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Filter Cart

Viewable at the top right of NDA pages, the Filter Cart is a temporary holder for filters and data they select. Filters are added to the Workspace first, before being submitted to The Filter Cart. Data selected by filters in the Filter Cart can be added to a Data Package or an NDA Study from the Data Packaging Page, by clicking the 'Create Data Package / Add Data to Study' button.

The filter cart supports combining multiple filters together, and depending on filter type will use "AND" or "OR" when combining filters.

Multiple selections from the same filter type will result in those selections being applied with an ‘OR’ condition. For example, if you add an NDA Collection Filter with selections for both collections 2112 and 2563 to an empty Workspace, the subjects from NDA Collection 2112 ‘OR’ NDA Collection 2563 will be added to your Workspace even if a subject is in both NDA Collections. You can then add other NDA Collections to your Workspace which further extends the ‘OR’ condition.

If a different filter type is added to your Workspace, or a filter has already been submitted to the Filter Cart, the operation then performs a logical ‘AND’ operation. This means that given the subjects returned from the first filter, only those subjects that matched the first filter are returned by the second filter (i.e., subjects that satisfied both filters).

When combining other filters with the GUID filter, please note the GUID filter should be added last. Otherwise, preselected data may be lost. For example, a predefined filter from Featured Datasets may select a subset of data available for a subject. When combined with a GUID filter for the same subject, the filter cart will contain all data available from that subject, data structure, and dataset; this may be more data than was selected in the predefined filter for that subject. Again, you should add the GUID Filter as the last filter to your cart. This ensures 'AND' logic between filters and will limit results to the subjects, data structures, and datasets already included in your filter cart.

Note that only the subjects specific to your filter will be added to your Filter Cart and only on data shared with the research community. Other data for those same subjects may exist (i.e., within another NDA Collection, associated with a data structure that was not requested in the query, etc.). So, users should select ‘Find all Subjects Data’ to identify all data for those specific subjects.

Additional Tips:

  • You may query the data without an account, but to gain access you will need to create an NDA user account and apply for access. Most data access requires that you or your lab are sponsored by an NIH recognized institution with Federal Wide Assurance (FWA). Without access, you will not be able to obtain individual-level data.

Once you have selected data of interest you can:

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  • Information about the contents of the Filter Cart can be seen by clicking "Edit”.
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Frequently Asked Questions

  • What is a Filter Cart?
    Viewable at the top right of NDA pages, the Filter Cart is a temporary holder of data identified by the user, through querying or browsing, as being of some potential interest. The Filter Cart is where you send the data from your Workspace after it has been filtered.
  • What do I do after filters are added to the Filter Cart?
    After filters are added to the Filter Cart, users have options to ‘Create a Package’ for download, ‘Associate to Study Cohort’, or ‘Find All Subject Data’. Selecting ‘Find All Subject Data’ identifies and pulls all data for the subjects into the Filter Cart. Choosing ‘Create a Package’ allows users to package and name their query information for download. Choosing ‘Associate to Study Cohort’ gives users the opportunity to choose the Study Cohort they wish to associate this data.
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    NDA limits the rate at which individual users can transfer data out of Amazon Web Services (AWS) S3 Object storage to non-AWS internet addresses. All users have a download limit of 20 Terabytes. This limit applies to the volume of data an individual user can transfer within a 30-day window. Only downloads to non-AWS internet addresses will be counted against the limit.

  • How does Filter Cart Boolean logic work?

    The Filter Cart currently employs basic AND/OR Boolean logic. A single filter may contain multiple selections for that filter type, e.g., a single NDA Study filter might contain NDA Study 1 and NDA Study 2. A subject that is in EITHER 1 OR 2 will be returned. Adding multiple filters to the cart, regardless of type, will AND the result of each filter. If NDA Study 1 and NDA Study 2 are added as individual filters, data for a subject will only be selected if the subject is included in BOTH 1 AND 2.

    When combining other filters with the GUID filter, please note the GUID filter should be added last. Otherwise, preselected data may be lost. For example, a predefined filter from Featured Datasets may select a subset of data available for a subject. When combined with a GUID filter for the same subject, the filter cart will contain all data available from that subject, data structure, and dataset; this may be more data than was selected in the predefined filter for that subject. Again, you should add the GUID Filter as the last filter to your cart. This ensures 'AND' logic between filters and will limit results to the subjects, data structures, and datasets already included in your filter cart.

Glossary

  • Workspace
    The Workspace within the General Query Tool is a holding area where you can review your pending filters prior to adding them to Filter Cart. Therefore, the first step in accessing data is to select one or more items and move it into the Workspace.
  • Filter Cart
    Viewable at the top right of NDA pages, the Filter Cart is a temporary holder of data identified by the user through querying or browsing as being of some potential interest. The Filter Cart adds data using an AND condition. The opportunity to further refine data to determine what will be downloaded or sent to a miNDAR is available on the Data Packaging Page, the next step after the Filter Cart. Subsequent access to data is restricted by User Permission or Privilege; however Filter Cart use is not.
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Vineland-II - Survey Form (2005)

