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Vineland-II - Parent and Caregiver Rating Form (2005)

4,407 Shared Subjects

Vineland Adaptive Behavior Scales, Second Edition (Vineland-II) - Parent and Caregiver Rating Form (2005)
Clinical Assessments
Cognitive
06/01/2011
vinelandparent_200503
01/14/2022
View Change History
03
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR* NDAR_guid
src_subject_id String 20 Required Subject ID how it's defined in lab/project Vinelandparent_2005_SRC_Subject_ID, sub_id
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Vinelandparent_2005_interview_date, vin_date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0::1440 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month. Vinelandparent_2005_interview_age, vin_age
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data Vinelandparent_2005_comments_misc
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported Vinelandparent_2005_gender, gender
Query grade String 50 Recommended Current Grade Vinelandparent_2005_grade
Query current_diagnosis String 255 Recommended Present Classification/Diagnosis Vinelandparent_2005_current_diagnosis
language_spoken String 255 Recommended Language Spoken at Home Vinelandparent_2005_language_spoken
Query age_start String 255 Recommended Age used for starting points Vinelandparent_2005_age_start
Query age_start_type String 50 Recommended Age Type used for starting points Chronological;Mental;Social Vinelandparent_2005_age_start_type
interview_reason String 255 Recommended Reason for Interview Vinelandparent_2005_interview_reason
Query relationship Integer Recommended Relationship of respondent to individual
1::94;-999
1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); -999=Missing; 89 = Biological parent; 90=Other; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parent; 94 = Co-worker Vinelandparent_2005_relationship, respondent
estimate_functioning String 255 Recommended Respondent's Estimate of the Individual's functioning Vinelandparent_2005_estimate_functioning
Query interview_language String 255 Recommended Language Used in the Interview Vinelandparent_2005_interview_language
special_characteristics String 255 Recommended Special Characteristics of the Individual Vinelandparent_2005_special_characteristics
estimate_rapport String 255 Recommended Estimate of the Rapport established with the respondent Vinelandparent_2005_estimate_rapport
estimate_accuracy String 255 Recommended Estimate of the Respondent's Accuracy Vinelandparent_2005_estimate_accuracy
observations String 255 Recommended General Observations Vinelandparent_2005_observations
Query lauage1_1 String 50 Recommended Turns eyes and head toward sound.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_1
Query lauage1_2 String 50 Recommended Looks toward parent or caregiver when hearing parent's or caregiver's voice.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_2
Query lauage1_3 String 50 Recommended Responds to his or her name spoken (for example, turns toward speaker, smiles, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_3
Query lauage1_4 String 50 Recommended Demonstrates understanding of the meaning of no, or word or gesture with the same meaning (for example, stops current activity briefly).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_4
Query lauage1_5 String 50 Recommended Demonstrates understanding of the meaning of yes, or word or gesture with the same meaning ~for example, continues activity, smiles, etc.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_5
Query lauage1_6 String 50 Recommended Listens to story for at least 5 minutes (that is, remains relatively still and directs attention to the storyteller or reader).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_6
Query lauage1_7 String 50 Recommended Points to at least three major body parts when asked (for example, nose, mouth, hands, feet, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage1_7
Query lauage2_8 String 50 Recommended Points to common objects in a book or magazine as they are named (for example, dog, car, cup, key, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_8
Query lauage2_9 String 50 Recommended Listens to instructions.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_9
Query lauage2_10 String 50 Recommended Follows instructions with one action and one object (for example, "Bring me the book"; "Close the door"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_10
Query lauage2_11 String 50 Recommended Points to at least five minor body parts when asked (for example, fingers, elbows, teeth, toes, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_11
Query lauage2_12 String 50 Recommended Follows instructions with two actions or an action and two objects (for example, "Bring me the crayons and the pape"r; "Sit down and eat your lunch"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_12
Query lauage2_13 String 50 Recommended Follows instructions in "if-then" form (for example, "If you want to play outside, then put your things away."; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_13
Query lauage2_14 String 50 Recommended Listens to a story for at least 15 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_14
Query lauage2_15 String 50 Recommended Listens to a story for at least 30 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_15
Query lauage2_16 String 50 Recommended Follows three-part instructions (for example, "Brush your teeth, get dressed, and make your bed"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_16
Query lauage2_17 String 50 Recommended Follows instructions or directions heard 5 minutes before.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_17
Query lauage2_18 String 50 Recommended Understands sayings that are not meant to be taken word for word (for example, "Button your lip"; "Hit the road"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_18
Query lauage2_19 String 50 Recommended Listens to an informational talk for at least 15 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_19
Query lauage2_20 String 50 Recommended Listens to an informational talk for at least 30 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_lauage2_20
Query talkingage1_1 String 50 Recommended Cries or fusses when hungry or wet.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_1
Query talkingage1_2 String 50 Recommended Smiles when you smile at him or her.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_2
Query talkingage1_3 String 50 Recommended Makes sounds of pleasure (for example, coos, laughs, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_3
Query talkingage1_4 String 50 Recommended Makes nonword baby sounds (that is, babbles).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_4
Query talkingage1_5 String 50 Recommended Makes sounds or gestures (for example, waves arms) to get parent's or care-givers attention.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_5
Query talkingage1_6 String 50 Recommended Makes sounds or gestures (for example, shakes head) if he or she wants an activity to stop or keep going.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_6
Query talkingage1_7 String 50 Recommended Waves good-bye when another person waves or parent or caregiver tells him or her to wave.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_7
Query talkingage1_8 String 50 Recommended Says "Da-da", "Ma-ma", or another name for parent or caregiver including parents or caregivers first name or nickname
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_8
Query talkingage1_9 String 50 Recommended Points to object he or she wants that is out of reach.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_9
Query talkingage1_10 String 50 Recommended Points or gestures to indicate preference when offered a choice (for example, "Do you want this one or that one?", etc.)
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_10
Query talkingage1_11 String 50 Recommended Repeats or tries to repeat common words immediately upon hearing for them (for example, ball, car, go, etc.)
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_11
Query talkingage1_12 String 50 Recommended Names at least three objects (for example, bottle, dog, favorite toy, etc.)
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_12
Query talkingage1_13 String 50 Recommended Says one-word requests (for example, up, more, out, etc.)
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_13
Query talkingage1_14 String 50 Recommended Uses first names or nicknames of brothers, sisters, or friends, or says their names when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_14
Query talkingage1_15 String 50 Recommended Answers or tries to answer with words when asked a question.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_15
Query talkingage1_16 String 50 Recommended Names at least 10 objects.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_16
Query talkingage1_17 String 50 Recommended States own first name or nickname (for example, Latesha, Little Sister, etc.) when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_17
Query talkingage1_18 String 50 Recommended Uses phrases with a noun and a verb (for example, "Katie stay"; "Go home"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_18
Query talkingage1_19 String 50 Recommended Asks questions by changing inflection of words or simple phrases ((Mine?; Me go?; etc.). Grammar is not important.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_19
Query talkingage1_20 String 50 Recommended Says at least 50 recognizable words.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_20
Query talkingage1_21 String 50 Recommended Uses simple words to describe things (for example, dirty, pretty, big, loud, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_21
Query talkingage1_22 String 50 Recommended Asks questions beginning with what or where (for example, "What's that?"; "Where doggie go?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_22
Query talkingage1_23 String 50 Recommended Uses negatives in sentences (for example, "Me no go"'; "I won't drink it"; etc.); grammar is not important.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_23
Query talkingage1_24 String 50 Recommended Tells about experiences in simple sentences (for example, "Ginger and I play"; "Dan read me a book"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage1_24
Query talkingage2_25 String 50 Recommended Says correct age when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_25
Query talkingage2_26 String 50 Recommended Says at least 100 recognizable words.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_26
Query talkingage2_27 String 50 Recommended Uses in, on, or under in phrases or sentences (for example, "Ball go under chair"; "Put it on the table"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_27
Query talkingage2_28 String 50 Recommended Uses "and" in phrases or sentences (for example, "Mom and Dad"; "I want ice cream and cake"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_28
Query talkingage2_29 String 50 Recommended Says first and last name when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_29
Query talkingage2_30 String 50 Required Identifies and names most common colors (red, blue, green, yellow, orange, purple, brown, and black). SCORING TIP: Mark "2" if individual names 6 to 8 colors; mark "1" if individual names 2 to 5 colors; mark "0" if individual names 0 or 1 color.
