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Adaptive Behavior Assessment System, Second Edition

1,186 Shared Subjects

Adaptive Behavior Assessment System, Second Edition (ABAS-II). Assessment of adaptive skills in individuals from birth to 89 years of age.
Clinical Assessments
Behavior
12/06/2012
abas01
11/13/2019
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Required field ab05date, ab21date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of the subject M;F M = Male; F = Female gender
Query ethnic_group String 255 Recommended Ethnic group
Query grade String 50 Recommended Current Grade
Query illness_disability Integer Recommended Does youth have any illness or disability? 0;1; 9 0 = No; 1= Yes; 9=missing
Query respondent String 20 Recommended Respondent
Mother;Father;Both; Child; Other; Parent
Query relationship Integer Recommended Relationship of respondent to individual
1::93;-999
1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 13 = Other; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 27=Missing Data; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); 90=Other; -999=Missing; 89 = Biological parent; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parent
iq_assessment_name String 255 Recommended Name of intelligence assessment
Query iq_assessment Integer Recommended the IQ score 1 :: 10 1 = Superior >130+; 2 = High average 116-130; 3 = Average 85-115; 4 = Borderline 71-84; 5 = Mild MR 55-70; 6 = Moderate MR 40-54; 7 = Severe MR 20-39; 8 = Profound MR <20; 9 = Unspecified MR; 10 = Unknown
Query info_refreason String 255 Recommended Reason for Referral
Query abas_com_skip Integer Recommended Communication - number of items skipped by respondent 0 :: 10
Query abas_com_guess Integer Recommended Communication - number of items report as guessed by respondent 0 :: 10
Query abas_fa_skip Integer Recommended Functional Pre-Academics - number of items skipped by respondent 0 :: 10
Query abas_fa_guess Integer Recommended Functional Pre-Academics - number of items report as guessed by respondent 0 :: 10
Query abas_sl_skip Integer Recommended School Living - number of items skipped by repondent 0 :: 10
Query abas_sl_guess Integer Recommended School Living - number of items report as guessed by repondent 0 :: 10
Query abas_hs_skip Integer Recommended Health and Safety - number of items skipped by respondent 0 :: 10
Query abas_hs_guess Integer Recommended Health and Safety - number of items report as guessed by respondent 0 :: 10
Query abas_ls_skip Integer Recommended Leisure - number of items skipped by respondent 0 :: 10
Query abas_ls_guess Integer Recommended Leisure - number of items report as guessed by respondent 0 :: 10
Query abas_sc_skip Integer Recommended Self-Care - number of items skipped by respondent 0 :: 10
Query abas_sc_guess Integer Recommended Self-Care - number of items report as guessed by respondent 0 :: 10
Query abas_sd_skip Integer Recommended Self-Direction - number of items skipped by respondent 0 :: 10
Query abas_sd_guess Integer Recommended Self-Direction - number of items report as guessed by respondent 0 :: 10
Query abas_soc_skip Integer Recommended Social - number of items skipped by respondent 0 :: 10
Query abas_soc_guess Integer Recommended Social - number of items report as guessed by respondent 0 :: 10
Query abas_mo_skip Integer Recommended Motor - number of items skipped by respondent 0 :: 10
Query abas_mo_guess Integer Recommended Motor - number of items report as guessed by respondent 0 :: 10
Query abas_gac_sumscaled Integer Required General Adaptive Composite - Sum of Scaled Scores 0 :: 160; 999 999= NA ab05gcsm, ab21gcsm
Query abas_con_sumscaled Integer Required Conceptual Composite - Sum of Scaled Scores 0 :: 160; 999 999= NA ab05cnsm, ab21cnsm
Query abas_so_sumscaled Integer Required Social Composite - Sum of Scaled Scores 0 :: 160; 999 999= NA ab05slsm, ab21slsm
Query abas_pr_sumscaled Integer Required Practical Composite - Sum of Scaled Scores 0 :: 160; 999 999= NA ab05prsm, ab21prsm
Query abas_gac_composite Integer Required General Adaptive Composite Score 0 :: 160; 999 999= NA ab05gccs, ab21gccs
Query abas_con_composite Integer Required Conceptual Composite Score 0 :: 160; 999 999= NA ab05cncs, ab21cncs
Query abas_so_composite Integer Required Social Composite Score 0 :: 160; 999 999= NA ab05slcs, ab21slcs
Query abas_pr_composite Integer Required Practical Composite Score 0 :: 160; 999 999= NA ab05prcs, ab21prcs
Query abas_gac_sem Float Recommended General Adaptive Composite - Standard Error of Measurement
Query abas_con_sem Float Recommended Conceptual Composite - Standard Error of Measurement
Query abas_so_sem Float Recommended Social Composite - Standard Error of Measurement
Query abas_pr_sem Float Recommended Practical Composite - Standard Error of Measurement
Query abas_gac_percentile Float Recommended General Adaptive Composite - Percentile Rank ab05gcpr, ab21gcpr
Query abas_con_percentile Float Recommended Conceptual Composite - Percentile Rank ab05cnpr, ab21cnpr
Query abas_so_percentile Float Recommended Social Composite - Percentile Rank ab05slpr, ab21slpr
Query abas_pr_percentile Float Recommended Practical Composite - Percentile Rank ab05prpr, ab21prpr
abas_gac_confidence String 10 Recommended General Adaptive Composite - 95% Confidence Interval
Query abas_con_confidence String 10 Recommended Conceptual Composite - 95% Confidence Interval
Query abas_so_confidence String 10 Recommended Social Composite - 95% Confidence Interval
abas_pr_confidence String 10 Recommended Practical Composite - 95% Confidence Interval
Query abas_gac_qualrange String 10 Recommended General Adaptive Composite - Qualitative Range 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_con_qualrange String 10 Recommended Conceptual Composite - Qualitative Range 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_so_qualrange String 10 Recommended Social Composite - Qualitative Range 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_pr_qualrange String 10 Recommended Practical Composite - Qualitative Range 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_discrep_conso_diff Integer Recommended Discrepancy Comparisons - Conceptual Social - Difference
Query abas_discrep_conso_cv Float Recommended Discrepancy Comparisons - Conceptual Social - Critical Value
Query abas_discrep_conso_sigdiff Integer Recommended Discrepancy Comparisons - Conceptual Social - Significant Difference 0; 1 0 = No; 1 = Yes
Query abas_discrep_conso_baserate Float Recommended Discrepany Comparisons - Conceptual Social - Base Rate in Standardization Sample
Query abas_discrep_conpr_diff Integer Recommended Discrepancy Comparisons - Conceptual Practical - Difference
Query abas_discrep_conpr_cv Float Recommended Discrepancy Comparisons - Conceptual Practical - Critical Value
Query abas_discrep_conpr_sigdiff Integer Recommended Discrepancy Comparisons - Conceptual Practical - Significant Difference 0; 1 0 = No; 1 = Yes
Query abas_discrep_conpr_baserate Float Recommended Discrepany Comparisons - Conceptual Practical - Base Rate in Standardization Sample
Query abas_discrep_sopr_diff Integer Recommended Discrepancy Comparisons - Social Practical - Difference
Query abas_discrep_sopr_cv Float Recommended Discrepancy Comparisons - Social Practical - Critical Value
Query abas_discrep_sopr_sigdiff Integer Recommended Discrepancy Comparisons - Social Practical - Significant Difference 0; 1 0 = No; 1 = Yes
Query abas_discrep_sopr_baserate Float Recommended Discrepany Comparisons - Social Practical - Base Rate in Standardization Sample
Query abas_com_rawscore Integer Required Communication Skill - Raw Score 0 :: 100; 999 999= NA ab05cmrw, ab21cmrw
Query abas_com_scaledscore Integer Required Communication Skill - Scaled Score 0 :: 20; 999 999= NA ab05cmss, ab21cmss
Query abas_com_qualrange Integer Recommended Communication Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_fa_rawscore Integer Required Functional Pre-Academics Skill - Raw Score 0 :: 100; 999 999= NA ab05farw, ab21farw
Query abas_fa_scaledscore Integer Required Functional Pre-Academics Skill - Scaled Score 0 :: 20; 999 999= NA ab05fass, ab21fass
Query abas_fa_qualrange Integer Recommended Functional Pre-Academics Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_sl_rawscore Integer Required School Living Skill - Raw Score 0 :: 100; 999 999= NA
Query abas_sl_scaledscore Integer Required School Living Skill - Scaled Score 0 :: 20; 999 999= NA
Query abas_sl_qualrange Integer Recommended School Living Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_hs_rawscore Integer Required Health and Safety Skill - Raw Score 0 :: 100; 999 999= NA ab05hsrw, ab21hsrw
Query abas_hs_scaledscore Integer Required Health and Safety Skill - Scaled Score 0 :: 20; 999 999= NA ab05hsss, ab21hsss
Query abas_hs_qualrange Integer Recommended Health and Safety Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_ls_rawscore Integer Required Leisure Skill - Raw Score 0 :: 100; 999 999= NA ab05lsrw, ab21lsrw
Query abas_ls_scaledscore Integer Required Leisure Skill - Scaled Score 0 :: 20; 999 999= NA ab05lsss, ab21lsss
Query abas_ls_qualrange Integer Recommended Leisure Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_sc_rawscore Integer Required Self-Care Skill - Raw Score 0 :: 100; 999 999= NA ab05scrw, ab21scrw
Query abas_sc_scaledscore Integer Required Self-Care Skill - Scaled Score 0 :: 20; 999 999= NA ab05scss, ab21scss
Query abas_sc_qualrange Integer Recommended Self-Care Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_sd_rawscore Integer Required Self-Direction Skill - Raw Score 0 :: 100; 999 999= NA ab05sdrw, ab21sdrw
Query abas_sd_scaledscore Integer Required Self-Direction Skill - Scaled Score 0 :: 20; 999 999= NA ab05sdss, ab21sdss
Query abas_sd_qualrange Integer Recommended Self-Direction Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_soc_rawscore Integer Required Social Skill - Raw Score 0 :: 100; 999 999= NA ab05sorw, ab21sorw
Query abas_soc_scaledscore Integer Required Social Skill - Scaled Score 0 :: 20; 999 999= NA ab05soss, ab21soss
Query abas_soc_qualrange Integer Recommended Social Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_mo_rawscore Integer Required Motor Skill - Raw Score 0 :: 100; 999 999= NA ab05morw
Query abas_mo_scaledscore Integer Required Motor Skill - Scaled Score 0 :: 20; 999 999= NA ab05moss
Query abas_mo_qualrange Integer Recommended Motor Skill - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_com_meanscaled Float Required Communication Skill - Mean Scaled Score
Query abas_com_diffmean Float Recommended Communication Skill - Difference from Mean
Query abas_com_critical Float Recommended Communication Skill - Critical Value
Query abas_com_sw Integer Recommended Communication Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_com_baserate String 25 Recommended Communication Skill - Base Rate Standardization Sample
Query abas_fa_meanscaled Float Required Functional Pre-Academics Skill - Mean Scaled Score