8,869 Shared Subjects

Vineland Adaptive Behavior Scales, Second Edition (Vineland-II) - Survey Form (2005)
Clinical Assessments
Cognitive
08/02/2011
vinelandsurvey_200505
08/02/2019
View Change History
05
Query Element Name Data Type Size Required Description Value Range Notes Aliases
subjectkey GUID Required The NDAR Global Unique Identifier (GUID) for research subject NDAR* CandidateGUID, GUID, ProbandGUID, subjectguid, subjectkey_v
src_subject_id String 20 Required Subject ID how it's defined in lab/project IBISID, NDAR_SUBJECT_NUMBER, SubjectID, Vinelandsurvey_2005_SRC_Subject_ID, individual, randid, strID, subject_id
interview_date Date Required Date on which the interview/genetic test/sampling/imaging/biospecimen was completed. MM/DD/YYYY Date_taken, Vinelandsurvey_2005_interview_date, dtmDOE, intvdate, vine_date
interview_age Integer Required Age in months at the time of the interview/test/sampling/imaging. 0 :: 1260 Age is rounded to chronological month. If the research participant is 15-days-old at time of interview, the appropriate value would be 0 months. If the participant is 16-days-old, the value would be 1 month. AGE, Candidate_Age, Candidate_Age_in_Months, INTERVIEW_AGE_MONTHS, Proband_Age_in_Months, Vinelandsurvey_2005_interview_age, intvage
comments_misc String 4,000 Recommended Miscellaneous comments on study, interview, methodology relevant to this form data Cohort, Vinelandsurvey_2005_comments_misc, strNotes, vineland_comments
sex String 20 Required Sex of subject at birth M;F; O; NR M = Male; F = Female; O=Other; NR = Not reported ProbandGender, SEX, Vinelandsurvey_2005_gender, gender, gender
Query grade String 50 Recommended Current Grade Vinelandsurvey_2005_grade
Query current_diagnosis String 255 Recommended Present Classification/Diagnosis DIAGNOSIS, Vinelandsurvey_2005_current_diagnosis
language_spoken String 255 Recommended Language Spoken at Home Vinelandsurvey_2005_language_spoken
Query age_start String 255 Recommended Age used for starting points Vinelandsurvey_2005_age_start
Query age_start_type String 50 Recommended Age Type used for starting points Chronological;Mental;Social Vinelandsurvey_2005_age_start_type
Query interview_reason String 255 Recommended Reason for Interview Vinelandsurvey_2005_interview_reason
Query relationship Integer Recommended Relationship of respondent to individual
1::94;-999
1 = Biological mom; 2 = Biological dad; 3 = Grandparent; 4 = Special education (sped) teacher; 5 = General education teacher; 6 = Occupational therapist; 7 = Speech and language therapist; 8 = Behavioral therapist; 9 = Paraprofessional; 10 = Aide; 11 = Principal; 12 = Administrator; 14 = Content teacher; 15 = Parent center director; 16 = Self; 17=Adoptive mother; 18=Adoptive father; 19=Foster mother; 20 = Foster father; 21=Grandmother; 22=Grandfather; 23=Step-mother; 24 = Step-father; 25=Aunt; 26=Uncle; 28=Both parents;31= Grandmother from mother side; 32= Grandfather from mother side; 33= Grandmother from father side; 34= Grandfather from father side; 36= Brother; 37= Sister; 38= Cousin; 39= female caregiver; 40=male caregiver; 41=Female child; 42=Male child; 43=Spouse/Mate; 44=Friend; 45=Parent; 46=Significant other; 47=Sibling; 48=Son/Daughter; 49=Son-in-law/Daughter-in law; 50=Other Relative; 51=Paid caregiver; 52=Friends; 53=Roommate; 54=Supervisor; 55=mother's boyfriend; 56=other parental figure; 57=Summary; 58=counselor ; 59 = other female relative; 60 = other male relative; 61 = non-relative ; 62=Maternal Aunt; 63=Maternal Uncle; 64=Maternal Cousin; 65 = Paternal Aunt; 66=Paternal Uncle; 67=Paternal Cousin ; 68=Biological/Adoptive Mother and Grandmother; 69=Biological/Adoptive Mother and Stepmother and Grandmother; 70=Biological/Adoptive Mother and Grandmother and Foster Father; 71=Biological/Adoptive Mother and Stepmother and Foster Mother; 72=Biological/Adoptive Mother and Foster Mother; 73=Biological/Adoptive Mother and Biological/Adoptive Father; 74=Biological/Adoptive Mother and Stepmother and Biological/Adoptive Father; 75=Biological/Adoptive Mother and Other; 76=Biological/Adoptive Mother and Stepmother and Stepfather; 77=Biological/Adoptive Mother and Stepfather; 78=Biological/Adoptive Mother and Grandfather; 79=Biological/Adoptive Mother and Stepmother and Foster Father; 80=Biological/Adoptive Mother and Stepmother; 81=Guardian, female; 82=Other female; 83=Guardian, male; 84=Other male; 85=Other/Grandparent/Nanny; 86 = Mother, Father, Guardian; 87 = Daughter, son, grandchild; 88 = Professional (e.g., social worker, nurse, therapist, psychiatrist, or group home staff); -999=Missing; 89 = Biological parent; 90=Other; 91 = Stepparent; 92 = Adoptive parent; 93 = Foster parent; 94 = Co-worker Vinelandsurvey_2005_relationship, intRater, whocompletedform
Query intelligence_data String 25 Recommended Data from other tests - Intelligence
Yes;No
intelligence_info String 255 Recommended Provide information from other test - Intelligence
Query achievement_data String 25 Recommended Data from other tests - Achievement
Yes;No
Query adaptivebehavior_data String 25 Recommended Data from other tests - Adaptive Behavior
Yes;No
Query other_data String 25 Recommended Data from other tests - Other
Yes;No
Query other_info String 255 Recommended Other Information on Test Taker Visit_label
interview_language String 255 Recommended Language Used in the Interview Vinelandsurvey_2005_interview_language
special_characteristics String 255 Recommended Special Characteristics of the Individual Vinelandsurvey_2005_special_characteristics
Query estimate_rapport String 255 Recommended Estimate of the Rapport established with the respondent Vinelandsurvey_2005_estimate_rapport
estimate_accuracy String 255 Recommended Estimate of the Respondent's Accuracy Vinelandsurvey_2005_estimate_accuracy
observations String 255 Recommended General Observations Assessment_Observations, Vinelandsurvey_2005_observations, vineland_notes
Query receptive_1 String 50 Required Turns eyes and head toward sound.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain1_Turns, REC_CORRECTED_ITEM_1_NDAR, REC_ITEM_1_NDAR, Vinelandsurvey_2005_Receptive_1, q43_a1
Query receptive_2 String 50 Required Looks toward parent or caregiver when hearing parent's or caregiver's voice.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain2_Looks, REC_CORRECTED_ITEM_2_NDAR, REC_ITEM_2_NDAR, Vinelandsurvey_2005_Receptive_2, q43_a2
Query receptive_3 String 50 Required Responds to his or her name spoken (for example, turns toward speaker, smiles, etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain3_Responds, REC_CORRECTED_ITEM_3_NDAR, REC_ITEM_3_NDAR, Vinelandsurvey_2005_Receptive_3, q43_a3
Query receptive_4 String 50 Required Demonstrates understanding of the meaning of no, or word or gesture with the same meaning (for example, stops current activity briefly).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain4_Demonstrates, REC_CORRECTED_ITEM_4_NDAR, REC_ITEM_4_NDAR, Vinelandsurvey_2005_Receptive_4, q43_a4
Query receptive_5 String 50 Required Demonstrates understanding of the meaning of yes, or word or gesture with the same meaning ~for example, continues activity, smiles, etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain5_Demonstrates, REC_CORRECTED_ITEM_5_NDAR, REC_ITEM_5_NDAR, Vinelandsurvey_2005_Receptive_5, q43_a5
Query receptive_6 String 50 Required Listens to story for at least 5 minutes (that is, remains relatively still and directs attention to the storyteller or reader).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain6_Listens, REC_CORRECTED_ITEM_6_NDAR, REC_ITEM_6_NDAR, Vinelandsurvey_2005_Receptive_6, q43_a6
Query receptive_7 String 50 Required Points to at least three major body parts when asked (for example, nose, mouth, hands, feet, etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain7_Points, REC_CORRECTED_ITEM_7_NDAR, REC_ITEM_7_NDAR, Vinelandsurvey_2005_Receptive_7, q43_a7
Query receptive_8 String 50 Required Points to common objects in a book or magazine as they are named (for example, dog, car, cup, key, etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain8_Points, REC_CORRECTED_ITEM_8_NDAR, REC_ITEM_8_NDAR, Vinelandsurvey_2005_Receptive_8, q43_a8
Query receptive_9 String 50 Required Listens to instructions.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain9_Listens, REC_CORRECTED_ITEM_9_NDAR, REC_ITEM_9_NDAR, Vinelandsurvey_2005_Receptive_9, q43_a9
Query receptive_10 String 50 Required Follows instructions with one action and one object (for example, "Bring me the book"; "Close the door"; etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain10_Follows, REC_CORRECTED_ITEM_10_NDAR, REC_ITEM_10_NDAR, Vinelandsurvey_2005_Receptive_10, q43_a10
Query receptive_11 String 50 Required Points to at least five minor body parts when asked (for example, fingers, elbows, teeth, toes, etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain11_Points, REC_CORRECTED_ITEM_11_NDAR, REC_ITEM_11_NDAR, Vinelandsurvey_2005_Receptive_11, q43_a11
Query receptive_12 String 50 Required Follows instructions with two actions or an action and two objects (for example, "Bring me the crayons and the paper"; "Sit down and eat your lunch"; etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain12_Follows, REC_CORRECTED_ITEM_12_NDAR, REC_ITEM_12_NDAR, Vinelandsurvey_2005_Receptive_12, q43_a12
Query receptive_13 String 50 Required Follows instructions in "if-then" form (for example, "If you want to play outside, then put your things away."; etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain13_Follows, REC_CORRECTED_ITEM_13_NDAR, REC_ITEM_13_NDAR, Vinelandsurvey_2005_Receptive_13, q43_a13
Query receptive_14 String 50 Required Listens to a story for at least 15 minutes.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain14_Listens, REC_CORRECTED_ITEM_14_NDAR, REC_ITEM_14_NDAR, Vinelandsurvey_2005_Receptive_14, q43_a14
Query receptive_15 String 50 Required Listens to a story for at least 30 minutes.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain15_Listens, REC_CORRECTED_ITEM_15_NDAR, REC_ITEM_15_NDAR, Vinelandsurvey_2005_Receptive_15, q43_a15
Query receptive_16 String 50 Required Follows three-part instructions (for example"Brush your teeth get dressed and make your bed" etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain16_Follows, REC_CORRECTED_ITEM_16_NDAR, REC_ITEM_16_NDAR, Vinelandsurvey_2005_Receptive_16, q43_a16
Query receptive_17 String 50 Required Follows instructions or directions heard 5 minutes before.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain17_Follows, REC_CORRECTED_ITEM_17_NDAR, REC_ITEM_17_NDAR, Vinelandsurvey_2005_Receptive_17, q43_a17
Query receptive_18 String 50 Required Understands sayings that are not meant to be taken word for word (for example, "Button your lip"; "Hit the road"; etc.).
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain18_Understands, REC_CORRECTED_ITEM_18_NDAR, REC_ITEM_18_NDAR, Vinelandsurvey_2005_Receptive_18, q43_a18
Query receptive_19 String 50 Required Listens to an informational talk for at least 15 minutes.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain19_Listens, REC_CORRECTED_ITEM_19_NDAR, REC_ITEM_19_NDAR, Vinelandsurvey_2005_Receptive_19, q43_a19
Query receptive_20 String 50 Required Listens to an informational talk for at least 30 minutes.
0;1;2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999 Communication_Domain20_Listens, REC_CORRECTED_ITEM_20_NDAR, REC_ITEM_20_NDAR, Vinelandsurvey_2005_Receptive_20, q43_a20
Query receptive_notes String 255 Recommended Comments Vinelandsurvey_2005_Receptive_NOTES
Query receptive_scorea Integer Recommended Item Before Basal VABSII_Receptive_B4_Basal, Vinelandsurvey_2005_Receptive_SCOREa
Query receptive_scoreb Integer Recommended Item Before Basal (multiply a). by 2) VABSII_Receptive_B4_Basalx2, Vinelandsurvey_2005_Receptive_SCOREb
Query receptive_scorec Integer Recommended DK and/or Missing Total VABSII_Receptive_DK_Missing, Vinelandsurvey_2005_Receptive_SCOREc
Query receptive_scored Integer Recommended N/O Total VABSII_Receptive_NO, Vinelandsurvey_2005_Receptive_SCOREd
Query receptive_scoree Integer Recommended Sum of 2s and 1s VABSII_Receptive_Sum2s, Vinelandsurvey_2005_Receptive_SCOREe
Query receptive_scoref Integer Recommended Raw Score (Add b - e) VABSII_Receptive_RawSum, Vinelandsurvey_2005_Receptive_SCOREf
Query expressive_1 String 50 Required Cries or fusses when hungry or wet.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain1_Cries, EXP_CORRECTED_ITEM_1_NDAR, EXP_ITEM_1_NDAR, Vinelandsurvey_2005_Expressive_1, q43_b1
Query expressive_2 String 50 Required Smiles when you smile at him or her.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain2_Smiles, EXP_CORRECTED_ITEM_2_NDAR, EXP_ITEM_2_NDAR, Vinelandsurvey_2005_Expressive_2, q43_b2
Query expressive_3 String 50 Required Makes sounds of pleasure (for example, coos, laughs, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain3_Makes, EXP_CORRECTED_ITEM_3_NDAR, EXP_ITEM_3_NDAR, Vinelandsurvey_2005_Expressive_3, q43_b3
Query expressive_4 String 50 Required Makes nonword baby sounds (that is, babbles).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain4_Makes, EXP_CORRECTED_ITEM_4_NDAR, EXP_ITEM_4_NDAR, Vinelandsurvey_2005_Expressive_4, q43_b4
Query expressive_5 String 50 Required Makes sounds or gestures (for example, waves arms) to get parent's or care-givers attention.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain5_Makes, EXP_CORRECTED_ITEM_5_NDAR, EXP_ITEM_5_NDAR, Vinelandsurvey_2005_Expressive_5, q43_b5
Query expressive_6 String 50 Required Makes sounds or gestures (for example, shakes head) if he or she wants an activity to stop or keep going.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain6_Makes, EXP_CORRECTED_ITEM_6_NDAR, EXP_ITEM_6_NDAR, Vinelandsurvey_2005_Expressive_6, q43_b6
Query expressive_7 String 50 Required Waves good-bye when another person waves or parent or caregiver tells him or her to wave.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain7_Waves, EXP_CORRECTED_ITEM_7_NDAR, EXP_ITEM_7_NDAR, Vinelandsurvey_2005_Expressive_7, q43_b7
Query expressive_8 String 50 Required Says "Da-da" "Ma-ma" or another name for parent or caregiver including parents or caregivers first name or nickname.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain8_Says, EXP_CORRECTED_ITEM_8_NDAR, EXP_ITEM_8_NDAR, Vinelandsurvey_2005_Expressive_8, q43_b8
Query expressive_9 String 50 Required Points to object he or she wants that is out of reach.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain9_Points, EXP_CORRECTED_ITEM_9_NDAR, EXP_ITEM_9_NDAR, Vinelandsurvey_2005_Expressive_9, q43_b9
Query expressive_10 String 50 Required Points or gestures to indicate preference when offered a choice (for example: "Do you want this one or that one?" etc.)
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain10_Points, EXP_CORRECTED_ITEM_10_NDAR, EXP_ITEM_10_NDAR, Vinelandsurvey_2005_Expressive_10, q43_b10
Query expressive_11 String 50 Required Repeats or tries to repeat common words immediately upon hearing for them (for example, ball, car, go, etc.)
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain11_Repeats, EXP_CORRECTED_ITEM_11_NDAR, EXP_ITEM_11_NDAR, Vinelandsurvey_2005_Expressive_11, q43_b11
Query expressive_12 String 50 Required Names at least three objects (for example, bottle, dog, favorite toy, etc.)
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain12_Names, EXP_CORRECTED_ITEM_12_NDAR, EXP_ITEM_12_NDAR, Vinelandsurvey_2005_Expressive_12, q43_b12
Query expressive_13 String 50 Required Says one-word requests (for example, up, more, out, etc.)
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain13_Says, EXP_CORRECTED_ITEM_13_NDAR, EXP_ITEM_13_NDAR, Vinelandsurvey_2005_Expressive_13, q43_b13
Query expressive_14 String 50 Required Uses first names or nicknames of brothers, sisters, or friends, or says their names when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain14_Uses, EXP_CORRECTED_ITEM_14_NDAR, EXP_ITEM_14_NDAR, Vinelandsurvey_2005_Expressive_14, q43_b14
Query expressive_15 String 50 Required Answers or tries to answer with words when asked a question.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain15_Answers, EXP_CORRECTED_ITEM_15_NDAR, EXP_ITEM_15_NDAR, Vinelandsurvey_2005_Expressive_15, q43_b15
Query expressive_16 String 50 Required Names at least 10 objects.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain16_Names, EXP_CORRECTED_ITEM_16_NDAR, EXP_ITEM_16_NDAR, Vinelandsurvey_2005_Expressive_16, q43_b16
Query expressive_17 String 50 Required States own first name or nickname (for example, Latesha, Little Sister, etc.) when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain17_States, EXP_CORRECTED_ITEM_17_NDAR, EXP_ITEM_17_NDAR, Vinelandsurvey_2005_Expressive_17, q43_b17
Query expressive_18 String 50 Required Uses phrases with a noun and a verb (for example, "Katie stay"; "Go home"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain18_Uses, EXP_CORRECTED_ITEM_18_NDAR, EXP_ITEM_18_NDAR, Vinelandsurvey_2005_Expressive_18, q43_b18
Query expressive_19 String 50 Required Asks questions by changing inflection of words or simple phrases ((Mine?; Me go?; etc.). Grammar is not important.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain19_Asks, EXP_CORRECTED_ITEM_19_NDAR, EXP_ITEM_19_NDAR, Vinelandsurvey_2005_Expressive_19, q43_b19
Query expressive_20 String 50 Required Says at least 50 recognizable words.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain20_Says, EXP_CORRECTED_ITEM_20_NDAR, EXP_ITEM_20_NDAR, Vinelandsurvey_2005_Expressive_20, q43_b20
Query expressive_21 String 50 Required Uses simple words to describe things (for example, dirty, pretty, big, loud, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain21_Uses, EXP_CORRECTED_ITEM_21_NDAR, EXP_ITEM_21_NDAR, Vinelandsurvey_2005_Expressive_21, q43_b21
Query expressive_22 String 50 Required Asks questions beginning with what or where (for example, "What's that?"; "Where doggie go?"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain22_Asks, EXP_CORRECTED_ITEM_22_NDAR, EXP_ITEM_22_NDAR, Vinelandsurvey_2005_Expressive_22, q43_b22
Query expressive_23 String 50 Required Uses negatives in sentences (for example, "Me no go"'; "I won't drink it"; etc.); grammar is not important.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain23_Uses, EXP_CORRECTED_ITEM_23_NDAR, EXP_ITEM_23_NDAR, Vinelandsurvey_2005_Expressive_23, q43_b23
Query expressive_24 String 50 Required Tells about experiences in simple sentences (for example, "Ginger and I play"; "Dan read me a book"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain24_Tells, EXP_CORRECTED_ITEM_24_NDAR, EXP_ITEM_24_NDAR, Vinelandsurvey_2005_Expressive_24, q43_b24
Query expressive_25 String 50 Required Says correct age when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain25_Says, EXP_CORRECTED_ITEM_25_NDAR, EXP_ITEM_25_NDAR, Vinelandsurvey_2005_Expressive_25, q43_b25
Query expressive_26 String 50 Required Says at least 100 recognizable words.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain26_Says, EXP_CORRECTED_ITEM_26_NDAR, EXP_ITEM_26_NDAR, Vinelandsurvey_2005_Expressive_26, q43_b26
Query expressive_27 String 50 Required Uses in, on, or under in phrases or sentences (for example, "Ball go under chair"; "Put it on the table"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain27_Uses, EXP_CORRECTED_ITEM_27_NDAR, EXP_ITEM_27_NDAR, Vinelandsurvey_2005_Expressive_27, q43_b27
Query expressive_28 String 50 Required Uses "and" in phrases or sentences (for example: "Mom and Dad"; "I want ice cream and cake"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain28_Uses, EXP_CORRECTED_ITEM_28_NDAR, EXP_ITEM_28_NDAR, Vinelandsurvey_2005_Expressive_28, q43_b28
Query expressive_29 String 50 Required Says first and last name when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain29_Says, EXP_CORRECTED_ITEM_29_NDAR, EXP_ITEM_29_NDAR, Vinelandsurvey_2005_Expressive_29, q43_b29
Query expressive_30 String 50 Required Identifies and names most common colors (red, blue, green, yellow, orange, purple, brown, and black). SCORING TIP: Mark "2" if individual names 6 to 8 colors; mark "1" if individual names 2 to 5 colors; mark "0" if individual names 0 or 1 color.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain30_Identifies, EXP_CORRECTED_ITEM_30_NDAR, EXP_ITEM_30_NDAR, Vinelandsurvey_2005_Expressive_30, q43_b30
Query expressive_31 String 50 Required Asks questions beginning with who or why (for example, "Who's that?" ; "Why do I have to go?"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain31_Asks, EXP_CORRECTED_ITEM_31_NDAR, EXP_ITEM_31_NDAR, Vinelandsurvey_2005_Expressive_31, q43_b31
Query expressive_32 String 50 Required Uses present tense verbs ending in -ing (for example, "is singing"; "is playing"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain32_Uses, EXP_CORRECTED_ITEM_32_NDAR, EXP_ITEM_32_NDAR, Vinelandsurvey_2005_Expressive_32, q43_b32