0;1;2;DK; NA
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; NA= not applicable Vinelandparent_2005_talkingage2_30
Query talkingage2_31 String 50 Recommended Asks questions beginning with who or why (for example, "Who's that?" ; "Why do I have to go?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_31
Query talkingage2_32 String 50 Recommended Uses present tense verbs ending in -ing (for example, "is singing"; "is playing"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_32
Query talkingage2_33 String 50 Recommended Uses possessives in phrases or sentences (for example, "That's her book"; "This is Carlos's ball"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_33
Query talkingage2_34 String 50 Recommended Uses pronouns in phrases or sentences; must use correct gender and form of the pronoun, but sentences need not be grammatically correct (for example, "He done it"; "They went"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_34
Query talkingage2_35 String 50 Recommended Asks questions beginning with when (for example, "When is dinner?"; "When can we go home?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_35
Query talkingage2_36 String 50 Recommended Uses regular past tense verbs (for example, walked, baked, etc.); may use irregular past tense verbs ungrammatically (for example, "I runned away"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_36
Query talkingage2_37 String 50 Recommended Uses behind or in front of in phrases or sentences (for example, "I walked in front of her"; "Terrell is behind you", etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_37
Query talkingage2_38 String 50 Recommended Pronounces words clearly without sound substitutions (for example, does not say wabbit for rabbit,Thally for Sally etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_38
Query talkingage2_39 String 50 Recommended Tells basic parts of a story, fairy tale, or television show plot; does not need to include great detail or recount in perfect order.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage2_39
Query talkingage3_40 String 50 Recommended Says month and day of birthday when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_40
Query talkingage3_41 String 50 Recommended Modulates tone of voice, volume, and rhythm appropriately (for example, does not consistently speak too loudly, too softly, or in a monotone, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_41
Query talkingage3_42 String 50 Recommended Tells about experiences in detail (for example, tells who was involved, where activity took etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_42
Query talkingage3_43 String 50 Recommended Gives simple directions (for example, on how to play a game). SCORING TIP: Mark "2" if directions are clear enough to follow; mark "1" if directions are not clear enough to follow; mark "0" if individual never attempts to articulate directions.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_43
Query talkingage3_44 String 50 Recommended Uses between in phrases or sentences (for example, "The ball went between the cars; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_44
Query talkingage3_45 String 50 Recommended Says own telephone number when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_45
Query talkingage3_46 String 50 Recommended Easily moves from one topic to another in conversation.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_46
Query talkingage3_47 String 50 Recommended Stays on topic in conversations; does not go off on tangents.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_47
Query talkingage3_48 String 50 Recommended Explains ideas in more than one way (for example, "This was a good book. It was exciting and fun to read."; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_48
Query talkingage3_49 String 50 Recommended Has conversations that last 10 minutes (for example, relates experiences, contributes ideas, shares etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_49
Query talkingage3_50 String 50 Recommended Uses irregular plurals correctly (for example, children, geese, mice, women, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_50
Query talkingage3_51 String 50 Recommended Says complete home address (that is, street or rural route, apartment number, city, and state), with or without zip code, when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_51
Query talkingage3_52 String 50 Recommended Describes a short-term goal and what he or she needs to do to reach it (for example, says, "I want to get an A on my test, so I'm going to study hard"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_52
Query talkingage3_53 String 50 Recommended Gives complex directions to others (for example, to a distant location). SCORING TIP: Mark "2" if directions are clear; mark "1" if directions are not clear enough to follow; mark "0" if individual never attempts to articulate directions.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_53
Query talkingage3_54 String 50 Recommended Describes a realistic long-range goal that can be done in 6 months or more (for example, says, "I want to buy a bike, so I'll babysit and run errands to earn enough money to buy it"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_talkingage3_54
Query rawage1_1 String 50 Recommended Identifies one or more alphabet letters as letters and distinguishes them from numbers.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_1
Query rawage1_2 String 50 Recommended Recognizes own name in printed form.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_2
Query rawage1_3 String 50 Recommended Identifies at least 10 printed letters of the alphabet.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_3
Query rawage1_4 String 50 Recommended Prints or writes using correct orientation (for example, in English from left to right; in some languages from right to left or top to bottom).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_4
Query rawage1_5 String 50 Recommended Copies own first name.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_5
Query rawage1_6 String 50 Recommended Identifies all printed letters of the alphabet, upper-and lowercase.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_6
Query rawage1_7 String 50 Recommended Prints at least three simple words from example (for example, cat, see, bee, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_7
Query rawage1_8 String 50 Recommended Prints or writes own first and last name form memory.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_8
Query rawage1_9 String 50 Recommended Reads at least 10 words aloud.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_9
Query rawage1_10 String 50 Recommended Prints at least 10 simple words from memory (for example, hat, ball, the, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_10
Query rawage1_11 String 50 Recommended Reads simple stories aloud (that is, stories with sentences of three to five words).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_11
Query rawage1_12 String 50 Recommended Prints simple sentences of three or four words; may make small errors in spelling or sentence structure.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_12
Query rawage1_13 String 50 Recommended Prints more than 20 words from memory; may make small spelling errors.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage1_13
Query rawage2_14 String 50 Recommended Reads and understands material of at least second-grade level.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_14
Query rawage2_15 String 50 Recommended Puts lists of words in alphabetical order.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_15
Query rawage2_16 String 50 Recommended Writes simple correspondence at least three sentences long (for example, postcards, thank-you notes, e-mail, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_16
Query rawage2_17 String 50 Recommended Reads and understands material of at least fourth-grade level.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_17
Query rawage2_18 String 50 Recommended Writes reports, papers, or essays at least one page long; may use computer.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_18
Query rawage2_19 String 50 Recommended Writes complete mailing and return addresses on letters or packages.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_19
Query rawage2_20 String 50 Recommended Reads and understands material of least sixth-grade level.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_20
Query rawage2_21 String 50 Recommended Edits or corrects own written work before handing it in (for example, checks punctuation, spelling, grammar, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_21
Query rawage2_22 String 50 Recommended Writes advanced correspondence at least 10 sentences long; may use computer.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_22
Query rawage2_23 String 50 Recommended Reads and understand material of at least ninth-grade level.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_23
Query rawage2_24 String 50 Recommended Reads at least two newspaper articles weekly (print or electronic version).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_24
Query rawage2_25 String 50 Recommended Writes business letters (for example, requests information, makes complaint, places order, etc.); may use computer.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rawage2_25
Query cfsage1_1 String 50 Recommended Opens mouth when food is offered.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_1
Query cfsage1_2 String 50 Recommended Eats solid foods (for example, cooked vegetables, chopped meats, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_2
Query cfsage1_3 String 50 Recommended Sucks or chews on finger foods (for example, crackers, cookies, toast, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_3
Query cfsage1_4 String 50 Recommended Drinks from a cup or glass; may spill.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_4
Query cfsage1_5 String 50 Recommended Lets someone know when he or she has wet or soiled diaper or pants (for example, points, vocalizes, pulls at diaper, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_5
Query cfsage1_6 String 50 Recommended Feeds self with spoon; may spill.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_6
Query cfsage1_7 String 50 Recommended Sucks from straw.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_7
Query cfsage1_8 String 50 Recommended Takes off clothing that opens in the front (for example, a coat or sweater); does not have to unbutton or unzip the clothing.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_8
Query cfsage1_9 String 50 Recommended Pulls up clothing with elastic waistbands (for example, underwear or sweatpants).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_9
Query cfsage1_10 String 50 Recommended Feeds self with fork; may spill.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_10
Query cfsage1_11 String 50 Recommended Drinks from cup or glass without spilling
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_11
Query cfsage1_12 String 50 Recommended Feeds self with spoon without spilling.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_12
Query cfsage1_13 String 50 Recommended Urinates in toilet or potty chair.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_13
Query cfsage1_14 String 50 Recommended Puts on clothing that opens in the front (for example, a coat or sweater); does not have to zip or button the clothing.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_14
Query cfsage1_15 String 50 Recommended Asks to use toilet.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_15
Query cfsage1_16 String 50 Recommended Defecates in toilet or potty chair.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_16
Query cfsage1_17 String 50 Recommended Is toilet-trained during the day. SCORING TIP: Mark "2" if individual uses toilet without help and without accidents; mark "1" if individual needs help or has some accidents; mark "0" if individual always needs help or has frequent accidents.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_17
Query cfsage1_18 String 50 Recommended Zips zippers that are fastened at the bottom (for example, in pants, on backpacks, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_18
Query cfsage1_19 String 50 Recommended Wipes or blows nose using tissue or handkerchief.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_19
Query cfsage1_20 String 50 Recommended Is toilet-trained during the night.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_20
Query cfsage1_21 String 50 Recommended Puts shoes on correct feet; does not need to tie laces.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_21
Query cfsage1_22 String 50 Recommended Fastens snaps.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage1_22
Query cfsage2_23 String 50 Recommended Holds spoon, fork, and knife correctly.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_23
Query cfsage2_24 String 50 Recommended Washes and dries face using soap and water.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_24
Query cfsage2_25 String 50 Recommended Brushes teeth. SCORING TIP: Mark "2" if individual brushes teeth without help; mark "1" if individual needs help brushing or putting toothpaste on brush or needs frequent reminders; mark "0" if individual never brushes without help or reminders.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_25
Query cfsage2_26 String 50 Recommended Buttons large buttons in front, in correct buttonholes.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_26
Query cfsage2_27 String 50 Recommended Covers mouth and nose when coughing and sneezing.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_27
Query cfsage2_28 String 50 Recommended Buttons small buttons in front, in correct buttonholes.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_28
Query cfsage2_29 String 50 Recommended Connects and zips zippers that are not fastened at the bottom (for example, in jackets, sweatshirts, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_29
Query cfsage2_30 String 50 Recommended Turns faucets on and adjusts temperature by adding hot or cold water.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_30
Query cfsage2_31 String 50 Recommended Wears appropriate clothing during wet or cold weather (for example, raincoat, boots, sweater, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_31