Query abas_fa_diffmean Float Recommended Functional Pre-Academics Skill - Difference from Mean
Query abas_fa_critical Float Recommended Functional Pre-Academics Skill - Critical Value
Query abas_fa_sw Integer Recommended Functional Pre-Academics Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_fa_baserate String 25 Recommended Functional Pre-Academics Skill - Base Rate Standardization Sample
Query abas_sd_meanscaled Float Required Self-Direction Skill - Mean Scaled Score
Query abas_sd_diffmean Float Recommended Self-Direction Skill - Difference from Mean
Query abas_sd_critical Float Recommended Self-Direction Skill - Critical Value
Query abas_sd_sw Integer Recommended Self-Direction Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_sd_baserate String 25 Recommended Self-Direction Skill - Base Rate Standardization Sample
Query abas_ls_meanscaled Float Required Leisure Skill - Mean Scaled Score
Query abas_ls_diffmean Float Recommended Leisure Skill - Difference from Mean
Query abas_ls_critical Float Recommended Leisure Skill - Critical Value
Query abas_ls_sw Integer Recommended Leisure Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_ls_baserate String 25 Recommended Leisure Skill - Base Rate Standardization Sample
Query abas_soc_meanscaled Float Required Social Skill - Mean Scaled Score
Query abas_soc_diffmean Float Recommended Social Skill - Difference from Mean
Query abas_soc_critical Float Recommended Social Skill - Critical Value
Query abas_soc_sw Integer Recommended Social Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_soc_baserate String 25 Recommended Social Skill - Base Rate Standardization Sample
Query abas_sl_meanscaled Float Required School Living Skill - Mean Scaled Score
Query abas_sl_diffmean Float Recommended School Living Skill - Difference from Mean
Query abas_sl_critical Float Recommended School Living Skill - Critical Value
Query abas_sl_sw Integer Recommended School Living Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_sl_baserate String 25 Recommended School Living Skill - Base Rate Standardization Sample
Query abas_hs_meanscaled Float Required Health and Safety Skill - Mean Scaled Score
Query abas_hs_diffmean Float Recommended Health and Safety Skill - Difference from Mean
Query abas_hs_critical Float Recommended Health and Safety Skill - Critical Value
Query abas_hs_sw Integer Recommended Health and Safety Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_hs_baserate String 25 Recommended Health and Safety Skill - Base Rate Standardization Sample
Query abas_sc_meanscaled Float Required Self-Care Skill - Mean Scaled Score
Query abas_sc_diffmean Float Recommended Self-Care Skill - Difference from Mean
Query abas_sc_critical Float Recommended Self-Care Skill - Critical Value
Query abas_sc_sw Integer Recommended Self-Care Skill - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_sc_baserate String 25 Recommended Self-Care Skill - Base Rate Standardization Sample
Query abas_comm1 Integer Recommended Communication - Looks at others' faces when they are talking. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm2 Integer Recommended Communication - Laughs when a parent or other person laughs. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm3 Integer Recommended Communication - Raises and lowers voice to express different feelings or needs. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm4 Integer Recommended Communication - Cries or fusses when upset. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm5 Integer Recommended Communication - Raises voice to get attention. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm6 Integer Recommended Communication - Says the names of other people, for example, "Mama," "Daddy," or friends' names. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm7 Integer Recommended Communication - Shakes head or says "yes" or "no" in response to a simple question, for example, "Do you want something to drink? 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm8 Integer Recommended Communication - Points to common items in a room when asked, for example, "Show me the TV. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm9 Integer Recommended Communication - Listens closely for at least one minute when people talk. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm10 Integer Recommended Communication - Repeats words other say, for example, says "baby" when an adult says "baby. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm11 Integer Recommended Communication - Says the name of an object clearly enough so that others recognize it, for example, "ball," "dog," "cup. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm12 Integer Recommended Communication - Follows simple commands, for example, "No" or "Come here. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm13 Integer Recommended Communication - Follows simple directions that include over or under, for example, "Put your hands over your head. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm14 Integer Recommended Communication - Sings all or part of the words to songs. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm15 Integer Recommended Communication - Makes plurals of words by adding an -s, for example, shoes, socks, and dogs. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm16 Integer Recommended Communication - Names 20 or more familiar objects. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm17 Integer Recommended Communication - Uses sentences with a noun and a verb. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm18 Integer Recommended Communication - Speaks in sentences of six or more words. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm19 Integer Recommended Communication - Tells parent, friends, or others about his/her favorite activities. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm20 Integer Recommended Communication - Asks questions such as "Will you play with me? 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm21 Integer Recommended Communication - Uses past tense to talk about prior events, for example, "I stayed inside. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm22 Integer Recommended Communication - Discusses a topic for more than three minutes. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm23 Integer Recommended Communication - Ends conversations appropriately. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm24 Integer Recommended Communication - Refrains from interrupting others when they are talking. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_comm25 Integer Recommended Communication - States his/her own telephone number. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd1 Integer Recommended Self-Direction - Shows interest in a toy or other object by looking at it for a few seconds. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd2 Integer Recommended Self-Direction - Stops fussing or crying when picked up or spoken to. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd3 Integer Recommended Self-Direction - Entertains self in crib or bed for at least one minute after waking. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd4 Integer Recommended Self-Direction - Sits quietly for at least one minute without demanding attention. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd5 Integer Recommended Self-Direction - Finds something to do for at least five minutes without demanding attention. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd6 Integer Recommended Self-Direction - Shows interest in a toy or other object by pointing to it. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd7 Integer Recommended Self-Direction - Moves a few feet away from a parent in a new situation as long as the parent is in sight, for example, when visiting in an unfamiliar house. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd8 Integer Recommended Self-Direction - Chooses the food or snack he/she wishes to eat when given a choice. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd9 Integer Recommended Self-Direction - Explores an unfamiliar room or other new situation, even if parent must encourage it, for example, a waiting room. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd10 Integer Recommended Self-Direction - Obeys an adult's request to "quiet down" or "behave. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd11 Integer Recommended Self-Direction - Tries to do most things without an adult's help, for example, dressing or feeding self. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd12 Integer Recommended Self-Direction - Follows simple household rules such as, "No running in the house. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd13 Integer Recommended Self-Direction - Resists pushing or hitting another child when angry or upset. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd14 Integer Recommended Self-Direction - Starts an activity almost immediately when told to do so, for example, taking a bath. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd15 Integer Recommended Self-Direction - Keeps working on hard tasks without becoming discouraged or quitting. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd16 Integer Recommended Self-Direction - Asks permission from adult when needed, for example, "May I play outside?. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd17 Integer Recommended Self-Direction - Works independently and asks for help only when necessary. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd18 Integer Recommended Self-Direction - Controls temper when a parent or other adult takes a toy or object away. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd19 Integer Recommended Self-Direction - Works on one home or school activity for at least 15 minutes. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd20 Integer Recommended Self-Direction - Stops a fun activity, without complaints, when told that time is up. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd21 Integer Recommended Self-Direction - Controls temper when disagreeing with friends. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd22 Integer Recommended Self-Direction - Follows a routine without being reminded, for example, brushing teeth before bedtime or regularly feeding a pet. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd23 Integer Recommended Self-Direction - Asks permission before playing with another child's toy or game. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd24 Integer Recommended Self-Direction - Chooses own clothes almost every day. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_selfd25 Integer Recommended Self-Direction - Discusses ways to solve conflicts with others, for example, "You can have this now if I can have it later. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc1 Integer Recommended Social - Smiles when he/she sees parent. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc2 Integer Recommended Social - Squeals or laughs when happy or delighted. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc3 Integer Recommended Social - Relaxes body when held, for example, snuggles. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc4 Integer Recommended Social - Lifts arms to express a desire to be picked up. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc5 Integer Recommended Social - Shows a sense of humor, for example, laughs when someone acts silly. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc6 Integer Recommended Social - Displays a special closeness or relationship to parent, for example, acts happy when parent returns. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc7 Integer Recommended Social - Responds differently to familiar and unfamiliar persons, for example, is less warm to an unfamiliar person. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc8 Integer Recommended Social - Hugs and kisses parents or others. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc9 Integer Recommended Social - Runs to greet special family members and friends. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc10 Integer Recommended Social - Imitates actions of adults, for example, pretends to clean house or drive a car. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc11 Integer Recommended Social - Shares toys willingly with others. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc12 Integer Recommended Social - Greets other children, for example, says "Hi. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc13 Integer Recommended Social - Says "Thank you" when given a gift. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc14 Integer Recommended Social - Shows sympathy for others when they are sad or upset. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc15 Integer Recommended Social - Seeks friendship with others in his/her age group. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc16 Integer Recommended Social - Responds appropriately when introduced to others, for example, says "Hello. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc17 Integer Recommended Social - Moves out of another person's way without being asked. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc18 Integer Recommended Social - Offers assistance to others, for example, offers to carry packages or put away food. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc19 Integer Recommended Social - Says when he/she feels happy, sad, scared, or angry. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc20 Integer Recommended Social - States when others seem happy, sad, scared, or angry. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc21 Integer Recommended Social - Apologizes if he/she hurts the feelings of others. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc22 Integer Recommended Social - Places reasonable demands on friends, for example, does not become upset when a friend plays with another friend. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc23 Integer Recommended Social - Refrains from saying something that might embarrass or hurt others. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_soc24 Integer Recommended Social - Personally makes or buys gifts for family members on major holidays. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query version_form String 100 Required Form used/assessment name
Query abas_c5 Integer Recommended States home address, including zip code. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c6 Integer Recommended Answers the telephone appropriately 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c8 Integer Recommended Places local telephone calls. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c9 Integer Recommended Speaks clearly and distinctly 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c10 Integer Recommended Gives verbal instructions that involve two or more steps or activities 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c15 Integer Recommended Says irregular plural nouns, for example, knives or mice 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c17 Integer Recommended Pays attention during family or group discussions for as long as needed 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c18 Integer Recommended Nods or smiles to encourage others when they are talking 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c19 Integer Recommended Uses up-to-date information to discuss current events 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c20 Integer Recommended Starts conversations on topics of interest to others 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c21 Integer Recommended Repeats stories or jokes after hearing them from others 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c22 Integer Recommended Waits for a pause in a conversation before expressing his/her own ideas 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c23 Integer Recommended Answers complex questions that require careful thoughts and opinions, for example, questions about politics or current events 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c24 Integer Recommended Talks about realistic future educational or career goals 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_c25 Integer Recommended Takes turns talking during conversations with people (is not too talkative or too quiet) 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu1 Integer Recommended Orders his/her own meals when eating out. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu2 Integer Recommended Finds the restrooms in public places 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu3 Integer Recommended Looks both ways before crossing a street or parking lot 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu4 Integer Recommended Carries enough money to make small purchases, for example, a soft drink. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu5 Integer Recommended Carries personal identification when traveling to nearby places in the community. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu6 Integer Recommended Finds a specific department in a store or business, for example, customer service department in a bank or laundry supplies in a store 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu7 Integer Recommended Relies on himself / herself for travel in the community, for example, walks or uses public transportation, a bicycle, or a car. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu8 Integer Recommended Packs his/her own clothing and supplies for overnight trips 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu9 Integer Recommended Mails letters at the postal box or local post office 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu10 Integer Recommended States general address of a travel destination, for example,"On Washington Avenue, near Lake Street. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu11 Integer Recommended Follows another's directions to nearby places 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu12 Integer Recommended Finds and uses a pay phone 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu13 Integer Recommended Asks store clerk for help if an item cannot be found 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu14 Integer Recommended Tells others about a store's hours of operation, for example, "10 a.m. to 9 p.m. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu15 Integer Recommended Walks alone to friends' houses in the neighborhood 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu16 Integer Recommended Calls a doctor or hospital when ill or hurt 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu17 Integer Recommended Calls to find out if a repair or ord;r is ready. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu18 Integer Recommended Calls a repairperson if, for example, the air conditioner or heater is not working 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu19 Integer Recommended Takes other people on trips to nearby places, for example,takes a child or family member to a park 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu20 Integer Recommended Asks other people's advice on where to shop 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu21 Integer Recommended Shops for friends and family who may be unable to shop 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu22 Integer Recommended Walks or rides bike alone to locations within a one-mile or five-block radius of home or work 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu23 Integer Recommended Uses the local library to check out books, use reference materials, or for other purposes 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_cu24 Integer Recommended Asks store clerk for product information before buying an item. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa1 Integer Recommended Writes his/her own first and last name. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa2 Integer Recommended Reads his/her own written name. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa3 Integer Recommended States the days of the week in order. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa4 Integer Recommended Tells time correctly, using a watch or a dock with hands 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa5 Integer Recommended Gives clerk the necessary amount of money when purchasing items 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa6 Integer Recommended Writes his/her own address, including zip code 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa7 Integer Recommended Reads and obeys common signs, for example, Do Not Enter, Exit, or Stop 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa8 Integer Recommended Reads menus at restaurants 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa9 Integer Recommended Finds somebody's telephone number in the phone book. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa10 Integer Recommended States time and day of favorite television shows 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa11 Integer Recommended Reads and follows a daily work or other type of schedule 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa12 Integer Recommended Locates important dates on a calendar, for example, birthdays or holidays 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa13 Integer Recommended Weighs himself /herself or other objects correctly using a scale. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa14 Integer Recommended Measures length and height. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa15 Integer Recommended Finds name and phone number in telephone book for repair service or business. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa16 Integer Recommended Checks for correct change after buying an item 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa17 Integer Recommended Follows a favorite interest or current event by reading newspapers, books, or other materials. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa18 Integer Recommended Keeps score when playing games. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa19 Integer Recommended Uses a dictionary or encyclopedia to find information. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa20 Integer Recommended Reads and follows instructions to assemble new purchases. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa21 Integer Recommended Writes letters, notes, or e-mails 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa22 Integer Recommended Makes reminder notes or lists. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa23 Integer Recommended Completes forms for businesses or services, for example, obtains a lease 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa24 Integer Recommended Reads important documents, for example, credit card applications or rental agreements. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa25 Integer Recommended Budgets money to cover expenses for at least one week 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa26 Integer Recommended Reads classified ads for purchases and services. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_fa27 Integer Recommended Balances checkbook. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl1 Integer Recommended Operates a microwave oven. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl2 Integer Recommended Uses small electrical appliances, for example, a can opener or blender 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl3 Integer Recommended Cooks simple foods on a stove, for example, eggs or canned soup. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl4 Integer Recommended Makes simple meals that require no cooking, for example, sandwiches or salads 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl5 Integer Recommended Wipes up spills at home. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl6 Integer Recommended Places dirty clothes in the proper place, for example, a hamper or clothesbasket 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl7 Integer Recommended Wipes wet or dirty shoes before entering a building 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl8 Integer Recommended Washes dishes either by hand or by placing them in a dishwasher. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl9 Integer Recommended Uses a clothes dryer 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl10 Integer Recommended Uses a washing machine to wash clothes. 0 2 3 D 0 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl11 Integer Recommended Assists in big clean-up projects at home or work, for example, spring cleaning or cleaning storage rooms. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl12 Integer Recommended Folds clean clothes. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl13 Integer Recommended Takes out trash when can is full. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl14 Integer Recommended Clears the table completely after a meal. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl15 Integer Recommended Makes his/her own bed. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl16 Integer Recommended Makes minor repairs to personal possessions, for example, bikes or clothes. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl17 Integer Recommended Puts things in their proper place when finished using them. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl18 Integer Recommended Sweeps floor. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl19 Integer Recommended Cleans room or living quarters regularly. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl20 Integer Recommended Cleans bathroom with proper cleaning supplies. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl21 Integer Recommended Mixes and cooks fairly complex foods on a stove or oven, for example, cake or brownies 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl22 Integer Recommended Dusts furniture until it is clean. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hl23 Integer Recommended Follows a maintenance schedule for home or car, for example, changes the oil in the car or changes the air conditioning filter 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs1 Integer Recommended Swallows liquid medicines if needed for illness. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs2 Integer Recommended Shows caution around hot or dangerous items. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs3 Integer Recommended Uses electrical outlets or sockets safely. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs4 Integer Recommended Goes to another place when too hot or too cold, for example, finds shade if too hot, goes indoors when too cold 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs5 Integer Recommended Carries breakable objects safely and carefully 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs6 Integer Recommended Follows general safety rules at home. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs7 Integer Recommended Follows safety rules for fire or weather alarms at home or work. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs8 Integer Recommended Follows general safety regulations at work or other public places 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs9 Integer Recommended Takes prescription medicines by himself/herself 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs10 Integer Recommended Cares for his/her minor injuries, for example, paper cuts, knee scrapes or nosebleeds. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs11 Integer Recommended Tests hot foods before eating them. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs12 Integer Recommended Carries scissors safely 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs13 Integer Recommended Follows safety rules at park or playground 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs14 Integer Recommended Buckles his/her seat belt in a car 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs15 Integer Recommended Obeys traffic signals when riding a bike or driving a car 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs16 Integer Recommended Buys over-the-counter medications when needed for illness. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs17 Integer Recommended Stores poisonous substances or dangerous objects out of the reach of children 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs18 Integer Recommended Helps children cross the street by taking their hands 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs19 Integer Recommended Takes temperature with a thermometer when feeling sick 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_hs20 Integer Recommended Plans meals in order to get necessary nutrition 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls1 Integer Recommended Waits for his/her turn in games and other fun activities. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls2 Integer Recommended Selects television programs or videotapes to keep in area of interest, for example, sports, music, nature 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls3 Integer Recommended Follows the rules in games and other fun activities. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls4 Integer Recommended Listens to music for fun and relaxation. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls5 Integer Recommended Looks at pictures or reads books or magazines during free time 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls6 Integer Recommended Invites others to join him/her in playing ~ and other fun activities 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls7 Integer Recommended Attends fun activities at another's home. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls8 Integer Recommended Plays with toys, games, or other fun leras wldt other people 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls9 Integer Recommended Tells others when he/she needs free time to relax alone 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls10 Integer Recommended Attends fun community activities with others, for example, a movie or concert. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls11 Integer Recommended Decides alone to participate with others playing a game or other group activity 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls12 Integer Recommended Plans ahead for play or fun activities on free days or afternoons. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls13 Integer Recommended In itiates games or selects TV programs liked by friends or family members. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls14 Integer Recommended Participates in a specific fun activity on routine basis, f.e. listening to certain type of music 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls15 Integer Recommended Plans ahead for leisure activities during work, school breaks, or vacations. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls16 Integer Recommended Plays alone with toys, games, or other fun activities. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls17 Integer Recommended Invites others home for a fun activity. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls18 Integer Recommended Organizes a game or other fun activity for a group of friends without help from others. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls19 Integer Recommended Tries a new activity to learn about something new. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls20 Integer Recommended Has a hobby or creative activity that requires making or building something, for example, sewing, carpentry, or gardening. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls21 Integer Recommended Reserves tickets in advance for activities, for example, concerts or sports events 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls22 Integer Recommended Decides alone to join an organized group, for example, a club, sports team, or musical group 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_ls23 Integer Recommended Participates in an organized program for a sport or hobby, for example, takes a music class or practices basketball 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc1 Integer Recommended Puts shoes on correct feet 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc2 Integer Recommended Blows and wipes nose with tissue or handkerchief. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc3 Integer Recommended Buttons his/her own clothing. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc4 Integer Recommended Dresses himself/herself. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc5 Integer Recommended Uses restroom at home without help. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc6 Integer Recommended Washes hands with soap. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc7 Integer Recommended Uses a fork to eat solid food. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc8 Integer Recommended Ties his/her own shoes. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc9 Integer Recommended Combines hot and cold water for shower or bath 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc10 Integer Recommended Closes and locks door before using public restrooms. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc11 Integer Recommended Uses public restroom alone 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc12 Integer Recommended Washes his/her own hair. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc13 Integer Recommended Fastens and straightens clothing before leaving restroom. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc14 Integer Recommended Selects correct clothes for cold or warm days. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc15 Integer Recommended Cleans or brushes himself /herself off if muddy or dirty. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc16 Integer Recommended Brushes teeth before leaving for work or appointments. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc17 Integer Recommended Bathes daily 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc18 Integer Recommended Keeps hair neat during the day by brushing or combing 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc19 Integer Recommended Cuts meats or other foods into bite size pieces 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc20 Integer Recommended Cleans under fingernails 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc21 Integer Recommended Gets out of bed on time by himself/herself. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc22 Integer Recommended Cuts or files his/her own fingernails and toenails on a regular basis 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc23 Integer Recommended Has pleasant breath. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc24 Integer Recommended Washes and rinses sink after brushing teeth 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sc25 Integer Recommended Gets hair cut. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd1 Integer Recommended Keeps spending money in pocket, purse, or other safe place. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd4 Integer Recommended Goes out alone in daytime 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd5 Integer Recommended Avoids situations at home or in the neighborhood that are likely to result in trouble 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd7 Integer Recommended Personally calls work or other places if absent. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd8 Integer Recommended Completes routine household tasks within a reasonable amount of time 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd9 Integer Recommended Controls anger when another person breaks the rules in games and other fun activities 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd10 Integer Recommended Refrains from telling a lie to escape punishment 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd11 Integer Recommended Routinely arrives at places on time 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd12 Integer Recommended Controls disappointment when a favorite activity is canceled. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd15 Integer Recommended Saves money to buy something special, for example, a birthday present or special clothes 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd16 Integer Recommended Cancels fun activity if something more important comes up 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd17 Integer Recommended Returns on time when requested to be back in one hour 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd18 Integer Recommended When leaving home, informs others of destination and return time 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd19 Integer Recommended Controls feelings when not getting his/her own way 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd20 Integer Recommended Puts work or school over leisure activities. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd21 Integer Recommended Plans ahead to allow enough time to complete big projects 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd22 Integer Recommended Makes plans for home projects in logical steps 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd23 Integer Recommended Gathers all supplies needed before beginning a cleaning or maintenance project at home 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd24 Integer Recommended Calls ramify or others when late 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_sd25 Integer Recommended Completes large home projects on time 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social2 Integer Recommended Has one or more friends. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social3 Integer Recommended Laughs in response to funny comments or jokes 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social4 Integer Recommended Stands a comfortable distance from others during conversations (not too close). 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social7 Integer Recommended Congratulates others when something good happens to them 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social8 Integer Recommended Keeps a stable group of friends 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social10 Integer Recommended Has good relationships with family members. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social13 Integer Recommended Offers guests food or beverages 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social14 Integer Recommended Shows good judgment in selecting friends 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social15 Integer Recommended Listens to friends or family members who need to talk about problems 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social16 Integer Recommended Offers to lend belongings to others, for example, clothes or tools 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social18 Integer Recommended Compliments others for good deeds or behavior, for example, honesty or kindness 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_social19 Integer Recommended Tries to please others by doing something special or giving them a surprise 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work1 Integer Recommended Respects the property and rights of other workers. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work2 Integer Recommended Attends work regularly. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work3 Integer Recommended Follows daily work schedule without reminders from supervisor. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work4 Integer Recommended Behaves safely at work so that no one will be harmed. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work5 Integer Recommended Performs tasks at work neatly. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work6 Integer Recommended Cares properly for work supplies and equipment. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work7 Integer Recommended Works faster on the job as needed, for example, to keep on schedule or meet a deadline. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work8 Integer Recommended Cleans up area after completing work. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work9 Integer Recommended Returns tools and other work-related items to their proper location after their use. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work10 Integer Recommended Completes work assignments in required time limits. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work11 Integer Recommended Starts back to work willingly after taking a break or lunch. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work12 Integer Recommended Chooses work consistent with his/her own skills and abilities. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work13 Integer Recommended Works quietly and does not disrupt or disturb the work of others. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work14 Integer Recommended Changes from one job-related task to another without special instructions from supervisor. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work15 Integer Recommended Checks his/her own work to determine if improvements are needed. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work16 Integer Recommended Finds full-time or part-time jobs for himself/herself. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work17 Integer Recommended Performs extra work on the job willingly. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work18 Integer Recommended Asks for directions, as needed, before beginning work tasks. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work19 Integer Recommended Keeps working quickly and accurately, even with loud noises or distractions. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work20 Integer Recommended Follows supervisor's suggestions to improve work. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work21 Integer Recommended Helps other workers with their work without interfering with his/her own work. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work22 Integer Recommended Seeks help from supervisor, as needed, when work-related problems or questions arise. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work23 Integer Recommended Shows positive attitude towards job. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work24 Integer Recommended Lives on his/her own earnings. 0::3 0=Is Not Able ; 1=Never When Needed ; 2=Sometimes When Needed ; 3=Always When Needed
Query abas_work_ts Integer Recommended Work raw score ab21wkrw
Query abas_work_g Integer Recommended Work - number of items report as guessed by respondent
Query abas_work_ss Integer Recommended Work Scaled score ab21wkss
Query abas_work_mss Float Recommended Work mean scaled score
Query abas_work_dfm Float Recommended Work Difference from mean
Query abas_work_cv Float Recommended Work Critical value
Query abas_work_sw Integer Recommended Work - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
Query abas_work_brss Float Recommended Work- Base Rate in Standardization Sample
Query abas_cu_rawscore Integer Required Community Use - Raw Score 0 :: 100; 999 999= NA ab05curw, ab21curw
Query abas_cu_scaledscore Integer Required Community Use - Scaled Score 0 :: 20; 999 999= NA ab05cuss, ab21cuss
Query abas_cu_qualrange Integer Recommended Community Use - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_cu_meanscaled Float Required Community Use - Mean Scaled Score
Query abas_cu_diffmean Float Recommended Community Use - Difference from Mean
Query abas_cu_critical Float Recommended Community Use - Critical Value
Query abas_cu_sw Integer Recommended Community Use - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
abas_cu_baserate String 25 Recommended Community Use - Base Rate Standardization Sample