Query expressive_33 String 50 Required Uses possessives in phrases or sentences (for example, "That's her book"; "This is Carlos's ball"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain33_Uses, EXP_CORRECTED_ITEM_33_NDAR, EXP_ITEM_33_NDAR, Vinelandsurvey_2005_Expressive_33, q43_b33
Query expressive_34 String 50 Required Uses pronouns in phrases or sentences; must use correct gender and form of the pronoun, but sentences need not be grammatically correct (for example, "He done it"; "They went"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain34_Uses, EXP_CORRECTED_ITEM_34_NDAR, EXP_ITEM_34_NDAR, Vinelandsurvey_2005_Expressive_34, q43_b34
Query expressive_35 String 50 Required Asks questions beginning with when (for example, "When is dinner?"; "When can we go home?"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain35_Asks, EXP_CORRECTED_ITEM_35_NDAR, EXP_ITEM_35_NDAR, Vinelandsurvey_2005_Expressive_35, q43_b35
Query expressive_36 String 50 Required Uses regular past tense verbs (for example, walked, baked, etc.); may use irregular past tense verbs ungrammatically (for example, "I runned away"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain36_Uses, EXP_CORRECTED_ITEM_36_NDAR, EXP_ITEM_36_NDAR, Vinelandsurvey_2005_Expressive_36, q43_b36
Query expressive_37 String 50 Required Uses behind or in front of in phrases or sentences (for example: "I walked in front of her"; "Terrell is behind you" etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain37_Uses, EXP_CORRECTED_ITEM_37_NDAR, EXP_ITEM_37_NDAR, Vinelandsurvey_2005_Expressive_37, q43_b37
Query expressive_38 String 50 Required Pronounces words clearly without sound substitutions (for example, does not say wabbit for rabbit,Thally for Sally etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain38_Pronounces, EXP_CORRECTED_ITEM_38_NDAR, EXP_ITEM_38_NDAR, Vinelandsurvey_2005_Expressive_38, q43_b38
Query expressive_39 String 50 Required Tells basic parts of a story, fairy tale, or television show plot; does not need to include great detail or recount in perfect order.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain39_Tells, EXP_CORRECTED_ITEM_39_NDAR, EXP_ITEM_39_NDAR, Vinelandsurvey_2005_Expressive_39, q43_b39
Query expressive_40 String 50 Required Says month and day of birthday when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain40_Says, EXP_CORRECTED_ITEM_40_NDAR, EXP_ITEM_40_NDAR, Vinelandsurvey_2005_Expressive_40, q43_b40
Query expressive_41 String 50 Required Modulates tone of voice, volume, and rhythm appropriately (for example, does not consistently speak too loudly, too softly, or in a monotone, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain41_Modulates, EXP_CORRECTED_ITEM_41_NDAR, EXP_ITEM_41_NDAR, Vinelandsurvey_2005_Expressive_41, q43_b41
Query expressive_42 String 50 Required Tells about experiences in detail (for example, tells who was involved, where activity took etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain42_Tells, EXP_CORRECTED_ITEM_42_NDAR, EXP_ITEM_42_NDAR, Vinelandsurvey_2005_Expressive_42, q43_b42
Query expressive_43 String 50 Required Gives simple directions (for example, on how to play a game). SCORING TIP: Mark "2" if directions are clear enough to follow; mark "1" if directions are not clear enough to follow; mark "0" if individual never attempts to articulate directions.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain43_Gives, EXP_CORRECTED_ITEM_43_NDAR, EXP_ITEM_43_NDAR, Vinelandsurvey_2005_Expressive_43, q43_b43
Query expressive_44 String 50 Required Uses between in phrases or sentences (for example, "The ball went between the cars; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain44_Uses, EXP_CORRECTED_ITEM_44_NDAR, EXP_ITEM_44_NDAR, Vinelandsurvey_2005_Expressive_44, q43_b44
Query expressive_45 String 50 Required Says own telephone number when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain45_Says, EXP_CORRECTED_ITEM_45_NDAR, EXP_ITEM_45_NDAR, Vinelandsurvey_2005_Expressive_45, q43_b45
Query expressive_46 String 50 Required Easily moves from one topic to another in conversation.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain46_Easily, EXP_CORRECTED_ITEM_46_NDAR, EXP_ITEM_46_NDAR, Vinelandsurvey_2005_Expressive_46, q43_b46
Query expressive_47 String 50 Required Stays on topic in conversations; does not go off on tangents.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain47_Stays, EXP_CORRECTED_ITEM_47_NDAR, EXP_ITEM_47_NDAR, Vinelandsurvey_2005_Expressive_47, q43_b47
Query expressive_48 String 50 Required Explains ideas in more than one way (for example, "This was a good book. It was exciting and fun to read."; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain48_Explains, EXP_CORRECTED_ITEM_48_NDAR, EXP_ITEM_48_NDAR, Vinelandsurvey_2005_Expressive_48, q43_b48
Query expressive_49 String 50 Recommended Has conversations that last 10 minutes (for example, relates experiences, contributes ideas, shares etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain49_Has, EXP_CORRECTED_ITEM_49_NDAR, EXP_ITEM_49_NDAR, Vinelandsurvey_2005_Expressive_49, q43_b49
Query expressive_50 String 50 Required Uses irregular plurals correctly (for example, children, geese, mice, women, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain50_Uses, EXP_CORRECTED_ITEM_50_NDAR, EXP_ITEM_50_NDAR, Vinelandsurvey_2005_Expressive_50, q43_b50
Query expressive_51 String 50 Required Says complete home address (that is, street or rural route, apartment number, city, and state), with or without zip code, when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain51_Says, EXP_CORRECTED_ITEM_51_NDAR, EXP_ITEM_51_NDAR, Vinelandsurvey_2005_Expressive_51, q43_b51
Query expressive_52 String 50 Recommended Describes a short-term goal and what he or she needs to do to reach it (for example: says "I want to get an A on my test so I'm going to study hard"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain52_Describes, EXP_CORRECTED_ITEM_52_NDAR, EXP_ITEM_52_NDAR, Vinelandsurvey_2005_Expressive_52, q43_b52
Query expressive_53 String 50 Required Gives complex directions to others (for example, to a distant location). SCORING TIP: Mark "2" if directions are clear; mark "1" if directions are not clear enough to follow; mark "0" if individual never attempts to articulate directions.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain53_Gives, EXP_CORRECTED_ITEM_53_NDAR, EXP_ITEM_53_NDAR, Vinelandsurvey_2005_Expressive_53, q43_b53
Query expressive_54 String 50 Recommended Describes a realistic long-range goal that can be done in 6 months or more (for example: says "I want to buy a bike so I'll babysit and run errands to earn enough money to buy it"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain54_Describes, EXP_CORRECTED_ITEM_54_NDAR, EXP_ITEM_54_NDAR, Vinelandsurvey_2005_Expressive_54, q43_b54
Query expressive_notes String 255 Recommended Comments Vinelandsurvey_2005_Expressive_NOTES
Query expressive_scorea Integer Recommended Item Before Basal VABSII_Expressive_B4_Basal, Vinelandsurvey_2005_Expressive_SCOREa
Query expressive_scoreb Integer Recommended Item Before Basal (multiply a). by 2) VABSII_Expressive_B4_Basalx2, Vinelandsurvey_2005_Expressive_SCOREb
Query expressive_scorec Integer Recommended DK and/or Missing Total VABSII_Expressive_DK_Missing, Vinelandsurvey_2005_Expressive_SCOREc
Query expressive_scored Integer Recommended N/O Total Vinelandsurvey_2005_Expressive_SCOREd
Query expressive_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Expressive_SCOREe
Query expressive_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Expressive_SCOREf
Query written_1 String 50 Required Identifies one or more alphabet letters as letters and distinguishes them from numbers.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain1_Identifies, Vinelandsurvey_2005_Written_1, WRN_CORRECTED_ITEM_1_NDAR, WRN_ITEM_1_NDAR, q43_c1
Query written_2 String 50 Required Recognizes own name in printed form.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain2_Recognizes, Vinelandsurvey_2005_Written_2, WRN_CORRECTED_ITEM_2_NDAR, WRN_ITEM_2_NDAR, q43_c2
Query written_3 String 50 Required Identifies at least 10 printed letters of the alphabet.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain3_Identifies, Vinelandsurvey_2005_Written_3, WRN_CORRECTED_ITEM_3_NDAR, WRN_ITEM_3_NDAR, q43_c3
Query written_4 String 50 Required Prints or writes using correct orientation (for example, in English from left to right; in some languages from right to left or top to bottom).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain4_Prints, Vinelandsurvey_2005_Written_4, WRN_CORRECTED_ITEM_4_NDAR, WRN_ITEM_4_NDAR, q43_c4
Query written_5 String 50 Required Copies own first name.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain5_Copies, Vinelandsurvey_2005_Written_5, WRN_CORRECTED_ITEM_5_NDAR, WRN_ITEM_5_NDAR, q43_c5
Query written_6 String 50 Required Identifies all printed letters of the alphabet, upper-and lowercase.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain6_Identifies, Vinelandsurvey_2005_Written_6, WRN_CORRECTED_ITEM_6_NDAR, WRN_ITEM_6_NDAR, q43_c6
Query written_7 String 50 Required Prints at least three simple words from example (for example, cat, see, bee, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain7_Prints, Vinelandsurvey_2005_Written_7, WRN_CORRECTED_ITEM_7_NDAR, WRN_ITEM_7_NDAR, q43_c7
Query written_8 String 50 Required Prints or writes own first and last name form memory.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain8_Prints, Vinelandsurvey_2005_Written_8, WRN_CORRECTED_ITEM_8_NDAR, WRN_ITEM_8_NDAR, q43_c8
Query written_9 String 50 Required Reads at least 10 words aloud.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain9_Reads, Vinelandsurvey_2005_Written_9, WRN_CORRECTED_ITEM_9_NDAR, WRN_ITEM_9_NDAR, q43_c9
Query written_10 String 50 Required Prints at least 10 simple words from memory (for example, hat, ball, the, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain10_Prints, Vinelandsurvey_2005_Written_10, WRN_CORRECTED_ITEM_10_NDAR, WRN_ITEM_10_NDAR, q43_c10
Query written_11 String 50 Required Reads simple stories aloud (that is, stories with sentences of three to five words).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain11_Reads, Vinelandsurvey_2005_Written_11, WRN_CORRECTED_ITEM_11_NDAR, WRN_ITEM_11_NDAR, q43_c11
Query written_12 String 50 Required Prints simple sentences of three or four words; may make small errors in spelling or sentence structure.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain12_Prints, Vinelandsurvey_2005_Written_12, WRN_CORRECTED_ITEM_12_NDAR, WRN_ITEM_12_NDAR, q43_c12
Query written_13 String 50 Required Prints more than 20 words from memory; may make small spelling errors.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain13_Prints, Vinelandsurvey_2005_Written_13, WRN_CORRECTED_ITEM_13_NDAR, WRN_ITEM_13_NDAR, q43_c13
Query written_14 String 50 Required Reads and understands material of at least second-grade level.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain14_Reads, Vinelandsurvey_2005_Written_14, WRN_CORRECTED_ITEM_14_NDAR, WRN_ITEM_14_NDAR, q43_c14
Query written_15 String 50 Required Puts lists of words in alphabetical order.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain15_Puts, Vinelandsurvey_2005_Written_15, WRN_CORRECTED_ITEM_15_NDAR, WRN_ITEM_15_NDAR, q43_c15
Query written_16 String 50 Required Writes simple correspondence at least three sentences long (for example, postcards, thank-you notes, e-mail, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain16_Writes, Vinelandsurvey_2005_Written_16, WRN_CORRECTED_ITEM_16_NDAR, WRN_ITEM_16_NDAR, q43_c16
Query written_17 String 50 Required Reads and understands material of at least fourth-grade level.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain17_Reads, Vinelandsurvey_2005_Written_17, WRN_CORRECTED_ITEM_17_NDAR, WRN_ITEM_17_NDAR, q43_c17
Query written_18 String 50 Required Writes reports, papers, or essays at least one page long; may use computer.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain18_Writes, Vinelandsurvey_2005_Written_18, WRN_CORRECTED_ITEM_18_NDAR, WRN_ITEM_18_NDAR, q43_c18
Query written_19 String 50 Required Writes complete mailing and return addresses on letters or packages.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain19_Writes, Vinelandsurvey_2005_Written_19, WRN_CORRECTED_ITEM_19_NDAR, WRN_ITEM_19_NDAR, q43_c19
Query written_20 String 50 Required Reads and understands material of least sixth-grade level.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain20_Reads, Vinelandsurvey_2005_Written_20, WRN_CORRECTED_ITEM_20_NDAR, WRN_ITEM_20_NDAR, q43_c20
Query written_21 String 50 Required Edits or corrects own written work before handing it in (for example, checks punctuation, spelling, grammar, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain21_Edits, Vinelandsurvey_2005_Written_21, WRN_CORRECTED_ITEM_21_NDAR, WRN_ITEM_21_NDAR, q43_c21
Query written_22 String 50 Required Writes advanced correspondence at least 10 sentences long; may use computer.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain22_Writes, Vinelandsurvey_2005_Written_22, WRN_CORRECTED_ITEM_22_NDAR, WRN_ITEM_22_NDAR, q43_c22
Query written_23 String 50 Required Reads and understand material of at least ninth-grade level.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain23_Reads, Vinelandsurvey_2005_Written_23, WRN_CORRECTED_ITEM_23_NDAR, WRN_ITEM_23_NDAR, q43_c23
Query written_24 String 50 Required Reads at least two newspaper articles weekly (print or electronic version).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain24_Reads, Vinelandsurvey_2005_Written_24, WRN_CORRECTED_ITEM_24_NDAR, WRN_ITEM_24_NDAR, q43_c24
Query written_25 String 50 Required Writes business letters (for example, requests information, makes complaint, places order, etc.); may use computer.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Communication_Domain25_Writes, Vinelandsurvey_2005_Written_25, WRN_CORRECTED_ITEM_25_NDAR, WRN_ITEM_25_NDAR, q43_c25
Query written_notes String 255 Recommended Comments Vinelandsurvey_2005_Written_NOTES
Query written_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_Written_SCOREa
Query written_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_Written_SCOREb
Query written_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_Written_SCOREc
Query written_scored Integer Recommended N/O Total Vinelandsurvey_2005_Written_SCOREd
Query written_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Written_SCOREe
Query written_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Written_SCOREf
Query personal_1 String 50 Required Opens mouth when food is offered.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain1_Opens, PER_CORRECTED_ITEM_1_NDAR, PER_ITEM_1_NDAR, Vinelandsurvey_2005_Personal_1, q43_d1
Query personal_2 String 50 Required Eats solid foods (for example, cooked vegetables, chopped meats, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain2_Eats, PER_CORRECTED_ITEM_2_NDAR, PER_ITEM_2_NDAR, Vinelandsurvey_2005_Personal_2, q43_d2
Query personal_3 String 50 Required Sucks or chews on finger foods (for example, crackers, cookies, toast, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain3_Sucks, PER_CORRECTED_ITEM_3_NDAR, PER_ITEM_3_NDAR, Vinelandsurvey_2005_Personal_3, q43_d3
Query personal_4 String 50 Required Drinks from a cup or glass; may spill.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain4_Drinks, PER_CORRECTED_ITEM_4_NDAR, PER_ITEM_4_NDAR, Vinelandsurvey_2005_Personal_4, q43_d4
Query personal_5 String 50 Required Lets someone know when he or she has wet or soiled diaper or pants (for example, points, vocalizes, pulls at diaper, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain5_Lets, PER_CORRECTED_ITEM_5_NDAR, PER_ITEM_5_NDAR, Vinelandsurvey_2005_Personal_5, q43_d5
Query personal_6 String 50 Required Feeds self with spoon; may spill.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain6_Feeds, PER_CORRECTED_ITEM_6_NDAR, PER_ITEM_6_NDAR, Vinelandsurvey_2005_Personal_6, q43_d6
Query personal_7 String 50 Required Sucks from straw.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain7_Sucks, PER_CORRECTED_ITEM_7_NDAR, PER_ITEM_7_NDAR, Vinelandsurvey_2005_Personal_7, q43_d7
Query personal_8 String 50 Required Takes off clothing that opens in the front (for example, a coat or sweater); does not have to unbutton or unzip the clothing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain8_Takes, PER_CORRECTED_ITEM_8_NDAR, PER_ITEM_8_NDAR, Vinelandsurvey_2005_Personal_8, q43_d8
Query personal_9 String 50 Required Pulls up clothing with elastic waistbands (for example, underwear or sweatpants).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain9_Pulls, PER_CORRECTED_ITEM_9_NDAR, PER_ITEM_9_NDAR, Vinelandsurvey_2005_Personal_9, q43_d9
Query personal_10 String 50 Required Feeds self with fork; may spill.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain10_Feeds, PER_CORRECTED_ITEM_10_NDAR, PER_ITEM_10_NDAR, Vinelandsurvey_2005_Personal_10, q43_d10
Query personal_11 String 50 Required Drinks from cup or glass without spilling
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain11_Drinks, PER_CORRECTED_ITEM_11_NDAR, PER_ITEM_11_NDAR, Vinelandsurvey_2005_Personal_11, q43_d11
Query personal_12 String 50 Required Feeds self with spoon without spilling.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain12_Feeds, PER_CORRECTED_ITEM_12_NDAR, PER_ITEM_12_NDAR, Vinelandsurvey_2005_Personal_12, q43_d12
Query personal_13 String 50 Required Urinates in toilet or potty chair.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain13_Urinates, PER_CORRECTED_ITEM_13_NDAR, PER_ITEM_13_NDAR, Vinelandsurvey_2005_Personal_13, q43_d13
Query personal_14 String 50 Required Puts on clothing that opens in the front (for example, a coat or sweater); does not have to zip or button the clothing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain14_Puts, PER_CORRECTED_ITEM_14_NDAR, PER_ITEM_14_NDAR, Vinelandsurvey_2005_Personal_14, q43_d14
Query personal_15 String 50 Required Asks to use toilet.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain15_Asks, PER_CORRECTED_ITEM_15_NDAR, PER_ITEM_15_NDAR, Vinelandsurvey_2005_Personal_15, q43_d15
Query personal_16 String 50 Required Defecates in toilet or potty chair.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain16_Defecates, PER_CORRECTED_ITEM_16_NDAR, PER_ITEM_16_NDAR, Vinelandsurvey_2005_Personal_16, q43_d16
Query personal_17 String 50 Required Is toilet-trained during the day. SCORING TIP: Mark "2" if individual uses toilet without help and without accidents; mark "1" if individual needs help or has some accidents; mark "0" if individual always needs help or has frequent accidents.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain17_Is_toilet_trained, PER_CORRECTED_ITEM_17_NDAR, PER_ITEM_17_NDAR, Vinelandsurvey_2005_Personal_17, q43_d17
Query personal_18 String 50 Required Zips zippers that are fastened at the bottom (for example, in pants, on backpacks, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain18_Zips_zippers, PER_CORRECTED_ITEM_18_NDAR, PER_ITEM_18_NDAR, Vinelandsurvey_2005_Personal_18, q43_d18
Query personal_19 String 50 Required Wipes or blows nose using tissue or handkerchief.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain19_Wipes, PER_CORRECTED_ITEM_19_NDAR, PER_ITEM_19_NDAR, Vinelandsurvey_2005_Personal_19, q43_d19
Query personal_20 String 50 Required Is toilet-trained during the night.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain20_Is_toilet_trained, PER_CORRECTED_ITEM_20_NDAR, PER_ITEM_20_NDAR, Vinelandsurvey_2005_Personal_20, q43_d20
Query personal_21 String 50 Required Puts shoes on correct feet; does not need to tie laces.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain21_Puts_shoes, PER_CORRECTED_ITEM_21_NDAR, PER_ITEM_21_NDAR, Vinelandsurvey_2005_Personal_21, q43_d21
Query personal_22 String 50 Required Fastens snaps.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain22_Fastens_snaps, PER_CORRECTED_ITEM_22_NDAR, PER_ITEM_22_NDAR, Vinelandsurvey_2005_Personal_22, q43_d22
Query personal_23 String 50 Required Holds spoon, fork, and knife correctly.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain23_Holds_spoon, PER_CORRECTED_ITEM_23_NDAR, PER_ITEM_23_NDAR, Vinelandsurvey_2005_Personal_23, q43_d23
Query personal_24 String 50 Required Washes and dries face using soap and water.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain24_Washes, PER_CORRECTED_ITEM_24_NDAR, PER_ITEM_24_NDAR, Vinelandsurvey_2005_Personal_24, q43_d24