Query cfsage2_32 String 50 Recommended Bathes or showers and dries self. SCORING TIP: Mark "2" if individual bathes or showers without help; mark "1" if individual needs help with any part of bathing or drying; mark "0" if individual never bathes or showers without help or reminders.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_32
Query cfsage2_33 String 50 Recommended Finds and uses appropriate public restroom for his or her gender.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_33
Query cfsage2_34 String 50 Recommended Washes and dries hair (with towel or hair dryer).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_34
Query cfsage2_35 String 50 Recommended Cares for minor cuts (for example, cleans wound, puts on bandage, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_35
Query cfsage2_36 String 50 Recommended Takes medicine as directed (that is, follows directions on label).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_36
Query cfsage2_37 String 50 Recommended Uses thermometer to take own or another's temperature.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_37
Query cfsage2_38 String 50 Recommended Seeks medical help in emergency (for example, recognizes symptoms of serious illness or injury, such as shortness of breath, chest pain or uncontrolled bleeding). May mark "N/O" for No Opportunity if individual has not been in medical emergency. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_cfsage2_38
Query cfsage2_39 String 50 Recommended Follows directions for health care procedures, special diet, or medical treatments. You may mark "N/O" for No Opportunity if the individual does not have a health concern that requires special procedures, diet, or treatments. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_cfsage2_39
Query cfsage2_40 String 50 Recommended Keeps track of medications (nonprescription and prescription) and refills them as needed.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_40
Query cfsage2_41 String 50 Recommended Makes appointments for regular medical and dental checkups.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_cfsage2_41
Query chsage1_1 String 50 Recommended Is careful around hot objects (for example, the stove or oven, an open fire, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage1_1
Query chsage1_2 String 50 Recommended Helps with simple household chores (for example, dusts, picks up clothes or toys, feeds pet, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage1_2
Query chsage1_3 String 50 Recommended Clears unbreakable items from own place at table.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage1_3
Query chsage1_4 String 50 Recommended Cleans up play or work area at end of an activity (for example, finger painting, model building, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage1_4
Query chsage1_5 String 50 Recommended Puts away personal possessions (for example, toys, books, magazines, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage1_5
Query chsage1_6 String 50 Recommended Is careful when using sharp objects (for example, scissors, knives, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage1_6
Query chsage2_7 String 50 Recommended Clears breakable items from own place at table.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_7
Query chsage2_8 String 50 Recommended Helps prepare foods that require mixing and cooking (for example, cake or cookie mixes, macaroni and cheese, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_8
Query chsage2_9 String 50 Recommended Uses simple appliances (for example, a toaster, can opener, bottle opener, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_9
Query chsage2_10 String 50 Recommended Uses microwave oven for heating, baking, or cooking (that is, sets time and power setting, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no microwave in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_chsage2_10
Query chsage2_11 String 50 Recommended Puts clean clothes away in proper place (for example, in drawers or closet, on hooks, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_11
Query chsage2_12 String 50 Recommended Uses tools (for example, a hammer to drive nails, a screwdriver to screw and unscrew screws, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_12
Query chsage2_13 String 50 Recommended Washes dishes by hand, or loads and uses dishwasher.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_13
Query chsage2_14 String 50 Recommended Sweeps, mops, or vacuums floors thoroughly. SCORING TIP: Mark "2" if individual mops, sweeps, or vacuums; mark "1" if individual doesn't complete task well; mark "0" if individual never mops, sweeps, or vacuums, or if task needs to be redone
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_14
Query chsage2_15 String 50 Recommended Clears table completely (for example, scrapes and stacks dishes, throws away disposable items, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_15
Query chsage2_16 String 50 Recommended Uses household products correctly (for example, laundry detergent, furniture polish, glass cleaner, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_16
Query chsage2_17 String 50 Recommended Prepares basic foods that do not need mixing but require cooking (for example, rice, soup, vegetables, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_17
Query chsage2_18 String 50 Recommended Cleans one or more rooms other than own bedroom.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_18
Query chsage2_19 String 50 Recommended Uses sharp knife to prepare food.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_19
Query chsage2_20 String 50 Recommended Uses stove or oven for heating, baking, or cooking (that is, turns burners on and off, sets oven temperature, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_20
Query chsage2_21 String 50 Recommended Prepares food from ingredients that require measuring, mixing, and cooking.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_21
Query chsage2_22 String 50 Recommended Washes clothing as needed.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_22
Query chsage2_23 String 50 Recommended Performs maintenance tasks as needed (for example, replaces light bulbs, changes vacuum cleaner bag, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_23
Query chsage2_24 String 50 Recommended Plans and prepares main meal of the day.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_chsage2_24
Query litcage1_1 String 50 Recommended Demonstrates understanding of function of telephone (for example, pretends to talk on phone, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_1
Query litcage1_2 String 50 Recommended Talks to familiar person on telephone.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_2
Query litcage1_3 String 50 Recommended Uses TV or radio without help (for example, turns equipment on, accesses channel or station, selects program, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no TV or radio in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_litcage1_3
Query litcage1_4 String 50 Recommended Counts at least 10 objects, one by one.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_4
Query litcage1_5 String 50 Recommended Is aware of and demonstrates appropriate behavior while riding in car (for example, keeps seat belt on, refrains from distracting driver, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_5
Query litcage1_6 String 50 Recommended Demonstrates understanding of the function of money (for example, says, "Money is what you need to buy things at the store"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_6
Query litcage1_7 String 50 Recommended Uses sidewalk (where available) or shoulder of road when walking or using wheeled equipment (skates, scooter, tricycle, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_7
Query litcage1_8 String 50 Recommended Demonstrates understanding of function of clock (for example, says, "Clocks tell time"; "What time can we go?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_8
Query litcage1_9 String 50 Recommended Follows household rules (for example, no running in the house, no jumping on the furniture, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_9
Query litcage1_10 String 50 Recommended Demonstrates computer skills necessary to play games or start programs with computer turned on; does not need to turn computer on by self. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_litcage1_10
Query litcage1_11 String 50 Recommended Summons to the telephone the person receiving a call or indicates that the person is not available.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage1_11
Query litcage2_12 String 50 Recommended Identifies penny, nickel, dime, and quarter by name when asked; does not need to know the value of coins.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_12
Query litcage2_13 String 50 Recommended Looks both ways when crossing streets or roads.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_13
Query litcage2_14 String 50 Recommended Says current day of the week when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_14
Query litcage2_15 String 50 Recommended Demonstrates understanding of right to personal privacy for self and others (for example, while using restroom or changing clothes, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_15
Query litcage2_16 String 50 Recommended Demonstrates knowledge of what phone number to call in an emergency when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_16
Query litcage2_17 String 50 Recommended Tells time using a digital clock or watch.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_17
Query litcage2_18 String 50 Recommended States value of penny (1 cent), nickel (5 cents), dime (10 cents), and quarter (25 cents).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_18
Query litcage2_19 String 50 Recommended Discriminates between bills of different denominations (for example, refers to $1 bills, $5 bills, etc., in conversation; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_19
Query litcage2_20 String 50 Recommended Obeys traffic lights and "Walk" and "Don't Walk" signs.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_20
Query litcage2_21 String 50 Recommended Points to current or other date on calendar when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_21
Query litcage2_22 String 50 Recommended Demonstrates understanding that some items cost more than others (for example, says, "I have enough money to buy gum but not a candy bar"; "Which pencil costs less?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage2_22
Query litcage3_23 String 50 Recommended Tells time by the half hour on analog clock (for example, 1:30, 2:00, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_23
Query litcage3_24 String 50 Recommended Makes telephone calls to others, using standard or cell phone.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_24
Query litcage3_25 String 50 Recommended Orders a complete meal in a fast-food restaurant. SCORING TIP: You may mark "N/O" for No Opportunity if the individual has never eaten at a fast-food restaurant. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_litcage3_25
Query litcage3_26 String 50 Recommended Carries or stores money safely (for example, in wallet, purse, money belt, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_26
Query litcage3_27 String 50 Recommended Tells time by 5-minute segments on analog clock (for example, 1:05, 1:10, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_27
Query litcage3_28 String 50 Recommended Obeys curfew parent or caregiver sets.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_28
Query litcage3_29 String 50 Recommended Watches or listens to programs for information (for example, weather report, news, educational program, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no TV or radio in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_litcage3_29
Query litcage3_30 String 50 Recommended Counts change from a purchase.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_30
Query litcage3_31 String 50 Recommended Demonstrates computer skills necessary to carry out complex tasks (for example, word processing, accessing the Internet, installing software, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer HI in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_litcage3_31
Query litcage3_32 String 50 Recommended Evaluates quality and price when selecting items to purchase.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_32
Query litcage3_33 String 50 Recommended Obeys time limits for breaks (for example, lunch or coffee breaks, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_33
Query litcage3_34 String 50 Recommended Travels at least 5 to 10 miles to familiar destination (that is, bikes, uses public transportation, or drives self).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_34
Query litcage3_35 String 50 Recommended Demonstrates understanding of right to complain or report legitimate problems when dissatisfied with services or situations.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_35
Query litcage3_36 String 50 Recommended Notifies school or supervisor when he or she will be late or absent.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_36
Query litcage3_37 String 50 Recommended Uses savings or checking account responsibly (for example, keeps some money in account, tracks balance carefully, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_37
Query litcage3_38 String 50 Recommended Travels at least 5 to 10 miles to unfamiliar destination (that is, bikes, uses public transportation, or drives self).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_38
Query litcage3_39 String 50 Recommended Earns money at part-time job (that is, at least 10 hours a week) for 1 year. SCORING TIP: Do not mark 1.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_39
Query litcage3_40 String 50 Recommended Attempts to improve job performance after receiving constructive criticism from supervisor. SCORING TIP: You may mark "N/O" for No Opportunity if the individual has not held a job. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_litcage3_40
Query litcage3_41 String 50 Required Manages own money (for example, pays most or all own expenses, uses checks or money orders for purchases as needed, etc.).
