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Filter Cart

The Filter Cart provides a powerful way to query and access data for which you may be interested.  

A few points related to the filter cart are important to understand with the NDA Query/Filter implementation: 

First, the filter cart is populated asyncronously.  So, when you run a query, it may take a moment to populate but this will happen in the background so you can define other queries during this time.  

When you are adding your first filter, all data associated with your query will be added to the filter cart (whether it be a collection, a concept, a study, a data structure/elment or subjects). Not all data structures or collections will necessarily be displayed.  For example, if you select the NDA imaging structure image03, and further restrict that query to scan_type fMRI, only fMRI images will appear and only the image03 structure will be shown.  To see other data structures, select "Find All Subject Data" which will query all data for those subjects. When a secord or third filter is applied, an AND condition is used.  A subject must exist in all filters.  If the subject does not appear in any one filter, that subjects data will not be included in your filter cart. If that happens, clear your filter cart, and start over.  

It is best to package more data than you need and access those data using other tools, independent of the NDA (e.g. miNDAR snapshot), to limit the data selected.  If you have any questions on data access, are interested in using avaialble web services, or need help accessing data, please contact us for assistance.  

Frequently Asked Questions

Glossary

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NDA provides a single access to de-identified autism research data. For permission to download data, you will need an NDA account with approved access to NDA or a connected repository (AGRE, IAN, or the ATP). For NDA access, you need to be a research investigator sponsored by an NIH recognized institution with federal wide assurance. See Request Access for more information.