Query personal_25 String 50 Required Brushes teeth. SCORING TIP: Mark "2" if individual brushes teeth without help; mark "1" if individual needs help brushing or putting toothpaste on brush or needs frequent reminders; mark "0" if individual never brushes without help or reminders.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain25_Brushes_teeth, PER_CORRECTED_ITEM_25_NDAR, PER_ITEM_25_NDAR, Vinelandsurvey_2005_Personal_25, q43_d25
Query personal_26 String 50 Required Buttons large buttons in front, in correct buttonholes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain26_Buttons, PER_CORRECTED_ITEM_26_NDAR, PER_ITEM_26_NDAR, Vinelandsurvey_2005_Personal_26, q43_d26
Query personal_27 String 50 Required Covers mouth and nose when coughing and sneezing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain27_Covers_mouth, PER_CORRECTED_ITEM_27_NDAR, PER_ITEM_27_NDAR, Vinelandsurvey_2005_Personal_27, q43_d27
Query personal_28 String 50 Required Buttons small buttons in front, in correct buttonholes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain28_Buttons, PER_CORRECTED_ITEM_28_NDAR, PER_ITEM_28_NDAR, Vinelandsurvey_2005_Personal_28, q43_d28
Query personal_29 String 50 Required Connects and zips zippers that are not fastened at the bottom (for example, in jackets, sweatshirts, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain29_Connects_and_zips, PER_CORRECTED_ITEM_29_NDAR, PER_ITEM_29_NDAR, Vinelandsurvey_2005_Personal_29, q43_d29
Query personal_30 String 50 Required Turns faucets on and adjusts temperature by adding hot or cold water.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain30_Turns_faucets, PER_CORRECTED_ITEM_30_NDAR, PER_ITEM_30_NDAR, Vinelandsurvey_2005_Personal_30, q43_d30
Query personal_31 String 50 Required Wears appropriate clothing during wet or cold weather (for example, raincoat, boots, sweater, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain31_Wears_appropriate, PER_CORRECTED_ITEM_31_NDAR, PER_ITEM_31_NDAR, Vinelandsurvey_2005_Personal_31, q43_d31
Query personal_32 String 50 Required Bathes or showers and dries self. SCORING TIP: Mark "2" if individual bathes or showers without help; mark "1" if individual needs help with any part of bathing or drying; mark "0" if individual never bathes or showers without help or reminders.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain32_Bathes_or_showers, PER_CORRECTED_ITEM_32_NDAR, PER_ITEM_32_NDAR, Vinelandsurvey_2005_Personal_32, q43_d32
Query personal_33 String 50 Required Finds and uses appropriate public restroom for his or her gender.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain33_Finds_and_uses, PER_CORRECTED_ITEM_33_NDAR, PER_ITEM_33_NDAR, Vinelandsurvey_2005_Personal_33, q43_d33
Query personal_34 String 50 Required Washes and dries hair (with towel or hair dryer).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain34_Washes, PER_CORRECTED_ITEM_34_NDAR, PER_ITEM_34_NDAR, Vinelandsurvey_2005_Personal_34, q43_d34
Query personal_35 String 50 Required Cares for minor cuts (for example, cleans wound, puts on bandage, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain35_Cares, PER_CORRECTED_ITEM_35_NDAR, PER_ITEM_35_NDAR, Vinelandsurvey_2005_Personal_35, q43_d35
Query personal_36 String 50 Required Takes medicine as directed (that is, follows directions on label).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain36_Takes_medicine, PER_CORRECTED_ITEM_36_NDAR, PER_ITEM_36_NDAR, Vinelandsurvey_2005_Personal_36, q43_d36
Query personal_37 String 50 Required Uses thermometer to take own or another's temperature.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain37_Uses_thermometer, PER_CORRECTED_ITEM_37_NDAR, PER_ITEM_37_NDAR, Vinelandsurvey_2005_Personal_37, q43_d37
Query personal_38 String 50 Required Seeks medical help in emergency (for example, recognizes symptoms of serious illness or injury, such as shortness of breath, chest pain or uncontrolled bleeding). May mark "N/O" for No Opportunity if individual has not been in medical emergency.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA Daily_Living_Skills_Domain38_Seeks_medical_help, PER_CORRECTED_ITEM_38_NDAR, PER_ITEM_38_NDAR, Vinelandsurvey_2005_Personal_38, q43_d38
Query personal_39 String 50 Required Follows directions for health care procedures special diet or medical treatments. You may mark "N/O" for No Opportunity if the individual does not have a health concern that requires special procedures diet or treatments.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA Daily_Living_Skills_Domain39_Follows_directions, PER_CORRECTED_ITEM_39_NDAR, PER_ITEM_39_NDAR, Vinelandsurvey_2005_Personal_39, q43_d39
Query personal_40 String 50 Required Keeps track of medications (nonprescription and prescription) and refills them as needed.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain40_Keeps_track_of_medications, PER_CORRECTED_ITEM_40_NDAR, PER_ITEM_40_NDAR, Vinelandsurvey_2005_Personal_40, q43_d40
Query personal_41 String 50 Required Makes appointments for regular medical and dental checkups.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA Daily_Living_Skills_Domain41_Makes_appointments, PER_CORRECTED_ITEM_41_NDAR, PER_ITEM_41_NDAR, Vinelandsurvey_2005_Personal_41, q43_d41
Query personal_notes String 255 Recommended Comments Vinelandsurvey_2005_Personal_NOTES
Query personal_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_Personal_SCOREa
Query personal_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_Personal_SCOREb
Query personal_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_Personal_SCOREc
Query personal_scored Integer Recommended N/O Total Vinelandsurvey_2005_Personal_SCOREd
Query personal_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Personal_SCOREe
Query personal_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Personal_SCOREf
Query domestic_1 String 50 Required Is careful around hot objects (for example, the stove or oven, an open fire, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_1_NDAR, DOM_ITEM_1_NDAR, Daily_Living_Skills_Domain1_Is_careful, Vinelandsurvey_2005_Domestic_1, q43_e1
Query domestic_2 String 50 Required Helps with simple household chores (for example, dusts, picks up clothes or toys, feeds pet, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_2_NDAR, DOM_ITEM_2_NDAR, Daily_Living_Skills_Domain2_Helps, Vinelandsurvey_2005_Domestic_2, q43_e2
Query domestic_3 String 50 Required Clears unbreakable items from own place at table.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_3_NDAR, DOM_ITEM_3_NDAR, Daily_Living_Skills_Domain3_Clears, Vinelandsurvey_2005_Domestic_3, q43_e3
Query domestic_4 String 50 Required Cleans up play or work area at end of an activity (for example, finger painting, model building, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_4_NDAR, DOM_ITEM_4_NDAR, Daily_Living_Skills_Domain4_Cleans, Vinelandsurvey_2005_Domestic_4, q43_e4
Query domestic_5 String 50 Required Puts away personal possessions (for example, toys, books, magazines, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_5_NDAR, DOM_ITEM_5_NDAR, Daily_Living_Skills_Domain5_Puts, Vinelandsurvey_2005_Domestic_5, q43_e5
Query domestic_6 String 50 Required Is careful when using sharp objects (for example, scissors, knives, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_6_NDAR, DOM_ITEM_6_NDAR, Daily_Living_Skills_Domain6_Is_careful_sharp_object, Vinelandsurvey_2005_Domestic_6, q43_e6
Query domestic_7 String 50 Required Clears breakable items from own place at table.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_7_NDAR, DOM_ITEM_7_NDAR, Daily_Living_Skills_Domain7_Clears_breakable, Vinelandsurvey_2005_Domestic_7, q43_e7
Query domestic_8 String 50 Required Helps prepare foods that require mixing and cooking (for example, cake or cookie mixes, macaroni and cheese, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_8_NDAR, DOM_ITEM_8_NDAR, Daily_Living_Skills_Domain8_Helps_prepare_foods, Vinelandsurvey_2005_Domestic_8, q43_e8
Query domestic_9 String 50 Required Uses simple appliances (for example, a toaster, can opener, bottle opener, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_9_NDAR, DOM_ITEM_9_NDAR, Daily_Living_Skills_Domain9_Uses_appliances, Vinelandsurvey_2005_Domestic_9, q43_e9
Query domestic_10 String 50 Required Uses microwave oven for heating, baking, or cooking (that is, sets time and power setting, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no microwave in the home.
0; 1; 2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA DOM_CORRECTED_ITEM_10_NDAR, DOM_ITEM_10_NDAR, Daily_Living_Skills_Domain10_Uses_microwave, Vinelandsurvey_2005_Domestic_10, q43_e10
Query domestic_11 String 50 Required Puts clean clothes away in proper place (for example, in drawers or closet, on hooks, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_11_NDAR, DOM_ITEM_11_NDAR, Daily_Living_Skills_Domain11_Puts_clothes_away, Vinelandsurvey_2005_Domestic_11, q43_e11
Query domestic_12 String 50 Required Uses tools (for example, a hammer to drive nails, a screwdriver to screw and unscrew screws, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_12_NDAR, DOM_ITEM_12_NDAR, Daily_Living_Skills_Domain12_Uses_tools, Vinelandsurvey_2005_Domestic_12, q43_e12
Query domestic_13 String 50 Required Washes dishes by hand, or loads and uses dishwasher.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_13_NDAR, DOM_ITEM_13_NDAR, Daily_Living_Skills_Domain13_Washes_dishes, Vinelandsurvey_2005_Domestic_13, q43_e13
Query domestic_14 String 50 Required Sweeps mops or vacuums floors thoroughly. SCORING TIP: Mark "2" if individual mops sweeps or vacuums; mark "1" if individual doesn't complete task well; mark "0" if individual never mops sweeps or vacuums or if task needs to be redone
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_14_NDAR, DOM_ITEM_14_NDAR, Daily_Living_Skills_Domain14_Sweeps, Vinelandsurvey_2005_Domestic_14, q43_e14
Query domestic_15 String 50 Required Clears table completely (for example, scrapes and stacks dishes, throws away disposable items, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_15_NDAR, DOM_ITEM_15_NDAR, Daily_Living_Skills_Domain15_Clears_table, Vinelandsurvey_2005_Domestic_15, q43_e15
Query domestic_16 String 50 Required Uses household products correctly (for example, laundry detergent, furniture polish, glass cleaner, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_16_NDAR, DOM_ITEM_16_NDAR, Daily_Living_Skills_Domain16_Uses_household, Vinelandsurvey_2005_Domestic_16, q43_e16
Query domestic_17 String 50 Required Prepares basic foods that do not need mixing but require cooking (for example, rice, soup, vegetables, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_17_NDAR, DOM_ITEM_17_NDAR, Daily_Living_Skills_Domain17_Prepares_food, Vinelandsurvey_2005_Domestic_17, q43_e17
Query domestic_18 String 50 Required Cleans one or more rooms other than own bedroom.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_18_NDAR, DOM_ITEM_18_NDAR, Daily_Living_Skills_Domain18_Cleans, Vinelandsurvey_2005_Domestic_18, q43_e18
Query domestic_19 String 50 Required Uses sharp knife to prepare food.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_19_NDAR, DOM_ITEM_19_NDAR, Daily_Living_Skills_Domain19_Uses_knife, Vinelandsurvey_2005_Domestic_19, q43_e19
Query domestic_20 String 50 Required Uses stove or oven for heating, baking, or cooking (that is, turns burners on and off, sets oven temperature, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_20_NDAR, DOM_ITEM_20_NDAR, Daily_Living_Skills_Domain20_Uses_stove, Vinelandsurvey_2005_Domestic_20, q43_e20
Query domestic_21 String 50 Required Prepares food from ingredients that require measuring, mixing, and cooking.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_21_NDAR, DOM_ITEM_21_NDAR, Daily_Living_Skills_Domain21_Prepares_food, Vinelandsurvey_2005_Domestic_21, q43_e21
Query domestic_22 String 50 Required Washes clothing as needed.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_22_NDAR, DOM_ITEM_22_NDAR, Daily_Living_Skills_Domain22_Washes_clothes, Vinelandsurvey_2005_Domestic_22, q43_e22
Query domestic_23 String 50 Required Performs maintenance tasks as needed (for example, replaces light bulbs, changes vacuum cleaner bag, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_23_NDAR, DOM_ITEM_23_NDAR, Daily_Living_Skills_Domain23_Performs_maintenance, Vinelandsurvey_2005_Domestic_23, q43_e23
Query domestic_24 String 50 Required Plans and prepares main meal of the day.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA DOM_CORRECTED_ITEM_24_NDAR, DOM_ITEM_24_NDAR, Daily_Living_Skills_Domain24_Plans_meal, Vinelandsurvey_2005_Domestic_24, q43_e24
Query domestic_notes String 255 Recommended Comments Vinelandsurvey_2005_Domestic_NOTES
Query domestic_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_Domestic_SCOREa
Query domestic_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_Domestic_SCOREb
Query domestic_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_Domestic_SCOREc
Query domestic_scored Integer Recommended N/O Total Vinelandsurvey_2005_Domestic_SCOREd
Query domestic_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Domestic_SCOREe
Query domestic_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Domestic_SCOREf, domestic_raw_score
Query community_1 String 50 Required Demonstrates understanding of function of telephone (for example, pretends to talk on phone, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_1_NDAR, CMM_ITEM_1_NDAR, Daily_Living_Skills_Domain1_Demonstrates, Vinelandsurvey_2005_Community_1, q43_f1
Query community_2 String 50 Required Talks to familiar person on telephone.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_2_NDAR, CMM_ITEM_2_NDAR, Daily_Living_Skills_Domain2_Talks, Vinelandsurvey_2005_Community_2, q43_f2
Query community_3 String 50 Required Uses TV or radio without help (for example, turns equipment on, accesses channel or station, selects program, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no TV or radio in the home.
0; 1; 2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA CMM_CORRECTED_ITEM_3_NDAR, CMM_ITEM_3_NDAR, Daily_Living_Skills_Domain3_Uses_TV, Vinelandsurvey_2005_Community_3, q43_f3
Query community_4 String 50 Required Counts at least 10 objects, one by one.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_4_NDAR, CMM_ITEM_4_NDAR, Daily_Living_Skills_Domain4_Counts, Vinelandsurvey_2005_Community_4, q43_f4
Query community_5 String 50 Required Is aware of and demonstrates appropriate behavior while riding in car (for example, keeps seat belt on, refrains from distracting driver, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_5_NDAR, CMM_ITEM_5_NDAR, Daily_Living_Skills_Domain5_Is_aware, Vinelandsurvey_2005_Community_5, q43_f5
Query community_6 String 50 Required Demonstrates understanding of the function of money (for example, says, "Money is what you need to buy things at the store"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_6_NDAR, CMM_ITEM_6_NDAR, Daily_Living_Skills_Domain6_Demonstrates_understanding, Vinelandsurvey_2005_Community_6, q43_f6
Query community_7 String 50 Required Uses sidewalk (where available) or shoulder of road when walking or using wheeled equipment (skates, scooter, tricycle, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_7_NDAR, CMM_ITEM_7_NDAR, Daily_Living_Skills_Domain7_Uses_sidewalk, Vinelandsurvey_2005_Community_7, q43_f7
Query community_8 String 50 Required Demonstrates understanding of function of clock (for example, says, "Clocks tell time"; "What time can we go?"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_8_NDAR, CMM_ITEM_8_NDAR, Daily_Living_Skills_Domain8_Demonstrates_understanding, Vinelandsurvey_2005_Community_8, q43_f8
Query community_9 String 50 Required Follows household rules (for example, no running in the house, no jumping on the furniture, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_9_NDAR, CMM_ITEM_9_NDAR, Daily_Living_Skills_Domain9_Follows_rules, Vinelandsurvey_2005_Community_9, q43_f9
Query community_10 String 50 Required Demonstrates computer skills necessary to play games or start programs with computer turned on; does not need to turn computer on by self. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home.
0; 1; 2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA CMM_CORRECTED_ITEM_10_NDAR, CMM_ITEM_10_NDAR, Daily_Living_Skills_Domain10_Demonstrates_computer_skills, Vinelandsurvey_2005_Community_10, q43_f10
Query community_11 String 50 Required Summons to the telephone the person receiving a call or indicates that the person is not available.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_11_NDAR, CMM_ITEM_11_NDAR, Daily_Living_Skills_Domain11_Summons_to_the_telephone, Vinelandsurvey_2005_Community_11, q43_f11
Query community_12 String 50 Required Identifies penny, nickel, dime, and quarter by name when asked; does not need to know the value of coins.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_12_NDAR, CMM_ITEM_12_NDAR, Daily_Living_Skills_Domain12_Identifies_penny, Vinelandsurvey_2005_Community_12, q43_f12
Query community_13 String 50 Required Looks both ways when crossing streets or roads.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_13_NDAR, CMM_ITEM_13_NDAR, Daily_Living_Skills_Domain13_Looks_both_ways, Vinelandsurvey_2005_Community_13, q43_f13
Query community_14 String 50 Required Says current day of the week when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_14_NDAR, CMM_ITEM_14_NDAR, Daily_Living_Skills_Domain14_Says_cday_of_the_week, Vinelandsurvey_2005_Community_14, q43_f14
Query community_15 String 50 Required Demonstrates understanding of right to personal privacy for self and others (for example, while using restroom or changing clothes, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_15_NDAR, CMM_ITEM_15_NDAR, Daily_Living_Skills_Domain15_Demonstrates_understanding, Vinelandsurvey_2005_Community_15, q43_f15
Query community_16 String 50 Required Demonstrates knowledge of what phone number to call in an emergency when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_16_NDAR, CMM_ITEM_16_NDAR, Daily_Living_Skills_Domain16_Demonstrates_knowledge, Vinelandsurvey_2005_Community_16, q43_f16
Query community_17 String 50 Required Tells time using a digital clock or watch.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_17_NDAR, CMM_ITEM_17_NDAR, Daily_Living_Skills_Domain17_Tells_time, Vinelandsurvey_2005_Community_17, q43_f17
Query community_18 String 50 Required States value of penny (1 cent), nickel (5 cents), dime (10 cents), and quarter (25 cents).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_18_NDAR, CMM_ITEM_18_NDAR, Daily_Living_Skills_Domain18_States_value, Vinelandsurvey_2005_Community_18, q43_f18
Query community_19 String 50 Required Discriminates between bills of different denominations (for example, refers to $1 bills, $5 bills, etc., in conversation; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_19_NDAR, CMM_ITEM_19_NDAR, Daily_Living_Skills_Domain19_Discriminates_between_bills, Vinelandsurvey_2005_Community_19, q43_f19
Query community_20 String 50 Required Obeys traffic lights and "Walk" and "Don't Walk" signs.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_20_NDAR, CMM_ITEM_20_NDAR, Daily_Living_Skills_Domain20_Obeys_traffic_lights, Vinelandsurvey_2005_Community_20, q43_f20
Query community_21 String 50 Required Points to current or other date on calendar when asked.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_21_NDAR, CMM_ITEM_21_NDAR, Daily_Living_Skills_Domain21_Points_to_current, Vinelandsurvey_2005_Community_21, q43_f21
Query community_22 String 50 Required Demonstrates understanding that some items cost more than others (for example, says, "I have enough money to buy gum but not a candy bar"; "Which pencil costs less?"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_22_NDAR, CMM_ITEM_22_NDAR, Daily_Living_Skills_Domain22_Demonstrates_understanding, Vinelandsurvey_2005_Community_22, q43_f22
Query community_23 String 50 Required Tells time by the half hour on analog clock (for example, 1:30, 2:00, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_23_NDAR, CMM_ITEM_23_NDAR, Vinelandsurvey_2005_Community_23, q43_f23
Query community_24 String 50 Required Makes telephone calls to others, using standard or cell phone.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_24_NDAR, CMM_ITEM_24_NDAR, Vinelandsurvey_2005_Community_24, q43_f24
Query community_25 String 50 Required Orders a complete meal in a fast-food restaurant. SCORING TIP: You may mark "N/O" for No Opportunity if the individual has never eaten at a fast-food restaurant.
0; 1; 2;DK;N/O
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA CMM_CORRECTED_ITEM_25_NDAR, CMM_ITEM_25_NDAR, Vinelandsurvey_2005_Community_25, q43_f25
Query community_26 String 50 Required Carries or stores money safely (for example, in wallet, purse, money belt, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_26_NDAR, CMM_ITEM_26_NDAR, Vinelandsurvey_2005_Community_26, q43_f26