0;1;2;DK; NA
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; NA= not applicable Vinelandparent_2005_litcage3_41
Query litcage3_42 String 50 Recommended Has held full-time job for 1 year. SCORING TIP: Do not mark 1.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_42
Query litcage3_43 String 50 Recommended Budgets for monthly expenses (for example, utilities, rent, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_43
Query litcage3_44 String 50 Recommended Applies for and uses personal credit card responsibly (for example, does not exceed credit limit, pays on time, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_litcage3_44
Query rtoage1_1 String 50 Recommended Looks at face of parent or caregiver.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_1
Query rtoage1_2 String 50 Recommended Watches (that is, follows with eyes) someone moving by crib or bed for 5 seconds or more.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_2
Query rtoage1_3 String 50 Recommended Shows two or more emotions (for example, laughs, cries, screams, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_3
Query rtoage1_4 String 50 Recommended Smiles or makes sounds when approached by a familiar person.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_4
Query rtoage1_5 String 50 Recommended Makes or tries to make social contact (for example, smiles, makes noises, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_5
Query rtoage1_6 String 50 Recommended Reaches for familiar person when person holds out arms to him or her.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_6
Query rtoage1_7 String 50 Recommended Shows preference for certain people and objects (for example, smiles, reaches for or moves toward person or object, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_7
Query rtoage1_8 String 50 Recommended Shows affection to familiar persons (for example, touches, hugs, kisses, cuddles, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_8
Query rtoage1_9 String 50 Recommended Imitates or tries to imitate parent's or caregiver's facial expressions (for example, smiles, frowns, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_9
Query rtoage1_10 String 50 Recommended Moves about looking for parent or caregiver or other familiar person nearby.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_10
Query rtoage1_11 String 50 Recommended Shows interest in children the same age, other than brothers or sisters (for example, watches them, smiles at them, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage1_11
Query rtoage2_12 String 50 Recommended Imitates simple movements (for example, claps hands, waves good-bye, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_12
Query rtoage2_13 String 50 Recommended Uses actions to show happiness or concern for others (for example, hugs, pats arm, holds hands, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_13
Query rtoage2_14 String 50 Recommended Shows desire to please others (for example, shares a snack or toy, tries to help even if not capable, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_14
Query rtoage2_15 String 50 Recommended Demonstrates friendship-seeking behavior with others the same age (for example, says, "Do you want to play?" or takes another child by the hand, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_15
Query rtoage2_16 String 50 Recommended Imitates relatively complex actions as they are being performed by another person (for example, shaving, putting on makeup, hammering nails, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_16
Query rtoage2_17 String 50 Recommended Answers when familiar adults make small talk (for example, if asked, "How are you?" says, "I'm fine"; if told, "You look nice," says, "Thank you"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_17
Query rtoage2_18 String 50 Recommended Repeats phrases heard spoken before by an adult (for example, "Honey, I'm home"; "No dessert until you clean your plate"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_18
Query rtoage2_19 String 50 Recommended Uses words to express own emotions (for example, "I'm happy"; "I'm scared"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_19
Query rtoage2_20 String 50 Recommended Has best friend or shows preference for certain friends (of either sex) over others.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_20
Query rtoage2_21 String 50 Recommended Imitates relatively complex actions several hours after watching someone else perform them (for example, shaving, putting on makeup, hammering nails, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage2_21
Query rtoage3_22 String 50 Recommended Uses words to express happiness or concern for others (for example, says, "Yeah! You won"; "Are you all right?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_22
Query rtoage3_23 String 50 Recommended Acts when another person needs a helping hand (for example, holds door open, picks up dropped items, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_23
Query rtoage3_24 String 50 Recommended Recognizes the likes and dislikes of others (for example, says, "Chow likes soccer"; "Susie doesn't eat pizza"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_24
Query rtoage3_25 String 50 Recommended Shows same level of emotion as others around him or her (for example, does not downplay or over dramatize a situation, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_25
Query rtoage3_26 String 50 Recommended Keeps comfortable distance between self and others in social situations (for example, does not get too close to another person when talking, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_26
Query rtoage3_27 String 50 Recommended Talks with others about shared interests (for example, sports, TV shows, summer plans, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_27
Query rtoage3_28 String 50 Recommended Starts small talk when meets people he or she knows (for example, says, "How are you?"; "What's up?"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_28
Query rtoage3_29 String 50 Recommended Meets with friends regularly.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_29
Query rtoage3_30 String 50 Recommended Chooses not to say embarrassing or mean things or ask rude questions in public.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_30
Query rtoage3_31 String 50 Recommended Places reasonable demands on friendship (for example, does not expect to be a person's only friend or to have the friend always available, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_31
Query rtoage3_32 String 50 Recommended Understands that others do not know his or her thoughts unless he or she says them.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_32
Query rtoage3_33 String 50 Recommended Is careful when talking about personal things.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_33
Query rtoage3_34 String 50 Recommended Cooperates with others to plan or be part of an activity (for example, a birthday party, sports event, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_34
Query rtoage3_35 String 50 Recommended Demonstrates understanding of hints or indirect cues in conversation (for example, knows that yawns may mean, "I'm bored," or a quick change of subject may mean, "I don't want to talk about that"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_35
Query rtoage3_36 String 50 Recommended Starts conversations by talking about things that interest others (for example, "Tyrone tells me you like computers"; etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_36
Query rtoage3_37 String 50 Recommended Goes on group dates.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_37
Query rtoage3_38 String 50 Recommended Goes on single dates.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_rtoage3_38
Query paultage1_1 String 50 Recommended Responds when parent or caregiver is playful (for example, smiles, laughs, claps hands, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_1
Query paultage1_2 String 50 Recommended Shows interest in where he or she is (for example, looks or moves around, touches objects or people, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_2
Query paultage1_3 String 50 Recommended Plays simple interaction games with others (for example, peek-a-boo, patty-cake, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_3
Query paultage1_4 String 50 Recommended Plays near another child, each doing different things.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_4
Query paultage1_5 String 50 Recommended Chooses to play with other children (for example, does not stay on the edge of a group or avoid others).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_5
Query paultage1_6 String 50 Recommended Plays cooperatively with one or more children for up to 5 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_6
Query paultage1_7 String 50 Recommended Plays cooperatively with more than one child for more than 5 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_7
Query paultage1_8 String 50 Recommended Continues playing with another child with little fussing when parent or caregiver leaves.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_8
Query paultage1_9 String 50 Recommended Shares toys or possessions when asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage1_9
Query paultage2_10 String 50 Recommended Plays with others with minimal supervision.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_10
Query paultage2_11 String 50 Recommended Uses common household objects or other objects for make-believe activities (for example, pretends a block is a car, a box is a house, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_11