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Craft Story

0 Shared Subjects

N/A
Clinical Assessments
Cognitive
03/14/2019
craftstory01
03/18/2019
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01
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR*
src_subject_id String 20 Recommended Subject ID how it's defined in lab/project
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Required field
interview_age Integer Recommended Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month.
sex String 20 Required Sex of the subject M;F M = Male; F = Female gender, pea_gender
completion_status Integer Required Indicate completion status of this activity 0 :: 1 0 = Not completed; 1 = Completed
cr_immediate_verbatim_raw Integer Recommended immediate verbatim raw score 0 :: 44 cs_recall_immediate_verbatim_raw
cr_immediate_paraphrase_raw Integer Recommended immediate paraphrase raw score 0 :: 25 cs_recall_immediate_paraphrase_raw
cr_immediate_paraphrase_scaled Integer Recommended immediate paraphrase scaled score 0 ::19 cs_recall_immediate_paraphrase_scaled
cr_immediate_paraphrase_prank Float Recommended immediate paraphrase percentile rank 0 :: 100 cs_recall_immediate_paraphrase_percrank
cr_immediate_paraphrase_range Integer Recommended immediate paraphrase range 1 :: 7 1 = Impaired; 2 = Borderline; 3 = Low Average; 4 = Average; 5 = High Average; 6 = Superior; 7 = Very Superior cs_recall_immediate_paraphrase_range
cr_delayed_verbatim_raw Integer Recommended delayed verbatim raw score 0 :: 44 cs_recall_delayed_verbatim_raw
cr_delayed_paraphrase_raw Integer Recommended delayed paraphrase raw score 0 :: 25 cs_recall_delayed_paraphrase_raw
cr_delayed_paraphrase_scaled Integer Recommended delayed paraphrase scaled score 0 ::19 cs_recall_delayed_paraphrase_scaled
cr_delayed_paraphrase_prank Float Recommended delayed paraphrase percentile rank 0 :: 100 cs_recall_delayed_paraphrase_percrank
cr_delayed_paraphrase_range Integer Recommended delayed paraphrase range 1 :: 7 1 = Impaired; 2 = Borderline; 3 = Low Average; 4 = Average; 5 = High Average; 6 = Superior; 7 = Very Superior cs_recall_delayed_paraphrase_range
cr_delayed_paraphrase_time Float Recommended time delayed minutes
cr_immediate_verbatim_scaled Integer Recommended immediate verbatim scaled score 0 ::19
cr_immediate_verbatim_prank Float Recommended immediate verbatim percentile rank 0 :: 100
cr_immediate_verbatim_range Integer Recommended immediate verbatim range 1 :: 7 1 = Impaired; 2 = Borderline; 3 = Low Average; 4 = Average; 5 = High Average; 6 = Superior; 7 = Very Superior
cr_delayed_verbatim_scaled Integer Recommended delayed verbatim scaled score 0 ::19
cr_delayed_verbatim_prank Float Recommended delayed verbatim percentile rank 0 :: 100
cr_delayed_verbatim_range Integer Recommended delayed verbatim range 1 :: 7 1 = Impaired; 2 = Borderline; 3 = Low Average; 4 = Average; 5 = High Average; 6 = Superior; 7 = Very Superior
cs21_immediate_vs1 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: Marias 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs2 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: child 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs3 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: Ricky 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs4 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: played 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs5 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: soccer 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs6 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: every 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs7 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: Monday 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs8 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: three thirty 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs9 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: he 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs10 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: liked 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs11 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: going 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs12 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: field 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs13 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: behind 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs14 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: their 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs15 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: house 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs16 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: joining 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs17 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: game 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs18 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: one 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs19 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: day 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs20 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: he 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs21 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: kicked 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs22 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: ball 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs23 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: soccer 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs24 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: hard 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs25 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: it 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs26 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: went 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs27 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: over 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs28 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: neighbors 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs29 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: fence 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs30 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: three thirty 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs31 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: large 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs32 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: dogs 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs33 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: lived 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs34 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: dogs(possessive) 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs35 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: owner 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs36 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: heard 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs37 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: loud 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs38 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: barking 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs39 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: came 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs40 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: out 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs41 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: helped 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs42 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: them 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs43 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: retrieve 0;1 0= Incorrect; 1= Correct
cs21_immediate_vs44 Integer Recommended Craft Story 21 Recall Immediate - Verbatim Scoring: ball 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs1 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: Marias 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs2 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: child 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs3 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: Ricky 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs4 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: played 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs5 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: soccer 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs6 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: every 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs7 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: Monday 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs8 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: three thirty 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs9 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: he 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs10 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: liked 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs11 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: going 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs12 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: field 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs13 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: behind 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs14 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: their 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs15 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: house 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs16 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: joining 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs17 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: game 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs18 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: one 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs19 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: day 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs20 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: he 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs21 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: kicked 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs22 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: ball 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs23 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: soccer 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs24 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: hard 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs25 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: it 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs26 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: went 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs27 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: over 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs28 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: neighbors 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs29 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: fence 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs30 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: three thirty 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs31 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: large 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs32 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: dogs 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs33 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: lived 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs34 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: dogs(possessive) 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs35 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: owner 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs36 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: heard 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs37 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: loud 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs38 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: barking 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs39 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: came 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs40 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: out 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs41 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: helped 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs42 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: them 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs43 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: retrieve 0;1 0= Incorrect; 1= Correct
cs21_delayed_vs44 Integer Recommended Craft Story 21 Recall Delayed - Verbatim Scoring: ball 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps1 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: Marias 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps2 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: child 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps3 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: Ricky 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps4 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: played 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps5 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: soccer 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps6 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: every Monday 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps7 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: at 3:30 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps8 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: He liked going to the field 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps9 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: behind their house 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps10 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: and joining 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps11 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: the game. 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps12 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: One day 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps13 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: he kicked 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps14 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: the ball 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps15 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: so hard 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps16 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: that it went over 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps17 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: the neighbors 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps18 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: fence 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps19 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: where three 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps20 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: large dogs lived. 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps21 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: The dogs owner 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps22 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: heard loud barking 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps23 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: came out 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps24 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: and helped them 0;1 0= Incorrect; 1= Correct
cs21_immediate_ps25 Integer Recommended Craft Story 21 Recall Immediate - Paraphrase Scoring: retrieve the ball. 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps1 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: Marias 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps2 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: child 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps3 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: Ricky 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps4 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: played 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps5 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: soccer 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps6 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: every Monday 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps7 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: at 3:30 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps8 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: He liked going to the field 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps9 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: behind their house 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps10 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: and joining 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps11 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: the game. 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps12 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: One day 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps13 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: he kicked 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps14 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: the ball 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps15 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: so hard 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps16 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: that it went over 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps17 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: the neighbors 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps18 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: fence 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps19 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: where three 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps20 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: large dogs lived. 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps21 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: The dogs owner 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps22 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: heard loud barking 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps23 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: came out 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps24 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: and helped them 0;1 0= Incorrect; 1= Correct
cs21_delayed_ps25 Integer Recommended Craft Story 21 Recall Delayed - Paraphrase Scoring: retrieve the ball. 0;1 0= Incorrect; 1= Correct
Data Structure

This page displays the data structure defined for the measure identified in the title and structure short name. The table below displays a list of data elements in this structure (also called variables) and the following information:

  • Element Name: This is the standard element name
  • Data Type: Which type of data this element is, e.g. String, Float, File location.
  • Size: If applicable, the character limit of this element
  • Required: This column displays whether the element is Required for valid submissions, Recommended for valid submissions, Conditional on other elements, or Optional
  • Description: A basic description
  • Value Range: Which values can appear validly in this element (case sensitive for strings)
  • Notes: Expanded description or notes on coding of values
  • Aliases: A list of currently supported Aliases (alternate element names)
  • For valid elements with shared data, on the far left is a Filter button you can use to view a summary of shared data for that element and apply a query filter to your Cart based on selected value ranges

At the top of this page you can also:

  • Use the search bar to filter the elements displayed. This will not filter on the Size of Required columns
  • Download a copy of this definition in CSV format
  • Download a blank CSV submission template prepopulated with the correct structure header rows ready to fill with subject records and upload

Please email the The NDA Help Desk with any questions.