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Data Structures with shared data
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Social Development Parent Personality Disposition

2,300 Shared Subjects

N/A
Clinical Assessments
Personality
05/28/2020
abcd_socdev_p_pdis01
10/27/2020
View Change History
01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Required Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported
eventname String 60 Required The event name for which the data was collected
socialdev_ppd_01 Integer Recommended Cares about others' feelings. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_02 Integer Recommended Feels bad for others when they get hurt. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_03 Integer Recommended Feels sorry for kids who get picked on. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_04 Integer Recommended Would get upset if he/she saw an animal being hurt. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_05 Integer Recommended Does not care who he/she hurts to get what he/she wants. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_06 Integer Recommended Seems very cold and uncaring. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_07 Integer Recommended The feelings of others are unimportant to him/her. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_08 Integer Recommended Does things to help other people without being asked. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_09 Integer Recommended Tries to cheer up others when they are sad or upset. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_10 Integer Recommended Shares things with other people without being asked. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_11 Integer Recommended Does things to make others feel good. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_12 Integer Recommended Feels guilty if he/she did something that broke the law. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_13 Integer Recommended Apologizes to persons he/she has hurt. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_14 Integer Recommended Feels bad or guilty when he/she has done something wrong. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_15 Integer Recommended Easily admits to being wrong. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_16 Integer Recommended Shows no remorse when he/she has done something wrong. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_17 Integer Recommended Does not care if he/she is in trouble. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_18 Integer Recommended Cares about what is right and wrong. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_19 Integer Recommended Does not care about being on time. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_20 Integer Recommended Tries to do excellent work in school and work. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_21 Integer Recommended Enjoys learning new and interesting things. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_22 Integer Recommended Wants everyone to follow the rules including him/herself. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_23 Integer Recommended Works hard on everything. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_24 Integer Recommended Always tries his/her best. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_25 Integer Recommended Does not care about doing things well. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_26 Integer Recommended Cares about how well he/she does in school or work. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_27 Integer Recommended Does not like to put the time into doing things well. 0::3 0 = Not at all true; 1= Somewhat true; 2= Very true; 3 = Definitely true
socialdev_ppd_29 Integer Recommended Had fights with others to show who was on top. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_30 Integer Recommended Taken things from other students. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_31 Integer Recommended Vandalized something for fun. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_32 Integer Recommended Had a gang fight to be cool. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_33 Integer Recommended Hurt others to win a game. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_34 Integer Recommended Used physical force to get others to do what he/she wants. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_35 Integer Recommended Used force to obtain money or things from others. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_36 Integer Recommended Threatened and bullied someone. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_37 Integer Recommended Made obscene phone calls for fun. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_38 Integer Recommended Gotten others to gang up on someone else. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_39 Integer Recommended Carried a weapon to use in a fight. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_40 Integer Recommended Yelled at others so they would do things for him/her. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_41 Integer Recommended Yelled at others when they have annoyed him/her. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_42 Integer Recommended Reacted angrily when provoked by others. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_43 Integer Recommended Gotten angry when frustrated. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_44 Integer Recommended Had temper tantrums. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_45 Integer Recommended Damaged things because he/she felt mad. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_46 Integer Recommended Become angry or mad when he/she doesn't get his/her way. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_47 Integer Recommended Gotten angry or mad when he/she lost a game. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_48 Integer Recommended Gotten angry when others threatened him/her. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_49 Integer Recommended Felt better after hitting or yelling at someone. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_50 Integer Recommended Hit others to defend him/herself. 0::2 0 = Never; 1 = Sometimes; 2= Often
socialdev_ppd_51 Integer Recommended Gotten angry or mad or hit others when teased. 0::2 0 = Never; 1 = Sometimes; 2= Often
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

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  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

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