Query community_27 String 50 Required Tells time by 5-minute segments on analog clock (for example, 1:05, 1:10, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_27_NDAR, CMM_ITEM_27_NDAR, Vinelandsurvey_2005_Community_27, q43_f27
Query community_28 String 50 Required Obeys curfew parent or caregiver sets.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_28_NDAR, CMM_ITEM_28_NDAR, Vinelandsurvey_2005_Community_28, q43_f28
Query community_29 String 50 Required Watches or listens to programs for information (for example, weather report, news, educational program, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no TV or radio in the home.
0; 1; 2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA CMM_CORRECTED_ITEM_29_NDAR, CMM_ITEM_29_NDAR, Vinelandsurvey_2005_Community_29, q43_f29
Query community_30 String 50 Required Counts change from a purchase.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_30_NDAR, CMM_ITEM_30_NDAR, Vinelandsurvey_2005_Community_30, q43_f30
Query community_31 String 50 Required Demonstrates computer skills necessary to carry out complex tasks (for example, word processing, accessing the Internet, installing software, etc.). SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer HI in the home.
0; 1; 2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA CMM_CORRECTED_ITEM_31_NDAR, CMM_ITEM_31_NDAR, Vinelandsurvey_2005_Community_31, q43_f31
Query community_32 String 50 Required Evaluates quality and price when selecting items to purchase.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_32_NDAR, CMM_ITEM_32_NDAR, Vinelandsurvey_2005_Community_32, q43_f32
Query community_33 String 50 Required Obeys time limits for breaks (for example, lunch or coffee breaks, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_33_NDAR, CMM_ITEM_33_NDAR, Vinelandsurvey_2005_Community_33, q43_f33
Query community_34 String 50 Required Travels at least 5 to 10 miles to familiar destination (that is, bikes, uses public transportation, or drives self).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_34_NDAR, CMM_ITEM_34_NDAR, Vinelandsurvey_2005_Community_34, q43_f34
Query community_35 String 50 Required Demonstrates understanding of right to complain or report legitimate problems when dissatisfied with services or situations.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_35_NDAR, CMM_ITEM_35_NDAR, Vinelandsurvey_2005_Community_35, q43_f35
Query community_36 String 50 Required Notifies school or supervisor when he or she will be late or absent.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_36_NDAR, CMM_ITEM_36_NDAR, Vinelandsurvey_2005_Community_36, q43_f36
Query community_37 String 50 Required Uses savings or checking account responsibly (for example, keeps some money in account, tracks balance carefully, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_37_NDAR, CMM_ITEM_37_NDAR, Vinelandsurvey_2005_Community_37, q43_f37
Query community_38 String 50 Required Travels at least 5 to 10 miles to unfamiliar destination (that is, bikes, uses public transportation, or drives self).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_38_NDAR, CMM_ITEM_38_NDAR, Vinelandsurvey_2005_Community_38, q43_f38
Query community_39 String 50 Recommended Earns money at part-time job (that is, at least 10 hours a week) for 1 year. SCORING TIP: Do not mark 1.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_39_NDAR, CMM_ITEM_39_NDAR, Vinelandsurvey_2005_Community_39, q43_f39
Query community_40 String 50 Required Attempts to improve job performance after receiving constructive criticism from supervisor. SCORING TIP: You may mark "N/O" for No Opportunity if the individual has not held a job.
0; 1; 2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999= missing/NA CMM_CORRECTED_ITEM_40_NDAR, CMM_ITEM_40_NDAR, Vinelandsurvey_2005_Community_40, q43_f40
Query community_41 String 50 Required Manages own money (for example, pays most or all own expenses, uses checks or money orders for purchases as needed, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_41_NDAR, CMM_ITEM_41_NDAR, Vinelandsurvey_2005_Community_41, q43_f41
Query community_42 String 50 Recommended Has held full-time job for 1 year. SCORING TIP: Do not mark 1.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_42_NDAR, CMM_ITEM_42_NDAR, Vinelandsurvey_2005_Community_42, q43_f42
Query community_43 String 50 Required Budgets for monthly expenses (for example, utilities, rent, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_43_NDAR, CMM_ITEM_43_NDAR, Vinelandsurvey_2005_Community_43, q43_f43
Query community_44 String 50 Required Applies for and uses personal credit card responsibly (for example, does not exceed credit limit, pays on time, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CMM_CORRECTED_ITEM_44_NDAR, CMM_ITEM_44_NDAR, Vinelandsurvey_2005_Community_44, q43_f44
Query community_notes String 255 Recommended Comments Vinelandsurvey_2005_Community_NOTES
Query community_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_Community_SCOREa
Query community_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_Community_SCOREb
Query community_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_Community_SCOREc
Query community_scored Integer Recommended N/O Total Vinelandsurvey_2005_Community_SCOREd
Query community_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Community_SCOREe
Query community_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Community_SCOREf, community_raw_score
Query interpersrelation_1 String 50 Required Looks at face of parent or caregiver.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_1_NDAR, IPR_ITEM_1_NDAR, Vinelandsurvey_2005_InterpersRelation_1, q43_g1
Query interpersrelation_2 String 50 Required Watches (that is, follows with eyes) someone moving by crib or bed for 5 seconds or more.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_2_NDAR, IPR_ITEM_2_NDAR, Vinelandsurvey_2005_InterpersRelation_2, q43_g2
Query interpersrelation_3 String 50 Required Shows two or more emotions (for example, laughs, cries, screams, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_3_NDAR, IPR_ITEM_3_NDAR, Vinelandsurvey_2005_InterpersRelation_3, q43_g3
Query interpersrelation_4 String 50 Required Smiles or makes sounds when approached by a familiar person.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_4_NDAR, IPR_ITEM_4_NDAR, Vinelandsurvey_2005_InterpersRelation_4, q43_g4
Query interpersrelation_5 String 50 Required Makes or tries to make social contact (for example, smiles, makes noises, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_5_NDAR, IPR_ITEM_5_NDAR, Vinelandsurvey_2005_InterpersRelation_5, q43_g5
Query interpersrelation_6 String 50 Required Reaches for familiar person when person holds out arms to him or her.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_6_NDAR, IPR_ITEM_6_NDAR, Vinelandsurvey_2005_InterpersRelation_6, q43_g6
Query interpersrelation_7 String 50 Required Shows preference for certain people and objects (for example, smiles, reaches for or moves toward person or object, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_7_NDAR, IPR_ITEM_7_NDAR, Vinelandsurvey_2005_InterpersRelation_7, q43_g7
Query interpersrelation_8 String 50 Required Shows affection to familiar persons (for example, touches, hugs, kisses, cuddles, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_8_NDAR, IPR_ITEM_8_NDAR, Vinelandsurvey_2005_InterpersRelation_8, q43_g8
Query interpersrelation_9 String 50 Required Imitates or tries to imitate parent's or caregiver's facial expressions (for example, smiles, frowns, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_9_NDAR, IPR_ITEM_9_NDAR, Vinelandsurvey_2005_InterpersRelation_9, q43_g9
Query interpersrelation_10 String 50 Required Moves about looking for parent or caregiver or other familiar person nearby.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_10_NDAR, IPR_ITEM_10_NDAR, Vinelandsurvey_2005_InterpersRelation_10, q43_g10
Query interpersrelation_11 String 50 Required Shows interest in children the same age, other than brothers or sisters (for example, watches them, smiles at them, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_11_NDAR, IPR_ITEM_11_NDAR, Vinelandsurvey_2005_InterpersRelation_11, q43_g11
Query interpersrelation_12 String 50 Required Imitates simple movements (for example, claps hands, waves good-bye, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_12_NDAR, IPR_ITEM_12_NDAR, Vinelandsurvey_2005_InterpersRelation_12, q43_g12
Query interpersrelation_13 String 50 Required Uses actions to show happiness or concern for others (for example, hugs, pats arm, holds hands, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_13_NDAR, IPR_ITEM_13_NDAR, Vinelandsurvey_2005_InterpersRelation_13, q43_g13
Query interpersrelation_14 String 50 Required Shows desire to please others (for example, shares a snack or toy, tries to help even if not capable, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_14_NDAR, IPR_ITEM_14_NDAR, Vinelandsurvey_2005_InterpersRelation_14, q43_g14
Query interpersrelation_15 String 50 Required Demonstrates friendship-seeking behavior with others the same age (for example says "Do you want to play?" or takes another child by the hand etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_15_NDAR, IPR_ITEM_15_NDAR, Vinelandsurvey_2005_InterpersRelation_15, q43_g15
Query interpersrelation_16 String 50 Required Imitates relatively complex actions as they are being performed by another person (for example, shaving, putting on makeup, hammering nails, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_16_NDAR, IPR_ITEM_16_NDAR, Vinelandsurvey_2005_InterpersRelation_16, q43_g16
Query interpersrelation_17 String 50 Required Answers when familiar adults make small talk (for example: if asked "How are you?" says "I'm fine"; if told "You look nice" says "Thank you"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_17_NDAR, IPR_ITEM_17_NDAR, Vinelandsurvey_2005_InterpersRelation_17, q43_g17
Query interpersrelation_18 String 50 Required Repeats phrases heard spoken before by an adult (for example: "Honey I'm home"; "No dessert until you clean your plate"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_18_NDAR, IPR_ITEM_18_NDAR, Vinelandsurvey_2005_InterpersRelation_18, q43_g18
Query interpersrelation_19 String 50 Required Uses words to express own emotions (for example, "I'm happy"; "I'm scared"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_19_NDAR, IPR_ITEM_19_NDAR, Vinelandsurvey_2005_InterpersRelation_19, q43_g19
Query interpersrelation_20 String 50 Required Has best friend or shows preference for certain friends (of either sex) over others.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_20_NDAR, IPR_ITEM_20_NDAR, Vinelandsurvey_2005_InterpersRelation_20, q43_g20
Query interpersrelation_21 String 50 Required Imitates relatively complex actions several hours after watching someone else perform them (for example, shaving, putting on makeup, hammering nails, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_21_NDAR, IPR_ITEM_21_NDAR, Vinelandsurvey_2005_InterpersRelation_21, q43_g21
Query interpersrelation_22 String 50 Required Uses words to express happiness or concern for others (for example, says, "Yeah! You won"; "Are you all right?"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_22_NDAR, IPR_ITEM_22_NDAR, Vinelandsurvey_2005_InterpersRelation_22, q43_g22
Query interpersrelation_23 String 50 Required Acts when another person needs a helping hand (for example, holds door open, picks up dropped items, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_23_NDAR, IPR_ITEM_23_NDAR, Vinelandsurvey_2005_InterpersRelation_23, q43_g23
Query interpersrelation_24 String 50 Required Recognizes the likes and dislikes of others (for example, says, "Chow likes soccer"; "Susie doesn't eat pizza"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_24_NDAR, IPR_ITEM_24_NDAR, Vinelandsurvey_2005_InterpersRelation_24, q43_g24
Query interpersrelation_25 String 50 Required Shows same level of emotion as others around him or her (for example, does not downplay or over dramatize a situation, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_25_NDAR, IPR_ITEM_25_NDAR, Vinelandsurvey_2005_InterpersRelation_25, q43_g25
Query interpersrelation_26 String 50 Required Keeps comfortable distance between self and others in social situations (for example, does not get too close to another person when talking, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_26_NDAR, IPR_ITEM_26_NDAR, Vinelandsurvey_2005_InterpersRelation_26, q43_g26
Query interpersrelation_27 String 50 Required Talks with others about shared interests (for example, sports, TV shows, summer plans, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_27_NDAR, IPR_ITEM_27_NDAR, Vinelandsurvey_2005_InterpersRelation_27, q43_g27
Query interpersrelation_28 String 50 Required Starts small talk when meets people he or she knows (for example, says, "How are you?"; "What's up?"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_28_NDAR, IPR_ITEM_28_NDAR, Vinelandsurvey_2005_InterpersRelation_28, q43_g28
Query interpersrelation_29 String 50 Required Meets with friends regularly.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_29_NDAR, IPR_ITEM_29_NDAR, Vinelandsurvey_2005_InterpersRelation_29, q43_g29
Query interpersrelation_30 String 50 Required Chooses not to say embarrassing or mean things or ask rude questions in public.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_30_NDAR, IPR_ITEM_30_NDAR, Vinelandsurvey_2005_InterpersRelation_30, q43_g30
Query interpersrelation_31 String 50 Recommended Places reasonable demands on friendship (for example, does not expect to be a person's only friend or to have the friend always available, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_31_NDAR, IPR_ITEM_31_NDAR, Vinelandsurvey_2005_InterpersRelation_31, q43_g31
Query interpersrelation_32 String 50 Required Understands that others do not know his or her thoughts unless he or she says them.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_32_NDAR, IPR_ITEM_32_NDAR, Vinelandsurvey_2005_InterpersRelation_32, q43_g32
Query interpersrelation_33 String 50 Required Is careful when talking about personal things.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_33_NDAR, IPR_ITEM_33_NDAR, Vinelandsurvey_2005_InterpersRelation_33, q43_g33
Query interpersrelation_34 String 50 Required Cooperates with others to plan or be part of an activity (for example, a birthday party, sports event, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_34_NDAR, IPR_ITEM_34_NDAR, Vinelandsurvey_2005_InterpersRelation_34, q43_g34
Query interpersrelation_35 String 50 Required Demonstrates understanding of hints or indirect cues in conversation (for example: knows that yawns may mean "I'm bored" or a quick change of subject may mean "I don't want to talk about that"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_35_NDAR, IPR_ITEM_35_NDAR, Vinelandsurvey_2005_InterpersRelation_35, q43_g35
Query interpersrelation_36 String 50 Required Starts conversations by talking about things that interest others (for example, "Tyrone tells me you like computers"; etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_36_NDAR, IPR_ITEM_36_NDAR, Vinelandsurvey_2005_InterpersRelation_36, q43_g36
Query interpersrelation_37 String 50 Required Goes on group dates.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_37_NDAR, IPR_ITEM_37_NDAR, Vinelandsurvey_2005_InterpersRelation_37, q43_g37
Query interpersrelation_38 String 50 Required Goes on single dates.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA IPR_CORRECTED_ITEM_38_NDAR, IPR_ITEM_38_NDAR, Vinelandsurvey_2005_InterpersRelation_38, q43_g38
Query interpersrelation_notes String 255 Recommended Comments Vinelandsurvey_2005_InterpersRelation_NOTES
Query interpersrelation_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_InterpersRelation_SCOREa
Query interpersrelation_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_InterpersRelation_SCOREb
Query interpersrelation_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_InterpersRelation_SCOREc
Query interpersrelation_scored Integer Recommended N/O Total Vinelandsurvey_2005_InterpersRelation_SCOREd
Query interpersrelation_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_InterpersRelation_SCOREe
Query interpersrelation_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_InterpersRelation_SCOREf
Query playleisuretime_1 String 50 Required Responds when parent or caregiver is playful (for example, smiles, laughs, claps hands, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_1_NDAR, PL_ITEM_1_NDAR, Vinelandsurvey_2005_PlayLeisureTime_1, q43_h1
Query playleisuretime_2 String 50 Required Shows interest in where he or she is (for example, looks or moves around, touches objects or people, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_2_NDAR, PL_ITEM_2_NDAR, Vinelandsurvey_2005_PlayLeisureTime_2, q43_h2
Query playleisuretime_3 String 50 Required Plays simple interaction games with others (for example, peek-a-boo, patty-cake, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_3_NDAR, PL_ITEM_3_NDAR, Vinelandsurvey_2005_PlayLeisureTime_3, q43_h3
Query playleisuretime_4 String 50 Required Plays near another child, each doing different things.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_4_NDAR, PL_ITEM_4_NDAR, Vinelandsurvey_2005_PlayLeisureTime_4, q43_h4
Query playleisuretime_5 String 50 Required Chooses to play with other children (for example, does not stay on the edge of a group or avoid others).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_5_NDAR, PL_ITEM_5_NDAR, Vinelandsurvey_2005_PlayLeisureTime_5, q43_h5
Query playleisuretime_6 String 50 Required Plays cooperatively with one or more children for up to 5 minutes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_6_NDAR, PL_ITEM_6_NDAR, Vinelandsurvey_2005_PlayLeisureTime_6, q43_h6
Query playleisuretime_7 String 50 Required Plays cooperatively with more than one child for more than 5 minutes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_7_NDAR, PL_ITEM_7_NDAR, Vinelandsurvey_2005_PlayLeisureTime_7, q43_h7
Query playleisuretime_8 String 50 Required Continues playing with another child with little fussing when parent or caregiver leaves.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_8_NDAR, PL_ITEM_8_NDAR, Vinelandsurvey_2005_PlayLeisureTime_8, q43_h8
Query playleisuretime_9 String 50 Required Shares toys or possessions when asked.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_9_NDAR, PL_ITEM_9_NDAR, Vinelandsurvey_2005_PlayLeisureTime_9, q43_h9
Query playleisuretime_10 String 50 Required Plays with others with minimal supervision.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_10_NDAR, PL_ITEM_10_NDAR, Vinelandsurvey_2005_PlayLeisureTime_10, q43_h10
Query playleisuretime_11 String 50 Required Uses common household objects or other objects for make-believe activities (for example, pretends a block is a car, a box is a house, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_11_NDAR, PL_ITEM_11_NDAR, Vinelandsurvey_2005_PlayLeisureTime_11, q43_h11
Query playleisuretime_12 String 50 Required Protects self by moving away from those who destroy things or cause injury (for example, those who bite, hit, throw things, pull hair, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_12_NDAR, PL_ITEM_12_NDAR, Vinelandsurvey_2005_PlayLeisureTime_12, q43_h12
Query playleisuretime_13 String 50 Required Plays simple make-believe activities with others (for example, plays dress-up, pretends to be superheroes, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_13_NDAR, PL_ITEM_13_NDAR, Vinelandsurvey_2005_PlayLeisureTime_13, q43_h13
Query playleisuretime_14 String 50 Required Seeks out others for companionship (for example, invites others home, goes to another's home, plays with others on the playground, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_14_NDAR, PL_ITEM_14_NDAR, Vinelandsurvey_2005_PlayLeisureTime_14, q43_h14
Query playleisuretime_15 String 50 Required Takes turns when asked while playing games or sports.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_15_NDAR, PL_ITEM_15_NDAR, Vinelandsurvey_2005_PlayLeisureTime_15, q43_h15
Query playleisuretime_16 String 50 Required Plays informal, outdoor group games (for example, tag, jump rope, catch, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_16_NDAR, PL_ITEM_16_NDAR, Vinelandsurvey_2005_PlayLeisureTime_16, q43_h16
Query playleisuretime_17 String 50 Required Shares toys or possessions without being asked.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_17_NDAR, PL_ITEM_17_NDAR, Vinelandsurvey_2005_PlayLeisureTime_17, q43_h17
