t_score
sensory_scores3FloatRecommendedSensitivity/Sensor- raw scoresensory_sensitivity_raw
ma4sepxFloatRecommendedSeparation anxiety raw scoreIncludes Items 4, 8, 12, 16, 20, 24, 28, 32, 36, 40separation_distress_raw
dysregulation_t_scoreFloatRecommendedDysregulation domain T score
peer_aggression_rawFloatRecommendedExternalizing domain: peer aggression mean raw score
peer_aggression_percentileIntegerRecommendedExternalizing domain: peer aggression percentile
inhibition_novelty_rawFloatRecommendedInternalizing domain: inhibition to novelty mean raw score
inhibition_novelty_percentileIntegerRecommendedInternalizing domain: inhibition to novelty percentile
sleep_rawFloatRecommendedDysregulation domain: sleep mean raw score
sleep_percentileIntegerRecommendedDysregulation domain: sleep percentile
eating_rawFloatRecommendedDysregulation domain: eating mean raw score
eating_percentileIntegerRecommendedDysregulation domain: eating percentile
compliance_rawFloatRecommendedCompetence domain: compliance mean raw score
compliance_percentileIntegerRecommendedCompetence domain: compliance percentile
mastery_motivation_rawFloatRecommendedCompetence domain: mastery motivation mean raw score
mastery_motivation_percentileIntegerRecommendedCompetence domain: mastery motivation percentile
imitation_play_rawFloatRecommendedCompetence domain: imitation/play mean raw score
imitation_play_percentileIntegerRecommendedCompetence domain: imitation/play percentile
empathy_rawFloatRecommendedCompetence domain: empathy mean raw score
empathy_percentileIntegerRecommendedCompetence domain: empathy percentile
externalizing_concernIntegerRecommendedExternalizing domain of concern
0;1
0 = No; 1 = Yes
internalizing_concernIntegerRecommendedInternalizing domain of concern
0;1
0 = No; 1 = Yes
dysregulation_concernIntegerRecommendedDysregulation domain of concern
0;1
0 = No; 1 = Yes
competence_concernIntegerRecommendedCompetence domain of concern
0;1
0 = No; 1 = Yes
activity_impulsivity_concernIntegerRecommendedExternalizing domain: activity/impulsivity domain of concern
0;1
0 = No; 1 = Yes
aggression_defiance_concernIntegerRecommendedExternalizing domain: aggression/defiance domain of concern
0;1
0 = No; 1 = Yes
peer_aggression_concernIntegerRecommendedExternalizing domain: peer aggression domain of concern
0;1
0 = No; 1 = Yes
depression_withdrawal_concernIntegerRecommendedInternalizing domain: depression/withdrawal of concern
0;1
0 = No; 1 = Yes
general_anxiety_concernIntegerRecommendedInternalizing domain: general anxiety of concern
0;1
0 = No; 1 = Yes
separation_distress_concernIntegerRecommendedInternalizing domain: separation distress of concern
0;1
0 = No; 1 = Yes
inhibition_novelty_concernIntegerRecommendedInternalizing domain: inhibition to novelty, domain of concern
0;1
0 = No; 1 = Yes
negative_emotionality_concernIntegerRecommendedDysregulation domain: negative emotionality of concern
0;1
0 = No; 1 = Yes
sleep_concernIntegerRecommendedDysregulation domain: sleep of concern
0;1
0 = No; 1 = Yes
eating_concernIntegerRecommendedDysregulation domain: eating of concern
0;1
0 = No; 1 = Yes
sensory_sensitivity_concernIntegerRecommendedDysregulation domain: sensory sensitivity of concern
0;1
0 = No; 1 = Yes
compliance_concernIntegerRecommendedCompetence domain: compliance of concern
0;1
0 = No; 1 = Yes
attention_concernIntegerRecommendedCompetence domain: attention of concern
0;1
0 = No; 1 = Yes
mastery_motivation_concernIntegerRecommendedCompetence domain: mastery motivation of concern
0;1
0 = No; 1 = Yes
imitation_play_concernIntegerRecommendedCompetence domain: imitation/play of concern
0;1
0 = No; 1 = Yes
empathy_concernIntegerRecommendedCompetence domain: empathy of concern
0;1
0 = No; 1 = Yes
maladaptive_cluster_concernIntegerRecommendedMaladaptive item cluster of concern
0;1
0 = No; 1 = Yes
atypical_cluster_concernIntegerRecommendedAtypical item cluster of concern
0;1
0 = No; 1 = Yes
externalizing_rawFloatRecommendedExternalizing domain mean raw score
externalizing_t_scoreFloatRecommendedExternalizing domain T score
internalizing_rawFloatRecommendedInternalizing domain mean raw score
internalizing_t_scoreFloatRecommendedInternalizing domain T score
activity_impulsivity_rawFloatRecommendedExternalizing domain: activity/impulsivity mean raw score
aggression_defiance_rawFloatRecommendedExternalizing domain: aggression/defiance mean raw score
depression_withdrawal_rawFloatRecommendedInternalizing domain: depression/withdrawal mean raw score
general_anxiety_percentileIntegerRecommendedInternalizing domain: general anxiety percentile
prosocial_peer_relations_rawFloatRecommendedCompetence domain: prosocial peer relations mean raw score
maladaptive_cluster_rawFloatRecommendedMaladaptive item cluster mean raw score
atypical_cluster_rawFloatRecommendedAtypical item cluster mean raw score
dysregulation_domain_pctIntegerRecommendedDysregulation domain percentile rankdysregulation_domain_percentile
aggression_defiance_pctIntegerRecommendedExternalizing domain: aggression/defiance percentileaggression_defiance_percentile
depression_withdrawal_pctIntegerRecommendedInternalizing domain: depression/withdrawal percentiledepression_withdrawal_percentile
separation_distress_pctIntegerRecommendedInternalizing domain: separation distress percentileseparation_distress_percentile
prosocial_peer_relations_conIntegerRecommendedCompetence domain: prosocial peer relations of concern
0;1
0 = No; 1 = Yesprosocial_peer_relations_concern
prosocial_peer_relations_pctIntegerRecommendedCompetence domain: prosocial peer relations percentileprosocial_peer_relations_percentile
socialrelatedness_cluster_rawFloatRecommendedSocial relatedness item cluster mean raw scoresocial_relatedness_cluster_raw
socialrelatedness_cluster_conIntegerRecommendedSocial relatedness item cluster of concern
0;1
0 = No; 1 = Yessocial_relatedness_cluster_concern
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
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Distribution for DataStructure: itsea01 and Element:
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Filters enable researchers to view the data shared in NDA before applying for access or for selecting specific data for download or NDA Study assignment. For those with access to NDA shared data, you may select specific values to be included by selecting an individual bar chart item or by selecting a range of values (e.g. interview_age) using the "Add Range" button. Note that not all elements have appropriately distinct values like comments and subjectkey and are not available for filtering. Additionally, item level detail is not always provided by the research community as indicated by the number of null values given.

Filters for multiple data elements within a structure are supported. Selections across multiple data structures will be supported in a future version of NDA.