Query abas_hl_rawscore Integer Required Home living - Raw Score 0 :: 100; 999 999= NA ab05hlrw, ab21hlrw
Query abas_hl_scaledscore Integer Required Home living - Scaled Score 0 :: 20; 999 999= NA ab05hlss, ab21hlss
Query abas_hl_qualrange Integer Recommended Home living - Qualitative Range 0; 1; 2; 3; 4; 5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
Query abas_hl_meanscaled Float Required Home living - Mean Scaled Score
Query abas_hl_diffmean Float Recommended Home living - Difference from Mean
Query abas_hl_critical Float Recommended Home living - Critical Value
Query abas_hl_sw Integer Recommended Home living - Strength or Weakness 0; 1 0 = Weakness; 1 = Strength
abas_hl_baserate String 25 Recommended Home living - Base Rate Standardization Sample
abas_mo_meanscaled Float Recommended Motor - Mean Scaled Score
abas3chl7 Integer Recommended Home Living - Picks up and throws away trash or paper at home. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl8 Integer Recommended Home Living - Does a simple errand when asked (for example, runs to get a towel for a spill). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl9 Integer Recommended Home Living - Refrains from kicking or hitting furniture. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs10 Integer Recommended Home Safety - Avoids getting too near a fire, broken glass, or other potential danger. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs12 Integer Recommended Home Safety - Avoids crawling or climbing on high or dangerous places. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs13 Integer Recommended Home Safety - Tells an adult if he or she has a stomachache or other illness. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs15 Integer Recommended Home Safety - Puts on a coat or sweater when cold. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs17 Integer Recommended Home Safety - Asks an adult before going near something that might be dangerous (for example, animals, busy streets, or high playground equipment). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs2 Integer Recommended Home Safety - Sits still in high chair, booster seat, or chair, without climbing or sliding off. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs20 Integer Recommended Home Safety - Carries hot containers safely and carefully. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo_sw Integer Recommended Motor - Strength or Weakness 0;1 0 = Weakness; 1 = Strength
abas3chs3 Integer Recommended Home Safety - Avoids bumping into walls or objects when crawling or walking. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs4 Integer Recommended Home Safety - Allows temperature to be taken without fussing. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs5 Integer Recommended Home Safety - Shows, points to, or tells another person about a cut, bruise, or other minor injury. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs6 Integer Recommended Home Safety - Follows another person's direction to 'stop' when near danger, such as fire or broken glass. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs7 Integer Recommended Home Safety - Points to the body part that hurts when he or she is sick or injured. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs8 Integer Recommended Home Safety - Remains fairly still when an adult treats a cut or scrape. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chs9 Integer Recommended Home Safety - Refrains from putting non-edible objects in mouth (for example, crayons, blocks, sand). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls1 Integer Recommended Leisure - Smiles or shows interest when he or she sees a favorite toy. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls11 Integer Recommended Leisure - Plays with a single toy or game for more than 5 minutes. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls12 Integer Recommended Leisure - Plays on playground equipment. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo1 Integer Recommended Motor - Lifts head to look around. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls13 Integer Recommended Leisure - Asks to be read to from a favorite book. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls15 Integer Recommended Leisure - Engages in imaginary or make-believe play with others. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls17 Integer Recommended Leisure - Plays simple games with playmates without adult supervision. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls18 Integer Recommended Leisure - Invites others to join him or her in playing games and other fun activities. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls19 Integer Recommended Leisure - Save things of interest (for example, rocks, feathers, pictures). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls2 Integer Recommended Leisure - Plays with a variety of toys instead of only one or two. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls21 Integer Recommended Leisure - Follows the rules in games and other fun activities. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls23 Integer Recommended Leisure - Plays simple board games. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls3 Integer Recommended Leisure - Plays with a single toy or game for at least 1 minute. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls5 Integer Recommended Leisure - Plays simple games like 'peek-a-boo' or rolls a ball to others. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo2 Integer Recommended Motor - Follows a moving object by turning head. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls6 Integer Recommended Leisure - Looks with an adult at pictures in books or magazines. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls7 Integer Recommended Leisure - Watches for a few minutes as people play with toys or games. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls8 Integer Recommended Leisure - Shows interest in a toy or other object by pointing to it. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cls9 Integer Recommended Leisure - Chooses a game or toy during playtime. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc1 Integer Recommended Self-Care - Swallows liquids without difficulty. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc10 Integer Recommended Self-Care - Takes shoes off. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc11 Integer Recommended Self-Care - Feeds himself or herself with a spoon or fork, not hands. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc13 Integer Recommended Self-Care - Wipes his or her own face when given a washcloth by an adult. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc14 Integer Recommended Self-Care - Remains dry without wetting throughout the day. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc15 Integer Recommended Self-Care - Sits on the toilet or potty seat without being held. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo3 Integer Recommended Motor - Rolls from stomach to side. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc16 Integer Recommended Self-Care - Tells parent or other adult when he or she needs to use the bathroom. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc17 Integer Recommended Self-Care - Remains dry without wetting throughout the night. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc18 Integer Recommended Self-Care - Brushes teeth with little fussing when told to do so by an adult. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc19 Integer Recommended Self-Care - Uses bathroom without help. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc2 Integer Recommended Self-Care - Sleeps through most of the night, waking no more than one or two times. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc22 Integer Recommended Self-Care - Takes a bath or shower without help. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc3 Integer Recommended Self-Care - Swallows soft, strained, or mashed food such as baby food or applesauce. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc5 Integer Recommended Self-Care - Feeds himself or herself crackers, cookies, dry cereal, or other finger foods. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc6 Integer Recommended Self-Care - Eats firm foods that require biting and chewing (for example, ssteaamed vegetables). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc7 Integer Recommended Self-Care - Drinks from a cup or glass, even if another person must hold it. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo4 Integer Recommended Motor - Shakes rattle or other toys. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc8 Integer Recommended Self-Care - Lifts arms as needed when another person is dressing or undressing him or her. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csc9 Integer Recommended Self-Care - Points to or asks for food when hungry. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csd12 Integer Recommended Self-Direction - Stands still when needed, without fidgeting or moving around. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3csd4 Integer Recommended Self-Direction - Plays with a toy without putting it into his or her mouth. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cso10 Integer Recommended Social - Shows respect for persons in authority by following their rules and directions (for example, parents, teachers, police officers). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cso17 Integer Recommended Social - Says 'Please' when asking for something. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cso19 Integer Recommended Social - Displays good table manners (for example, by using a napkin and remaining at the table until excused). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco10 Integer Recommended Communication - Listens closely for at least 5 minutes when people talk. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco13 Integer Recommended Communication - Follows parent's or caregiver's verbal instructions when completing tasks or participating in activities (for example, a household chore or new game). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco16 Integer Recommended Communication - Participates in conversations without talking too much or too little. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo5 Integer Recommended Motor - Reaches for objects such as a bottle or toy. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco19 Integer Recommended Communication - Refrains from repeating what he or she says over and over again. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco21 Integer Recommended Communication - Distinguishes truthful from exaggerated claims by friends, advertisers, or others. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco24 Integer Recommended Communication - Talks with others about complex topics for at least 10 minutes (for example, about politics or current events). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pco3 Integer Recommended Communication - Says 'Hello' and 'Good-bye' to others. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu10 Integer Recommended Community Use - Before buying an item in a store, gives careful thought to the need for it and its cost. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu12 Integer Recommended Community Use - Recognizes when a store items is poorly made or too expensive. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu17 Integer Recommended Community Use - Uses paper or digital maps to find his or her way to desired locations. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu18 Integer Recommended Community Use - Uses printed or internet resources to obtain information before making major purchases (for example, cars, appliances, computers). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu19 Integer Recommended Community Use - Makes appointments by telephone, mobile device, or internet. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu20 Integer Recommended Community Use - Obtains money from an ATM. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo6 Integer Recommended Motor - Transfers objects from one hand to the other. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu21 Integer Recommended Community Use - Uses a credit or debit card for making purchases. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pcu22 Integer Recommended Community Use - Is responsible for his or her personal finances, such as a bank account, credit card, or utility bill. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pfa17 Integer Recommended Functional Academics - Records dates and times for appointments and deadlines. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pfa20 Integer Recommended Functional Academics - Reads labels before purchasing products for important information about size, weight, and directions for use. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pfa21 Integer Recommended Functional Academics - Checks the accuracy of charges before paying a bill. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pfa23 Integer Recommended Functional Academics - Completes written forms to apply for jobs. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pfa5 Integer Recommended Functional Academics - Answers simple questions about a story read to him or her. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl19 Integer Recommended Home Living - Organizes tasks at home so the most important are completed first. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl2 Integer Recommended Home Living - Picks up and throws away trash or paper at home. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl24 Integer Recommended Home Living - Shops for the best prices by looking for sales or comparing different stores or internet sites. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo7 Integer Recommended Motor - Sits upright on the floor without support. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl25 Integer Recommended Home Living - Performs minor household repairs (for example, fixes a clogged drain or leaky faucet). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl4 Integer Recommended Home Living - Pours liquid from a larger container into own cup or glass without spilling. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl5 Integer Recommended Home Living - Shows respect when using others' possessions (for example, by keeping them clean and returning them undamaged when requested). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl6 Integer Recommended Home Living - Shows respect for other people's privacy (for example, knocks on closed doors before entering). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phl7 Integer Recommended Home Living - Keeps toys, games, and other belongings neat and clean. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs11 Integer Recommended Home Safety - Obeys requests from other people only if he or she knows and trusts them. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs12 Integer Recommended Home Safety - Follows safety rules for bikes, skateboards, and other play equipment, 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs14 Integer Recommended Home Safety - Swallows pills or capsules with water if needed for illness. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs15 Integer Recommended Home Safety - Avoids people who might take advantage of him or her (for example, for money or sex). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs16 Integer Recommended Home Safety - Uses tools and equipment safely. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo8 Integer Recommended Motor - Moves to a sitting position, even if balance is unsteady. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs19 Integer Recommended Home Safety - Takes medications without supervision on days and at times prescribed. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3phs9 Integer Recommended Home Safety - Calls for help if someone is hurt at home. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pls14 Integer Recommended Leisure - Invites others to go first in games, play, or other activities. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pls3 Integer Recommended Leisure - Engages in a variety of fun activities instead of only one or two. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psc15 Integer Recommended Self-Care - Wears a variety of clothes, instead of the same or similar clothes most days. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psc16 Integer Recommended Self-Care - Eats a variety of foods instead of preferring only one or two. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psc17 Integer Recommended Self-Care - Checks his or her clothing and appearance before leaving home (for example, that hair is tidy and shoes are tied). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psc21 Integer Recommended Self-Care - Eats meals and snacks that promote a healthy diet. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psc5 Integer Recommended Self-Care - Drinks liquids without spilling. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd10 Integer Recommended Self-Direction - Starts a household chore at once when told to do so. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo9 Integer Recommended Motor - Pulls himself or herself to a standing position (for example, in a crib). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd12 Integer Recommended Self-Direction - Refuses when another person asks him or her to do something foolish. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd15 Integer Recommended Self-Direction - Avoids behavior that could embarrass or bring shame to self or family. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd17 Integer Recommended Self-Direction - Works on one home or school activity for at least 1 hour without being reminded or redirected. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd18 Integer Recommended Self-Direction - Limits time playing computer games or other nonproductive activities. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd2 Integer Recommended Self-Direction - Stands still when needed, without fidgeting or moving around. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd24 Integer Recommended Self-Direction - Makes important decisions after only careful consideration, without rushing. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3psd6 Integer Recommended Self-Direction - Completes tasks that need to be done, even those that are not enjoyable. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso10 Integer Recommended Social - Says 'Please' when asking for something. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso11 Integer Recommended Social - Is well liked by others his or her age. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso15 Integer Recommended Social - Maintains friends who are acceptable to parents. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo10 Integer Recommended Motor - Picks up small flat objects from a table (for example, coins or buttons). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso16 Integer Recommended Social - Displays good table manners (for example, by using a napkin and remaining at the table until excused.) 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso20 Integer Recommended Social - Displays care towards younger children (for example, talks with them, helps them learn new tasks, helps them with eating or dressing). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso26 Integer Recommended Social - Sends thank-you notes or emails after receiving a gift or help with an important task. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pso7 Integer Recommended Social - Shows respect for persons in authority by following their rules and directions (for example, parents, teachers, police officers). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pwk13 Integer Recommended Follows supervisor's instructions when completing tasks or activities. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pwk14 Integer Recommended Goes to work at scheduled times. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pwk19 Integer Recommended Takes classes or obtains training to improve work skills. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pwk20 Integer Recommended Makes suggestions to supervisors (for example, how to have a safer or more productive workplace). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3pwk21 Integer Recommended Trains and supervises others in the workplace. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo11 Integer Recommended Motor - Crawls for about 10 feet without falling over. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo12 Integer Recommended Motor - When standing, bends over to pick up items from the floor. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo13 Integer Recommended Motor - Stands up from a sitting position. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo14 Integer Recommended Motor - Rolls ball to others. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo15 Integer Recommended Motor - Walks without help. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo16 Integer Recommended Motor - Throws a small ball overhand. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo17 Integer Recommended Motor - Walks up at least five to six steps without falling (may use handrail). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo18 Integer Recommended Motor - Kicks a ball without falling. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_cu_guess Integer Recommended Community Use - number of items report as guessed by respondent 0::22