Query playleisuretime_18 String 50 Required Follows rules in simple games (relay races, spelling bees, electronic games, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_18_NDAR, PL_ITEM_18_NDAR, Vinelandsurvey_2005_PlayLeisureTime_18, q43_h18
Query playleisuretime_19 String 50 Required Takes turns without being asked.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_19_NDAR, PL_ITEM_19_NDAR, Vinelandsurvey_2005_PlayLeisureTime_19, q43_h19
Query playleisuretime_20 String 50 Required Plays simple card or board game based only on chance (for example: Go Fish Crazy Eights Sorry etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_20_NDAR, PL_ITEM_20_NDAR, Vinelandsurvey_2005_PlayLeisureTime_20, q43_h20
Query playleisuretime_21 String 50 Required Goes places with friends during the day with adult supervision (for example, to a shopping mall, park, community center, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_21_NDAR, PL_ITEM_21_NDAR, Vinelandsurvey_2005_PlayLeisureTime_21, q43_h21
Query playleisuretime_22 String 50 Required Asks permission before using objects belonging to or being used by another.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_22_NDAR, PL_ITEM_22_NDAR, Vinelandsurvey_2005_PlayLeisureTime_22, q43_h22
Query playleisuretime_23 String 50 Required Refrains from entering group when nonverbal cues indicate that he or she is not welcome.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_23_NDAR, PL_ITEM_23_NDAR, Vinelandsurvey_2005_PlayLeisureTime_23, q43_h23
Query playleisuretime_24 String 50 Required Plays simple games that require keeping score (for example, kickball, pickup basketball, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_24_NDAR, PL_ITEM_24_NDAR, Vinelandsurvey_2005_PlayLeisureTime_24, q43_h24
Query playleisuretime_25 String 50 Required Shows good sportsmanship (that is, follows rules, is not overly aggressive, congratulates other team on winning, and does not get mad when losing).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_25_NDAR, PL_ITEM_25_NDAR, Vinelandsurvey_2005_PlayLeisureTime_25, q43_h25
Query playleisuretime_26 String 50 Required Plays more than one board, card, or electronic game requiring skill and decision making (for example, Monopoly, Cribbage, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_26_NDAR, PL_ITEM_26_NDAR, Vinelandsurvey_2005_PlayLeisureTime_26, q43_h26
Query playleisuretime_27 String 50 Required Goes places with friends in evening with adult supervision (for example, to a concert, lecture, sporting event, movie, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_27_NDAR, PL_ITEM_27_NDAR, Vinelandsurvey_2005_PlayLeisureTime_27, q43_h27
Query playleisuretime_28 String 50 Required Follows rules in complex games or sports (for example, football, soccer, volleyball, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_28_NDAR, PL_ITEM_28_NDAR, Vinelandsurvey_2005_PlayLeisureTime_28, q43_h28
Query playleisuretime_29 String 50 Required Goes places with friends during the day without adult supervision (for example, to a shopping mall, park, community center, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_29_NDAR, PL_ITEM_29_NDAR, Vinelandsurvey_2005_PlayLeisureTime_29, q43_h29
Query playleisuretime_30 String 50 Recommended Plans fun activities with more than two things to be arranged (for example, a trip to a beach or park that requires planning transportation, food, recreational items, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_30_NDAR, PL_ITEM_30_NDAR, Vinelandsurvey_2005_PlayLeisureTime_30, q43_h30
Query playleisuretime_31 String 50 Required Goes places with friends in evening without adult supervision (for example, to a concert, lecture, sporting event, movie, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA PL_CORRECTED_ITEM_31_NDAR, PL_ITEM_31_NDAR, Vinelandsurvey_2005_PlayLeisureTime_31, q43_h31
Query playleisuretime_notes String 255 Recommended Comments Vinelandsurvey_2005_PlayLeisureTime_NOTES
Query playleisuretime_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_PlayLeisureTime_SCOREa
Query playleisuretime_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_PlayLeisureTime_SCOREb
Query playleisuretime_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_PlayLeisureTime_SCOREc
Query playleisuretime_scored Integer Recommended N/O Total Vinelandsurvey_2005_PlayLeisureTime_SCOREd
Query playleisuretime_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_PlayLeisureTime_SCOREe
Query playleisuretime_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_PlayLeisureTime_SCOREf
Query copingskills_1 String 50 Required Changes easily from one at-home activity to another.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_1_NDAR, CS_ITEM_1_NDAR, Vinelandsurvey_2005_CopingSkills_1, q43_i1
Query copingskills_2 String 50 Required Says "thank you" when given something.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_2_NDAR, CS_ITEM_2_NDAR, Vinelandsurvey_2005_CopingSkills_2, q43_i2
Query copingskills_3 String 50 Required Changes behavior depending on how well he or she knows another person (for example, acts differently with family member than with stranger, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_3_NDAR, CS_ITEM_3_NDAR, Vinelandsurvey_2005_CopingSkills_3, q43_i3
Query copingskills_4 String 50 Required Chews with mouth closed.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_4_NDAR, CS_ITEM_4_NDAR, Vinelandsurvey_2005_CopingSkills_4, q43_i4
Query copingskills_5 String 50 Required Says "please" when asking for something.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_5_NDAR, CS_ITEM_5_NDAR, Vinelandsurvey_2005_CopingSkills_5, q43_i5
Query copingskills_6 String 50 Required Ends conversations appropriately {for example, says, "Good-bye"; "See you later"; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_6_NDAR, CS_ITEM_6_NDAR, Vinelandsurvey_2005_CopingSkills_6, q43_i6
Query copingskills_7 String 50 Required Cleans or wipes face and hands during and/or after meals.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_7_NDAR, CS_ITEM_7_NDAR, Vinelandsurvey_2005_CopingSkills_7, q43_i7
Query copingskills_8 String 50 Required Responds appropriately to reasonable changes in routine (for example, refrains from complaining, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_8_NDAR, CS_ITEM_8_NDAR, Vinelandsurvey_2005_CopingSkills_8, q43_i8
Query copingskills_9 String 50 Required Says that he or she is sorry for unintended mistakes (for example, bumping into someone, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_9_NDAR, CS_ITEM_9_NDAR, Vinelandsurvey_2005_CopingSkills_9, q43_i9
Query copingskills_10 String 50 Required Chooses not to taunt, tease, or bully.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_10_NDAR, CS_ITEM_10_NDAR, Vinelandsurvey_2005_CopingSkills_10, q43_i10
Query copingskills_11 String 50 Required Acts appropriately when introduced to strangers (for example, nods, smiles, shakes hands, greets them, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_11_NDAR, CS_ITEM_11_NDAR, Vinelandsurvey_2005_CopingSkills_11, q43_i11
Query copingskills_12 String 50 Required Changes voice level depending on location or situation (for example, in a library, during a movie or play, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_12_NDAR, CS_ITEM_12_NDAR, Vinelandsurvey_2005_CopingSkills_12, q43_i12
Query copingskills_13 String 50 Required Says he or she is sorry after hurting another's feelings.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_13_NDAR, CS_ITEM_13_NDAR, Vinelandsurvey_2005_CopingSkills_13, q43_i13
Query copingskills_14 String 50 Required Refrains from talking with food in mouth.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_14_NDAR, CS_ITEM_14_NDAR, Vinelandsurvey_2005_CopingSkills_14, q43_i14
Query copingskills_15 String 50 Required Talks with others without interrupting or being rude.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_15_NDAR, CS_ITEM_15_NDAR, Vinelandsurvey_2005_CopingSkills_15, q43_i15
Query copingskills_16 String 50 Required Accepts helpful suggestions or solutions from others.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_16_NDAR, CS_ITEM_16_NDAR, Vinelandsurvey_2005_CopingSkills_16, q43_i16
Query copingskills_17 String 50 Required Controls anger or hurt feelings when plans change for reason(s) that cannot be helped (for example, bad weather, car trouble, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_17_NDAR, CS_ITEM_17_NDAR, Vinelandsurvey_2005_CopingSkills_17, q43_i17
Query copingskills_18 String 50 Required Keeps secrets or confidences for longer than one day.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_18_NDAR, CS_ITEM_18_NDAR, Vinelandsurvey_2005_CopingSkills_18, q43_i18
Query copingskills_19 String 50 Required Says he or she is sorry after making unintentional mistakes or errors in judgment (for example, when unintentionally leaving someone out of a game, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_19_NDAR, CS_ITEM_19_NDAR, Vinelandsurvey_2005_CopingSkills_19, q43_i19
Query copingskills_20 String 50 Required Shows understanding that gentle teasing with family and friends can be a form of humor or affection.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_20_NDAR, CS_ITEM_20_NDAR, Vinelandsurvey_2005_CopingSkills_20, q43_i20
Query copingskills_21 String 50 Required Tells parent or caregiver about his or her plans (for example, what time he or she is leaving and returning, where he or she is going, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_21_NDAR, CS_ITEM_21_NDAR, Vinelandsurvey_2005_CopingSkills_21, q43_i21
Query copingskills_22 String 50 Required Chooses to avoid dangerous or risky activities (for example, jumping off high places, picking up a hitchhiker, driving recklessly, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_22_NDAR, CS_ITEM_22_NDAR, Vinelandsurvey_2005_CopingSkills_22, q43_i22
Query copingskills_23 String 50 Required Controls anger or hurt feelings when he or she does not get his or her way (for example, when not allowed to watch television or attend a party; when suggestion is rejected by friend or supervisor; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_23_NDAR, CS_ITEM_23_NDAR, Vinelandsurvey_2005_CopingSkills_23, q43_i23
Query copingskills_24 String 50 Required Follows through with arrangements (for example, if promises to meet someone, meets that person; etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_24_NDAR, CS_ITEM_24_NDAR, Vinelandsurvey_2005_CopingSkills_24, q43_i24
Query copingskills_25 String 50 Required Stops or stays away from relationships or situations that are hurtful or dangerous (for example, being bullied or made fun of, being taken advantage of sexually or financially, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_25_NDAR, CS_ITEM_25_NDAR, Vinelandsurvey_2005_CopingSkills_25, q43_i25
Query copingskills_26 String 50 Required Controls anger or hurt feelings due to constructive criticism (for example, correction of misbehavior, discussion of test score or grade, performance review, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_26_NDAR, CS_ITEM_26_NDAR, Vinelandsurvey_2005_CopingSkills_26, q43_i26
Query copingskills_27 String 50 Required Keeps secrets or confidences for as long as needed.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_27_NDAR, CS_ITEM_27_NDAR, Vinelandsurvey_2005_CopingSkills_27, q43_i27
Query copingskills_28 String 50 Required Thinks about what could happen before making decisions (for example, refrains from acting impulsively, thinks about important information, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_28_NDAR, CS_ITEM_28_NDAR, Vinelandsurvey_2005_CopingSkills_28, q43_i28
Query copingskills_29 String 50 Required Is aware of potential danger and uses caution when encountering risky social situations (for example, binge drinking parties, Internet chat rooms, personal ads, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_29_NDAR, CS_ITEM_29_NDAR, Vinelandsurvey_2005_CopingSkills_29, q43_i29
Query copingskills_30 String 50 Required Shows respect for co-workers (for example, does not distract or interrupt others who are working, is on time for meetings, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA CS_CORRECTED_ITEM_30_NDAR, CS_ITEM_30_NDAR, Vinelandsurvey_2005_CopingSkills_30, q43_i30
Query copingskills_notes String 255 Recommended Comments Vinelandsurvey_2005_CopingSkills_NOTES
Query copingskills_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_CopingSkills_SCOREa
Query copingskills_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_CopingSkills_SCOREb
Query copingskills_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_CopingSkills_SCOREc
Query copingskills_scored Integer Recommended N/O Total Vinelandsurvey_2005_CopingSkills_SCOREd
Query copingskills_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_CopingSkills_SCOREe
Query copingskills_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_CopingSkills_SCOREf
Query gross_1 String 50 Required Holds head erect for at least 15 seconds when held upright in parent's or caregiver's arms.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_1_NDAR, GMS_ITEM_1_NDAR, Vinelandsurvey_2005_Gross_1, q43_j1
Query gross_2 String 50 Required Sits supported (for example, in a chair, with pillows, etc.) for at least 1 minute.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_2_NDAR, GMS_ITEM_2_NDAR, Vinelandsurvey_2005_Gross_2, q43_j2
Query gross_3 String 50 Required Sits without support for at least 1 minute.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_3_NDAR, GMS_ITEM_3_NDAR, Vinelandsurvey_2005_Gross_3, q43_j3
Query gross_4 String 50 Required Creeps or moves on stomach across floor.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_4_NDAR, GMS_ITEM_4_NDAR, Vinelandsurvey_2005_Gross_4, q43_j4
Query gross_5 String 50 Required Sits without support for at least 10 minutes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_5_NDAR, GMS_ITEM_5_NDAR, Vinelandsurvey_2005_Gross_5, q43_j5
Query gross_6 String 50 Required Raises self to sitting position and sits without support for at least 1 minute.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_6_NDAR, GMS_ITEM_6_NDAR, Vinelandsurvey_2005_Gross_6, q43_j6
Query gross_7 String 50 Required Crawls at least 5 feet on hands and knees, without stomach touching floor.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_7_NDAR, GMS_ITEM_7_NDAR, Vinelandsurvey_2005_Gross_7, q43_j7
Query gross_8 String 50 Required Pulls self to standing position.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_8_NDAR, GMS_ITEM_8_NDAR, Vinelandsurvey_2005_Gross_8, q43_j8
Query gross_9 String 50 Required Crawls up stairs.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_9_NDAR, GMS_ITEM_9_NDAR, Vinelandsurvey_2005_Gross_9, q43_j9
Query gross_10 String 50 Required Takes at least two steps.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_10_NDAR, GMS_ITEM_10_NDAR, Vinelandsurvey_2005_Gross_10, q43_j10
Query gross_11 String 50 Required Stands alone for 1 to 3 minutes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_11_NDAR, GMS_ITEM_11_NDAR, Vinelandsurvey_2005_Gross_11, q43_j11
Query gross_12 String 50 Required Rolls ball while sitting.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_12_NDAR, GMS_ITEM_12_NDAR, Vinelandsurvey_2005_Gross_12, q43_j12
Query gross_13 String 50 Required Climbs on and off low objects (for example, chair, step stool, slide, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_13_NDAR, GMS_ITEM_13_NDAR, Vinelandsurvey_2005_Gross_13, q43_j13
Query gross_14 String 50 Required Crawls down stairs.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_14_NDAR, GMS_ITEM_14_NDAR, Vinelandsurvey_2005_Gross_14, q43_j14
Query gross_15 String 50 Required Stands for at least 5 minutes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_15_NDAR, GMS_ITEM_15_NDAR, Vinelandsurvey_2005_Gross_15, q43_j15
Query gross_16 String 50 Required Walks across room; may be unsteady and fall occasionally.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_16_NDAR, GMS_ITEM_16_NDAR, Vinelandsurvey_2005_Gross_16, q43_j16
Query gross_17 String 50 Required Throws ball.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_17_NDAR, GMS_ITEM_17_NDAR, Vinelandsurvey_2005_Gross_17, q43_j17
Query gross_18 String 50 Required Walks to get around; does not need to hold on to anything.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_18_NDAR, GMS_ITEM_18_NDAR, Vinelandsurvey_2005_Gross_18, q43_j18
Query gross_19 String 50 Required Climbs on and off adult-sized chair.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_19_NDAR, GMS_ITEM_19_NDAR, Vinelandsurvey_2005_Gross_19, q43_j19
Query gross_20 String 50 Required Runs without falling; may be awkward and uncoordinated.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_20_NDAR, GMS_ITEM_20_NDAR, Vinelandsurvey_2005_Gross_20, q43_j20
Query gross_21 String 50 Required Walks up stairs, putting both feet on each step; may use railing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_21_NDAR, GMS_ITEM_21_NDAR, Vinelandsurvey_2005_Gross_21, q43_j21
Query gross_22 String 50 Required Kicks ball.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_22_NDAR, GMS_ITEM_22_NDAR, Vinelandsurvey_2005_Gross_22, q43_j22
Query gross_23 String 50 Required Runs smoothly without falling.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_23_NDAR, GMS_ITEM_23_NDAR, Vinelandsurvey_2005_Gross_23, q43_j23
Query gross_24 String 50 Required Walks down stairs, facing forward, putting both feet on each step; may use railing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_24_NDAR, GMS_ITEM_24_NDAR, Vinelandsurvey_2005_Gross_24, q43_j24
Query gross_25 String 50 Required Jumps with both feet off floor.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_25_NDAR, GMS_ITEM_25_NDAR, Vinelandsurvey_2005_Gross_25, q43_j25
Query gross_26 String 50 Required Throws ball of any size in specific direction.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_26_NDAR, GMS_ITEM_26_NDAR, Vinelandsurvey_2005_Gross_26, q43_j26
Query gross_27 String 50 Required Catches beach ball-sized ball with both hands from a distance of 2 or 3 feet.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_27_NDAR, GMS_ITEM_27_NDAR, Vinelandsurvey_2005_Gross_27, q43_j27
Query gross_28 String 50 Required Walks up stairs, alternating feet; may use railing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_28_NDAR, GMS_ITEM_28_NDAR, Vinelandsurvey_2005_Gross_28, q43_j28
Query gross_29 String 50 Required Pedals tricycle or other three-wheeled toy for at least 6 feet. SCORING TIP: Mark "N/O" for No Opportunity if individual does not have tricycle or three-wheeled toy. However- if individual has vehicle but does not ride for any reason- mark "0.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA GMS_CORRECTED_ITEM_29_NDAR, GMS_ITEM_29_NDAR, Vinelandsurvey_2005_Gross_29, q43_j29
Query gross_30 String 50 Required Jumps or hops forward at least three times.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_30_NDAR, GMS_ITEM_30_NDAR, Vinelandsurvey_2005_Gross_30, q43_j30
Query gross_31 String 50 Required Hops on one foot at least once without falling; may hold on to something for balance.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_31_NDAR, GMS_ITEM_31_NDAR, Vinelandsurvey_2005_Gross_31, q43_j31
Query gross_32 String 50 Required Climbs on and off high objects (for example, jungle gym, 4-foot slide ladder, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_32_NDAR, GMS_ITEM_32_NDAR, Vinelandsurvey_2005_Gross_32, q43_j32
Query gross_33 String 50 Required Walks down stairs, alternating feet; may use railing.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_33_NDAR, GMS_ITEM_33_NDAR, Vinelandsurvey_2005_Gross_33, q43_j33
Query gross_34 String 50 Required Runs smoothly, with changes in speed and direction.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_34_NDAR, GMS_ITEM_34_NDAR, Vinelandsurvey_2005_Gross_34, q43_j34
Query gross_35 String 50 Required Rides bicycle with training wheels for at least 10 feet. SCORING TIP: You may mark "N/O" for No Opportunity if the individual does not have a bicycle. However- if the individual has a bike but does not ride it for any reason- mark "0.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA GMS_CORRECTED_ITEM_35_NDAR, GMS_ITEM_35_NDAR, Vinelandsurvey_2005_Gross_35, q43_j35
Query gross_36 String 50 Required Catches beach ball-sized ball (from at least 6 feet away) with both hands.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_36_NDAR, GMS_ITEM_36_NDAR, Vinelandsurvey_2005_Gross_36, q43_j36
Query gross_37 String 50 Required Hops forward on one foot with ease.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_37_NDAR, GMS_ITEM_37_NDAR, Vinelandsurvey_2005_Gross_37, q43_j37
Query gross_38 String 50 Required Skips at least 5 feet.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_38_NDAR, GMS_ITEM_38_NDAR, Vinelandsurvey_2005_Gross_38, q43_j38