Query paultage2_12 String 50 Recommended Protects self by moving away from those who destroy things or cause injury (for example, those who bite, hit, throw things, pull hair, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_12
Query paultage2_13 String 50 Recommended Plays simple make-believe activities with others (for example, plays dress-up, pretends to be superheroes, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_13
Query paultage2_14 String 50 Recommended Seeks out others for companionship (for example, invites others home, goes to another's home, plays with others on the playground, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_14
Query paultage2_15 String 50 Recommended Takes turns when asked while playing games or sports.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_15
Query paultage2_16 String 50 Recommended Plays informal, outdoor group games (for example, tag, jump rope, catch, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_16
Query paultage2_17 String 50 Recommended Shares toys or possessions without being asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_17
Query paultage2_18 String 50 Recommended Follows rules in simple games (relay races, spelling bees, electronic games, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_18
Query paultage2_19 String 50 Recommended Takes turns without being asked.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_19
Query paultage2_20 String 50 Recommended Plays simple card or board game based only on chance (for example, Go Fish, Crazy Eights, Sorry, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_20
Query paultage2_21 String 50 Recommended Goes places with friends during the day with adult supervision (for example, to a shopping mall, park, community center, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_21
Query paultage2_22 String 50 Recommended Asks permission before using objects belonging to or being used by another.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage2_22
Query paultage3_23 String 50 Recommended Refrains from entering group when nonverbal cues indicate that he or she is not welcome.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_23
Query paultage3_24 String 50 Recommended Plays simple games that require keeping score (for example, kickball, pickup basketball, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_24
Query paultage3_25 String 50 Recommended Shows good sportsmanship (that is, follows rules, is not overly aggressive, congratulates other team on winning, and does not get mad when losing).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_25
Query paultage3_26 String 50 Recommended Plays more than one board, card, or electronic game requiring skill and decision making (for example, Monopoly, Cribbage, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_26
Query paultage3_27 String 50 Recommended Goes places with friends in evening with adult supervision (for example, to a concert, lecture, sporting event, movie, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_27
Query paultage3_28 String 50 Recommended Follows rules in complex games or sports (for example, football, soccer, volleyball, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_28
Query paultage3_29 String 50 Recommended Goes places with friends during the day without adult supervision (for example, to a shopping mall, park, community center, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_29
Query paultage3_30 String 50 Recommended Plans fun activities with more than two things to be arranged (for example, a trip to a beach or park that requires planning transportation, food, recreational items, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_30
Query paultage3_31 String 50 Recommended Goes places with friends in evening without adult supervision (for example, to a concert, lecture, sporting event, movie, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_paultage3_31
Query adaptingage1_1 String 50 Recommended Changes easily from one at-home activity to another.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_1
Query adaptingage1_2 String 50 Recommended Says "thank you" when given something.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_2
Query adaptingage1_3 String 50 Recommended Changes behavior depending on how well he or she knows another person (for example, acts differently with family member than with stranger, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_3
Query adaptingage1_4 String 50 Recommended Chews with mouth closed.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_4
Query adaptingage1_5 String 50 Recommended Says "please" when asking for something.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_5
Query adaptingage1_6 String 50 Recommended Ends conversations appropriately {for example, says, "Good-bye"; "See you later"; etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_6
Query adaptingage1_7 String 50 Recommended Cleans or wipes face and hands during and/or after meals.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_7
Query adaptingage1_8 String 50 Recommended Responds appropriately to reasonable changes in routine (for example, refrains from complaining, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_8
Query adaptingage1_9 String 50 Recommended Says that he or she is sorry for unintended mistakes (for example, bumping into someone, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_9
Query adaptingage1_10 String 50 Recommended Chooses not to taunt, tease, or bully.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_10
Query adaptingage1_11 String 50 Recommended Acts appropriately when introduced to strangers (for example, nods, smiles, shakes hands, greets them, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_11
Query adaptingage1_12 String 50 Recommended Changes voice level depending on location or situation (for example, in a library, during a movie or play, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_12
Query adaptingage1_13 String 50 Recommended Says he or she is sorry after hurting another's feelings.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_13
Query adaptingage1_14 String 50 Recommended Refrains from talking with food in mouth.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_14
Query adaptingage1_15 String 50 Recommended Talks with others without interrupting or being rude.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_15
Query adaptingage1_16 String 50 Recommended Accepts helpful suggestions or solutions from others.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_16
Query adaptingage1_17 String 50 Recommended Controls anger or hurt feelings when plans change for reason's) that cannot be helped (for example, bad weather, car trouble, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_17
Query adaptingage1_18 String 50 Recommended Keeps secrets or confidences for longer than one day.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_18
Query adaptingage1_19 String 50 Recommended Says he or she is sorry after making unintentional mistakes or errors in judgment (for example, when unintentionally leaving someone out of a game, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_19
Query adaptingage1_20 String 50 Recommended Shows understanding that gentle teasing with family and friends can be a form of humor or affection.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_20
Query adaptingage1_21 String 50 Recommended Tells parent or caregiver about his or her plans (for example, what time he or she is leaving and returning, where he or she is going, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_21
Query adaptingage1_22 String 50 Recommended Chooses to avoid dangerous or risky activities (for example, jumping off high places, picking up a hitchhiker, driving recklessly, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_22
Query adaptingage1_23 String 50 Recommended Controls anger or hurt feelings when he or she does not get his or her way (for example, when not allowed to watch television or attend a party; when suggestion is rejected by friend or supervisor; etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_23
Query adaptingage1_24 String 50 Recommended Follows through with arrangements (for example, if promises to meet someone, meets that person; etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_24
Query adaptingage1_25 String 50 Recommended Stops or stays away from relationships or situations that are hurtful or dangerous (for example, being bullied or made fun of, being taken advantage of sexually or financially, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_25
Query adaptingage1_26 String 50 Recommended Controls anger or hurt feelings due to constructive criticism (for example, correction of misbehavior, discussion of test score or grade, performance review, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_26
Query adaptingage1_27 String 50 Recommended Keeps secrets or confidences for as long as needed.
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_27
Query adaptingage1_28 String 50 Recommended Thinks about what could happen before making decisions (for example, refrains from acting impulsively, thinks about important information, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_28
Query adaptingage1_29 String 50 Recommended Is aware of potential danger and uses caution when encountering risky social situations (for example, binge drinking parties, Internet chat rooms, personal ads, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_29
Query adaptingage1_30 String 50 Recommended Shows respect for co-workers (for example, does not distract or interrupt others who are working, is on time for meetings, etc.).