abas_mo19 Integer Recommended Motor - Runs without falling. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo20 Integer Recommended Motor - Bounces a ball for several seconds. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo21 Integer Recommended Motor - Catches a ball tossed from 5 to 10 feet away. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo22 Integer Recommended Motor - Draws straight lines across a piece of paper. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo23 Integer Recommended Motor - Colors within the lines of a drawing or in a coloring book. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo24 Integer Recommended Motor - Puts twist-off tops back on jars and closes them tightly. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo25 Integer Recommended Motor - Uses scissors to cut along a straight line. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo26 Integer Recommended Motor - Uses scissors to cut shapes with curved lines. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_work_qualrange Integer Recommended Work Skill - Qualitative Range 0::5 0 = Extremely Low; 1 = Below Average; 2 = Borderline; 3 = Average; 4 = Above Average; 5 = Extremely High
abas_work_skip Integer Recommended Work - number of items skipped by respondent 0::21
abas_cu_skip Integer Recommended Community Use - number of items skipped by respondent 0::22
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data
num_siblings Integer Recommended Child number of siblings at home 0::3 0 = None; 1 = 1; 2 = 2; 3 = 3 or more
abas3cco11 Integer Recommended Communication - Says phrases with at least two words for example, 'My book'. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cco16 Integer Recommended Communication - Refrains from repeating what he or she says over and over again. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cco2 Integer Recommended Communication - Looks up or smiles when someone says his or her name. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cco7 Integer Recommended Communication - Using one or more words to get something he or she wants, even if the word is not said correctly or pronounced well. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu1 Integer Recommended Community Use - Stays with parents or other family members in a store and does not wander off. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu10 Integer Recommended Community Use - Remains seated during a religious service or movie. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu11 Integer Recommended Community Use - Asks to eat in a favorite restaurant. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu12 Integer Recommended Community Use - Recognizes and names buildings (for example, hospital, gas station, fire department). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_hl_guess Integer Recommended Home Living - number of items report as guessed by repondent 0::25
abas3ccu13 Integer Recommended Community Use - Identifies neighborhood locations where his or her family obtains needed items (for example, where to buy food). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu14 Integer Recommended Community Use - Recognizes the need to pay for an item before leaving a store. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu15 Integer Recommended Community Use - Describes the duties of workers (for example, says that firefighters put out fires and doctors help the sick). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu17 Integer Recommended Community Use - Asks to go to the library. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu2 Integer Recommended Community Use - Recognizes own home in his or her immediate neighborhood. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu20 Integer Recommended Community Use - Makes a small purchase at a food store. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu21 Integer Recommended Community Use - Carries enough money to make small purchases (for example, a soft drink). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu3 Integer Recommended Community Use - Walks on sidewalk rather than street. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu4 Integer Recommended Community Use - Informs parents when someone comes to the door. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu5 Integer Recommended Community Use - Shows respect for public property (for example, throw trash in cans, does not damage property). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_hl_skip Integer Recommended Home Living - number of items skipped by repondent 0::25
abas3ccu6 Integer Recommended Community Use - Obeys an adults request to 'don't touch' items when shopping. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu7 Integer Recommended Community Use - Asks to go to a park or other favorite community place. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu8 Integer Recommended Community Use - Knocks on a door or rings the doorbell before entering another person's home. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3ccu9 Integer Recommended Community Use - Refrains from talking loudly in public places (for example, in a theater, movie or church). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp1 Integer Recommended Functional Pre-Academics - Points to at least one body part when asked (for example, 'head' or 'leg'). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp11 Integer Recommended Functional Pre-Academics - Names at least two letters when shown his or her name. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp12 Integer Recommended Functional Pre-Academics - Identifies at least one coin by name (for example, penny or dime). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp13 Integer Recommended Functional Pre-Academics - Answers simple questions about a story read to him or her. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp14 Integer Recommended Functional Pre-Academics - Counts 10 or more objects without using fingers. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp15 Integer Recommended Functional Pre-Academics - Draws a recognizable face that includes two eyes, a nose, a mouth, and hair. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo_baserate Float Recommended Motor - Base Rate Standardization Sample
abas3cfp16 Integer Recommended Functional Pre-Academics - Names most letters when shown the alphabet. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp17 Integer Recommended Functional Pre-Academics - Counts from 1 to 20. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp18 Integer Recommended Functional Pre-Academics - Prints at least two letters in his or her name. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp2 Integer Recommended Functional Pre-Academics - Turns book pages one by one. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp22 Integer Recommended Functional Pre-Academics - Writes numbers 1 through 10 correctly. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp23 Integer Recommended Functional Pre-Academics - Tells which day comes before another (for example, 'Wednesday comes before Thursday'). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp24 Integer Recommended Functional Pre-Academics - States days and times of favorite after-school activities, such as sports practice, music lessons, or television shows. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp3 Integer Recommended Functional Pre-Academics - Points to pictures in books when asked (for example, points to a horse or cow). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp4 Integer Recommended Functional Pre-Academics - Counts three or more objects. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp5 Integer Recommended Functional Pre-Academics - States his or her age in years when asked. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo_critical Float Recommended Motor - Critical value
abas3cfp6 Integer Recommended Functional Pre-Academics - Sings the alphabet song. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp7 Integer Recommended Functional Pre-Academics - Names six or more colors, including red, blue, and yellow. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp8 Integer Recommended Functional Pre-Academics - Names four or more shapes (for example, circle, square, rectangle, triangle). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3cfp9 Integer Recommended Functional Pre-Academics - Recites nursery rhymes from memory. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl1 Integer Recommended Home Living - Removes cookies, chips, or other food from a box or bag. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl10 Integer Recommended Home Living - Turns television on and off. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl11 Integer Recommended Home Living - Refrains from throwing food or paper on the floor. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl12 Integer Recommended Home Living - Washes hands without splashing water on the floor. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl13 Integer Recommended Home Living - Gets on snacks from cabinet or pantry. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl14 Integer Recommended Home Living - Assists adults with preparing simple snacks or meals (for example, hands slices of bread to adult for making sandwiches). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas_mo_diffmean Float Recommended Motor - Difference from mean
abas3chl17 Integer Recommended Home Living - Takes own clothes from drawers or closet when getting dressed. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl18 Integer Recommended Home Living - Keeps dirty shoes and feet off furniture. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl19 Integer Recommended Home Living - Puts his or her own dirty glass or plate in the sink or dishwasher. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl2 Integer Recommended Home Living - Shows concern when he or she spills something (for example, says 'Oh no' or tells an adult). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl21 Integer Recommended Home Living - Keeps toys, games, and other belongings neat and clean. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl22 Integer Recommended Home Living - Disposes of his or her leftover food. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl23 Integer Recommended Home Living - Pours liquid from a larger container into own cup or glass without spilling. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl3 Integer Recommended Home Living - Points to where commonly used foods are kept in his or her home (for example, the refrigerator). 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl4 Integer Recommended Home Living - Points to the place where his or her clothes are stored. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
abas3chl5 Integer Recommended Home Living - Takes a shirt or other piece of clothing out of a drawer when asked. 0::3 0=Is Not Able; 1=Never When Needed; 2=Sometimes When Needed; 3=Always When Needed
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.