Query gross_39 String 50 Required Catches tennis or baseball-sized ball from at least 10 feet away), moving to catch it if necessary.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA GMS_CORRECTED_ITEM_39_NDAR, GMS_ITEM_39_NDAR, Vinelandsurvey_2005_Gross_39, q43_j39
Query gross_40 String 50 Required Rides bicycle with no training wheels without falling. SCORING TIP: Mark "N/O" for No Opportunity if individual does not have a bicycle. If individual has bike but does not ride it for any reason - mark "0.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA GMS_CORRECTED_ITEM_40_NDAR, GMS_ITEM_40_NDAR, Vinelandsurvey_2005_Gross_40, q43_j40
gross_notes String 255 Recommended Comments Vinelandsurvey_2005_Gross_NOTES
Query gross_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_Gross_SCOREa
Query gross_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_Gross_SCOREb
Query gross_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_Gross_SCOREc
Query gross_scored Integer Recommended N/O Total Vinelandsurvey_2005_Gross_SCOREd
Query gross_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Gross_SCOREe
Query gross_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Gross_SCOREf
Query fine_1 String 50 Required Reaches for toy or object.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_1_NDAR, FMS_ITEM_1_NDAR, Vinelandsurvey_2005_Fine_1, q43_k1
Query fine_2 String 50 Required Picks up small objects (no larger than 2 inches on any side); may use both hands
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_2_NDAR, FMS_ITEM_2_NDAR, Vinelandsurvey_2005_Fine_2, q43_k2
Query fine_3 String 50 Required Moves object from one hand to the other.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_3_NDAR, FMS_ITEM_3_NDAR, Vinelandsurvey_2005_Fine_3, q43_k3
Query fine_4 String 50 Required Squeezes squeaky toy or object.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_4_NDAR, FMS_ITEM_4_NDAR, Vinelandsurvey_2005_Fine_4, q43_k4
Query fine_5 String 50 Required Picks up small object with thumb and fingers.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_5_NDAR, FMS_ITEM_5_NDAR, Vinelandsurvey_2005_Fine_5, q43_k5
Query fine_6 String 50 Required Removes object (for example, a block or clothespin) from a container.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_6_NDAR, FMS_ITEM_6_NDAR, Vinelandsurvey_2005_Fine_6, q43_k6
Query fine_7 String 50 Required Puts object (for example, a block or clothespin) into a container.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_7_NDAR, FMS_ITEM_7_NDAR, Vinelandsurvey_2005_Fine_7, q43_k7
Query fine_8 String 50 Required Turns pages of board, cloth, or paper book, one at a time.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_8_NDAR, FMS_ITEM_8_NDAR, Vinelandsurvey_2005_Fine_8, q43_k8
Query fine_9 String 50 Required Stacks at least four small blocks or other small objects; stack must not fall.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_9_NDAR, FMS_ITEM_9_NDAR, Vinelandsurvey_2005_Fine_9, q43_k9
Query fine_10 String 50 Required Opens doors by turning doorknobs.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_10_NDAR, FMS_ITEM_10_NDAR, Vinelandsurvey_2005_Fine_10, q43_k10
Query fine_11 String 50 Required Unwraps small objects (for example, gum or candy).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_11_NDAR, FMS_ITEM_11_NDAR, Vinelandsurvey_2005_Fine_11, q43_k11
Query fine_12 String 50 Required Completes simple puzzle of at least two pieces or shapes.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_12_NDAR, FMS_ITEM_12_NDAR, Vinelandsurvey_2005_Fine_12, q43_k12
Query fine_13 String 50 Required Turns book or magazine pages one by one.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_13_NDAR, FMS_ITEM_13_NDAR, Vinelandsurvey_2005_Fine_13, q43_k13
Query fine_14 String 50 Required Uses twisting hand-wrist motion (for example, winds up toy, screws/unscrews lid of jar, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_14_NDAR, FMS_ITEM_14_NDAR, Vinelandsurvey_2005_Fine_14, q43_k14
Query fine_15 String 50 Required Holds pencil in proper position (not with fist) for writing or drawing.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_15_NDAR, FMS_ITEM_15_NDAR, Vinelandsurvey_2005_Fine_15, q43_k15
Query fine_16 String 50 Required Colors simple shapes; may color outside lines.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_16_NDAR, FMS_ITEM_16_NDAR, Vinelandsurvey_2005_Fine_16, q43_k16
Query fine_17 String 50 Required Builds three-dimensional structures (for example, a house, bridge, vehicle, etc.) with at least five small blocks.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_17_NDAR, FMS_ITEM_17_NDAR, Vinelandsurvey_2005_Fine_17, q43_k17
Query fine_18 String 50 Required Opens and closes scissors with one hand.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_18_NDAR, FMS_ITEM_18_NDAR, Vinelandsurvey_2005_Fine_18, q43_k18
Query fine_19 String 50 Required Glues or pastes two or more pieces together (for example, for art or science projects, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_19_NDAR, FMS_ITEM_19_NDAR, Vinelandsurvey_2005_Fine_19, q43_k19
Query fine_20 String 50 Required Uses tape to hold things together (for example, torn page, art project, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_20_NDAR, FMS_ITEM_20_NDAR, Vinelandsurvey_2005_Fine_20, q43_k20
Query fine_21 String 50 Required Draws more than one recognizable form (for example, person, house, tree, etc.). SCORING TIP: Mark "2" if individual draws two or more recognizable forms; mark "1" if one form; mark "0" if individual does not draw any recognizable forms.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_21_NDAR, FMS_ITEM_21_NDAR, Vinelandsurvey_2005_Fine_21, q43_k21
Query fine_22 String 50 Required Makes recognizable letters or numbers.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_22_NDAR, FMS_ITEM_22_NDAR, Vinelandsurvey_2005_Fine_22, q43_k22
Query fine_23 String 50 Required Draws circle freehand while looking at example.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_23_NDAR, FMS_ITEM_23_NDAR, Vinelandsurvey_2005_Fine_23, q43_k23
Query fine_24 String 50 Required Uses scissors to cut across paper along a straight line.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_24_NDAR, FMS_ITEM_24_NDAR, Vinelandsurvey_2005_Fine_24, q43_k24
Query fine_25 String 50 Required Colors simple shapes; colors inside the lines.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_25_NDAR, FMS_ITEM_25_NDAR, Vinelandsurvey_2005_Fine_25, q43_k25
Query fine_26 String 50 Required Cuts out simple shapes (for example, circles, squares, rectangles, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_26_NDAR, FMS_ITEM_26_NDAR, Vinelandsurvey_2005_Fine_26, q43_k26
Query fine_27 String 50 Required Uses eraser without tearing paper.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_27_NDAR, FMS_ITEM_27_NDAR, Vinelandsurvey_2005_Fine_27, q43_k27
Query fine_28 String 50 Required Draws square freehand while looking at example.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_28_NDAR, FMS_ITEM_28_NDAR, Vinelandsurvey_2005_Fine_28, q43_k28
Query fine_29 String 50 Required Draws triangle freehand while looking at example.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_29_NDAR, FMS_ITEM_29_NDAR, Vinelandsurvey_2005_Fine_29, q43_k29
Query fine_30 String 50 Required Ties knot.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_30_NDAR, FMS_ITEM_30_NDAR, Vinelandsurvey_2005_Fine_30, q43_k30
Query fine_31 String 50 Required Draws straight line using a ruler or straightedge.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_31_NDAR, FMS_ITEM_31_NDAR, Vinelandsurvey_2005_Fine_31, q43_k31
Query fine_32 String 50 Required Unlocks dead-bolt; key; or combination locks that require twisting. SCORING TIP: You may mark "N/O" for No Opportunity if there are no dead-bolt; key; or combination locks in the home.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA FMS_CORRECTED_ITEM_32_NDAR, FMS_ITEM_32_NDAR, Vinelandsurvey_2005_Fine_32, q43_k32
Query fine_33 String 50 Required Cuts out complex shapes (for example, stars, animals, alphabet letters, etc.).
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_33_NDAR, FMS_ITEM_33_NDAR, Vinelandsurvey_2005_Fine_33, q43_k33
Query fine_34 String 50 Required Uses keyboard, typewriter, or touch screen to type name or short words; may look at keys. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA FMS_CORRECTED_ITEM_34_NDAR, FMS_ITEM_34_NDAR, Vinelandsurvey_2005_Fine_34, q43_k34
Query fine_35 String 50 Required Ties secure bow.
0; 1; 2;DK; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; 999=missing/NA FMS_CORRECTED_ITEM_35_NDAR, FMS_ITEM_35_NDAR, Vinelandsurvey_2005_Fine_35, q43_k35
Query fine_36 String 50 Required Uses a keyboard to type up to 10 lines; may look at the keys. SCORING TIP: You may mark "N/O" for No Opportunity if there is no computer in the home.
0;1;2;DK;N/O; 999
0 = Never; 1 = Sometimes or partially; 2 = Usually; DK = Don't know; N/O = No opportunity; 999=missing/NA FMS_CORRECTED_ITEM_36_NDAR, FMS_ITEM_36_NDAR, Vinelandsurvey_2005_Fine_36, q43_k36
fine_notes String 255 Recommended Comments Vinelandsurvey_2005_Fine_NOTES
Query fine_scorea Integer Recommended Item Before Basal Vinelandsurvey_2005_Fine_SCOREa
Query fine_scoreb Integer Recommended Item Before Basal (multiply a). by 2) Vinelandsurvey_2005_Fine_SCOREb
Query fine_scorec Integer Recommended DK and/or Missing Total Vinelandsurvey_2005_Fine_SCOREc
Query fine_scored Integer Recommended N/O Total Vinelandsurvey_2005_Fine_SCOREd
Query fine_scoree Integer Recommended Sum of 2s and 1s Vinelandsurvey_2005_Fine_SCOREe
Query fine_scoref Integer Recommended Raw Score (Add b - e) Vinelandsurvey_2005_Fine_SCOREf
Query mbiinternalizing_1s String 2 Required Is overly dependent (that is, clings to caregiver, teacher, brother, or sister).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_1_NDAR, INT_ITEM_1_NDAR, mbiinternalizing_1
Query mbiinternalizing_2s String 2 Required Avoids others and prefers to be alone.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_2_NDAR, INT_ITEM_2_NDAR, mbiinternalizing_2
Query mbiinternalizing_3s String 2 Required Has eating difficulties (for example, eats too fast or too slowly, hoards food, overeats, refuses to eat, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_3_NDAR, INT_ITEM_3_NDAR, mbiinternalizing_3
Query mbiinternalizing_4s String 2 Required Has sleep difficulties (for example, sleepwalks, has frequent nightmares, sleeps significantly more or less than typical for his or her age).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_4_NDAR, INT_ITEM_4_NDAR, mbiinternalizing_4
Query mbiinternalizing_5s String 2 Required Refuses to go to school or work because of fear, feelings of rejection or isolation, etc.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_5_NDAR, INT_ITEM_5_NDAR, mbiinternalizing_5
Query mbiinternalizing_6s String 2 Required Is overly anxious or nervous.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_6_NDAR, INT_ITEM_6_NDAR, mbiinternalizing_6
Query mbiinternalizing_7s String 2 Required Cries or laughs too easily.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_7_NDAR, INT_ITEM_7_NDAR, mbiinternalizing_7
Query mbiinternalizing_8s String 2 Required Has poor eye contact (that is, does not look at or face others when speaking or spoken to).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_8_NDAR, INT_ITEM_8_NDAR, mbiinternalizing_8
Query mbiinternalizing_9s String 2 Required Is sad for no clear reason.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_9_NDAR, INT_ITEM_9_NDAR, mbiinternalizing_9
Query mbiinternalizing_10s String 2 Required Avoids social interaction.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_10_NDAR, INT_ITEM_10_NDAR, mbiinternalizing_10
Query mbiinternalizing_11s String 2 Required Lacks energy or interest in life.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/N/A INT_CORRECTED_ITEM_11_NDAR, INT_ITEM_11_NDAR, mbiinternalizing_11
mbiinternalizing_notes String 255 Recommended Comments Vinelandsurvey_2005_MBIInternalizing_NOTES
Query mbiinternalizing_score Integer Recommended Raw Score (Sum of 2s and 1s) Vinelandsurvey_2005_MBIInternalizing_SCORE
Query mbiexternalizing_1s String 2 Required Is impulsive (that is, acts without thinking).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_1_NDAR, EXT_ITEM_1_NDAR, mbiexternalizing_1
Query mbiexternalizing_2s String 2 Required Has temper tantrums.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_2_NDAR, EXT_ITEM_2_NDAR, mbiexternalizing_2
Query mbiexternalizing_3s String 2 Required Intentionally disobeys and defies those in authority.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_3_NDAR, EXT_ITEM_3_NDAR, mbiexternalizing_3
Query mbiexternalizing_4s String 2 Recommended Taunts, teases, or bullies.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_4_NDAR, EXT_ITEM_4_NDAR, mbiexternalizing_4
Query mbiexternalizing_5s String 2 Required Is inconsiderate or insensitive to others.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_5_NDAR, EXT_ITEM_5_NDAR, mbiexternalizing_5
Query mbiexternalizing_6s String 2 Required Lies, cheats, or steals.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_6_NDAR, EXT_ITEM_6_NDAR, mbiexternalizing_6
Query mbiexternalizing_7s String 2 Recommended Is physically aggressive (for example, hits, kicks, bites, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_7_NDAR, EXT_ITEM_7_NDAR, mbiexternalizing_7
Query mbiexternalizing_8s String 2 Required Is stubborn or sullen.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_8_NDAR, EXT_ITEM_8_NDAR, mbiexternalizing_8
Query mbiexternalizing_9s String 2 Required Says embarrassing things or asks embarrassing questions in public (for example: You're fat" or "What's that big red thing on your nose?")."
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_9_NDAR, EXT_ITEM_9_NDAR, mbiexternalizing_9
Query mbiexternalizing_10s String 2 Required Behaves inappropriately at the urging of others.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA EXT_CORRECTED_ITEM_10_NDAR, EXT_ITEM_10_NDAR, mbiexternalizing_10
mbiexternalizing_notes String 255 Recommended Comments Vinelandsurvey_2005_MBIExternalizing_NOTES
Query mbiexternalizing_score Integer Recommended Raw Score (Sum of 2s and 1s) Vinelandsurvey_2005_MBIExternalizing_SCORE
Query mbiother_1s String 2 Required Sucks thumb or fingers.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_1_NDAR, OTH_ITEM_1_NDAR, mbiother_1
Query mbiother_2s String 2 Required Wets bed or must wear diapers at night.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_2_NDAR, OTH_ITEM_2_NDAR, mbiother_2
Query mbiother_3s String 2 Required Acts overly familiar with strangers (for example, holds hands, hugs, sits on lap, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_3_NDAR, OTH_ITEM_3_NDAR, mbiother_3
Query mbiother_4s String 2 Required Bites fingernails.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_4_NDAR, OTH_ITEM_4_NDAR, mbiother_4
Query mbiother_5s String 2 Required Has tics (that is, involuntary blinking, twitching, head shaking, etc.).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_5_NDAR, OTH_ITEM_5_NDAR, mbiother_5
Query mbiother_6s String 2 Required Grinds teeth during the day or night.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_6_NDAR, OTH_ITEM_6_NDAR, mbiother_6
Query mbiother_7s String 2 Required Has a hard time paying attention.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_7_NDAR, OTH_ITEM_7_NDAR, mbiother_7
Query mbiother_8s String 2 Required Is more active or restless than others of same age.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_8_NDAR, OTH_ITEM_8_NDAR, mbiother_8
Query mbiother_9s String 2 Required Uses school or work property (for example, telephone, Internet access, office supplies, etc.) for unapproved personal purposes.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_9_NDAR, OTH_ITEM_9_NDAR, mbiother_9
Query mbiother_10s String 2 Required Swears.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_10_NDAR, OTH_ITEM_10_NDAR, mbiother_10
Query mbiother_11s String 2 Required Runs away (that is, is missing for 24 hours or longer).
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_11_NDAR, OTH_ITEM_11_NDAR, mbiother_11
Query mbiother_12s String 2 Required Is truant from school or work.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_12_NDAR, OTH_ITEM_12_NDAR, mbiother_12
Query mbiother_13s String 2 Required Ignores or doesn't pay attention to others around him or her.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_13_NDAR, OTH_ITEM_13_NDAR, mbiother_13
Query mbiother_14s String 2 Recommended Uses money or gifts to buy" affection."
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_14_NDAR, OTH_ITEM_14_NDAR, mbiother_14
Query mbiother_15s String 2 Required Uses alcohol or illegal drugs during the school or work day.
0;1; 2; DK; 999
0 = Never; 1 = Sometimes; 2 = Usually; DK=Don't know; 999=missing/NA OTH_CORRECTED_ITEM_15_NDAR, OTH_ITEM_15_NDAR, mbiother_15
mbiother_notes String 255 Recommended Comments Vinelandsurvey_2005_MBIOther_NOTES
Query mbiother_score Float Recommended Raw Score (Sum of 2s and 1s) OTH_RAW, Vinelandsurvey_2005_MBIOther_SCORE, raw_other
Query mbcriticalitems_1 Integer Required Engages in inappropriate sexual behavior (for example, exposes self, masturbates makes improper sexual advances, etc.) in public. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_1, Maladaptive_Item_1, Vinelandsurvey_2005_MBCriticalItems_1, sexbeh
Query mbcriticalitems_1b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_1, Vinelandsurvey_2005_MBCriticalItems_1b, sexbeh_sev
Query mbcriticalitems_2 Integer Required Is obsessed with objects or activities (for example, constantly repeats words or phrases, is preoccupied with mechanical objects, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_2, Maladaptive_Item_2, Vinelandsurvey_2005_MBCriticalItems_2, obsess
Query mbcriticalitems_2b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_2, Vinelandsurvey_2005_MBCriticalItems_2b, obsess_sev
Query mbcriticalitems_3 Integer Required Expresses thoughts that do not make sense (for example, talks about hearing voices, seems delusional, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_3, Maladaptive_Item_3, Vinelandsurvey_2005_MBCriticalItems_3, nosense
Query mbcriticalitems_3b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_3, Vinelandsurvey_2005_MBCriticalItems_3b, nosense_sev
Query mbcriticalitems_4 Integer Required Has strange habits or ways (for example, makes repetitive noises, odd hand movements, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_4, Maladaptive_Item_4, Vinelandsurvey_2005_MBCriticalItems_4, habits
Query mbcriticalitems_4b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_4, Vinelandsurvey_2005_MBCriticalItems_4b, habits_sev
Query mbcriticalitems_5 Integer Required Consistently prefers objects to people (for example, pays more attention to objects than to people, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_5, Maladaptive_Item_5, Vinelandsurvey_2005_MBCriticalItems_5, prefers
Query mbcriticalitems_5b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_5, Vinelandsurvey_2005_MBCriticalItems_5b, prefers_sev
Query mbcriticalitems_6 Integer Required Displays behaviors that cause injury to self (for example, bangs head, hits or bites self, tears at skin, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_6, Maladaptive_Item_6, Vinelandsurvey_2005_MBCriticalItems_6, injury
Query mbcriticalitems_6b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_6, Vinelandsurvey_2005_MBCriticalItems_6b, injury_sev
Query mbcriticalitems_7 Integer Required Destroys own or another's possessions on purpose. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_7, Maladaptive_Item_7, Vinelandsurvey_2005_MBCriticalItems_7, destroy
Query mbcriticalitems_7b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_7, Vinelandsurvey_2005_MBCriticalItems_7b, destroy_sev
Query mbcriticalitems_8 Integer Required Uses bizarre speech (for example, has conversations with self in public, speaks in phrases or sentences that have no meaning, repeats same word or phrase over and over, etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_8, Maladaptive_Item_8, Vinelandsurvey_2005_MBCriticalItems_8, bizarre
Query mbcriticalitems_8b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_8, Vinelandsurvey_2005_MBCriticalItems_8b, bizarre_sev
Query mbcriticalitems_9 Integer Required Is unaware of what is happening around him or her (for example: seems to be in a "fog" or stares blankly etc.). 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_9, Maladaptive_Item_9, Vinelandsurvey_2005_MBCriticalItems_9, q43_dd9, unaware