0; 1; 2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_adaptingage1_30
Query ulmage1_1 String 50 Recommended Holds head erect for at least 15 seconds when held upright in parent's or caregiver's arms.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_1
Query ulmage1_2 String 50 Recommended Sits supported (for example, in a chair, with pillows, etc.) for at least 1 minute.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_2
Query ulmage1_3 String 50 Recommended Sits without support for at least 1 minute.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_3
Query ulmage1_4 String 50 Recommended Creeps or moves on stomach across floor.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_4
Query ulmage1_5 String 50 Recommended Sits without support for at least 10 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_5
Query ulmage1_6 String 50 Recommended Raises self to sitting position and sits without support for at least 1 minute.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_6
Query ulmage1_7 String 50 Recommended Crawls at least 5 feet on hands and knees, without stomach touching floor.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_7
Query ulmage1_8 String 50 Recommended Pulls self to standing position.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_8
Query ulmage1_9 String 50 Recommended Crawls up stairs.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_9
Query ulmage1_10 String 50 Recommended Takes at I east two steps.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_10
Query ulmage1_11 String 50 Recommended Stands alone for 1 to 3 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_11
Query ulmage1_12 String 50 Recommended Rolls ball while sitting.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_12
Query ulmage1_13 String 50 Recommended Climbs on and off low objects (for example, chair, step stool, slide, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_13
Query ulmage1_14 String 50 Recommended Crawls down stairs.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_14
Query ulmage1_15 String 50 Recommended Stands for at least 5 minutes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage1_15
Query ulmage2_16 String 50 Recommended Walks across room; may be unsteady and fall occasionally.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_16
Query ulmage2_17 String 50 Recommended Throws ball.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_17
Query ulmage2_18 String 50 Recommended Walks to get around; does not need to hold on to anything.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_18
Query ulmage2_19 String 50 Recommended Climbs on and off adult-sized chair.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_19
Query ulmage2_20 String 50 Recommended Runs without falling; may be awkward and uncoordinated.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_20
Query ulmage2_21 String 50 Recommended Walks up stairs, putting both feet on each step; may use railing.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_21
Query ulmage2_22 String 50 Recommended Kicks ball.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_22
Query ulmage2_23 String 50 Recommended Runs smoothly without falling.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_23
Query ulmage2_24 String 50 Recommended Walks down stairs, facing forward, putting both feet on each step; may use railing.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_24
Query ulmage2_25 String 50 Recommended Jumps with both feet off floor.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage2_25
Query ulmage3_26 String 50 Recommended Throws ball of any size in specific direction.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_26
Query ulmage3_27 String 50 Recommended Catches beach ball-sized ball with both hands from a distance of 2 or 3 feet.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_27
Query ulmage3_28 String 50 Recommended Walks up stairs, alternating feet; may use railing.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_28
Query ulmage3_29 String 50 Recommended Pedals tricycle or other three-wheeled toy for at least 6 feet. SCORING TIP: Mark "N/O" for No Opportunity if individual does not have tricycle or three-wheeled toy. If individual has such a vehicle but does not ride it for any reason, mark "0. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_ulmage3_29
Query ulmage3_30 String 50 Recommended Jumps or hops forward at least three times.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_30
Query ulmage3_31 String 50 Recommended Hops on one foot at least once without falling; may hold on to something for balance.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_31
Query ulmage3_32 String 50 Recommended Climbs on and off high objects (for example, jungle gym, 4-foot slide ladder, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_32
Query ulmage3_33 String 50 Recommended Walks down stairs, alternating feet; may use railing.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_33
Query ulmage3_34 String 50 Recommended Runs smoothly, with changes in speed and direction.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_34
Query ulmage3_35 String 50 Recommended Rides bicycle with training wheels for at least 10 feet. SCORING TIP: May mark "N/O" for No Opportunity if individual does not have a bicycle. If individual has a bike but does not ride it for any reason, mark "0. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_ulmage3_35
Query ulmage3_36 String 50 Recommended Catches beach ball-sized ball (from at least 6 feet away) with both hands.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_36
Query ulmage3_37 String 50 Recommended Hops forward on one foot with ease.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_37
Query ulmage3_38 String 50 Recommended Skips at least 5 feet.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_38
Query ulmage3_39 String 50 Recommended Catches tennis or baseball-sized ball from at least 10 feet away), moving to catch it if necessary.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_ulmage3_39
Query ulmage3_40 String 50 Recommended Rides bicycle with no training wheels without falling. SCORING TIP: You may mark "N/O" for No Opportunity if the individual does not have a bicycle. However, if the individual has a bike but does not ride it for any reason, mark "0. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_ulmage3_40
Query usmage1_1 String 50 Recommended Reaches for toy or object.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_1
Query usmage1_2 String 50 Recommended Picks up small objects (no larger than 2 inches on any side); may use both hands
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_2
Query usmage1_3 String 50 Recommended Moves object from one hand to the other.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_3
Query usmage1_4 String 50 Recommended Squeezes squeaky toy or object.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_4
Query usmage1_5 String 50 Recommended Picks up small object with thumb and fingers.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_5
Query usmage1_6 String 50 Recommended Removes object (for example, a block or clothespin) from a container.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_6
Query usmage1_7 String 50 Recommended Puts object (for example, a block or clothespin) into a container.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_7
Query usmage1_8 String 50 Recommended Turns pages of board, cloth, or paper book, one at a time.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_8
Query usmage1_9 String 50 Recommended Stacks at least four small blocks or other small objects; stack must not fall.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_9
Query usmage1_10 String 50 Recommended Opens doors by turning doorknobs.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage1_10
Query usmage2_11 String 50 Recommended Unwraps small objects (for example, gum or candy).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_11
Query usmage2_12 String 50 Recommended Completes simple puzzle of at least two pieces or shapes.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_12
Query usmage2_13 String 50 Recommended Turns book or magazine pages one by one.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_13
Query usmage2_14 String 50 Recommended Uses twisting hand-wrist motion (for example, winds up toy, screws/unscrews lid of jar, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_14
Query usmage2_15 String 50 Recommended Holds pencil in proper position (not with fist) for writing or drawing.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_15
Query usmage2_16 String 50 Required Colors simple shapes; may color outside lines.
0;1;2;DK; NA
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; NA= not applicable Vinelandparent_2005_usmage2_16
Query usmage2_17 String 50 Recommended Builds three-dimensional structures (for example, a house, bridge, vehicle, etc.) with at least five small blocks.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_17
Query usmage2_18 String 50 Recommended Opens and closes scissors with one hand.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_18
Query usmage2_19 String 50 Recommended Glues or pastes two or more pieces together (for example, for art or science projects, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_19
Query usmage2_20 String 50 Recommended Uses tape to hold things together (for example, torn page, art project, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_20
Query usmage2_21 String 50 Recommended Draws more than one recognizable form (for example, person, house, tree). SCORING TIP: Mark "2" if individual draws two or more recognizable forms; mark "1" if individual draws one form; mark "0" if individual does not draw any recognizable forms
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_21
Query usmage2_22 String 50 Recommended Makes recognizable letters or numbers.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_22
Query usmage2_23 String 50 Recommended Draws circle freehand while looking at example.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_23
Query usmage2_24 String 50 Recommended Uses scissors to cut across paper along a straight line.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_24
Query usmage2_25 String 50 Required Colors simple shapes; colors inside the lines.
0;1;2;DK; NA
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; NA= not applicable Vinelandparent_2005_usmage2_25
Query usmage2_26 String 50 Recommended Cuts out simple shapes (for example, circles, squares, rectangles, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_26
Query usmage2_27 String 50 Recommended Uses eraser without tearing paper.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_27
Query usmage2_28 String 50 Recommended Draws square freehand while looking at example.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_28
Query usmage2_29 String 50 Recommended Draws triangle freehand while looking at example.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_29
Query usmage2_30 String 50 Recommended Ties knot.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_30
Query usmage2_31 String 50 Recommended Draws straight line using a ruler or straightedge.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_31
Query usmage2_32 String 50 Recommended Unlocks dead-bolt, key, or combination locks that require twisting. SCORING TIP: You may mark "N/O" for No Opportunity if there are no dead-bolt, key, or combination locks in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_usmage2_32
Query usmage2_33 String 50 Recommended Cuts out complex shapes (for example, stars, animals, alphabet letters, etc.).
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_33
Query usmage2_34 String 50 Recommended Uses keyboard, typewriter, or touch screen to type name or short words; may look at keys. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_usmage2_34
Query usmage2_35 String 50 Recommended Ties secure bow.