Query mbcriticalitems_9b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_9, Vinelandsurvey_2005_MBCriticalItems_9b, unaware_sev
Query mbcriticalitems_10 Integer Required Rocks back and forth repeatedly. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_10, Maladaptive_Item_10, Vinelandsurvey_2005_MBCriticalItems_10, q43_dd10, rocks
Query mbcriticalitems_10b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_10, Vinelandsurvey_2005_MBCriticalItems_10b, rocks_sev
Query mbcriticalitems_11 Integer Required Is unusually fearful of ordinary sounds, objects, or situations. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_11, Maladaptive_Item_11, Vinelandsurvey_2005_MBCriticalItems_11, fearful
Query mbcriticalitems_11b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_11, Vinelandsurvey_2005_MBCriticalItems_11b, fearful_sev
Query mbcriticalitems_12 Integer Required Remembers odd information in detail years later. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_12, Maladaptive_Item_12, Vinelandsurvey_2005_MBCriticalItems_12, oddinfo
Query mbcriticalitems_12b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_12, Vinelandsurvey_2005_MBCriticalItems_12b, oddinfo_sev
Query mbcriticalitems_13 Integer Required Is unable to complete a normal school or work day because of chronic pain or fatigue. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_13, Maladaptive_Item_13, Vinelandsurvey_2005_MBCriticalItems_13, painfatigue
Query mbcriticalitems_13b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_13, Vinelandsurvey_2005_MBCriticalItems_13b, painfatigue_sev
Query mbcriticalitems_14 Integer Required Is unable to complete a normal school or work day because of psychological symptoms. 0;1;2;999 0 = Never; 1 = Sometimes; 2 = Usually CRIT_ITEM_14, Maladaptive_Item_14, Vinelandsurvey_2005_MBCriticalItems_14, psychsymp
Query mbcriticalitems_14b String 50 Recommended Severe / Moderate
S;M
S =Severe; M = Moderate CRIT_SEVERITY_ITEM_14, Vinelandsurvey_2005_MBCriticalItems_14b, psychsymp_sev
mbcriticalitems_notes String 255 Recommended Comments Vinelandsurvey_2005_MBCriticalItems_NOTES, comments
Query scoringsummary_ci Integer Recommended Confidence Interval (%) Vinelandsurvey_2005_ScoringSummary_CI
Query receptivesubdomain_1 Float Recommended Raw Score 999=missing/NA RECEPTIVE_RAW_SCORED, REC_RAW, Rec_Raw, Receptive_Raw_Score, Receptive_Raw_Score_Vine2, Summary_Scores_Receptive_Raw_Score, Vinelandsurvey_2005_ReceptiveSubdomain_1, receptive_raw_score, receptiverawscore, vin001a
Query receptivesubdomain_1a Float Recommended v-Scale Score 999=missing/NA RECEPTIVE_V_SCALE_SCORE, REC_VSCALE, Rec_VScale, Receptive_V_Score, Receptive_v_Scale_Score, Summary_Scores_Receptive_V_Scale_Score, Vinelandsurvey_2005_ReceptiveSubdomain_1a, receptive_v_score, receptivevscalescore, vabsrecv, vin001b
Query receptivesubdomain_1c Integer Recommended Conf. Interval +/-X RECEPTIVE_90_CI, REC_95PERCENT_CI, Receptive_90_CI, Receptive_Confidence_Interval, Vinelandsurvey_2005_ReceptiveSubdomain_1c, receptive_conf_interval
Query receptivesubdomain_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High RECEPTIVE_ADAPTIVE_LEVEL, REC_ADAPT_LEVEL, Receptive_Adaptive_Level, Vinelandsurvey_2005_ReceptiveSubdomain_1e
receptivesubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA RECEPTIVE_AGE_EQUIV_YR_E_LT_GT, REC_AGE_EQUIV, Rec_AE, Receptive_Age_Equiv_Year_EQ_LT_G, Receptive_Age_Equivalent, Summary_Scores_Receptive_AE, Vinelandsurvey_2005_ReceptiveSubdomain_1f, receptive_age_equiv, receptive_age_equiv_year_eq_lt_gt, vabsrecae, vin001e
Query receptivesubdomain_1h Float Recommended Score Minus Median* 999=missing/NA Rec_Score_Minus_Median, Receptive_S_W_Score_Minus_Median, Receptive_Score_Minus_Median, Summary_Scores_Receptive_Score_Minus_Median, Vinelandsurvey_2005_ReceptiveSubdomain_1h, receptive_sw_score
Query receptivesubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values REC_SW, Receptive_S_W, Receptive_Strength_or_Weakness, Vinelandsurvey_2005_ReceptiveSubdomain_1i, receptive_s_or_w
Query expressivesubdomain_2 Float Recommended Raw Score 999=missing/NA EXPRESSIVE_RAW_SCORE, EXP_RAW, Exp_Raw, Expressive_Raw_Score, Expressive_Raw_Score_Vine2, Summary_Scores_Expressive_Raw_Score, Vinelandsurvey_2005_ExpressiveSubdomain_2, expressive_raw_score, expressiverawscore, vin002a
Query expressivesubdomain_2a Float Recommended v-Scale Score 999=missing/NA EXPRESSIVE_V_SCALE_SCORE, EXP_VSCALE, Exp_VScale, Expressive_V_Score, Expressive_v_Scale_Score, Summary_Scores_Expressive_V_Scale_Score, Vinelandsurvey_2005_ExpressiveSubdomain_2a, express_v_score, expressivevscalescore, vabsexpv, vin002b
Query expressivesubdomain_2c Float Recommended Conf. Interval +/-X EXPRESSIVE_90_CI, EXP_95PERCENT_CI, Expressive_90_CI, Expressive_Confidence_Interval, Vinelandsurvey_2005_ExpressiveSubdomain_2c, express_conf_interval
Query expressivesubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; 1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High EXPRESSIVE_ADAPTIVE_LEVEL, EXP_ADAPT_LEVEL, Expressive_Adaptive_Level, Vinelandsurvey_2005_ExpressiveSubdomain_2e, express_adaptive_level
expressivesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA EXPRESSIVE_AGE_EQUIV_EQ_LT_GT, EXP_AGE_EQUIV, Exp_AE, Expressive_Age_Equiv_Year_EQ_LT_, Expressive_Age_Equivalent, Summary_Scores_Expressive_AE, Vinelandsurvey_2005_ExpressiveSubdomain_2f, express_age_equiv, expressive_age_equiv_year_eq_lt_gt, vabsexpae, vin002e
Query expressivesubdomain_2h Float Recommended Score Minus Median* 999=missing/NA Exp_Score_Minus_Median, Expressive_S_W_Score_Minus_Median, Expressive_Score_Minus_Median, Summary_Scores_Expressive_Score_Minus_Median, Vinelandsurvey_2005_ExpressiveSubdomain_2h, expressive_sw_score
Query expressivesubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values EXP_SW, Expressive_S_W, Expressive_Strength_or_Weakness, Vinelandsurvey_2005_ExpressiveSubdomain_2i, expressive_s_or_w
Query writtensubdomain_3 Float Recommended Raw Score 999=missing/NA Summary_Scores_Written_Raw_Score, Vinelandsurvey_2005_WrittenSubdomain_3, WRITTEN_RAW_SCORE, WRN_RAW, Writ_Raw, Written_Raw_Score, Written_Raw_Score_Vine2, vin003a, written_raw_score, writtenrawscore
Query writtensubdomain_3a Float Recommended v-Scale Score 999=missing/NA Summary_Scores_Written_V_Scale_Score, Vinelandsurvey_2005_WrittenSubdomain_3a, WRITTEN_V_SCALE_SCORE, WRN_VSCALE, Writ_VScale, Written_V_Score, Written_v_Scale_Score, vabswritv, vin003b, written_v_score, writtenvscalescore
Query writtensubdomain_3c Integer Recommended Conf. Interval +/-X Vinelandsurvey_2005_WrittenSubdomain_3c, WRITTEN_90_CI, WRN_95PERCENT_CI, Written_90_CI, Written_Confidence_Interval, written_conf_interval
Query writtensubdomain_3e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High; -1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High Vinelandsurvey_2005_WrittenSubdomain_3e, WRITTEN_ADAPTIVE_LEVEL, WRN_ADAPT_LEVEL, Written_Adaptive_Level
writtensubdomain_3f String 50 Recommended Age Equivalent 999=missing/NA Summary_Scores_Written_AE, Vinelandsurvey_2005_WrittenSubdomain_3f, WRITE_AGE_EQUIV_YEAR_EQ_LT_GT, WRN_AGE_EQUIV, Writ_AE, Written_Age_Equiv_Year_EQ_LT_GT, Written_Age_Equivalent, vabswritae, vin003e, written_age_equiv
Query writtensubdomain_3h Float Recommended Score Minus Median* 999=missing/NA Summary_Scores_Written_Score_Minus_Median, Vinelandsurvey_2005_WrittenSubdomain_3h, Writ_Score_Minus_Median, Written_S_W_Score_Minus_Median, Written_Score_Minus_Median, written_sw_score
Query writtensubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values Vinelandsurvey_2005_WrittenSubdomain_3i, WRN_SW, Written_S_W, Written_Strength_or_Weakness, written_s_or_w
Query communicationdomain_total Float Recommended Communication Domain Sum 999=missing/NA COMMUNICATION_V_SCALE_SUM, COM_SUM_VSCALES_FOR_DOMAIN, Comm_Sum_VScale, Communication_Sum_, Communication_v_Scale_Sum, Summary_Scores_Communication_Sum_V_Scale, Vinelandsurvey_2005_CommunicationDomain_Total, commdom, communication_sum, vabscomv, vin004b
Query communicationdomain_totalb Integer Required Domain Standard Score 999=missing/NA COMM_STANDARD_SCORE, COM_STD_SCORE, Comm_SS, Comm_Standard_Score, Communication_Standard_Score, Summary_Scores_Communication_Standard_Score, Vinelandsurvey_2005_CommunicationDomain_Totalb, communication, communication_standard, fincommdom, vabscomd, vin004c, vlandcss_t
Query communicationdomain_totalc Integer Recommended Conf. Interval (%) 999 COMMUNICATION_90_CI, COM_95PERCENT_CI, Communication_90_CI, Communication_Confidence_Interval, Vinelandsurvey_2005_CommunicationDomain_Totalc, communication_conf_interval
communicationdomain_totald String 50 Recommended %ile Rank 999=missing/NA COMM_PCT_RANK, COM_PERCENTILE_RANK, Comm_Percentile_Rank, Communication_ile_Rank, Vinelandsurvey_2005_CommunicationDomain_Totald, communication_percent_rank, vabscomper
Query communicationdomain_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High COMM_ADAPTIVE_LEVEL, COM_ADAPT_LEVEL, Comm_Adaptive_Level, Communication_Adaptive_Level, Vinelandsurvey_2005_CommunicationDomain_Totale
Query communicationdomain_totalf Integer Recommended Average of the 3 subdomain age equivalents for the Communication Domain 999=missing/NA
Query communicationdomain_totalg Integer Recommended Stanine 999=missing/NA COM_STANINE, Comm_Stanine, Communication_Stanine, Vinelandsurvey_2005_CommunicationDomain_Totalg
Query communicationdomain_totalh Float Recommended Score Minus Median* 999=missing/NA Comm_Score_Minus_Median, Communication_S_W_Score_Minus_Median, Communication_Score_Minus_Medi, Summary_Scores_Communication_Score_Minus_Median, Vinelandsurvey_2005_CommunicationDomain_Totalh, communication_sw_score
Query communicationdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values COM_SW, Communication_S_W, Communication_Strength_or_Weakness, Vinelandsurvey_2005_CommunicationDomain_Totali, communication_s_or_w
Query personalsubdomain_1 Float Recommended Raw Score 999=missing/NA PERSONAL_RAW_SCORE, PER_RAW, Pers_Raw, Personal_Raw_Score, Personal_Raw_Score_Vine2, Summary_Scores_Personal_Raw_Score, Vinelandsurvey_2005_PersonalSubdomain_1, personal_raw_score, personalrawscore, vin005a
Query personalsubdomain_1a Float Recommended v-Scale Score 999=missing/NA PERSONAL_V_SCALE_SCORE, PER_VSCALE, Pers_VScale, Personal_V_Score, Personal_v_Scale_Score, Summary_Scores_Personal_V_Scale_Score, Vinelandsurvey_2005_PersonalSubdomain_1a, personal_v_score, personalvscalescore, vabsperv, vin005b
Query personalsubdomain_1c Integer Recommended Conf. Interval +/-X PERSONAL_90_CI, PER_95PERCENT_CI, Personal_90_CI, Personal_Confidence_Interval, Vinelandsurvey_2005_PersonalSubdomain_1c, personal_conf_interval
Query personalsubdomain_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High PERSONAL_ADAPTIVE_LEVEL, PER_ADAPT_LEVEL, Personal_Adaptive_Level, Vinelandsurvey_2005_PersonalSubdomain_1e
personalsubdomain_1f String 50 Recommended Age Equivalent 999=missing/NA PERSONAL_AGE_EQUIV_EQ_LT_GT, PER_AGE_EQUIV, Pers_AE, Personal_Age_Equivalent, Personal_Age_Equivalent_EQ_LT_GT, Summary_Scores_Personal_AE, Vinelandsurvey_2005_PersonalSubdomain_1f, personal_age_equiv, vabsperae, vin005e
Query personalsubdomain_1h Float Recommended Score Minus Median* 999=missing/NA Pers_Score_Minus_Median, Personal_S_W_Score_Minus_Median, Personal_Score_Minus_Median, Summary_Scores_Personal_Score_Minus_Median, Vinelandsurvey_2005_PersonalSubdomain_1h, personal_sw_score
Query personalsubdomain_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values PER_SW, Personal_S_W, Personal_Strength_or_Weakness, Vinelandsurvey_2005_PersonalSubdomain_1i, personal_s_or_w
Query domesticsubdomain_2 Float Recommended Raw Score 999 DOMESTIC_RAW_SCORE, DOM_RAW, Dom_Raw, Domestic_Raw_Score, Domestic_Raw_Score_Vine2, Summary_Scores_Domestic_Raw_Score, Vinelandsurvey_2005_DomesticSubdomain_2, domesticrawscore, vin006a
Query domesticsubdomain_2a Float Recommended v-Scale Score 999 DOMESTIC_V_SCALE_SCORE, DOM_VSCALE, Dom_VScale, Domestic_V_Score, Domestic_v_Scale_Score, Summary_Scores_Domestic_V_Scale_Score, Vinelandsurvey_2005_DomesticSubdomain_2a, domesticvscalescore, vabsdomv, vin006b
Query domesticsubdomain_2c Integer Recommended Conf. Interval +/-X DOMESTIC_90_CI, DOM_95PERCENT_CI, Domestic_90_CI, Domestic_Confidence_Interval, Vinelandsurvey_2005_DomesticSubdomain_2c, domestic_conf_interval
Query domesticsubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High DOMESTIC_ADAPTIVE_LEVEL, DOM_ADAPT_LEVEL, Domestic_Adaptive_Level, Vinelandsurvey_2005_DomesticSubdomain_2e
domesticsubdomain_2f String 50 Recommended Age Equivalent 999 DOMESTIC_AGE_EQUIV_EQ_LT_GT, DOM_AGE_EQUIV, Dom_AE, Domestic_Age_Equiv_EQ_LT_GT, Domestic_Age_Equivalent, Summary_Scores_Domestic_AE, Vinelandsurvey_2005_DomesticSubdomain_2f, domestic_age_equiv, vabsdomae, vin006e
Query domesticsubdomain_2h Float Recommended Score Minus Median* Dom_Score_Minus_Median, Domestic_S_W_Score_Minus_Median, Domestic_Score_Minus_Median, Summary_Scores_Domestic_Score_Minus_Median, Vinelandsurvey_2005_DomesticSubdomain_2h, domestic_sw_score
Query domesticsubdomain_2i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values DOM_SW, Domestic_S_W, Domestic_Strength_or_Weakness, Vinelandsurvey_2005_DomesticSubdomain_2i, domestic_s_or_w
Query communitysubdomain_3 Float Recommended Raw Score 999 CMM_RAW, COMMUNITY_RAW_SCORE_VINE2, Cmty_Raw, Community_Raw_Score, Community_Raw_Score_Vine2, Summary_Scores_Community_Raw_Score, Vinelandsurvey_2005_CommunitySubdomain_3, communityrawscore, vin007a
Query communitysubdomain_3a Float Recommended v-Scale Score 999 CMM_VSCALE, COMMUNITY_V_SCALE_SCORE, Cmty_VScale, Community_V_Score, Community_v_Scale_Score, Summary_Scores_Community_V_Scale_Score, Vinelandsurvey_2005_CommunitySubdomain_3a, communityvscalescore, vabscomtyv, vin007b
Query communitysubdomain_3c Integer Recommended Conf. Interval +/-X CMM_95PERCENT_CI, COMMUNITY_90_CI, Community_90_CI, Community_Confidence_Interval, Vinelandsurvey_2005_CommunitySubdomain_3c, community_conf_interval
Query communitysubdomain_3e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;1;2;3;4;5;-1;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High CMM_ADAPT_LEVEL, COMMUNITY_ADAPTIVE_LEVEL, Community_Adaptive_Level, Vinelandsurvey_2005_CommunitySubdomain_3e
communitysubdomain_3f String 50 Recommended Age Equivalent 999 CMM_AGE_EQUIV, COMMUNITY_AGE_EQUIV_EQ_LT_GT, Cmty_AE, Community_Age_Equiv_EQ_LT_GT, Community_Age_Equivalent, Summary_Scores_Community_AE, Vinelandsurvey_2005_CommunitySubdomain_3f, community_age_equiv, vabscomtyae, vin007e
Query communitysubdomain_3h Float Recommended Score Minus Median* Cmty_Score_Minus_Median, Community_S_W_Score_Minus_Median, Community_Score_Minus_Median, Summary_Scores_Community_Score_Minus_Median, Vinelandsurvey_2005_CommunitySubdomain_3h, community_sw_score
Query communitysubdomain_3i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values CMM_SW, Community_S_W, Community_Strength_or_Weakness, Vinelandsurvey_2005_CommunitySubdomain_3i, community_s_or_w
Query livingskillsdomain_total Float Recommended Daily Living Skills Sum 999=missing/NA DLS_SUM_VSCALES_FOR_DOMAIN, DLS_Sum_VScale, DLS_V_SCALE_SUM, DLS_v_Scale_Sum, Daily_Living_Sum, Summary_Scores_Daily_Living_Sum_V_Scale, Vinelandsurvey_2005_LivingSkillsDomain_Total, dailyliv, dls_sum, vabsdalivv, vin008b
Query livingskillsdomain_totalb Float Required Domain Standard Score 999=missing/NA DLS_SS, DLS_STANDARD_SCORE, DLS_STD_SCORE, DLS_Standard_Score, Daily_Living_Skills_Standard_Score, Summary_Scores_Daily_Living_Skills_Standard_Score, Vinelandsurvey_2005_LivingSkillsDomain_Totalb, dls_standard, findailyliv, vabsdalivd, vin008c, vlanddlss_t
Query livingskillsdomain_totalc Integer Recommended Conf. Interval (%) +\- DLS_90_CI, DLS_95PERCENT_CI, Daily_Living_Skills_Confidence_Interval, Vinelandsurvey_2005_LivingSkillsDomain_Totalc, dls_conf_interval
livingskillsdomain_totald String 50 Recommended %ile Rank 999=missing/NA DLS_PCT_RANK, DLS_PERCENTILE_RANK, DLS_Percentile_Rank, Daily_Living_Skills_ile_Rank, Vinelandsurvey_2005_LivingSkillsDomain_Totald, dls_percent_rank, vabsdalivper
Query livingskillsdomain_totale String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;0;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High DLS_ADAPTIVE_LEVEL, DLS_ADAPT_LEVEL, DLS_Adaptive_Level, DLS_Percentile_Rank_Cmb, Daily_Living_Skills_Adaptive_Level, Vinelandsurvey_2005_LivingSkillsDomain_Totale
Query livingskillsdomain_totalf Integer Recommended Average of the 3 subdomain age equivalents for the Daily Living Skills Domain 0 :: 1200
Query livingskillsdomain_totalg Integer Recommended Stanine 999=missing/NA DLS_STANINE, DLS_Stanine, Daily_Living_Skills_Stanine, Vinelandsurvey_2005_LivingSkillsDomain_Totalg, dls_stanine
Query livingskillsdomain_totalh Float Recommended Score Minus Median* 999=missing/NA DLS_Score_Minus_Median, Daily_Living_Skills_S_W_Score_Minus_Median, Summary_Scores_Daily_Living_Skills_Score_Minus_Median, Vinelandsurvey_2005_LivingSkillsDomain_Totalh, dls_sw_score
Query livingskillsdomain_totali String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values DLS_SW, DLS_S_W, Daily_Living_Skills_Strength_or_Weakness, Vinelandsurvey_2005_LivingSkillsDomain_Totali, dls_s_or_w
Query interpersrelationsubdom_1 Float Recommended Raw Score 999=missing/NA IPR_RAW, IR_RAW_SCORE_VINE2, IR_Raw_Score_Vine2, Interp_Raw, Interpersonal_Relations_Raw_Score, Summary_Scores_Interpersonal_Relations_Raw_Score, Vinelandsurvey_2005_InterpersRelationSubdom_1, intInterpersonal_Raw, interpersonalrelationrawscore, ir_raw_score, vin009a
Query interpersrelationsubdom_1a Float Recommended v-Scale Score 999=missing/NA IPR_VSCALE, IR_V_SCALE_SCORE, IR_v_Scale_Score, Interp_VScale, Interpersonal_Relationships_V_Score, Summary_Scores_Interpersonal_Relationships_V_Scale_Score, Vinelandsurvey_2005_InterpersRelationSubdom_1a, intInterpersonal_vScale, interpersonalrelationvscalesco, ir_v_score, vabsinterv, vin009b
Query interpersrelationsubdom_1c Integer Recommended Conf. Interval (%) 999=missing/NA IPR_95PERCENT_CI, IR_90_CI, Interpersonal_Relationships_Confidence_Interval, Vinelandsurvey_2005_InterpersRelationSubdom_1c, ir_conf_interval
Query interpersrelationsubdom_1e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High IPR_ADAPT_LEVEL, IR_ADAPTIVE_LEVEL, IR_Adaptive_Level, Interpersonal_Relationships_Adaptive_Level, Vinelandsurvey_2005_InterpersRelationSubdom_1e
interpersrelationsubdom_1f String 50 Recommended Age Equivalent 999=missing/NA IPR_AGE_EQUIV, IR_AGE_EQUIV_EQ_LT_GT, IR_Age_Equiv_EQ_LT_GT, Interp_AE, Interpersonal_Relationships_Age_Equivalent, Summary_Scores_Interpersonal_Relationships_AE, Vinelandsurvey_2005_InterpersRelationSubdom_1f, intInterpersonal_AgeEq, ir_age_equiv, vabsinterae, vin009e
Query interpersrelationsubdom_1h Float Recommended Score Minus Median* 999=missing/NA IR_Score_Minus_Median, Interp_Score_Minus_Median, Interpersonal_Relationships_S_W_Score_Minus_Median, Summary_Scores_Interpersonal_Relationships_Score_Minus_Median, Vinelandsurvey_2005_InterpersRelationSubdom_1h, ir_sw_score
Query interpersrelationsubdom_1i String 50 Recommended S(trength) or W(eakness) S;W;-1;1;2 S = Strength; W = Weakness; -1, 1, and 2 = Represent average values IPR_SW, IR_S_W, Interpersonal_Relationships_Strength_or_Weakness, Vinelandsurvey_2005_InterpersRelationSubdom_1i, ir_s_or_w
Query playleisuretimesubdomain_2 Float Recommended Raw Score 999=missing/NA PLT_RAW_SCORE, PLT_Raw_Score_Vine2, PL_RAW, Play_Leisure_Time_Raw_Score, Play_Raw, Summary_Scores_Play_Leisure_Time_Raw_Score, Vinelandsurvey_2005_PlayLeisureTimeSubdomain_2, intPlayLeisure_Raw, playleisurerawscore, plt_raw_score, vin010a
Query playleisuretimesubdomain_2a Float Recommended v-Scale Score 999=missing/NA PLT_V_SCALE_SCORE, PLT_v_Scale_Score, PL_VSCALE, Play_Leisure_Time_V_Score, Play_VScale, Summary_Scores_Play_Leisure_Time_V_Scale_Score, Vinelandsurvey_2005_PlayLeisureTimeSubdomain_2a, intPlayLeisure_vScale, playleisurevscalescore, plt_v_score, vabsplayv, vin010b
Query playleisuretimesubdomain_2c Integer Recommended Conf. Interval (%) 999=missing/NA PLT_90_CI, PL_95PERCENT_CI, Play_Leisure_Time_Confidence_Interval, Vinelandsurvey_2005_PlayLeisureTimeSubdomain_2c, plt_conf_interval
Query playleisuretimesubdomain_2e String 50 Recommended Adaptive Level
Low;Moderately Low;Adequate;Moderately High;High;-1;1;2;3;4;5;-999
1 = Low; 2 = Moderately low; 3 = Adequate; 4 = Moderately high; 5 = High PLT_ADAPTIVE_LEVEL, PLT_Adaptive_Level, PL_ADAPT_LEVEL, Play_Leisure_Time_Adaptive_Level, Vinelandsurvey_2005_PlayLeisureTimeSubdomain_2e
playleisuretimesubdomain_2f String 50 Recommended Age Equivalent 999=missing/NA PLT_AGE_EQUIV_EQ_LT_GT, PLT_Age_Equiv_EQ_LT_GT, PL_AGE_EQUIV, Play_AE, Play_Leisure_Time_Age_Equivalent, Summary_Scores_Play_Leisure_Time_AE, Vinelandsurvey_2005_PlayLeisureTimeSubdomain_2f, intPlayLeisure_AgeEq, plt_age_equiv, vabsplayae, vin010e
Query playleisuretimesub