0;1;2;DK
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know Vinelandparent_2005_usmage2_35
Query usmage2_36 String 50 Recommended Uses a keyboard to type up to 10 lines; may look at the keys. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home. 0;1;2;DK;D;N/O 0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity Vinelandparent_2005_usmage2_36
Query pb1sectiona_1 Integer Recommended Is overly dependent (that is, clings to caregiver, teacher, brother, or sister). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_1
Query pb1sectiona_2 Integer Recommended Avoids others and prefers to be alone. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_2
Query pb1sectiona_3 Integer Recommended Has eating difficulties (for example, eats too fast or too slowly, hoards food, overeats, refuses to eat, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_3
Query pb1sectiona_4 Integer Recommended Has sleep difficulties (for example, sleepwalks, has frequent nightmares, sleeps significantly more or less than typical for his or her age). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_4
Query pb1sectiona_5 Integer Recommended Refuses to go to school or work because of fear, feelings of rejection or isolation, etc. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_5
Query pb1sectiona_6 Integer Recommended Is overly anxious or nervous. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_6
Query pb1sectiona_7 Integer Recommended Cries or laughs too easily. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_7
Query pb1sectiona_8 Integer Recommended Has poor eye contact (that is, does not look at or face others when speaking or spoken to). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_8
Query pb1sectiona_9 Integer Recommended Is sad for no clear reason. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_9
Query pb1sectiona_10 Integer Recommended Avoids social interaction. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_10
Query pb1sectiona_11 Integer Recommended Lacks energy or interest in life. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectiona_11
Query pb1sectionb_1 Integer Recommended Is impulsive (that is, acts without thinking). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_1
Query pb1sectionb_2 Integer Recommended Has temper tantrums. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_2
Query pb1sectionb_3 Integer Recommended Intentionally disobeys and defies those in authority. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_3
Query pb1sectionb_4 Integer Recommended Taunts, teases, or bullies. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_4
Query pb1sectionb_5 Integer Recommended Is inconsiderate or insensitive to others. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_5
Query pb1sectionb_6 Integer Recommended Lies, cheats, or steals. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_6
Query pb1sectionb_7 Integer Recommended Is physically aggressive (for example, hits, kicks, bites, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_7
Query pb1sectionb_8 Integer Recommended Is stubborn or sullen. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_8
Query pb1sectionb_9 Integer Recommended Says embarrassing things or asks embarrassing questions in public (for example, "You're fat," or "What's that big red thing on your nose?"). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_9
Query pb1sectionb_10 Integer Recommended Behaves inappropriately at the urging of others. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionb_10
Query pb1sectionc_1 Integer Recommended Sucks thumb or fingers. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_1
Query pb1sectionc_2 Integer Recommended Wets bed or must wear diapers at night. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_2
Query pb1sectionc_3 Integer Recommended Acts overly familiar with strangers (for example, holds hands, hugs, sits on lap, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_3
Query pb1sectionc_4 Integer Recommended Bites fingernails. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_4
Query pb1sectionc_5 Integer Recommended Has tics (that is, involuntary blinking, twitching, head shaking, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_5
Query pb1sectionc_6 Integer Recommended Grinds teeth during the day or night. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_6
Query pb1sectionc_7 Integer Recommended Has a hard time paying attention. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_7
Query pb1sectionc_8 Integer Recommended Is more active or restless than others of same age. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_8
Query pb1sectionc_9 Integer Recommended Uses school or work property (for example, telephone, Internet access, office supplies, etc.) for unapproved personal purposes. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_9
Query pb1sectionc_10 Integer Recommended Swears. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_10
Query pb1sectionc_11 Integer Recommended Runs away (that is, is missing for 24 hours or longer). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_11
Query pb1sectionc_12 Integer Recommended Is truant from school or work. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_12
Query pb1sectionc_13 Integer Recommended Ignores or doesn't pay attention to others around him or her. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_13
Query pb1sectionc_14 Integer Recommended Uses money or gifts to "buy" affection. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_14
Query pb1sectionc_15 Integer Recommended Uses alcohol or illegal drugs during the school or work day. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb1sectionc_15
Query pb2sectiond_1 Integer Recommended Engages in inappropriate sexual behavior (for example, exposes self, masturbates makes improper sexual advances, etc.) in public. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_1
Query pb2sectiond_1b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_1b
Query pb2sectiond_2 Integer Recommended Is obsessed with objects or activities (for example, constantly repeats words or phrases, is preoccupied with mechanical objects, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_2
Query pb2sectiond_2b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_2b
Query pb2sectiond_3 Integer Recommended Expresses thoughts that do not make sense (for example, talks about hearing voices, seems delusional, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_3
Query pb2sectiond_3b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_3b
Query pb2sectiond_4 Integer Recommended Has strange habits or ways (for example, makes repetitive noises, odd hand movements, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_4
Query pb2sectiond_4b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_4b
Query pb2sectiond_5 Integer Recommended Consistently prefers objects to people (for example, pays more attention to objects than to people, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_5
Query pb2sectiond_5b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_5b
Query pb2sectiond_6 Integer Recommended Displays behaviors that cause injury to self (for example, bangs head, hits or bites self, tears at skin, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_6
Query pb2sectiond_6b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_6b
Query pb2sectiond_7 Integer Recommended Destroys own or another's possessions on purpose. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_7
Query pb2sectiond_7b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_7b
Query pb2sectiond_8 Integer Recommended Uses bizarre speech (for example, has conversations with self in public, speaks in phrases or sentences that have no meaning, repeats same word or phrase over and over, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_8
Query pb2sectiond_8b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_8b
Query pb2sectiond_9 Integer Recommended Is unaware of what is happening around him or her (for example, seems to be in a "fog," stares blankly, etc.). 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_9
Query pb2sectiond_9b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_9b
Query pb2sectiond_10 Integer Recommended Rocks back and forth repeatedly. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_10
Query pb2sectiond_10b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_10b
Query pb2sectiond_11 Integer Recommended Is unusually fearful of ordinary sounds, objects, or situations. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_11
Query pb2sectiond_11b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_11b
Query pb2sectiond_12 Integer Recommended Remembers odd information in detail years later. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_12
Query pb2sectiond_12b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_12b
Query pb2sectiond_13 Integer Recommended Is unable to complete a normal school or work day because of chronic pain or fatigue. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_13
Query pb2sectiond_13b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_13b
Query pb2sectiond_14 Integer Recommended Is unable to complete a normal school or work day because of psychological symptoms. 0;1;2 0 = Never; 1 = Sometimes; 2 = Usually Vinelandparent_2005_pb2sectiond_14
Query pb2sectiond_14b String 50 Recommended Severe / Moderate S;M S = Severe; M = Moderate Vinelandparent_2005_pb2sectiond_14b
Query scoringsummary_ci Integer Recommended Confidence Interval (%) Vinelandparent_2005_scoringsummary_ci
Query receptivesubdomain_1 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_receptivesubdomain_1, vin_rl_raw
Query receptivesubdomain_1a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_receptivesubdomain_1a, vin_rl_v_scale
Query receptivesubdomain_1c Integer Recommended Conf. Interval +/-X Vinelandparent_2005_receptivesubdomain_1c, vin_rl_ci
Query receptivesubdomain_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_receptivesubdomain_1e, vin_rl_level
receptivesubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_receptivesubdomain_1f, vin_rl_ae
Query receptivesubdomain_1h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_receptivesubdomain_1h
Query receptivesubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_receptivesubdomain_1i
Query expressivesubdomain_2 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_expressivesubdomain_2, vin_el_raw
Query expressivesubdomain_2a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_expressivesubdomain_2a, vin_el_v_scale
Query expressivesubdomain_2c Float Recommended Conf. Interval +/-X Vinelandparent_2005_expressivesubdomain_2c, vin_el_ci
Query expressivesubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; 1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_expressivesubdomain_2e, vin_el_level
expressivesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_expressivesubdomain_2f, vin_el_ae
Query expressivesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_expressivesubdomain_2h
Query expressivesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_expressivesubdomain_2i
Query writtensubdomain_3 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_writtensubdomain_3, vin_wr_raw
Query writtensubdomain_3a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_writtensubdomain_3a, vin_wr_v_scale
Query writtensubdomain_3c Integer Recommended Conf. Interval +/-X Vinelandparent_2005_writtensubdomain_3c, vin_wr_ci
Query writtensubdomain_3e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_writtensubdomain_3e, vin_wr_level
writtensubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_writtensubdomain_3f, vin_wr_ae
Query writtensubdomain_3h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_writtensubdomain_3h
Query writtensubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_writtensubdomain_3i
Query communicationdomain_totala Integer Recommended v-Scale Score Vinelandparent_2005_communicationdomain_totala, vin_com_v_scale
Query communicationdomain_totalb Integer Required Domain Standard Score 999=missing/NA Vinelandparent_2005_communicationdomain_totalb, vin_com_ss
Query communicationdomain_totalc Integer Recommended Conf. Interval (%) 999 Vinelandparent_2005_communicationdomain_totalc, vin_com_ci
communicationdomain_totald String 50 Recommended %ile Rank 999=missing/NA Vinelandparent_2005_communicationdomain_totald, vin_com_pct
Query communicationdomain_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_communicationdomain_totale, vin_com_level
Query communicationdomain_totalg Integer Recommended Stanine 999=missing/NA Vinelandparent_2005_communicationdomain_totalg, vin_com_stanine
Query communicationdomain_totalh Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_communicationdomain_totalh
Query communicationdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_communicationdomain_totali
Query personalsubdomain_1 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_personalsubdomain_1, vin_prs_raw
Query personalsubdomain_1a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_personalsubdomain_1a, vin_prs_v_scale
Query personalsubdomain_1c Integer Recommended Conf. Interval +/-X Vinelandparent_2005_personalsubdomain_1c, vin_prs_ci
Query personalsubdomain_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_personalsubdomain_1e, vin_prs_level
personalsubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_personalsubdomain_1f, vin_prs_ae
Query personalsubdomain_1h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_personalsubdomain_1h
Query personalsubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_personalsubdomain_1i
Query domesticsubdomain_2 Float Recommended Raw Score 999 Vinelandparent_2005_domesticsubdomain_2, vin_dm_raw
Query domesticsubdomain_2a Float Recommended v-Scale Score 999 Vinelandparent_2005_domesticsubdomain_2a, vin_dm_v_scale
Query domesticsubdomain_2c Integer Recommended Conf. Interval +/-X Vinelandparent_2005_domesticsubdomain_2c, vin_dm_ci
Query domesticsubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_domesticsubdomain_2e, vin_dm_level
domesticsubdomain_2f String 50 Recommended Age Equivalent 999 Vinelandparent_2005_domesticsubdomain_2f, vin_dm_ae
Query domesticsubdomain_2h Float Recommended Score Minus Median* Vinelandparent_2005_domesticsubdomain_2h
Query domesticsubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_domesticsubdomain_2i
Query communitysubdomain_3 Float Recommended Raw Score 999 Vinelandparent_2005_communitysubdomain_3, vin_cty_raw
Query communitysubdomain_3a Float Recommended v-Scale Score 999 Vinelandparent_2005_communitysubdomain_3a, vin_cty_v_scale
Query communitysubdomain_3c Integer Recommended Conf. Interval +/-X Vinelandparent_2005_communitysubdomain_3c, vin_cty_ci
Query communitysubdomain_3e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;1;2;3;4;5;-1;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_communitysubdomain_3e, vin_cty_level
communitysubdomain_3f String 50 Recommended Age Equivalent 999 Vinelandparent_2005_communitysubdomain_3f, vin_cty_ae
Query communitysubdomain_3h Float Recommended Score Minus Median* Vinelandparent_2005_communitysubdomain_3h
Query communitysubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_communitysubdomain_3i
Query livingskillsdomain_totala Integer Recommended v-Scale Score Vinelandparent_2005_livingskillsdomain_totala, vin_dls_v_scale
Query livingskillsdomain_totalb Float Required Domain Standard Score 999=missing/NA Vinelandparent_2005_livingskillsdomain_totalb, vin_dls_ss
Query livingskillsdomain_totalc Integer Recommended Conf. Interval (%) +\- Vinelandparent_2005_livingskillsdomain_totalc, vin_dls_ci
livingskillsdomain_totald String 50 Recommended %ile Rank 999=missing/NA Vinelandparent_2005_livingskillsdomain_totald, vin_dls_pct
Query livingskillsdomain_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;0;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_livingskillsdomain_totale, vin_dls_level
Query livingskillsdomain_totalg Integer Recommended Stanine 999=missing/NA Vinelandparent_2005_livingskillsdomain_totalg, vin_dls_stanine
Query livingskillsdomain_totalh Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_livingskillsdomain_totalh
Query livingskillsdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_livingskillsdomain_totali
Query interpersrelationsubdom_1 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_interpersrelationsubdom_1, vin_ir_raw
Query interpersrelationsubdom_1a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_interpersrelationsubdom_1a, vin_ir_v_scale
Query interpersrelationsubdom_1c Integer Recommended Conf. Interval (%) 999=missing/NA Vinelandparent_2005_interpersrelationsubdom_1c, vin_ir_ci
Query interpersrelationsubdom_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_interpersrelationsubdom_1e, vin_ir_level
interpersrelationsubdom_1f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_interpersrelationsubdom_1f, vin_ir_ae
Query interpersrelationsubdom_1h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_interpersrelationsubdom_1h
Query interpersrelationsubdom_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_interpersrelationsubdom_1i
Query playleisuretimesubdomain_2 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_playleisuretimesubdomain_2, vin_pl_raw
Query playleisuretimesubdomain_2a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_playleisuretimesubdomain_2a, vin_pl_v_scale
Query playleisuretimesubdomain_2c Integer Recommended Conf. Interval (%) 999=missing/NA Vinelandparent_2005_playleisuretimesubdomain_2c, vin_pl_ci
Query playleisuretimesubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_playleisuretimesubdomain_2e, vin_pl_level
playleisuretimesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_playleisuretimesubdomain_2f, vin_pl_ae
Query playleisuretimesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_playleisuretimesubdomain_2h
Query playleisuretimesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_playleisuretimesubdomain_2i
Query copingskillssubdomain_3 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_copingskillssubdomain_3, vin_cs_raw
Query copingskillssubdomain_3a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_copingskillssubdomain_3a, vin_cs_v_scale
Query copingskillssubdomain_3c Integer Recommended Conf. Interval (%) 999=missing/NA Vinelandparent_2005_copingskillssubdomain_3c, vin_cs_ci
Query copingskillssubdomain_3e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_copingskillssubdomain_3e, vin_cs_level
copingskillssubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_copingskillssubdomain_3f, vin_cs_ae
Query copingskillssubdomain_3h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_copingskillssubdomain_3h
Query copingskillssubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_copingskillssubdomain_3i
Query socializationdomain_totala Integer Recommended v-Scale Score Vinelandparent_2005_socializationdomain_totala, vin_soc_v_scale
Query socializationdomain_totalb Float Required Domain Standard Score 999=missing/NA Vinelandparent_2005_socializationdomain_totalb, vin_soc_ss
Query socializationdomain_totalc Integer Recommended Conf. Interval (%) 999 Vinelandparent_2005_socializationdomain_totalc, vin_soc_ci
socializationdomain_totald String 50 Recommended %ile Rank 999=missing/NA Vinelandparent_2005_socializationdomain_totald, vin_soc_pct
Query socializationdomain_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_socializationdomain_totale, vin_soc_level
Query socializationdomain_totalg Integer Recommended Stanine 999=missing/NA Vinelandparent_2005_socializationdomain_totalg, vin_soc_stanine
Query socializationdomain_totalh Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_socializationdomain_totalh
Query socializationdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_socializationdomain_totali
Query grosssubdomain_1 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_grosssubdomain_1, vin_gm_raw
Query grosssubdomain_1a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_grosssubdomain_1a, vin_gm_v_scale
Query grosssubdomain_1c Integer Recommended Conf. Interval (%) 999=missing/NA Vinelandparent_2005_grosssubdomain_1c, vin_gm_ci
Query grosssubdomain_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_grosssubdomain_1e, vin_gm_level
grosssubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_grosssubdomain_1f, vin_gm_ae
Query grosssubdomain_1h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_grosssubdomain_1h
Query grosssubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_grosssubdomain_1i
Query finesubdomain_2 Float Recommended Raw Score 999=missing/NA Vinelandparent_2005_finesubdomain_2, vin_fm_raw
Query finesubdomain_2a Float Recommended v-Scale Score 999=missing/NA Vinelandparent_2005_finesubdomain_2a, vin_fm_v_scale
Query finesubdomain_2c Integer Recommended Conf. Interval (%) 999=missing/NA Vinelandparent_2005_finesubdomain_2c, vin_fm_ci
Query finesubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_finesubdomain_2e, vin_fm_level
finesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA Vinelandparent_2005_finesubdomain_2f, vin_fm_ae
Query finesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_finesubdomain_2h
Query finesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_finesubdomain_2i
Query motorskillsdomain_totala Integer Recommended v-Scale Score 999=missing Vinelandparent_2005_motorskillsdomain_totala, vin_mot_v_scale
Query motorskillsdomain_totalb Float Required Domain Standard Score 999=missing/NA Vinelandparent_2005_motorskillsdomain_totalb, vin_mot_ss
Query motorskillsdomain_totalc Integer Recommended Conf. Interval (%) 999=missing/NA Vinelandparent_2005_motorskillsdomain_totalc, vin_mot_ci
motorskillsdomain_totald String 50 Recommended %ile Rank 999=missing/NA Vinelandparent_2005_motorskillsdomain_totald, vin_mot_pct
Query motorskillsdomain_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandparent_2005_motorskillsdomain_totale, vin_mot_level
Query motorskillsdomain_totalg Integer Recommended Stanine 999=missing/NA Vinelandparent_2005_motorskillsdomain_totalg, vin_mot_stanine
Query motorskillsdomain_totalh Float Recommended Score Minus Median* 999=missing/NA Vinelandparent_2005_motorskillsdomain_totalh
Query motorskillsdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandparent_2005_motorskillsdomain_totali
Query domainstandardscores_sum Integer Recommended Sum of Domain Standard Scores 999=missing/NA Vinelandparent_2005_domainstandardscores_sum
Query composite_totalb Float Required Adaptive Behavior Composite Standard Score 999=missing/NA vin_abc_ss
Query composite_totalc Integer Recommended Conf. Interval (%) 999 vin_abc_ci
composite_totald String 50 Recommended %ile Rank 999=missing/NA vin_abc_pct
Query composite_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High vin_abc_level
Query composite_totalg Integer Recommended Stanine 999=missing/NA vin_abc_stanine
site String 101 Recommended Site Study Site
custom_src_id String 30 Recommended Subject ID how it's defined in lab/project (used for source IDs that change depending on timepoint/visit/etc.)
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.